<![CDATA[Kotaku: ninja theory]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: ninja theory]]> http://kotaku.com/tag/ninjatheory http://kotaku.com/tag/ninjatheory <![CDATA[Namco Bandai Wants You Enslaved]]> Take a trip through post-apocalyptic America with Monkey and Trip in Enslaved, a new action-adventure game coming in 2010 from Namco Bandai and developer Ninja Theory.

Enslaved takes place more than 150 years in the future, where the world has been transformed into a wasteland populated by the remnants of humanity and robots from wars long past. Brutish loner Monkey and tech-savvy female AI Trip find themselves forming an uneasy alliance when they find themselves upon a slave ship rumored to take prisoners to the West, never to be seen again. You'll have to use Trip's brains and Monkey's brawn to survive everything the post-apocalypse has to throw at you.

The game is being produced by Andy Serkis of Gollum fame, who also contributed to the script and voice casting, taking the lead role of Monkey for himself.

The game is due out in 2010 for the PlayStation 3 and Xbox 360. Enjoy the first screens, as we try to figure out why no one loves us pre-apocalyptic folk anymore.







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<![CDATA[First Brief Details On Heavenly Sword Dev's Next]]> Ninja Theory, the team behind the PlayStation 3 exclusive Heavenly Sword, has made quite clear its intentions to go multi-platform with its next title, a game that will be published by Namco Bandai. That game is Enslaved.

According to the newest issue of Game Informer magazine, Enslaved is a "post-apocalyptic journey" and.... well, that's about all we know about the game. We're sure there's much more to it than that, but the magazine's cover seems far more interested in revealing details on Iron Man 2. Oh, I'm sorry, I meant Crackdown 2.

GI does make mention of Crackdown 2's multiplayer modes — four-player co-op and 16-player competitive matches, they tease — but doesn't offer much more than a bit about the game having a "dark new story."

October Issue Revealed [Game Informer]

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<![CDATA[Heavenly Sword Devs Ninja Theory Sign On With Namco Bandai]]> The developers of Heavenly Sword have a new Xbox 360 and PlayStation 3 game in the works, one that new publisher Namco Bandai wouldn't name at today's Gamescom press conference. But Ninja Theory and Namco Bandai have contractually "shaken hands."

Namco Bandai execs also failed to provide any further details, unfortunately, only going as far as to announce the relationship. While we've known that Ninja Theory was going multi-platform for its next release, we didn't know who would be publishing. It's another move toward expanding Namco Bandai's Western development, something we expect to continue.

What's unclear is how long the relationship is planned to last. Namco has only confirmed it will publish one title from the UK developer.

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<![CDATA[SCEE: We're Dedicated To Our First Party Studios, No Problems Here]]> Following a rumor this morning that Heavenly Sword 2 had gotten the ax at Sony Cambridge, and that Ninja Theory might be primed for a break away from Sony Europe, Kotaku checked in with SCEE to see if the studio could be undergoing a change of strategy - or whether it might be facing some issues. After all, if what our inside source said about HS 2 is true, then it'd be the third project to get the kibosh recently, after Eight Days and Getaway 3.

"I think it is fair to say that we do not comment on rumour and speculation, especially about games that have never been announced," said SCEE corporate PR manager Nick Caplin.

Caplin did tell us, though, some detail behind why Eight Days and Getaway 3 were scrapped, and why we oughtn't worry about SCEE:

"Regarding 8 Days and The Getaway, we review the progress and viability of games on a regular basis taking into account feedback from within WWS [worldwide studios] and all the RHQs [regional headquarters], and at our latest review, felt that the budget and resources required to complete these games could be more beneficial elsewhere."

Moreover, Caplin said there's no trouble on the European front. "We are still dedicated to our first-party studios and are very excited about the fantastic exclusive titles coming this year, such as LittleBigPlanet, Resistance 2 and Motorstorm: Pacific Rift, as well as some very exciting titles coming in the near future."

" Please note that LBP, Motorstorm: Pacific Rift and Killzone 2 are all from European studios," said Caplin.

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<![CDATA[Heavenly Sword 2 Axed, Ninja Theory Moving]]> Chalk this up as pure rumor for now.

An inside UK source tells us that Heavenly Sword 2 has been canned by Sony Computer Entertainment of Europe. The game was axed after months in development because it is no longer seen as commercially viable, our source tells us.

The news came during an emergency meeting set up for the Sony Cambridge team which was working on the game.

On a side note, Ninja Theory, who have already said they weren't working on the sequel to their Playstation 3 exclusive, have grown increasingly bitter about their treatment at Sony's hands, our source tells us. I'm told that the development studio, which once had offices in the same building as Sony Cambridge, have started packing up to move to a new location.

I guess when they said they wanted to move away from Sony and get into multi-platform development they weren't kidding.

If true, this marks the third major project, counting Eight Days and Getaway 3, that has been canned by SCEE. Is the Europe arm of Sony in trouble? No clue, but we've asked for comment.

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<![CDATA[Ninja Theory Thinks It Could Make Beowulf Cheaper, Way Cheaper]]> Film Beowulf was sure expensive to make! The CG-laden flick was budgeted around US$150 million — not exactly chump change. Heavenly Sword developer Ninja Theory thinks it could have done the flick cheaper. Twenty percent of the cost, actually! Oh ho ho ho. Let's hear what Ninja Theory's Tameem Antoniades has to say:

We see an entirely different area of progress: a form of independent production based on real-time game engine technology. We reckon you could do something like Beowulf for 15-20 per cent of the cost... If you are already creating hi-res assets for a game, then sharing these can bring that cost down even further... We have a lot of experience in performance capture, animation, rendering and so on. We can compete in the same way that indie films can live alongside blockbusters.

20 percent of the cost is dandy and all, Ninja Theory, but would your film have Angelina Jolie? Well.

Make Beowulf [Games Industry]

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<![CDATA[Ninja Theory Working on Multi-Plat Game, Life's Not Brutal]]> Being an independent developer is brutal. Just ask independent developer and Heavenly Sword dev Ninja Theory, and it'll tell you that being an independent developer is brutal. Says co-founder and chief developer Nina Kristensen:


It's a brutal environment out there for an independent, particularly considering the size of the games that we're developing... But we've now signed up the new game and the future looks pretty rosy for us... our new game is going to be PS3 and Xbox 360.

Lesson learned: Being an independent developer is brutal for every independent developer except for Ninja Theory.
Ninja Theory Hard At Work [GamesIndustry]]]>
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<![CDATA[Heavenly Sword Dev Goes Multi-platform, Plans For Movie Development]]> The creators of PlayStation 3 exclusive Heavenly Sword won't be working on a sequel anytime soon, according to a report from GamesIndustry.biz. The UK dev has moved on, focusing on an original "triple-A blockbuster"concept that it plans to ship for both the PS3 and the Xbox 360. Since Sony owns the Heavenly Sword IP, they could hand it off to someone else, but Ninja Theory's going platform agnostic. But that's not all it's working on.

Ninja Theory co-founder Nina Kristensen says her company may also have a movie in the works, a totally CGI affair "using the game engine alongside the game itself." Sounds interesting. At least more interesting than, say, Final Fantasy: Spirits Within.

Ninja Theory considers CGI movie alongside new multiformat title [GamesIndustry.biz]

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<![CDATA[Heavenly Swords Need No Metal]]> While flipping through the internet this morning, we came across this pretty decent fan-made Heavenly Sword sword. We were a little surprised to find that it was made an a school's shop class, though.

Instead of making some stupid cabinet or a DVD shelf like the rest of the class, I decided to make something a little more original...Ironical, I was the first one to get cut by my sword. I let a kid hold it and he got a little power hungry, started swinging it around and cut my in the arm. For a wooden sword, it sure cuts well.
Don't tell his teacher. Here's a bonus shot:

news_img_7731_3.jpgCake-loving home ec students, we're looking in your direction for a proper rebuttal.

Real Life Heavenly Sword [GameGrep via PS3Fanboy]

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<![CDATA[Rumblings About Heavenly Sword 2]]> Yes, we're sure there will be a Heavenly Sword 2. It's already written! Heck, developer Ninja Theory would like to make it into a trilogy. But first, it needs the opinions of regular folks. According to one Kotaku tipster, that's exactly what Ninja Theory is doing. Last night, a focus group was apparently held by these people in Chicago. Writes the tipster:


They initially asked for video game background, then they had a follow-up phone call asking which games I had played or owned, focusing heavily on Heavenly Sword. There were 3 surveys done on Monday, groups of 6 for the first 2, 4 for the last group (my group). Predominantly males, asking about our impressions on Prince of Persia, God of War, Ninja Gaiden and, of course, Heavenly Sword. Some questions were asked about why Heavenly Sword didn't sell so well, what our impressions were on the gameplay, how the cutscenes were done, combat mechanics.

That's sorta interesting. The really interesting part is what was hinted at regarding Heavenly Sword 2. That, after the jump:
At the end of the night they gave us a few pieces of paper and asked our takes on the ideas (probably already set in stone). The following are the sheets that they asked our opinions on:

1. Heavenly sword 2 will take place 10 years after the events in heavenly sword 1

2. The main character will be a male with martial arts background

3. The main character will be Kai, but she will be a more mature woman.

4. The game will require you to master different martial arts styles before retrieving the heavenly sword

5. The game will, instead of button mashing, have controls that utilize an analog stick to go through weapons.

6. The game will have downloadable weapons, characters, and enemies to customize your experience.

7. The game will be more interactive with the environment

8. The game will have you on a storyline with replayable missions, as opposed to an open world


Not sure if that means Ninja Theory is thinking about a new main character or making Kai the main character or both. (We'd prefer Kai, thankyouverymuch.) The tipster said the focus group didn't get a chance to see screenshots or box art. Take this info. for what it's worth!]]>
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<![CDATA[Early Look at New Ninja Theory Game]]> Guess what? When game developers finish games, they start on new games! And now that Heavenly Sword is already out the door, developer Ninja Theory is, that's right, working on another game. The developer's site has concept background images of its next title. We're not sure if it's another Heavenly Sword title or something else entirely. From the Ninja Theory site:


Right now we're working on an exciting new concept that has got everyone we talk to buzzing. We can't say a lot except that it's going to be great to work on and should be even better to play! It'll take all the things we loved about Heavenly Sword and make them bigger and better than ever before.

The images look nice. Then again, concept art usually does!

New Ninja Theory Art [NeoGAF via Destructoid]]]>
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<![CDATA[Heavenly Sword Dev Dishes on Upcoming Games]]> This post has a spoiler. Thus, we're putting it behind the jump. Here is a picture of a giraffe.


So that was pretty sad in Heavenly Sword when red-headed Nariko croaked, huh? No worries! Just because she's dead, doesn't mean she's dead — especially in a game called Heavenly Sword. Says Nina Kristensen from developer Ninja Theory:


The beautiful thing about inventing a universe like that of Heavenly Sword is that you get to make up all the rules and happily, in the Heavenly Sword universe, just because you're dead, it doesn't mean your life is over ;)

...We haven't announced anything as yet but I can confirm that when we wrote the original story we did write it as a trilogy...


Way to keep it subtle there, Nina!
Heavenly Sword Interview [Lesbian Gamers via Gay Gamer] [Image]]]>
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<![CDATA[Frankenreview, Heavenly Sword (PS3)]]> Lair took a really bad beating last week, breaking the hearts of PS3 fanboys around the world. But it would be OK because there was another Chosen One that Sony had been flaunting for months: Ninja Theory's Heavenly Sword. We nicknamed it Goddess of War during E306, but even with the its chainsword-driven action, the game seems to have blossomed into its own entity at this point—for the good or the bad.

So hit the jump for our Frankenreview: the one review that will dictate whether or not the PS3 is good for something other than big screen porn. That is, if you don't consider a beautiful redhead kicking royal ass in skimpy clothing to be some logical extension of pornography.

Heavenlygraph.jpg
GameRevolution
I can not remember the last time I cared so much about the characters in an action game, and not just the heroes, the villains as well. Like Gollum, even the bad guys have complex motivations. The facial expressions, body language, and the lip synch are so spot-on it's uncanny. I found myself actually excited for more story exposition, rather than disappointed I was dropping out of the action.
hs_e3-2005_06.jpg
GameInformer

From the moment Nariko chooses to wield the Heavenly Sword, her time with it is limited. As a player, your experience with the sword will also be fairly short; most gamers will probably finish the game in about seven or eight hours. However, that timeframe is dense with non-stop thrills thanks to the game's ability to continually throw compelling new challenges in front of you.
hs_e3-2005_10.jpg
IGN

The game's biggest strength is its combat system, which in large part works very well. Instead of using only face buttons to put together combos, you have three different stances that each has its own set of moves...Unfortunately, in most one-on-one battles it makes most sense to mostly stick with Triangle as it doubles for a move-breaking counter attack. The more often you use Triangle, the more likely you are to unknowingly counter an enemy's attack and come back with an instant-kill finishing move.
hs_e3-2005_03.jpg
Eurogamer
Now and then Heavenly Sword takes a break from all the hackandslash guff and lets you shoot at things from big cannons...In these hugely entertaining (but rather samey) interludes you can...hold down L1 and effectively steer the missile directly to its target. By default, the game encourages you to use the SixAxis tilt controls, but although it feels rather fantastic when you wobble your pad to your target, it's horribly imprecise. After a few hours of struggling with it, we couldn't quite believe how much easier it was to control the direction with the analogue stick in comparison
hs_e3-2005_05.jpg
Pro-G

If you are looking for a purist's hack and slash that will test you for months, go elsewhere, ideally to Ninja Gaiden Sigma. But if you want a thrilling and cinematic adventure that will give you ample opportunity to show off the muscle of your PlayStation 3 and provide a glimpse of the console's possible future, you could do far worse than pick up this big-budget epic.
hs_e3-2005_08.jpgPenny Arcade pointed out that Heavenly Sword reviews (specifically 1UP's) read like a struggling game with an 8 tagged on. And while I agree that Heavenly Sword is certainly sandbagging a bit with the PS3's currently high handicap, I think the reviewers were so generous despite length and mechanic issues because of the game's extremely high level of cinematic polish. Either way, the fanboys can dry their tears.

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<![CDATA[Heavenly Sword Audio More Massive Than A DVD]]> How big is Heavenly Sword? No idea, but the game's audio, from sound effects to music to cutscene dialog amounts to a whopping 10 GB of data. With three and a half hours of music and 4500 lines of voice over work, in eleven languages, it apparently starts to add up. The Ninja Theory and SCEE Cambridge audio teams explain in a new Develop tutorial just how they went about packing the PLAYSTATION 3 game with that much audio.

What they don't explain in the article, unfortunately for storage format war purposes, is whether that 10 GB footprint of sound takes up that much space on a Blu-ray disc. Is that the final compressed size? Or is that the master recording data? Semi-official Sony blog ThreeSpeech says says it's the former, so it's possible they took advantage of the extra storage and left much of it uncompressed.

If they're accurate, that's huge.

Heard About: Heavenly Sword [Develop]

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<![CDATA[Heavenly Sword, The Animated Series]]>

This clip was originally intended to be for PlayStation G.A.P. members only, but has thankfully found its way to the internet for us all to enjoy. This first in a series of animated looks at the story behind Ninja Theory's Heavenly Sword, it features some striking, if somewhat familiar, looking artwork. We can only hope that these clips will eventually find their way to the PlayStation Store (and the Heavenly Sword disc, as well).

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<![CDATA[Heavenly Sword Demo Done, Game Almost Done]]>

The Ninja Theory folks blog that the demo for Heavenly Sword is finished and now it's just a matter of Sony deciding when to release the thing on the public.

People at home really want to get hands on too. Well, let me just tell you all that the dev team has finished work on the demo.. that's it... it's in the bag... so now it's a case of Sony deciding when they feel is the best time to release it to PlayStation Network.

The team is, according to the blog, now in the "closing stage of development" for the full game meaning that they are fixing bugs and then it's golden.

E3 07 onwards!!!!!!! [Ninja Theory]

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<![CDATA[Heavenly Sword Demo Due "Soon"]]> Mat Hart, head of production on the PLAYSTATION 3 exclusive Heavenly Sword, has been responding to reader questions and feedback on his IGN hosted blog, bringing word of game details and, more importantly, information on a forthcoming demo version of the game. He writes that Ninja Theory is planning on giving PS3 owners an early look at the game any day now, the retail version of which is schedule to ship in 2007.

I can confirm that we are, of course, going to be releasing a demo for Heavenly Sword...and soon! This will be downloadable via the Playstation Network...so keep an eye out for this in the very near future...and i mean very near future!

Hmm. Say like, next week? Possibly the day after Sony's E3 keynote with the regular PlayStation Store update? I'll put my virtual money on that.

Mat also provides some technical details—the game will run in 720p, will not ship with a special edition SKU, will not feature any platforming—and additional insight in his blog.

Welcome to Ninja Theory! [IGN via N4G]

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<![CDATA[Factapalooza]]>
A bunch of little things seem to be hitting today about the PS3's next big thing, Heavenly Sword. While I remain cautiously optimistic, Ninja Theory is unrelentlessly giddy about the upcoming game, talking it up on two continents using the SCEE-shell blog ThreeSpeech official Playstation blog and their very own Heavenly Sword blog over on IGN.

The Playstation blog entry is a 13 question Q&A about the game and the upcoming E3. In it Ninja Theory co-founder Nina Kristensen talks up the game's storyline and distinctly artistic approach to over-the-top sword combat. A selection:

4. What do you think is the coolest aspect of this game? The super-style moves are the coolest. They're big and dramatic, you have to work quite hard to get them (especially the level 3 ones) and they completely annihilate the enemy. It's just so much fun. My personal fav is the one where you drag a guy massively up into the air, ride him back down, slam him into the floor, and while you're cart wheeling off him, a huge shockwave from his impact with the floor wipes out everyone else.

5. Describe it in five words or less.
Big Sword, Hot Girl!!

The IGN Heavenly Sword blog talks a bit more about play mechanics, in particular they break down and explain the different stances you can use in the game:

In play, your main weapon is the Heavenly Sword itself. It comes in three stances which you can switch between on the fly to create your own combos and fighting style.

Speed Stance has the sword split into two blades. It's fast, technical and has a lot of depth to it. It's good in one-on-one fights against skillful opponents but deeper combos hold the key to unlocking defenses and delivering massive damage.

Power Stance has the sword blades join to form one huge powerful sword. It's slow and powerful and great against tougher enemies or to break enemy defences.

Range Stance has the sword's blades extend from its handles with chains. It's the weakest of the three stances but it covers a large and wide area. It's great for taking out lots of enemies or knocking them into the air for follow-on aerial combos. It can also be used to sweep debris at enemies.

My indifference and concern over the game's progress is steadily decaying. I just hope they deliver at E3.

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<![CDATA[Super Sexy Heavenly Sword Shots Emerge]]> I may have given PSM a bit of crap for busting out the better-than-CGI hype-beast for their preview of Final Fantasy XIII, but maybe I ought to shut up about that, 'cause I'm internally gushing over the latest shots of Heavenly Sword.

GamePro has posted ten new shots of Ninja Theory's hack and slash awesomeness and it's looking better and better every time I see it, making me wonder if the Square-Enix graphics wizards are going to outshine it.

Better than Pixar? No way. Better than Square's abyssmal Final Fantasy flick? Still, no. But heavenly? Definitely. Look at all those people! If that's in-game, color me impressed.

Heavenly Sword Week begins [GamePro]

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<![CDATA[New Heavenly Sword Screen Too Good To Be True]]> To show their appreciation to Ninja Theory forum dwellers, the Heavenly Sword team released a single, high res screen from the game focusing on protagonist Nariko.

In-game? No way, you say. But the Ninja Theory folks say otherwise, with one caveat. The screen has been touched up by being "resized a little and with some blurring around the edges so it's perfect as a desktop wallpaper." Interested in using it as such? The 1280 x 1024 full-size shot is linked below.

There's little doubt this game looks good, but we remain suspicious. However, we cannot wait to be proven wrong. Bring it on, Ninja Theory.

New HS Screenshot [Ninja Theory Forums]

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