<![CDATA[Kotaku: no more heroes: desperate struggle]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: no more heroes: desperate struggle]]> http://kotaku.com/tag/nomoreheroesdesperatestruggle http://kotaku.com/tag/nomoreheroesdesperatestruggle <![CDATA[No More Heroes' Goichi Suda Has Plans For The Wii Vitality Sensor]]> You may not have been overly excited to see Nintendo unveil the Wii Vitality Sensor, a Wii Remote add-on that monitors one's pulse and "the body's inner world," but it filled No More Heroes: Desperate Struggle director Goichi Suda with ideas.

Sadly, those ideas don't seem like they'll make it into the follow up to Wii adventure No More Heroes. And the Grasshopper Manufacturer CEO wouldn't tell us what those ideas were. But considering Desperate Struggle's focus on revenge and Wii Remote swordfighting, one would think monitoring a player's pulse would be regularly up.

Vitality Sensor use in Suda's upcoming game probably won't happen, but Wii MotionPlus support might. Suda says Grasshopper is "going to definitely try to use" the peripheral for No More Heroes: Desperate Struggle, one of the few properties the developer has worked on that's spawned a sequel.

If they can figure out how to dual-wield beam katanas with one-to-one motion tracking, we could have something interesting on our hands. Just not our fingers.

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<![CDATA[No More Heroes On Other Platforms Would Be "Great"]]> No More Heroes is a Wii game. Rumors have swirled for some time that the title was originally planned as an Xbox 360 title, but it ended up on the Wii instead.

Game site 1UP asked Goichi Suda, the game's designer, whether No More Heroes could ever appear on another platform in the future. "Actually, a lot of the fans were dying to play the game on other consoles, so I think it'd be great if I could do it, but there's no plan yet," said Suda. "[If so,] I would match the content to [fit] the other consoles. No More Heroes could be a big title, like a big IP, so it'd be good to have a chance to release the game on other consoles, and that would maybe maximize the market."

The designer also revealed that the game's sequel, No More Heroes: Desperate Struggle, is at the "very end of production". Desperate Struggle, however, will not be playable at E3.

Suda 51: No More Heroes Sequel at "the Very End of Production" [1UP via Develop] [Pic]

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<![CDATA[No More No More Heroes Any More (Until 2010)]]> Do you like No More Heroes? I bet you are realy excited about the sequel, No More Heroes: Desperate Struggle, yeah?

I know you enjoyed the TGS teaser and I bet you'd even buy both the gory and non-gory versions of it, wouldn't you?

WELL YOU CAN'T. Not until the year after next.

Marvellous wont be releasing the game until January 2010 in North America and February/March for the split-personality Euro releases.

No More No More Heroes Until 2010 [Siliconera]

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<![CDATA[No More Heroes 2 To Come In Gory/Non Gory Flavors]]> In an attempt to avoid the censorship criticism that surrounded the European release of the original No More Heroes, Marvelous Interactive is to release two seperate boxed editions of the game - both with and without rivers of gore.

"We won't be able to make the same game for all territories," Goichi Suda told Eurogamer, "For Europe, we're going to release two versions. One extreme version, and one with less violence."

This could be a smart move - Germany in particular would welcome a less bloody version of the game and just the publicity value of being seen to need a watered-down edition of the Wii title might be worth the effort. Be interesting to see the comparative sales figures, though.

No More Heroes 2 to get two versions

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