<![CDATA[Kotaku: Nintendo]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Nintendo]]> http://kotaku.com/tag/nintendo http://kotaku.com/tag/nintendo <![CDATA[ No More Nintendo Surprises This Year ]]> Are those of you who felt let down by Nintendo's E3 showing hanging onto hopes that maybe, just maybe they'll pull something out just for you at the last minute? As if it were your birthday, and all day everyone seemed to have forgotten, and just as you're heading home for the night, surprise!

If that sounds like you, here comes Cammie Dunaway to crash your party.

"You have seen the extent of Nintendo's 2008 holiday lineup," she told Wired recently, in the same interview wherein she also said she's really as jaw-crackingly smiley in real life as she appears to be during press conferences.

When you think about it, though, the holiday's not that far off. And before you know it, it'll be a brand new year, and time for brand new announcements. Such as?

Dunaway told Wired's Chris Kohler:

Well, you heard [Nintendo President Satoru] Iwata's commitment, that the Zelda and Mario teams are hard at work. And you know us, Chris, we don't talk about things until we are confident that they are in a place where we're going to be able to deliver on them in relatively short order after talking about them. So you have to know that those teams are working hard and there will be stuff that will be delightful coming out.

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Thu, 24 Jul 2008 00:30:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5028315&view=rss&microfeed=true
<![CDATA[ Reggie Says Wii Storage Problem Goes Waaaay Beyond Geeks And Otaku ]]> Sure, last month Nintendo Europe's Laurent Fischer said the Wii's storage problem was only affecting "geeks and otaku". But that was last month. This month? It's a big problem, one affecting not only the scum-sucking hardcore of Nintendo's murky cash tank, but one affecting everyone. Reggie explains:

From an Americas-centric perspective, here is the reality we see. We have a consumer base who loves virtual console. We have a userbase who really is enjoying WiiWare content. So for us really our challenge really is how do we satisfy all these consumers who are loving all of the product we make available on a download basis? As we continue to have things, as you point out, like ‘Mario Kart’ that has its own channel when you’re playing from an Internet perspective, we’re just making this challenge tougher and tougher. So in our view this is becoming much more of a mainstream problem, which is why we have a sense of urgency to solve it.

It's comforting to picture Nintendo HQ, deck chairs and money-counting machines upturned, as klaxons sound, tech teams scrambling to "solve" this problem before the Today Show starts complaining about it.

Nintendo: Wii Storage Limitations Becoming A ‘Mainstream Problem’ [MTV]

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Wed, 23 Jul 2008 21:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028440&view=rss&microfeed=true
<![CDATA[ Iwata Foresees Wii Supply Constraints For Christmas, Again ]]> Yes, we know that the annual Christmastime Wii shortage is always unintentional on Nintendo's part. They're just constantly shocked, for three straight years, at how popular their console is.

Analyst Michael Pachter told Kotaku a few months ago to expect supply constraints for Wii this season, and speaking to Forbes, Nintendo president Satoru Iwata seems pretty certain himself that's how it'll go down, again:

"We are really intending to increase the shipments to the U.S., especially compared to last year," says Satoru Iwata, Nintendo's global president and CEO. "However, I can't give you a 100% commitment [that you'll be able to find a Wii this holiday season]. What I can commit myself to is that Nintendo is going to do its best to supply as many Wii hardware units as possible in order to meet demand there."

A Wii Bit Short On Supplies [worst pun ever, Forbes!]

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Wed, 23 Jul 2008 19:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5028299&view=rss&microfeed=true
<![CDATA[ EA CEO Says Wii MotionPlus Is Gonna Be Good ]]> The Wii-mote is getting an add-on peripheral which should help make the remote better. Good, says EA CEO John Riccitiello. Because the regular Wii-mote hasn't exactly been as exact as Electronic Arts hoped. Here's what Riccitiello has to say:

The Wii MotionPlus is going to be good. If I had to pick one thing we suffered from, it was imprecise control on the Wii. That meant certain genres were never going to perform as well on the Wii. There are a couple of franchises in our booth. Go look at Dead Space and imagine playing that game with a wand and a Nunchuk. If they improve the precision, then you could have a good experience.

Let's just hope Nintendo is able to get every Wii owner on board so we can actually see developers make the most out of it.

E3 perspective: An interview with John Riccitiello, CEO of Electronic Arts [Venture Beat via CVG]

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Wed, 23 Jul 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028082&view=rss&microfeed=true
<![CDATA[ Wii Gets Digi Camera Print Channel ]]> Today in Japan, Nintendo and FujiFilm launched a new Digital Camera Print Wii Channel. Wii owners are able to order Fuji digi picture prints, photo albums and Mii business cards. Just put an SD card with picture data in the Wii and select what you'd like to order. Prints are ¥30 ($0.28) a pop while a 21 page album will set you back ¥1,575 ($14.68). One set of thirty Mii-style business cards runs ¥500. You can even have your friend code printed out on it. After paying by credit card, your order will be delivered to your doorstep.

Digital Camera Print Channel [Nintendo via Go Nintendo]

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Wed, 23 Jul 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028067&view=rss&microfeed=true
<![CDATA[ Wii Fastest Console To 500,000 (In Australia) ]]> Sure, 500,000 consoles (lifetime sales) doesn't sound like much. It's about what the US devours in a month. But it's a big number for a market with only 21,000,000 potential customers, and it's a number Nintendo Australia are only too happy to hit us with today, as they announced (courtesy of official GfK sales figures) that the Wii has not only hit the half a million sales mark, but is now officially the fastest console to have done so in Australian history. To celebrate, they've released some new Wii lifestyle photography, which we'll now share with you subject you to.

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Tue, 22 Jul 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028037&view=rss&microfeed=true
<![CDATA[ Nintendo's Reggie Would Love To See "Bottoms-Up" Wii GTA ]]> Grand Theft Auto doesn't exactly leap into mind when you hear someone say "Nintendo 2.0". But new Nintendo is getting a GTA title, Grand Theft Auto: Chinatown Wars, for the DS. Does that mean the Wii will get its own GTA? Says Nintendo of America honcho Reggie Fils-Aime:

All I can tell you is that since the day I walked in the door, I’ve had a very good relationship with the folks at Take Two, continue to have a good relationship. And so in our view we want just the best content coming on our platforms... You know, a GTA on the Wii is all based on what Rockstsar and Take Two want to do. And again, from our standpoint, if they build a bottoms-up game that takes advantage of what we do well, I’d love to see it on the platform.

And hey, why the heck not?

Nintendo President Talks ‘Grand Theft Auto’ Deal [MTV Multiplayer] [Pic]

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Tue, 22 Jul 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028028&view=rss&microfeed=true
<![CDATA[ Third-Party Devs Kept In Dark Over Wii MotionPlus ]]> That's what Game Informer are saying, having spoken to a number of developers at E3. They say none of the devs polled had any inkling the product was to be announced, and that the general feelings amongst them were those of "annoyance and betrayal". If that's true across the board (and it seems to be, as it echoes similar sentiments we heard at E3), it's good news for Nintendo's secret-keeping team! But bad news for third-party devs and consumers, because it means anyone who's not Nintendo is only now able to plan for games that make the most of the add-on.

Wii MotionPlus Took Developers By Surprise [Game Informer]

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Tue, 22 Jul 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5027994&view=rss&microfeed=true
<![CDATA[ Iwata So Very Very Sorry For Nintendo's E3 Presser ]]> Of all the lowlights of last week's E3 "festivities", none were lower than Nintendo's press conference. A fact I'm sure, by now, they're acutely aware of. And in response to the, uh, less than warm reception to their offerings, Nintendo President Satoru iwata is sorry.

If there is any perception that Nintendo is ignoring the core gamers, it's a misunderstanding and we really want to get rid of that misunderstanding by any means. We are sorry about [the E3] media briefings, specifically for those who were expecting to see Nintendo show something about 'Super Mario' or 'Legend of Zelda.'

"Sorry" is a strong, and surprisingly powerful word to pull out. Probably won't do anything to sooth the strained neck veins of the outraged faithful, but it's a nice gesture regardless.

A Wii Bit Short On Supplies [Forbes]

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Tue, 22 Jul 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5027984&view=rss&microfeed=true
<![CDATA[ Nintendo's Patent Case: The Unanswered Questions ]]> Earlier today, we learned that Nintendo had lost its bid for a new trial in the patent infringement suit brought against it by small Texas-based firm Anascape Ltd. Nintendo is ordered to pay $21 million to Anascape, who also named Microsoft and Sony in the same lawsuit — those two, however, opted earlier to settle out of court.

A ban on sales of all GameCube controllers - including GameCubes that come bundled with the infringing controllers — issued by U.S. District Judge Ron Clark is currently on hold while Nintendo appeals the verdict on the Federal level.

If the appeal fails, what are Nintendo's options, and what's the gaming giant saying about the case?

Not much. Nintendo's official comment is pretty limited; "Nintendo was already planning to appeal this case to the Federal Circuit court,'' said spokesman Charlie Scibetta. "The recent ruling by the trial court does not impact that decision."

In the event that the appeal fails, Nintendo has the option of posting bond or paying royalties to be placed in escrow, but citing pending litigation, a rep refused to answer any further questions on what routes Nintendo might take beyond the comment already issued.

The Nintendo Wii remote was found not to violate the patent as long as it's being used without the Wii's Classic controller, and the Nunchuk is exempt, as well.

But who is Texas-based Anascape? Nobody much, apparently. They seem to lack an official website, and even a WhitePages.com search reveals no such business listing in Tyler, Texas. It's an Ltd — Limited liability company — which means it could be simply an investment partnership and not a headquartered office at all.

According to Bloomberg, Anascape's attorney has said that the company wanted to enter the market, but that Nintendo "dogged the channel." When asked for comment, Nintendo also declined to respond to that allegation.

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Tue, 22 Jul 2008 16:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5027878&view=rss&microfeed=true
<![CDATA[ Nintendo Facing Controller Ban Over Patent Lawsuit ]]> Getting your hands on a Wavebird, Classic Controller, or Nintendo GameCube could shortly become very difficult as Nintendo faces a ban on all three devices, following a failed attempt to overturn the verdict in a $21-million dollar patent infringement suit brought on by Texas-based Anascape Ltd. U.S. District Judge Ron Clark plans on issuing the ban on these Nintendo products tomorrow, giving the company a chance to avoid the ban by posting bond or placing royalties in an Escrow account. According to Anascape lawyer Doug Cawley, the ban will be placed on hold while Nintendo appears on the Federal level.

"Nintendo was already planning to appeal this case to the Federal Circuit court,'' Nintendo spokesman Charlie Scibetta said in an e-mailed statement. ``The recent ruling by the trial court does not impact that decision.''

Note that the ban does not affect the Wii remote or nunchuck controllers - just the standard controllers that include analog sticks.

Nintendo Faces Ban on Some Wii, GameCube Controllers [Bloomberg - Thanks Shannon]

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Tue, 22 Jul 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5027701&view=rss&microfeed=true
<![CDATA[ The Only Reason I'd Want Anything to Do With Spiders ]]> I had a chance to sit through a demo of upcoming Wii action adventure game Deadly Creatures Rainbow Studios in the lead up to E3. The game has you taking turns controlling a spider and a scorpion as they make their way through a hostile desert environment and try to suffer the indignities, and boots of a pair of humans.

The Wii exclusive does a lot of neat things with the genre. First is the fact that while you do take turns controlling both the scorpion and spider in Deadly Creatures, they aren't buddies. In fact, they're deadly enemies of one another. You will never actually do combat while controlling either creature, but you get to witness a few stand-offs as the game unwinds.

While most of the action of the game takes place in the desert of Arizona, there is an overriding story that deals with these mysterious guys searching for something. It's these cut-scenes that sort of tie the entire experience together.

Controlling the spider and scorpion involves a lot of motion control, but the good kind, not the bad one. For instance, while moving the spider around you can target nearby creatures and then strike at them with a sudden flick forward of your hand. This also allows you to do some distant jump attacks. The spider, of course, can also crawl up walls and such, and both creatures regain health by eating crickets. Movement can be just as important as combat in the game too. In one scene the spider had to ditch a rattle snake by tricking it to strike into a cactus repeatedly. The whole thing, from interface, to movement and types of attack, has a very organic feel to it.

Both creatures unlock new abilities, like the ability to spin spider silk to capture creatures, by defeating a set number of creatures to hit predator goals.

Unfortunately, the game won't include any two-player co-op play. Instead you get take turns playing as the two critters in alternating chapters.

While almost all of the game is about surviving the environment and other nasty creatures, the final boss is one of the two humans in the game, the developer told me.

"I don't want to give too much away, but it will make you very squeamish," the developer said. "We do awful things to that poor man."

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Tue, 22 Jul 2008 08:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5027481&view=rss&microfeed=true
<![CDATA[ Nintendo President Doesn't Think Friend Codes Are Perfect (Who Agrees?) ]]> Even Nintendo president Satoru Iwata doesn't think friend codes are prefect. Heck, hear him say it:

First of all, I don't think the current system we have with friend codes is perfect. However, if it's an online world where you can get access to anybody without any restrictions, I as a father do not feel like allowing my daughter be engaged in that kind of world. So for Nintendo, especially in terms of the people who have never experienced online video games before, we think that it's still very important to create a world where we can assure that there will be no harassment for these online beginners, and we really want to assure the security and safety for them to do that. So we will be studying this on an ongoing basis in order to improve Nintendo's own circumstances where people can freely and safely enjoy the communications through the net.

Quick show of hands. Who likes friend codes? Okay, who tolerates them? And, who hates them? Nintendo is doing its best to make sure that its online service is friendly to all players, and the company should be commended for that. (Think of the children!)

Interview: Satoru Iwata Talks [GameDaily via CVG]

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Tue, 22 Jul 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5027621&view=rss&microfeed=true
<![CDATA[ Japan's Bullet Train Gets Its Pokemon On (Pika! Pika!) ]]> They've got Pokémon planes so why not Pokémon trains? As summer vacation kicks off here in Japan, Japan Rail East is rolling out four Pocket Monster bullet trains for the Tohoku and Joetsu lines and one each for the Yamagata, Akita and Nagano lines. Says one 7-year-old boy traveling with his parents to Iwate Prefecture:

I was surprised to see Pikachu, but I really like the character so I'm happy...It's a cool bullet train.

And Pikachu was surprised to see you. Summer 2008, this is the photo op. Hit the jump for a clip of the train in action.

ポケモン新幹線運行 上野駅にピカチュウも [Mainichi via Japan Probe Thanks, RB!]

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Tue, 22 Jul 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5027576&view=rss&microfeed=true
<![CDATA[ Tecmo Bowl: Kickoff Hurry Up Impressions ]]> Portable football devoid of the NFL license may sound like the sports game that has the least likely chance of success, but Tecmo Bowl: Kickoff may just get by with its barebones, retro-styled gameplay and a heaping help of nostalgia. The game sticks close to the formula established in a handful of Tecmo Bowl games release in the late '80s and early '90s, offering basic side scrolling gameplay for casual fans of the sport.

Tecmo Bowl: Kickoff offers d-pad and stylus control options, naturally, with the latter making for easy (possibly to easy) play-making. You can move your QB around and pass to your receiver with straightforward stylus drags and taps, leaving little to the imagination control-wise.

The DS version also adds Super Skills, buffs that give your quarterback, running back and receivers special abilities, adding to the arcade-style bent of Tecmo Bowl: Kickoff.

Tecmo's exhuming of the franchise may not appeal to the Madden set, with its faux teams, old school graphics and limited playbooks, but for lapsed football fans it might be worth checking out. We had fun, maybe you will too.

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Mon, 21 Jul 2008 20:40:07 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5027566&view=rss&microfeed=true
<![CDATA[ Cammie Says "I'm Not Fake!" ]]> Nintendo's E3 conference didn't really go to plan. Lots of disappointment afterwards. Disappointment that manifested itself into hate. Hate that was then focused on Nintendo of America's Cammie Dunaway, and her Mother's Day cards, and her cute puppies, and her world-devouring grin. People felt she was grating, annoying, that she was, worst of all, fake. Well, she'd like you to know she's not fake. She is, indeed, for real:

I'm really a genuinely smiley, nice person. Because people think I'm fake, smiling up there. I'm just not! It's just me! I am who I am.

Which is likely true! Though in the Nintendo acolytes defence, it was probably the content they were most displeased with, not necessarily the delivery.

Nintendo's Cammie Dunaway: I'm Not Faking It [Wired]

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Mon, 21 Jul 2008 20:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5027563&view=rss&microfeed=true
<![CDATA[ Shane Kim Wants Nintendo's Big Blue Ocean Too ]]>

Microsoft's E3. Was it fun for everyone or fun for just casual gamers? I think it was more about the casual gamer, Shane Kim? Not so much. Kim also isn't a big believer in Nintendo's big, blue ocean, it seems. Why stick to your own slice of the Pacific, when you can have it all.

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Mon, 21 Jul 2008 10:00:00 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5027271&view=rss&microfeed=true
<![CDATA[ Logitech's Official Wireless Keyboard For The Wii Is, Yes, White ]]> Here's Logitech's new, officially licensed QWERTY keyboard for the Wii. It's wireless, it's a keyboard, and yes, it's the requisite white. It also has a few Wii-specific additions, like dedicated buttons for zoom, quit, ok, etc. It'll communicate via a dongle, should be out next month, will be a must-buy for Animal Crossing (which will support keyboards) and will cost $50.

[Logitech Wii Keyboard]

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Mon, 21 Jul 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5027112&view=rss&microfeed=true
<![CDATA[ New Sonic Wii Game Revealed, Brings Much Needed Swordplay To Series ]]> The latest issue of Nintendo Power reveals, via cover story, that Sonic the Hedgehog is back! After a painfully long absence, the "Blue Blur" is returning to the Wii with Sonic & The Black Knight which the mag pitches as a "big new Wii-exclusive adventure" in which Sonic "swings cool steel." Yep, the Sonic drought is over.

We have little info beyond the cover details for Sonic's third Wii outing, but can imagine a Sonic themed adventure with the compelling gameplay of Red Steel or Dragon Quest Swords will fit the series like a glove. Hey, we'll take it (begrudgingly) over gunplay any day.

To sum up... :\

Sonic and the Black Knight (Wii) revealed in new Nintendo Power [NeoGAF - thanks, Carlos!]

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Sat, 19 Jul 2008 21:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5027020&view=rss&microfeed=true
<![CDATA[ The Five Most Embarrassing Moments of Nintendo's Presser ]]> OK, and after this, I promise no more bashing on Nintendo's press conference. But I used to work in internal PR for a very large software company (that may or may not have produced products that rhyme with Shmorton Shminternet Shmecurity) and we'd go to RSA, host our own user conference, all that stuff. What I mean to say is that I've seen some eye-rolling moments in keynotes, when top executives try to get hip. But I've never seen anything close to this.

The -Minus World sums it all up with the five most embarrassing moments. Yes, No. 1 is DJ Ravi flailing away like a toddler batting at a mobile. But the other four are alternately hilarious/pathetic too, and I think any one of them, by themselves, would have made it a trainwreck.

Anyway, enjoy. See you back here tomorrow.

The 5 Most Embarrassing Moments of Nintendo's E3 Conference [The -Minus World, and pic]

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Sat, 19 Jul 2008 19:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5026976&view=rss&microfeed=true
<![CDATA[ E3 in (Two) Comics ]]> Penny Arcade nails it in three panels. Then F@NBOY$ goes and re-nails it in seven. Well, they re-nail Nintendo's cringe-inducing presser, anyway.

Both full size strips are on the jump. Sorry to do that, but at front-page width you can't make out the words.


It's Just Like Being There [Penny Arcade]
Eeee Threeee [F@NBOY$]

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Sat, 19 Jul 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5026965&view=rss&microfeed=true
<![CDATA[ Going For the Mass Market: Good News or Bad? ]]> I've read a number of thought-provoking pieces over at Only a Game, and this week Chris Bateman has a meditation up on Nintendo, the 'mass market,' moving away from games, and what this could spell for the industry at large. Is it really all it's cracked up to be? Unlike most of my favorite essays from Bateman, this one is pretty short and digestible — he points out that aggressively pursuing the 'mass market' (casual market) is working out splendidly for Nintendo, but he wonders if aggressively targeting that market inherently means moving away from games. And what about the industry at large? Well, that's not so clear:

I've suggested before that for the videogames industry, the mass market is our long tail. The centre of cashflow in videogames are the hobbyists, the players who buy and play many games over the course of each year. Even with the outrageous sales figures that a mass market game can rack up (tens of millions, versus the old familiar game styles that top out at a few million units at best), the mass market doesn't look like an attractive option for most game developers: they don't know how to develop for it, they don't have a marketing spend big enough to skip over the hobbyists, and even if they made the perfect mass market product there's every chance it would sink without a trace.

The change at Nintendo is apparent: games are only part of Nintendo's focus now. What is less clear is what this change means for the rest of us. Because if this new wider market can only be hit by Nintendo first party software, which may be substantially the case, most developers would do better to continue to compete for a tiny share of a successful hobbyist marketplace, such as the first person shooter market, or the RPG market, even if most of the titles in these over-competed markets do fail miserably. And in that respect, the change in Nintendo is really 'business as usual' - because Nintendo's problem has always been that it can make and sell its own 'first party' software in large numbers, but third party developers struggle to make a profit on a Nintendo platform.

It does suck to be left out in the cold, and that goes for many of us — even those of us who don't have the time to game as we once did. Diversification isn't a bad thing, but it can be troubling at times.

The Change at Nintendo [Only a Game]

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Sat, 19 Jul 2008 15:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5027004&view=rss&microfeed=true
<![CDATA[ Dead Rising Wii Is Easier, No Photo Mode ]]> Some details to go with the raw announcement from the other day. The Dead Rising Wii port will be known not as Dead Rising Wii, but as...drum roll...Dead Rising: Zombie Sacrifice. Brilliant. The changes extend past the name, however. For starters, Otis' real-time missions are gone. Instead, you'll get 3-4 sub-missions to tackle before taking on one of the major "plotline" quests, a much more linear - and less frustrating - system than that found on the 360 version. The camera's also been changed, from behind-and-above-Frank to the view/style employed in Resident Evil 4. Because of this, they've removed the photo mode, as apparently it just wasn't working. Finally, they've added new enemies, new weapons, and new waggle controls to make the most of both of them. And that's it! No release date info or anything like that, so for now, that's all you get.

What's New in Wii Dead Rising [1UP]

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Fri, 18 Jul 2008 22:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5026581&view=rss&microfeed=true
<![CDATA[ Nintendo "Thinking" About New Wii Remote With Wii MotionPlus Built-In ]]> Now that the fungineers at Nintendo have increased the smile efficiency of the Wii Remote via a brand new accessory, the Wii MotionPlus, what's in store for the vanilla Wii Remote? What if I don't want to purchase a reasonably priced copy of Wii Sports Resort, but want that 1:1 motion control the Wii MotionPlus promises?

Nintendo's corporate affairs VP Denise Kaigler confirmed to us earlier this week that the Wii Sports sequel is currently the only game that's confirmed to take advantage of the new sensor, but... what if? What if, say, Mario Teaches Sniping is coming down the line and requires the add-on? Will Nintendo release an updated Wii Remote, one integrated with the MotionPlus tech built-in?

Katsuya Eguchi, producer of Wii Sports Resort and MotionPlus subject matter expert, says the company is currently thinking about integrating it into the current remote.

"We're always looking at how hardware will evolve," Eguchi noted, adding that it's too early to confirm anything about a new standard Wii Remote. There's a possibility that MotionPlus may simply remain an attachment only and that it may be used with limited software.

Talking to Nintendo employees after the Nintendo Developer Roundtable, we expressed our concerns that the MotionPlus would fragment the user base, that it may be leading to an overcomplication of the inherently easy Wii Remote. We were told that the MotionPlus accessory may be packed in with more than just Wii Sports Resort to prevent that sort of split between users.

Addressing other concerns that the Wii MotionPlus might lead to more difficult games, ones that require increased precision, Eguchi said that his teams "are very aware of this issue and we're keeping this in our thoughts during our development."

That said, Eguchi noted that "We want a gaming experience where [the player feels] 'the more you bite, the more flavor you get'."

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Fri, 18 Jul 2008 17:40:18 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5026877&view=rss&microfeed=true
<![CDATA[ Wii Sports Resort Deeper Than Wave Race 64, Says Producer ]]> Nintendo fans may still be mentally recovering from the company's softcore E3 media briefing that focused on fare like Shaun White Snowboarding and Wii Music, but fans of Wave Race may find the following lifts their spirits. Wii Sports Resort's "power cruising" mode may be a more hardcore appealing experience than it would appear at first blush.

"I'm confident it will surpass Wave Race 64 in depth," said the game's producer, Katsuya Eguchi. We'll give him the benefit of the doubt, considering he's credited with director duties on the Nintendo 64 classic.

Even if it's not as fully featured or "deep" as the original watercraft racer, it's going to have to suffice for now. Eguchi opted not to comment on plans for a sequel, something we shan't hold our breath for.

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Fri, 18 Jul 2008 14:40:45 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5026839&view=rss&microfeed=true
<![CDATA[ Another Mario Sonic Collaboration in the Works? ]]> Speaking with SEGA of America president Simon Jeffery earlier this week, he was pretty excited about how well Mario & Sonic at the Olympic Games has been selling.

Worldwide SEGA has sold about 10 million copies and, as Jeffery pointed out, the upcoming Olympics will likely provide a boost to sales of the game when they kick off.

Will there be another Mario and Sonic collaboration? Jeffery was being coy about the details, but he's certainly all for it.

"We would be delighted to do another game with Mario and Sonic," he said.

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Fri, 18 Jul 2008 11:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5026683&view=rss&microfeed=true
<![CDATA[ Miyamoto: Wii Music Is "More Interesting Than A Video Game" ]]> At the E3 Nintendo Developer Roundtable that followed day two of the gaming expo, Shigeru Miyamoto and Katsuya Eguchi — the latter is the producer on Wii Sports Resort, Animal Crossing City Folk and Wii Music — spent additional time with the press showing off upcoming Wii wares. The two also fielded a barrage of questions from the crowd.

One question asked of Miyamoto was Wii Music's qualifications as a game. You know, a game game. Since Wii Music has no discernible scoring system, no goals and little in the way of those squishy innards that makes a game a "game," isn't it just a "musical toy"? That was the question posed by one European journo.

"Yes, that's right," Miyamoto curtly replied "And that's why it's more interesting than a video game."

That will, of course, be debatable to the Wii owning masses, especially those who bemoaned the lack of games that appeal to them. The Marios, the Zeldas, the Metroids, the... Kid Icari.

Whatever Wii Music is, it's better than what the gaming public saw at Nintendo's E3 2008 media briefing. The cacophonous display of a DJ Ravi Drums waggling and stomping like a madman, followed by a ear splitting executive performance didn't win over many of the folks we talked to at E3.

But the more mellow demo, minus the on stage fanfare made Wii Music seem much more interesting.

Like many gamers, I've yet to go personally hands on with Wii Music. The available melodic and percussive options — from guitar to steel drums to vibraphone to harpsichord to toy piano to singer to tuba to dog suit — may make rearranging the Super Mario Bros. them fun. Plus, your Mii can beat box. That's like hours of fun right there. All those options might not make it a game, but there's at least one person who doesn't see anything wrong with that.

Miyamoto said that he sees Wii Music as a viable educational tool, saying that "I really think that half of an elementary music school could be dedicated to this." His intention, it seems, isn't to court those already on board with Rock Band or Guitar Hero, but, literally, everyone else.

The famed Nintendo developer said "I'm hoping that through Wii Music, we'll get more drummers, more musicians and more people interested in music."

Update: The original quote, that Miyamoto said Wii music was "better than a video game" was incorrect. His correct quote was the Wii Music is "more interesting than a video game."

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Thu, 17 Jul 2008 21:30:14 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5026431&view=rss&microfeed=true
<![CDATA[ Nintendo Responds To June NPD Sales, Seems Pleased ]]> You think Nintendo care that none of you lot were terribly interested in their E3 performance? Seeing as they just overhauled the 360 to become this generation's top-seller, they couldn't give a rat's arse. The June hardware charts were topped yet again by Nintendo's two consoles, while on the software side, six of the top ten games were on Nintendo consoles, with three of them first-party titles.

You couldn't wipe that ear-to-ear grin from executive vice president of Sales & Marketing's Cammie Dunaway if you tried, as she gushes "Wii was created with the goal of expanding the gaming universe through its intuitive motion-sensing controller. As we have demonstrated this week during the E3 Media & Business Summit, Wii continues to pioneer new ways for people to interact with their video games and with one another".

Want to join in on all the cash-counting and high-fiving? Nintendo's official gloat is after the jump.

After 20 Months, NPD Data Shows Wii Emerges as the No. 1 U.S. Home Console

Equaling its status on a worldwide basis, Wii™ has become the best-selling video game console in the United States. According to independent sales tracking information from the NPD Group, more than 666,000 Wii consoles sold for the month of June, and nearly 10.9 million Wii consoles have been sold in the United States in the 20 months following its November 2006 launch. The system is credited with breaking down the psychological barriers between gamers and non-gamers.

“Wii was created with the goal of expanding the gaming universe through its intuitive motion-sensing controller,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “As we have demonstrated this week during the E3 Media & Business Summit, Wii continues to pioneer new ways for people to interact with their video games and with one another.”

The portable Nintendo DS™ finished as the top-selling U.S. video game system in June, with more than 783,000 units sold. To date, more than 20.8 million Nintendo DS units have been sold in the United States.

The report also shows that six out of the top 10 best-selling games for June are made for Nintendo systems, including Guitar Hero® On Tour (No. 2), Wii Fit™ (No. 4), Wii Play™ (No. 5), Mario Kart® Wii (No. 6), LEGO® Indiana Jones™: The Original Adventures for Wii (No. 7) and LEGO® Indiana Jones™: The Original Adventures for Nintendo DS (No. 9).

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Thu, 17 Jul 2008 19:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5026528&view=rss&microfeed=true
<![CDATA[ Nyko's Wii Remote Charge Station Won't Work with Motion Plus ]]> I just ran by the Nyko meeting rooms to find out about their Wii Remote Charging Station. That's the thing that comes with replacement rechargeable batteries and allows you to dock your remotes in a holder to charge them when not playing. Personally I find mine irreplaceable, mostly because I can never remember to buy batteries.

The thing when I demoed Wii Sport Resort I noticed that the controller was longer now and asked Nintendo if the charger would still work. Ask Nyko was their reply, so I did.

Unfortunately, it won't work, at least not while the Wii Motion Plus device is attached. The Nyko guys told me they were already looking at ways to solve the problem. They added that they believe the Wii Motion Plus attachment doesn't contain batteries, meaning it likely draws power from the Remote, which would likely reduce the battery life for the controller.

Bad news all around.

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Thu, 17 Jul 2008 16:20:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5026478&view=rss&microfeed=true
<![CDATA[ NPD: Wii Surpasses Xbox 360 As New Console Leader In U.S. ]]> Nintendo just broke word that the Wii has overtaken the Xbox 360 as the best selling current-generation console in the United States, with a 10.9 million strong install base, according to the NPD Group. That means Nintendo sold at least 700,000 Wiis (make that 666,000 Wiis - Ed.) in the country in June. We're waiting on final NPD numbers for all console manufacturers, expected later in the day. As of last month, the previous hardware champ, the Xbox 360, stood strong at 10.2 million units sold.

We have yet to get comment from Nintendo of America, but will assume for now that they're pleased.

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Thu, 17 Jul 2008 15:30:06 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5026475&view=rss&microfeed=true
<![CDATA[ Wii Music Soundtrack To Feature Licensed, Public Domain Tunes, But No Plans For DLC ]]> While the majority of Nintendo fans may be content to play (and replay ad nauseum) the Super Mario Bros. theme in Wii Music, some of us are going to want something else to play. At tonight's E3 Nintendo Developer Roundtable, Nintendo showed off some of the tunes that might be included in the newly announced Wii title, including public domain hits like "Yankee Doodle Dandy", "Twinkle, Twinkle Little Star" and "Turkey In The Straw." The company promises "popular" licensed tracks will make their way to the casual game, but that it's "not focusing" on tackling downloadable content to boost the tracklisting.

Sure, "Turkey In The Straw" may not blow your hair back, but if the company sees fit to put some Balloon Fight or Zelda tracks in there, we'll have no choice but to oblige via our wallets.

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Thu, 17 Jul 2008 03:30:27 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5026115&view=rss&microfeed=true
<![CDATA[ A Far More Practical Selection Of Wii Remote Add-Ons ]]> The Wii's new MotionPlus add-on should make frisbee-throwing a dream, but really, it doesn't fit the mould of other Wii Remote accessories, in that it's too subtle. A little white block? BORING. Other, shittier companies have already blazed a trail with their plastic tennis racquets and plastic shark guns, so it's a shame to see Nintendo playing it so safe. French designer Rodolphe Dogniaux, however, is not playing it safe. Here's some of his more practical ideas for Wii Remote add-ons, which the Cooking Mama team should be looking very carefully at. This one's delightfully labelled "La wii-mélange", with another after the jump.

You should check out Dogniaux's site for a loads more, as the French naming is half the charm.

Wii recherche [design matin, via 4CR]

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Thu, 17 Jul 2008 01:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5026108&view=rss&microfeed=true
<![CDATA[ Miyamoto: "We're Making Pikmin" ]]> At tonight's E3 2008 Nintendo Developer Roundtable, Shigeru Miyamoto quickly and casually confirmed that a new Pikmin title is under development. His words? "We're making Pikmin." The long version of that answer, when asked if the team was planning on revisiting that particular franchise was far more verbose.

"We continue investigating all types of games," Miyamoto responded. "When it's time to announce such a title, I'll announce it." Then he did. "We're making Pikmin."

Again, that's "We're making Pikmin."

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Wed, 16 Jul 2008 21:00:08 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5026096&view=rss&microfeed=true
<![CDATA[ Wii Sports 2 Demonstration (With Bonus Pricing Info) ]]>
Wii Sports is, pack-in or not, the single biggest game in the Wii's library. Heck, for many Wii owners, it's probably the only game in their collection. So the sequel had better be good. We've heard via Gizmodo it's going to cost $50 when released next Spring, which when you consider it's coming bundled with a Wii MotionPlus accessory, suggests the game will be about as meaty as its predecessor. As in, not $50 worth of meat on its own. You can catch a clip of the game being demoed above, though be warned, the dork factor amongst Reggie, Bill Trinen and Cammie Dunaway is dangerously high.

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Wed, 16 Jul 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025688&view=rss&microfeed=true
<![CDATA[ Dead Rising...For The Wii! ]]> And you thought all the crazy shit was happening in LA. The latest issue of Famitsu brings word of a new Dead Rising game. But it's not a spin-off, per se, nor is it the probably-Vegas-bound Dead Rising 2, it's...a Wii version. And a direct (well, as good as they can get it) port of the 360 original to boot. With zombie-wrestling waggle and everything. Before you ask why, ask yourself why not. It worked for Res 4, you can't blame Capcom for trying! Scans are after the jump if you're in a state of disbelief.

[via Wii@Everyday]

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Wed, 16 Jul 2008 02:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025707&view=rss&microfeed=true
<![CDATA[ How, Exactly, Does The Wii's MotionPlus Work? ]]> It promises 1:1 control, and from what we've seen of it in action, it's doing a pretty good job of delivering. But just how, exactly, does the Wii's new MotionPlus system work? To be honest, we're still not 100% on it, as the jargon's of a technical nature, but the gist is that the device is basically a multi-axis gyroscope, which when combined with the Wii's existing sensor bar and accelerometer allows the console to finally, between the three components, determine true 1:1 motion. The gyro is made by a company called InvenSense, with the key innovation being that multi-axis gyroscopes of such a precise nature are normally only used in things like a car's automatic stability control system. This one, however, has been shrunk to a small enough size so as to allow it to be used with a Wii Remote. This shrinkage and power comes at a price: expect your battery life to be reduced while using the new add-on.

InvenSense™ IDG-600 Motion Sensing Solution Showcased in Nintendo’S New Wii MotionPlus Accessory

World’s Leading Multi-axis MEMS Rate Gyroscope Enhances Performance of Latest “Wii MotionPlus” Accessory

SUNNYVALE, Calif.—(BUSINESS WIRE)—InvenSense Inc., a leading provider of MEMS-based motion sensing solutions for image stabilization, dead reckoning navigation, 3D remote control, and gaming devices, today announced that its IDG-600 multi-axis MEMS rate gyroscope has started shipping in mass production quantities to Nintendo for its Wii MotionPlus accessory. Gesture based interfaces are quickly becoming the standard for many feature-rich consumer electronic products. Utilizing InvenSense’s unique motion sensing capabilities, customers of the new generation of Wii MotionPlus controllers will enjoy an immersive gaming experience with motion control never before possible in a video game. The Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player's arm position and orientation. In the new Wii Sports Resort product from Nintendo, for example, the ability to throw a disc through the air and control the angle of flight is now possible.

Conventional MEMS gyroscopes, which are the key enabling technology that can sense absolute rotational motion inputs, are typically used in commercial automotive electronic stability control and GPS applications, where their larger size, high power consumption and costs are accommodated. InvenSense has introduced an entirely new class of high performance silicon-based MEMS rate gyroscopes that offers smaller package sizes, lower power consumption, and lower price points suitable for consumer markets. The addition of InvenSense’s multi-axis rate gyroscope solution to the Wii MotionPlus accessory allows high precision 3D tracking of rapid gaming gestures.

“The popularity of Wii in large part is based on its popular motion sensing interface and InvenSense’s MEMS rate gyroscope represents a truly disruptive technology that possesses inherent manufacturing and high performance advantages that drives the need for a new generation of Wii Remote,” said Genyo Takeda, General Manager of Nintendo’s Integrated Research and Development Division. “Nintendo selected the IDG-600 for its ability to measure large dynamic motions, high shock resistance, and accuracy for sensing the fast moving arm and hand motions required to support exciting new game titles.”

MEMS offers miniaturized sensing solutions to meet the ideal performance, size and cost requirements of consumer applications. A key advantage of MEMS technology, as compared to its quartz and piezo-ceramic counterparts, is its ability to incorporate 3D mechanical features directly into single crystal silicon substrates while easily and cost effectively integrating it with CMOS electronics. InvenSense pioneered its patented manufacturing platform, known as Nasiri-Fabrication, which enabled the company to bring the world’s first and smallest integrated multi-axis gyroscopes to consumer products. Using Nasiri-Fabrication allows for the integration of MEMS and CMOS structures at the wafer level with a proprietary bonding technology resulting in several thousand gyroscopes simultaneously produced on a single wafer.

“We are honored to be selected as a strategic supplier by Nintendo, the leader in consumer gaming, and provide them with the solution that met their needs,” said Steven Nasiri, founder and CEO of InvenSense. “This accomplishment is credited to our highly innovative team here at InvenSense. We will continue our development efforts to bring about leading edge motion sensing solutions with an even higher level of integration, improved cost and performance, and added functionality to address the huge demand for motion-enabled gesture recognition.”

For more information on InvenSense motion sensing solutions, visit http://www.invensense.com

About InvenSense

InvenSense is the leading provider of motion sensing solutions for mobile applications, with proven technology and millions of units shipped to major OEMs worldwide. The company’s patented motion sensing technology and it novel Nasiri-Fabrication addresses many emerging mass-market applications such as gaming, image stabilization, and smart user interfaces that use hand motion and gesture-based commands for mobile applications, such as, smart phones, digital cameras, 3D remote control devices and more. InvenSense’s corporate offices are located in Sunnyvale, Calif. More information can be found at http://www.invensense.com

InvenSense, IDG-600 and the InvenSense logo are trademarks of InvenSense

Wii and Wii Remote are trademarks of Nintendo

[via Gizmodo]

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Tue, 15 Jul 2008 23:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025650&view=rss&microfeed=true
<![CDATA[ E3 08 Instant Booth Tour ]]>

42 photos.

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Tue, 15 Jul 2008 22:33:02 MDT Noah R http://kotaku.com/index.php?op=postcommentfeed&postId=5025616&view=rss&microfeed=true
<![CDATA[ Animal Crossing: City Folk Trailer, Screens, Release Date ]]> Animal Crossing for the Wii? We're shocked. Never saw that one coming. Now that it's been announced, and it's real, may as well look at this clip and these screens and see whether our earlier thoughts - that this would look indistinguishable from Animal Crossing on the GameCube, only now with a bus - were on the money or not. Either way, Animal Crossing: City Folk will be out on November 16.

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Tue, 15 Jul 2008 19:45:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025587&view=rss&microfeed=true
<![CDATA[ Mario & Zelda Teams Both "Hard At Work" On Wii Games ]]> During Nintendo's E3 address earlier today, company boss Satoru Iwata took to the stage and, amongst his talk of demographics and smiles and warm, fuzzy rainbows, spoke a little about the important things. Like what the Mario & Zelda teams are up to. He said specifically that both teams were "hard at work" on "new games for the Wii", but stopped short of saying just what it was they were working on. We'll hope that they're working on, you know. New Mario & Zelda games. And not Wii Cook or something.

UPDATE - Looks like both Zelda teams - Wii and DS - are indeed working on Zelda games.

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Tue, 15 Jul 2008 18:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025608&view=rss&microfeed=true
<![CDATA[ Nintendo Reveals Wii Music - A Band Game Without Plastic Instruments! ]]>

The last thing the world needs is another set of plastic musical instruments cluttering our collective living room. Nintendo knows this, and their answer to music hungry fans is Wii Music, a game all about jamming and enjoying playing with your friends. There's no competition, no rhythm, and no timing.

"This game is one of the titles we started designing around Wii Sports, Wii Play and Wii Fit" said Miyamoto, who had appeared on stage during the game's introduction, playing the sax. "We designed Wii Music to allow everyone the joy of performing music."

Details are still forthcoming, but we know that around 50 different instruments will be playable, from traditional Japanese drums with balance board support for drum kits, standing bass, violins...a virtual symphony. The game even features drum lessons for the rhythmically challneged.

The game supports four players, and can not only evaluate your performance, but also record videos of your performance to share with your friends.

Nice! all the fun of a Rock Band game without making you look like too much of a tool for failing.

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Tue, 15 Jul 2008 11:04:35 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5025409&view=rss&microfeed=true