Heh, I was just playing Quake 1 this morning for the first time in YEARS, and I started giggling at the NIN logo on the nailgun ammo.
id Software really wanted to make sure *everybody* knew that Trent helped with their game. :p (Understandably, since they were still a tiny little dev studio back then. Talk about bragging rights.)
@Combichristoffersen: Ever read Masters of Doom? id was indeed a tiny little dev studio back then. They just happened to be an extremely well-known tiny little dev studio.
If you're referring to the number of people working there at the time, I'd agree that they were small. But I was talking about how commercially well-known they were at the time, and they weren't exactly unknown.
@Combichristoffersen: Yeah, I meant tiny in a literal sense. With that in mind, it's rather impressive to get Trent's collaboration, uber-developers or not.
Especially when you consider American McGee's and John Romero's ego sharing space with Trent's. That must have been a tight squeeze indeed.
Gaming has moved on. I'm sick of this gold-tinted spectacle approach to the past. Back then they wanted the ability to tell a story. We now have that ability, and it's been done very well in many games.
People still complain.
This is like arguing black and white TV is better than high definition, it's just plain ridiculous.
Geometry Wars is a good game, and a bit of fun, but you know I'd rather get immersed in a game of Bioshock, thank ya.
As for NIN: The Video Game, that'd end up just being him making the whole game by himself...
@Communist_Gamer: This is like arguing black and white TV is better than high definition, it's just plain ridiculous.
Man, that Citizen Kane would be dope if I could just watch it all colorized and stuff in 1080p. The story sucks and will continue to suck until it meets my modern demands on presentation.
@Polzin: I hear there's a whole separate medium devoted strictly to cutscenes broadcasted for free over the air.
I find it difficult to see what's stopping him from taking some of his millions of dollars he surely has made over the years and funding XBLA stuff. He doesn't need a monolithic Grand Theft Auto/Final Fantasy budget to make a game, particularly if he's more arcade/skill driven as it seems.
Shame that Reznor has stopped putting anything innovative and interesting good while ago. Still, I've seen the guy live two times and had fun, but I'm not interested in following his latest (shallow) studio contributions, though.
04/08/09
04/08/09
id Software really wanted to make sure *everybody* knew that Trent helped with their game. :p (Understandably, since they were still a tiny little dev studio back then. Talk about bragging rights.)
04/08/09
...id wasn't a "tiny little dev studio" back then. Ever heard of three games called Wolfenstein 3D, Doom and Doom 2? :p
04/08/09
04/09/09
If you're referring to the number of people working there at the time, I'd agree that they were small. But I was talking about how commercially well-known they were at the time, and they weren't exactly unknown.
04/09/09
Especially when you consider American McGee's and John Romero's ego sharing space with Trent's. That must have been a tight squeeze indeed.
04/08/09
People still complain.
This is like arguing black and white TV is better than high definition, it's just plain ridiculous.
Geometry Wars is a good game, and a bit of fun, but you know I'd rather get immersed in a game of Bioshock, thank ya.
As for NIN: The Video Game, that'd end up just being him making the whole game by himself...
04/08/09
Man, that Citizen Kane would be dope if I could just watch it all colorized and stuff in 1080p. The story sucks and will continue to suck until it meets my modern demands on presentation.
04/08/09
I hate "gamers" like this. "DANG CUTSCENES! SKIP SKIP!"
04/08/09
But cutscenes are bad. You're supposed to be playing the game.
04/08/09
04/08/09
I find it difficult to see what's stopping him from taking some of his millions of dollars he surely has made over the years and funding XBLA stuff. He doesn't need a monolithic Grand Theft Auto/Final Fantasy budget to make a game, particularly if he's more arcade/skill driven as it seems.
04/08/09
04/08/09
04/08/09
The Slip and Ghosts were pretty good.