<![CDATA[Kotaku: nine inch nails]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: nine inch nails]]> http://kotaku.com/tag/nineinchnails http://kotaku.com/tag/nineinchnails <![CDATA[Nine Inch Nails' Trent Reznor Had Game Design Dreams Once Upon A Time]]> Nine Inch Nails frontman Trent Reznor doesn't have much of a video game pedigree—he contributed to id Software's Quake and Doom 3—but the man is no stranger to games. He even pitched one, long ago.

Reznor tells Digg founder Kevin Rose that he and Nine Inch Nails art director Rob Sheridan once pitched a game a couple years ago to "a few big publishers." The response, from apparently all those pitched, was disheartening, says Reznor.

"Well, it costs so much to make a game, we're really only interested in sequels or movie tie-ins," Reznor was told. That goes against the Reznor philosophy, apparently, as he weighed in on the industry's cookie cutter design.

"I think a lot of the big publishers have gone the route of record labels and movie companies where it costs so much to make a game and they're so obsessed with the idea that games have to be cinematic experiences," the musician said. "Lots of money gets spent on the marketing and the rendering, and not a lot of money gets puts into anything innovative and interesting."

These days, Reznor says, he's much more interested in the kind of fare one finds on WiiWare and Xbox Live Arcade, things like Geometry Wars, which harkens back to Reznor's favorite game of all time, Robotron.

Any budding developers willing to tackle Nine Inch Nails: The Video Game?

Digg Dialogg - Trent Reznor [Revision 3 via NeoGAF]

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<![CDATA[Tapulous Gets NIN In Your Tap Tap Revenge]]> Tap Tap Revenge is a fun little rhythm game for the iPhone in the spirit of Guitar Hero/DDR, with a nice line in slightly obscure/cool tracks.

Taking a leaf from the Guitar Hero playbook, Tapulous have announced a partnership with industrial rock god Trent Reznor and his one-man-band-with-session-musicians outfit Nine Inch Nails to produce the first themed edition of TTR.

The game will feature lots of NIN-themed visuals and over a dozen tracks to tap along with.

Eat your wizened hearts out, Aerosmith.

NIN Edition of Tap Tap Revenge Brings Licensed Content To Apple’s App Store [Techcrunch]

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<![CDATA[Next Week On Rock Band: A Very Special NIN Pack]]> Fans of Nine Inch Nails and the fan of Shinedown will be thrilled to learn that tracks from both artists will be coming to a Rock Band near you next week. While the Shinedown tracks may not be headline news, the update on the matter indicates that one of the band's tracks is "exclusive to Rock Band." We expect to hear more of those types of announcements throughout the year. Your weekly Rock Band update, which hits starting Tuesday, is after the jump.

Nine Inch Nails 3-pack - $5.49 or 440 Microsoft Points
“Burn”
“Capital G”
“Last”

Shinedown - $1.99 or 160 Microsoft Points each
“Devour”
“Junkies For Fame”

Who's getting what?

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<![CDATA[Nine Inch Nails DLC Penetrates Rock Band]]> Well it's not Still Alive time yet, but next week's Rock Band DLC is pretty damn sweet, especially for anyone who really enjoys alternating between singing and screaming. It's Nine Inch Nails week! The following tracks will be available for purchase next week:

Nine Inch Nails - "March of the Pigs" (master)
Nine Inch Nails - "The Collector" (master)
Nine Inch Nails - "The Perfect Drug" (master)

I can't wait to get my hands on some "March of the Pigs" drumming. Been practicing on my car's dashboard for years!

DLC week: Feb 26th [Rock Band Forums - Thanks Smidget!]

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<![CDATA[Building Another World - The Year Zero ARG]]> Wired's Frank Rose takes an interesting look at the world of alternate reality games, tracking Trent Reznor's Year Zero ARG, in which he creates a future world ruled by Christian dictatorship, besieged by terrorists and wracked by climate change. The article explores the work that goes into creating a successful ARG and tracks the Nine Inch Nails game from start to finish. He speaks to 42 Entertainment's Jordan Weisman, who neatly sums up the appeal of games that go beyond the consoles and computers into the real world.

"Games are about engaging with the most entertaining thing on the planet," he says, sipping coffee in his guesthouse, "which is other people."
How much fun is it to pull off a good April Fools prank? Now imagine doing that to thousands of people at once. Seems pretty damn entertaining to me.

Secret Websites, Coded Messages: The New World of Immersive Games [Wired Magazine]

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<![CDATA[Romero Gives Another Nostalgic Quake Interview]]>

Outside of which Ukrainian child bride he's married this week and updates to his blog detailing the best method of applying egg whites to a lionesque mane, it seems the only publicity John Romero gets these days is giving interviews about his halcyon days with Quake and Doom.

And he's given another one, this time to Quakeexpo.com... as usual, it covers a lot well-trodden ground, but still manages to be surprisingly entertaining. Here's Romero making the observation that the Quake soundtrack sucked.

Trent didn't spend much time on it and the only real standout track was the title song. If we had played the music as MP3's instead of CD Audio i believe people would have really identified with it more - 99% of people who play Quake don't play it with the CD in the drive. During Quake's development we were playing MP3s in the game that were created by a friend of Trent's that were really really great - I wish we would have kept those songs and played them as MP3s.

He also comments on how the direction of the game changed 7 months from ship, which explains why American McGee (in a long lost .plan update) claimed that one of the things you could do in Quake deathmatch was rip off an opponent's head and sodomize the gurgling esophagus. I'm totally not kidding; he actually said that.

Interview with John Romero [Quake Expo]

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