<![CDATA[Kotaku: News]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: News]]> http://kotaku.com/tag/news http://kotaku.com/tag/news <![CDATA[ We Welcome Our New Masters, The Brotherhood Of Steel ]]> That's a pic taken deep in the bowels of Bethesda HQ. As you can see, that there is a fairly sizeable lineup of the Brotherhood of Steel. All of them shiny, all of them rather imposing. So this is for Comic-Con, right? They're cute little figures, or premium statues, or realistically-modelled bobbleheads, yes? No. They're a little, uh, bigger.

OK, not rather imposing, very imposing.

The Brotherhood of Steel Are Coming [Bethesda]

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Fri, 25 Jul 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5029371&view=rss&microfeed=true
<![CDATA[ WipEout HD Delayed So They Can Add Loads Of New Stuff ]]> As you can tell by the fact you still can’t buy it, WipEout HD has been delayed. Rumours suggest the reason for the hold-up could be epilepsy tests, it could be glitchy online play, it could be anything and everything in between. But what do Sony have to say about the whole thing? They’ve got a very sensible answer:
The reason for the delay of WipEout HD on PS3 has been due to the many improvements we have been making and the numerous features we've added to the game. These include: 8 reverse tracks, 4 extra ships, 2 alternative HUDS, 2 Player offline split screen and XMB Trophy support. We look forward to sharing WipEout HD with you very soon.

Regarding the speculation about health issues, we can assure you that we take consumer safety very seriously and monitor it very carefully.

That last line doesn’t entirely rule out the epilepsy stuff, but that first paragraph is making the wait sound worth it regardless.

Wipeout HD Delay Response Confirms Trophies & Splitscreen News [TVG]

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Fri, 25 Jul 2008 22:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5029365&view=rss&microfeed=true
<![CDATA[ Sony UK Boss Says E3 Was Like A Plumber's Convention ]]> More E3 navel-gazing! Can you stand any more? Do try, because this has got to be the last one. Asked for his thoughts on the validity of E3's "new" format, SCE UK's Ray Maguire said:

I think we felt that E3 suffered by not having that grandeur and the theatrical shows that demonstrate this is a business that generates billions of Euros. It was more like a convention for plumbers. But behind closed doors, there was a decent amount of business going on.

If that's a comment on the amount of visible ass-crack on show, Ray, I can assure you, it's all the rage with the kids these days.

Interview: Ray Maguire, MD of SCE UK
[TechRadar]

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Fri, 25 Jul 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5029377&view=rss&microfeed=true
<![CDATA[ GTA IV Not Coming To The PC (Yet) ]]> Could have sworn this was discounted when it first popped up a few weeks back, but it's popped back up again today, so what the hell. You may see, or may already have seen, images of the cover of the latest issue of PC Gamer Malaysia. Purporting to confirm that GTA IV is on its way to the PC. Well it's not, at least, it's not yet, with the magazine's editor admitting the cover's headline is his own conjecture. Rockstar have also chimed in, denying any announcement on a PC version has been made.

PC Version of GTA IV Confirmed (Updated Again) [IGN]

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Fri, 25 Jul 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5029388&view=rss&microfeed=true
<![CDATA[ British Prisoners Lose Their Gaming Privileges ]]> A new ban on video games in UK prisons limits gaming to those who have earned "top privileges" and completely bans violent games and shooters with an 18 or older rating.

The rule change comes after new prison directives hit that prevent taxpayers' money from being used to buy games or consoles.

The change in rules come after the Government revealed that they spent more than £10,000 on 80 PlayStations and 15 XBoxes for youth offender institutions.

In a document including the rule changes, Michael Spurr, the Prison Service's director of operations, wrote: "These changes will ensure that prisoners may only earn access to games consoles by a positive demonstration of good behaviour and commitment to the requirements of their sentence plan.

"This is in line with government policy flowing from the Prison Policy Update paper of January 2008."

Prisoners Have Their Playstations Taken Away [Telegraph]

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Fri, 25 Jul 2008 19:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5029102&view=rss&microfeed=true
<![CDATA[ Transformers DS Game In "Looks Good" Shock ]]> Considering it's a kids game, and it's on the DS, and stars the new kids-oriented Transformers, you might not give the new Transformers Animated game a chance. I know the show - Megatron, Starscream and that Nazi Decepticon aside - is just awful. But the game looks (relatively) pretty neat! Really. It's a side-scrolling platformer broken up by vehicle sections, but when side-scrolling, you control one Autobot, with the others scrolling right there with you. And you can switch between them effortlessly, to take advantage of their various strengths/weaknesses in order to solve puzzles or, as Ironhide would put it, kick some Decepticreep butt. Sounds mundane, but people as old as me may remember the original 80s Transformers game, and how this is almost exactly the same, which is a nice touch. Presser after the jump.

Based on Cartoon Network’s animated television series of the same name, TRANSFORMERS Animated, available exclusively on the Nintendo DS™, under license from Hasbro, delivers an exciting action-adventure experience. As they blast through DECEPTICON-controlled hoverbots, players attempt to solve challenging teamwork-based puzzles and race through the motorways of a futuristic Detroit, dodging on-coming traffic while seamlessly changing between robot and vehicle-form. Fans take control of all their favourite AUTOBOT characters, including OPTIMUS PRIME, BUMBLEBEE, BULKHEAD and PROWL, as they work together to reclaim the lost fragments of the Allspark before the DECEPTICONS intercept it and claim Cybertron as their own.

KEY FEATURES:
• Adventure beyond the animated series – Gamers experience TRANSFORMERS Animated in a whole new way in this action-adventure game based on the animated series and featuring several of the characters and environments fans enjoy.

• Play as your favourite AUTOBOT characters – Players instantly switch between AUTOBOT team members using their special skills and unique individualised weapons to overcome enemies and challenges. They can take down a boss with OPTIMUS PRIME, outrace foes with BUMBLEBEE, break down barriers with BULKHEAD or outmanoeuvre enemies with PROWL.

• It’s all about teamwork – Faced with a number of challenging side-scrolling puzzles, fans must utilise each AUTOBOT team member to solve problems. Working as a team and combining the abilities of each AUTOBOT is the key to recovering all three Allspark shards before the DECEPTICONS.

• Speed through the Detroit motorways – Gamers experience slot-car racing-inspired driving at high speeds as they race through a fictitious 22nd century Detroit in several fast-paced driving challenges.

Publisher: Activision Publishing, Inc.

Developer: Artificial Mind and Movement

Release Date: October 2008

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Fri, 25 Jul 2008 18:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028982&view=rss&microfeed=true
<![CDATA[ Dexter Game Coming To iPhones ]]> Well this certainly explains why Showtime Networks and Mark Ecko Entertainment were so reluctant to announce a platform when they revealed the game based off the forensic scientist / serial killer show Dexter. At a Comic-Con panel discussing the show, Mark Ecko himself appeared to drop details on the upcoming title, which as it turns out will be an episodic affair appearing exclusively on the iPhone and iPod Touch - not exactly what we were expecting, but considering the quality of some of the early iPhone game offerings still a rather intriguing prospect.

While no gameplay was shown, Ecko revealed that the game would feature touch screen gesture controls, as well as incorporating text messages and phone calls in order to heighten the sense of immersion.

Comic-Con: Episodic ‘Dexter’ Game for iPhones [MTV Multiplayer]

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Fri, 25 Jul 2008 12:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5029230&view=rss&microfeed=true
<![CDATA[ The Whispered World Launches Relaxing Website ]]> Daedalic Entertainment's upcoming fantasy adventure game The Whispered World has just launched the official website for the title, due out for the PC in Q4 2008, and I've never been more relaxed in my life. The site features wallpapers, screenshots, concept art, a story synopsis, and some confusing forums that seem to be completely in German until you click on them. All of this, along with the most relaxing background music that's ever graced a flash website. Seriously, I've had this opened in the background all morning and couldn't for the life of me figure out why I was having such a pleasant Friday morning. Hit up the link below to check out the site, and be sure to check out the press section for a tiny preview of the article I wrote on the game back in February.

The Whispered World
[Official Website]

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Fri, 25 Jul 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5029213&view=rss&microfeed=true
<![CDATA[ Street Fighter II HD Remix Beta Extended ]]> Cacpcom's Street Fighter II HD Remix beta is testing more than the game's performance. It's also testing how long the game will be able to maintain player interest as the company announces the official extension of the beta test. Originally slated to be put to rest on or around August 20th, Capcom has pushed the end of beta to September5th to give players more time to screw around with upcoming patches.

Remember that you too can buy your way into the SF HD Remix beta test by sacrificing 800 Microsoft points on a copy of Wolf of the Battlefield: Commando 3 on Xbox Live Arcade.

SFII Beta has Endurance - Extended to September 5th!! [Capcom Unity Blog]

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Fri, 25 Jul 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5029199&view=rss&microfeed=true
<![CDATA[ Peter Moore - Bring The Gamers Back To E3 ]]> Sega US boss Simon Jeffery wasn't the only big name in the industry who felt that this year's E3 Expo lacked a certain livelihood. Former Microsoft tattoo bearer and current EA Sports head man Peter Moore says that last week's event was "soulless and lacking an epicenter". All is not lost though. In a post on his official blog late last night, Moore assures us that the problems can be fixed, and that getting the fans involved is the key.

We’re confident that we can work with the ESA to make this right. There are important meetings ahead that we think will be substantive and be productive in finding the right path forward.

Let’s invite the community. With the right planning, involving our biggest fans in E3 would bring back some of the raw passion the event has lost.

A stance sure to be popular with fans, but how to make it work without hampering access to the publishers for members of the press? I suppose it could be solved by keeping the meeting rooms we had this year, and adding a centralized show floor where the publishers can set up their fancy kiosks. Gamers can access the show floor proper, press still has easy access to their private showings and meetings, and in case we need a little fan reaction to the new games we've got an absolute sea of people to pull aside and give the old man-on-the-street treatment. As Crecente said earlier this week, reporting nirvana.

It sounds like a winning combination to me, though frankly it sounds like several of the other game conventions that have sprouted up during the decline of E3 over the past few years. Bring the life back to the show without making it just another show - now that's the challenge.

E3 - Go Big or Go Home [Peter Moore's Offical Blog via GI.biz]

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Fri, 25 Jul 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5029162&view=rss&microfeed=true
<![CDATA[ PS3 Owners Alone In The Dark Come November ]]> Atari's latest update of the Alone in the Dark franchise turned out to be a love it or hate it sort of affair upon its release last month, with reviewers and regular old gamers alike taking up positions so far from the fence that they couldn't even find each other to argue over it. Now Atari has revealed that PlayStation 3 owners will finally be able to either love or hate Edward Carnby's latest outing this November - five months after the game was released on all of the other platforms.

I would say this gives PS3 owners a chance to read reviews, talk to their friends, and form some sort of conclusive opinion about whether or not to pick up the game or not, but after digging through review scores last month for the Frankenreview I still haven't decided whether or not I want to play it, and I bought Dog Island.

PS3 Alone in the Dark this November
[Eurogamer]

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Fri, 25 Jul 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5029119&view=rss&microfeed=true
<![CDATA[ Porn Starlet Tera Patrick Joins Saint's Row 2 ]]> Weapons? Drugs? Violence? What doesn't Saint's Row 2 have (that Grand Theft Auto has already done)? A porn starlet on the development team. No, not 'on' the development team. CVG reports that Veteran adult entertainment engineer Tera Patrick has apparently joined the team at Volition as a "special producer". What exactly she will be producing remains up in the air at this time, but I am assuming it has something to do with procedurally generating sales to the sort of people who know her work intimately. Having seen Ms. Patrick performing her work accidentally via the internet in the long-distant past a week ago, I can't imagine what else she might be bringing to the table, other than wobbly table legs.

All will be revealed soon, teases the game's publisher THQ. In the meantime, Tera will be at the company's booth at Comic-Con on Saturday to pose for photographs and give convention goers the completely false impression that they have a chance in hell of getting together with her.

Porn star joins Saints Row dev team [CVG]

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Fri, 25 Jul 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5029089&view=rss&microfeed=true
<![CDATA[ Blaze Delivers Gimped Portable Megadrive To UK ]]> Remember the Sega Nomad? The portable Megadrive / Genesis that let you play your favorite cartridges for 15-30 minutes at a time before having to change batteries? Well now Blaze International is releasing a product that has all of the fun of the Sega Nomad without all of that pesky cartridge nonsense. The 16bit Megadrive, releasing this month in the UK, features 20 built-in games, a color LCD screen, and a TV out so you can hook it up to your PAL television.

The games included aren't bad for the price. You get Shinobi, Eco the Dolphin, Sonic and Knuckles, Altered Beast, Golden Axe, and several others, all for £29.99 - the price of a DS game. While I would have preferred they sneak a cartridge port on their for good measure, the game selection isn't bad and the price is right. Hit the jump for the full game list and additional details.

24th July 2008
News Release FOR IMMEDIATE DISTRIBUTION

Blaze International Goes Retro with The 16-Bit Blaze Handheld Console with 20 Built in SEGA Megadrive Games!

Handheld Console containing Sonic and Knuckles, Golden Axe, Shinobi, Ecco the Dolphin, Columns and 15 more superb retro titles for only £29.99 is set to take the market by storm!

At last! BLAZE are proud to announce they will be releasing their 16bit Megadrive handheld console in July 2008. The Blaze portable game player will be heading to a store near you from next month, so mums and dads, if you missed playing Sega Megadrive classics such as Sonic and Knuckles, Golden Axe, Shinobi and Ecco the Dolphin, you now have a chance to do so again... in all their portable glory... and all for the price of a single Nintendo DS game!

Other games to be hooked on again include Alex Kidd - Enchanted Castle, Alien Storm Altered Beast, Arrow Flash, Crackdown, Decap Attack, Dr Robotnik’s Mean Bean Machine, Ecco Junior, Flicky, Gain Ground, Jewel Master, Kid Chameleon, Sonic Spinball and Shadow Dancer.
...All very 90’s retro chic and far less damaging to your reputation than singing along to Color ME Bad.....Though not everything from the 90’s should make a comeback...are you listening Spice Girls?

Watch a demonstration video and see gameplay footage at http://www.segaretro.net

Now the serious stuff:

Features
Plug & play portable video game system
20 built-in 16-bit SEGA licensed games
Built-in speakers
Build in colour LCD screen
TV out connection
TV format: PAL
Requires:
3 x AAA batteries.
(Batteries not included)

Description
The Blaze Portable game console is a video game player, which is pre-loaded with 20 classic games from SEGA. There is therefore no need to buy game cartridges. The blaze Portable game player has an A/V connector and with the included cable the player can be connected to any TV set. Enjoy playing classic SEGA games anytime, anywhere with the new Blaze Portable video game player. Presented in stylish blister packaging.
Watch out for more BLAZE product announcements from BLAZE and ATGames soon....

Available now from all leading games stores and online at www.segaretro.net for just £29.99 (+ P&P)

Got a cheat video...Why not upload it to the nets largest cheat, tips and tricks community video channel www.youcheats.net – It’s like Youtube for game cheats!

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Fri, 25 Jul 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5029078&view=rss&microfeed=true
<![CDATA[ No, That Was Not Guitar Hero: World Tour's Setlist ]]> Various people on these here internets have been abuzz over the past couple of days, overjoyed/indifferent/dismayed at the "complete", "leaked" setlist for Guitar Hero: World Tour. It had REO Speedwagon! And Thin Lizzy! And Angel of Death! Problem is, looks like the list is a fake. Sure, some of the songs are real, in that they've either already been confirmed or were a good guess, but Activision have told Game Informer the list is a phoney, saying "the bulk of it is wishful thinking and pure speculation".

Guitar Hero: World Tour Setlist A [Beautiful] Fake [Game Informer]

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Fri, 25 Jul 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028993&view=rss&microfeed=true
<![CDATA[ Stan Lee Says Sometimes Games Look Better Than Movies ]]> Let's jump right in. Here's Spider-Man creator Stan Lee talking about video games at Comic Con:

When you talk about games evolving over the years and becoming more like movies, in many ways, they've gone beyond movies," he said. "To do a movie is difficult, but it's linear. There's a beginning, a middle and an end, and that's it — you write a story.

In a videogame, you're writing many stories within the story. It's a totally different structure and a totally different philosophy of writing and, I think, a much, much more difficult one. I get the feeling more work goes into these videogames than even goes into the movies.

I marvel at the fact the games look as good, and in some cases better, as the most expensive movies. [Those] guys are just geniuses. Now you watch one of these games and it's like watching the greatest superhero movie, except you're part of it. It's indescribable.

Yep, Stan Lee is awesome. But we knew that.

Games Are Exceeding Movies [Eurogamer] [Pic]

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Fri, 25 Jul 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028999&view=rss&microfeed=true
<![CDATA[ Mike Patton Talks Nathan Spencer, Portal, Left 4 Dead ]]> Most will know Mike Patton from Faith No More. Many will also know Mike Patton from Tomahawk, and Fantomas, and other stuff, including that fantastic EP he did with the Dillinger Escape Plan. But lots of you guys, well, you'll also know him as a budding star in the "doing voices for games" field. Patton's lent his talents of late to games like The Darkness, Portal, Left 4 Dead and Capcom's upcoming Bionic Commando, and in this interview with The Onion's AV Club, talks a ton about the lot of them. Did you know, for example, Patton didn't really do the voices for Portal and left 4 Dead? He just did a single session with Valve, and they were able to use his animal/monster/growly noises across both games. Link to the whole piece is below, which is mostly game-related but with some music stuff there as well, a good read for game sound enthusiasts and Patton fans alike.

Mike Patton [The AV Club] [Pic]

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Fri, 25 Jul 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028988&view=rss&microfeed=true
<![CDATA[ Wii Music Japanese Release Date Confirmed ]]> That Wii Music release date rumor we posted were correct! The game has been dated for Japan, and it will be released on October 16th and priced at ¥5080 (US$47). The game features something like over 50 songs and over 60 musical instruments.

「Wii Music」発売日は10月16日に決定 [IT Media]

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Fri, 25 Jul 2008 04:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5029030&view=rss&microfeed=true
<![CDATA[ What's All This "PlayStation Wars" Business? ]]> We were flooded by emails today from readers tipping us off about this piece, which for some reason made it to Yahoo News' front page. The story - based off a report conducted by Toward Freedom - suggests that Sony's humble PlayStation 2 "has fuelled a brutal conflict in the Democratic Republic of Congo". Huh?

Putting aside the fact Yahoo are a few weeks late on the last time this story did the rounds, and seem to be running the story solely to take delight in linking a gaming console with human rights abuses, the fact the original Toward Freedom article repeatedly points the finger at Sony - and in particular the PlayStation 2 - is more than a little, well, strange.

To give you some background, the Democratic Republic of Congo, in Central Africa, is sitting on a reserve of a metallic ore known as coltan. From coltan, we are able to extract tantalum, which is used in all kinds of modern consumer electronics products, from PCs to mobile phones to DVD players to, yes, games consoles. Specifically, it's used to make resistors and capacitors. The DRC's coltan supplies constitute around 1% of the world's total, with the bulk coming from Brazil, Canada and Australia.

During the late 90s and early 00s, as war engulfed most of Central Africa, people also fought over the DRC's coltan supply. Just as they fought over diamonds, over people, over ideals, over religion and over land. It was during this fighting that, aside from the theft of coltan by the DRC's neighbouring states, some terrible atrocities took place in the DRC, including the enslavement of local children, who were sent into dangerous mines to extract coltan, which was then sold to overseas buyers to help further fuel the conflict.

These human rights violations took place. There's no doubt about this, nor is there any doubt that it was Western and Asian demand for consumer electronics that helped sustain the battles over the DRC's coltan. This isn't some political think-piece, however. We're just curious as to why someone would call this a "PlayStation War", when really, PlayStations had very little to do with it.

See, it's believed that the war was at its worst when the price of tantalum spiked between 1998 and 2001, due to "increased demand". Yes, that timeline coincides with the roll-out of the PS2. But come on. Tantalum is used to make personal computers and mobile phones and DVD players, the sales of which dwarf those of games consoles. 1998-2001 happens to be the time when DVD players first hit the market, when mobile phones first became common place and the internet hit the big time, bringing increased PC usage with it. It was those market conditions that increased demand, not the building of a few million PlayStation consoles.

Yet no PC manufacturers are named by Toward Freedom. Or by Yahoo, or by any other mainstream media outlet which reported this story. No mobile phone companies. Or any other consumer electronics manufacturers. They're not called the "Nokia Wars", or the "Samsung DVD Player Wars". They're called the "PlayStation Wars", regardless of how minuscule a contribution the PS2 actually made, because that's sexier, and will help get your story picked up by a game-fearing mainstream media.

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Fri, 25 Jul 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028998&view=rss&microfeed=true
<![CDATA[ Gears of War Movie Closer To Getting Made ]]> The Gears of War movie has a co-financer and co-producer. Meaning? Meaning that we're closer to seeing it on the silverscreen. According to Variety, Legendary Pictures is co-financing the Gears movie with New Line. (Legendary recently financed The Dark Knight and are adapting World of Warcraft.) The head of Legendary, Thomas Tull (pictured), is apparently a big gamer, so that should hopefully ease concerns. Somewhat. Live Free or Die Hard director Len Wiseman is attached to helm the project.

Legendary Pictures co-financing "Gears of War" movie" [The Cut Scene]

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Fri, 25 Jul 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028996&view=rss&microfeed=true
<![CDATA[ On The PSN Video Service's "Missing" TV Episodes ]]> Wondering why there are some random episodes missing from the TV shows section of the PS3's new video download service? Many of you are, since you've been bugging us all week about it. Is it an oversight? A legal issue? A conspiracy? No. Here's Sony's explanation:

Yes we are aware of the episodes and seasons that are available. We are working closely with our studio partners to add movie content, individual TV episodes (for rounding out seasons) and also adding whole new seasons. We have already published new content twice since launch last week and will continue to add more on a regular basis.

In other words, they're adding the episodes as they go, not uploading them as a single block. I know, if you're up to Buffy episode 4 and episode 5 is missing this must be simply infuriating, but you're going to have to be patient.

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Fri, 25 Jul 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028939&view=rss&microfeed=true
<![CDATA[ Sega Thinks E3 Felt Like A Hospital Corridor ]]> And the post-E3 soul-searching continues! Latest to be asked for his $0.02 is the man with the soothing voice, Sega US boss Simon Jeffery. Who, for all the work he managed to get done during the week, still thinks the event could do with a little more...pizazz.
E3 was a strange beast this year. We had an extremely strong product showing, had some great meetings, and got our messaging over pretty strongly – all at an event that had all the atmosphere of a large hospital corridor...we’d like to see something that represents the fun, dynamic nature of the industry a little better without going back to the insanity that was E3 of old.

It's OK, Simon. We miss the booth crumpet as well.

‘E3 felt like a hospital corridor’ [MCV]

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Fri, 25 Jul 2008 01:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028958&view=rss&microfeed=true
<![CDATA[ NPD's PC Sales Charts July 6-12 ]]> Don't look now, but there's a new game at #1. And it wasn't made by Maxis. And it wasn't made by Blizzard. That's right, the top-selling PC game (at a bricks n mortar retailer) in the US for the week ending July 12 was...Nancy Drew: The Phantom of Venice. A popular series, no doubt, but really. Nancy Drew?

1. Nancy Drew: The Phantom Of Venice
2. Spore Creature Creator
3. The Sims 2 Double Deluxe
4. Diablo Battle Chest
5. The Sims 2 IKEA Home Stuff
6. WoW: Battle Chest
7. World Of Warcraft
8. The Sims 2 Freetime
9. WoW: The Burning Crusade
10. Call of Duty 4

[courtesy of NPD]

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Thu, 24 Jul 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028954&view=rss&microfeed=true
<![CDATA[ Nintendo Does Not Fear The iPhone, Sony Does Not Fear The iPhone ]]> The iPhone has a ton of promise as a gaming machine. Sega certainly think so. But what of other companies? Companies that, thanks to their stake in the handheld market, may not be quite as open to the idea of facing a new challenger? MTV found out by asking Nintendo and Sony what they thought of Apple's latest gizmo. Unsurprisingly, both were a little cold on the device. Reggie said:

From our standpoint, we are aware of what the iPhone is doing. We certainly monitor it. But just like in the home console space we’re focused on doing what it is we do well...we’ve got a large installed base that we’re looking to drive even further and to sell software into. That’s our focus. We’ll see what happens with the iPhone but it is not something that will make us change our direction.

In other words, "la la la, I can't hear you, I made these earmuffs out of fat bundles of cash". Sony's response after the jump.

Senior marketing manager for PSP, John Koller:

I think indirectly it’s a competitor, but it’s indirectly just like the Zune is and the DS is to a degree because it doesn’t offer everything that the PSP does. In terms of the iPhone, it’s rooted in telephony, right? It’s in the name. The person is purchasing it primarily as a phone first and foremost, whereas a person buying a PSP is buying it first and foremost for games — over 70% buy it [PSP] just for games. So it’s a little bit of a different consumer base.

Ouch. He used the "Z" word. Take that, Apple.

iPhone Does Not Scare Nintendo And Sony Gaming Execs, They Say [MTV] [Pic: Gizmodo]

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Thu, 24 Jul 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028950&view=rss&microfeed=true
<![CDATA[ Harmonix: Air Drums Totally Suck ]]> Nintendo seem to think that air drumming is a good idea. After all, it was the highlight of their Wii Music presentation last week. Harmonix, though, Harmonix beg to differ. And we like to think Harmonix know a thing or two about music games. Company boss Alex Rigopulos:

...in the early days of the Wii when it was first announced, we contemplated using the Wiimote for a drumming interface. We backed away from it because we found that the tactile element of actually hitting a surface when you're drumming is a fairly critical part to the visceral feel of actually playing drums. So when you're air drumming, it was a critical element you're missing in the experience. So that's one of the reasons we backed away from it and decided to build a custom drum peripheral.

Plus, you know. When you're drumming against a drum, you're a lot less likely to make a complete arse of yourself.

Interview: Alex Rigopulos on Rock Band 2, Competing with Guitar Hero and Evolving the Music Genre [GameDaily]

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Thu, 24 Jul 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028934&view=rss&microfeed=true
<![CDATA[ Don't Expect Bungie's "Announcement" At PAX ]]> When Bungie's plans to announce their new game went tits-up at E3 last week, it meant they'd have to save it, and go announce it at the next big event. That big event obviously wasn't Comic-Con, so a quick look on the calendar reveals...oh, could it be PAX, which kicks off on August 29? No, silly. Bungie have issued the following statement on their website:
For the record, we have no plans to make any big announcements or huge reveals at PAX this year. While we will have some Halo 3 multiplayer stuff for you to check out, this is not going to be the "big announcement" many of our fans are clamoring for. Rest assured that when the time is right, we will be making announcements and talking about the stuff we're currently working on. At the moment we do have three distinct projects underway within Bungie - some familiar, some not. Some on a closer horizon, some quite far off.

Three projects, at least one of them a Halo project, noted, thanks. Oh, and for the disappointed, just because they're keeping mum at PAX doesn't mean they can't announce anything at Leipzig, which starts August 20.

Bungie @ PAX [Bungie]

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Thu, 24 Jul 2008 20:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028948&view=rss&microfeed=true
<![CDATA[ Alpha Protocol Filled With Sexy Spy Sex ]]> Obsidian Entertainment's Alpha Protocol isn't just similar to BioWare's Mass Effect in terms of interface, font, design, gameplay, and graphics - it's also got a sexy side. Agent Michael Thorton will have a bevy of ladies at his disposal throughout his mission, and depending on how he treats them he could very well get lucky with some, if not all the lovely ladies.

“It all depends on how you treat them,” Rucinski said. If you have a strong relationship with female characters, they may help with missions. However, he told me that some of them are “bats–t insane” and can get you into trouble. “One may ask you to assassinate a high-level person,” he added. “Maybe that’s not something you want to do, but she’s really hot. But there are obvious repercussions.”

See? These are the sorts of decisions guys named Michael have to deal with every day. We don't want to kill, but the ladies are so hot! Alpha Protocol will let players get busy with women via Mass Effect style cutscenes, with achievements for being a total manslut as well as just saying no repeatedly. Achievements for having sex? Fox is going to have a field day.

‘Alpha Protocol’ Will Have Plenty Of Sex Scenes, ‘Ladies’ Man’ Achievement
[MTV Multiplayer]

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Thu, 24 Jul 2008 19:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5028836&view=rss&microfeed=true
<![CDATA[ PlayStation Store Update: Siren And Summer Sales ]]> The PlayStation store has updated today, bringing with it the survival horror creepiness of Siren: Blood Curse, as well as bargains as far as the eye can see! The big news is of course Siren, a Blu-ray-sized game cut up into bite-sized chunks for easy consumption. There are twelve chapters of the game in all, sold in sets of four for $14.99, or in one big, money-saving $39.00 package. Siren is joined by Capcom's 1942: Joint Strike, priced at a more modest $9.99.

In addition to the new games, some older titles are going on sale. For one week only, purchase PAIN, PixelJunk Monsters, High Velocity Bowling, High Stakes on the Vegas Strip: Poker Edition, or Rocketmen: Axis of Evil for only $4.99.

Topping it all off is a PixelJunk Eden demo, Guitar Hero and Rock Band DLC, and a fine assortment of themes, videos, and wallpapers, including entries in each category for Capcom's Street Fighter IV. Definitely a good week to own a PS3!

PlayStation Store Update [Official PlayStation Blog]

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Thu, 24 Jul 2008 18:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5028891&view=rss&microfeed=true
<![CDATA[ 25 New Missions Tomorrow For Ninja Gaiden II ]]> We knew Ninja Gaiden II Mission Mode was coming on July 25th, but what exactly is Mission Mode? Mission Mode is a pack of 25 new missions for the game, broken up into two sets. Karma missions involve trying to get the highest possible score, while survival missions are all about taking on hordes of enemies with a single weapon to see how long you last.

The pack will be available tomorrow for 800 Microsoft points, or the price of your standard Xbox Live Arcade title. Is it worth it? Not a clue. A real ninja does not pay to go on missions - we get paid for them, and then kill the guy who pays us, taking the rest of his money.

More Ninja Gaiden II Missions for Your Pleasure! [Gamerscore Blog]

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Thu, 24 Jul 2008 17:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5028867&view=rss&microfeed=true
<![CDATA[ Wallace & Gromit Get The Telltale Treatment ]]> Everyone's favorite claymation man and dog combo is getting the episodic adventure game treatment courtesy of Telltale Games. The company has just announced Wallace & Gromit's Grand Adventures, an adventure series in the same vein as Sam and Max, ultilizing graphics that simulate the claymation look and feel of the beloved series.

"We're certainly going for the clay look with this," Telltale Games CEO Dan Connors told The Associated Press. "Clay presents a challenge if you really get into the detail of it. For example, adding fingerprints in a medium where there aren't any is one of the discussions of how far we should go with the game's detail."

Wallace & Gromit have appeared in their own standalone games in the past, but Connors explains that the episodic nature of the upcoming game will capture the feel of a W&G short far better than a platformer starring the characters ever could, sentiments Strong Bad creators Mike and Matt Chapman echoed regarding their upcoming Telltale game series.


'Wallace & Gromit' to become episodic video game
[Yahoo! News]

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Thu, 24 Jul 2008 15:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5028834&view=rss&microfeed=true
<![CDATA[ GameTap Taps Gamecock ]]> GameTap is on a roll! Just yesterday they announced a partnership with THQ to bring their full line of PC titles to the service and now they've gotten themselves mixed up with the bad crowd over at Gamecock Media Group. The two companies have entered into a partnership to digitally distribute GC's wares via the magic of the internet, both in fully purchased form and via the standard GameTap subscription service.
“Gamecock is committed to providing gamers with original titles from the most talented developers,” said Gamecock’s ‘El Presidente’ Harry Miller. “With the growth and acceptance of digital download, gamers now have greater access to original titles. By partnering with GameTap, we have another chance to ensure that gamers can find and play great games made by independent developers.”

Both current and future titles will be made available for the service, from the intentionally buggy Insecticide to the sexy spy action of Velvet Assassin. If that doesn't interest you, then I offer the director's cut headline for this story, "GameTap Gets Stuffed With Cock."

GAMECOCK MEDIA GROUP SHAKES HANDS AND SIGNS DEAL WITH DIGITAL DISTRIBUTION COMPANY, GAMETAP

New Partnership Makes Available Original Titles like Insecticide and Stronghold Crusader Extreme for Purchase and Play!

Cockpit, Austin, TX – July 24, 2008 – Video game publisher Gamecock Media Group announced today that it has finalized a new partnership with GameTap, the Turner Broadcasting System, Inc. (TBS, Inc.) network that is a leader in digital game distribution and broadband entertainment. The partnership includes the rights for the publisher’s titles to be available for digital download in GameTap’s online store, as well as for subscription and ad-supported play.

“Gamecock is committed to providing gamers with original titles from the most talented developers,” said Gamecock’s ‘El Presidente’ Harry Miller. “With the growth and acceptance of digital download, gamers now have greater access to original titles. By partnering with GameTap, we have another chance to ensure that gamers can find and play great games made by independent developers.”

“We are constantly looking for ways to expand our massive library of games by working with innovative publishers,” said Ricardo Sanchez, vice president of content and creative director for GameTap. “Through this partnership, GameTap will now feature some of Gamecock’s best titles, including Insecticide and Stronghold Crusader Extreme.”

As part of the new agreement, future titles, such as Legendary and Velvet Assassin will also be available on GameTap. All games will be added GameTap’s online digital retail storefront at launch and later added to the subscription service and ad-supported website.

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Thu, 24 Jul 2008 14:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5028722&view=rss&microfeed=true
<![CDATA[ Key Titles, Back Catalog Help Ubi Beat Expectations ]]> Strong performance from Tom Clancy's Rainbow Six Vegas 2, Assassin's Creed and Rayman Raving Rabbids helped Ubisoft exceed its estimates for its fiscal first quarter, the company said today.

Ubi saw net sales up about 26% to €169 million ($263.65 million), while the publisher did €134 million ($209.05 million) over the same period last year. Its Petz, Imagine and MyCoach series from its "Games for Everyone" line also pitched in, representing a third of the publisher's total sales.

Rainbow Six Vegas 2 has sold 6 million units, Assassin's Creed has now sold 7 million units, and Rayman Raving Rabbids has sold 1.5 million units. Nonetheless, Ubi owes about 55% of its sales to its back catalog.

As it gets ready to publish Soulcalibur IVon Xbox 360, Wii and PS3 in Europe, along with Brothers in Arms: Hell's Highway on Xbox 360, PS3 and PC in September, Ubisoft expects its full-year performance to come out a little bit higher than it expected — €1.02 billion ($1.59 million) instead of €1 billion ($1.6 billion). It also plans to announce more casual titles for Wii and DS that it says will help with sales.

We have a dynamic market, a good lineup, and a good start for the first three months," said Ubisoft CEO Yves Guillemot.
All this means we can have a very good year for the company."

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Thu, 24 Jul 2008 13:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5028665&view=rss&microfeed=true
<![CDATA[ Geometry Wars Retro Evolved 2 Hits This Month ]]> Just ten days ago Acitvision let us know that Geometry Wars Retro Evolved 2 would be hitting the Xbox Live Arcade on Aug. 6. Now they've gone and surprised us by letting us know today that the game has been pushed up to July 30. That's one more week that will be lost to SHUMP fever.

The 800 point game will include five additional game modes: Waves, which they say has been supercharged and tweaked; Pacifism, which has been promoted from achievement to full game mode, and new modes King, Deadline, and Sequence. All of the modes can be played solo or with up to four players on a single console. The multiplay allows for both co-op and competitive modes. You can also play co-pilots where one person drives and the other shoots.

Sounds like you're getting a lot for your Microsoft scrip.

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Thu, 24 Jul 2008 12:20:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5028688&view=rss&microfeed=true
<![CDATA[ Hasbro Sues Over Scrabulous Facebook Game ]]> Hasbro is suing the creators of the popular Scrabulous Facebook game, after a request the toy company made to the social network earlier this year to pull the game went unanswered.

In January when Hasbro first began to fuss about Scrabulous, many were perplexed — wasn't the prolific Facebook board game an homage to the original, arguably even a sort of viral marketing? But today's infringement suit announcement comes just after Electronic Arts, through its partnership with Hasbro, launched its own official Scrabble game on Facebook, a launch no doubt complicated by the existence of an unlicensed, competing game.

Hasbro says Scrabulous infringes on its intellectual property rights, and is suing creators Rajat Agarwalla and Jayant Agarwalla, while requesting that Facebook pull the application immediately.

Full announcement follows the jump.

Hasbro, Inc. Files Infringement Suit Against Creators of Scrabulous Game Application
Suit Filed in Southern District of New York Centers on Application’s Infringement of Hasbro’s SCRABBLE Intellectual Property Rights in the U.S. and Canada

PAWTUCKET, R.I.—(BUSINESS WIRE)—Hasbro, Inc. (NYSE:HAS) today filed suit against the creators of the Scrabulous game application, which infringes on the Company’s SCRABBLE intellectual property rights.

In addition, Hasbro has delivered to Facebook, which hosts the Scrabulous game, a notification of copyright infringement under the Digital Millennium Copyright Act (or the “DMCA”) requesting that they remove the Scrabulous application in the U.S. and Canada as soon as possible.

“Hasbro has an obligation to act appropriately against infringement of our intellectual properties,” said Barry Nagler, Hasbro’s General Counsel. “We view the Scrabulous application as clear and blatant infringement of our SCRABBLE intellectual property, and we are pursuing this legal action in accordance with the interests of our shareholders, and the integrity of the SCRABBLE brand.”

The suit, which was filed in the Southern District of New York earlier today, names Scrabulous creators, Rajat Agarwalla and Jayant Agarwalla, and RJ Softwares as the defendants.

Hasbro has a strategic alliance with Electronic Arts Inc. (NASDAQ:ERTS) to create digital games based on a huge array of Hasbro’s intellectual properties. As part of this alliance, Electronic Arts launched a legitimate version of SCRABBLE for Facebook earlier this month. This represents the first of many Hasbro game properties slated to launch on social networking sites later this year.

“Hasbro and Electronic Arts are very pleased to offer fans an authentic SCRABBLE experience on Facebook, which is complementary to EA’s full-range of SCRABBLE offerings — from the cell phone, to the iPod, and now, social networking,” said Mark Blecher, General Manager, Hasbro Digital Media and Gaming. “Hasbro and EA have worked diligently to provide a great game play experience on Facebook, and we are confident that fans of the game will welcome a genuine experience highlighted by top of the line graphics, strong technical support, and of course, classic SCRABBLE game play.”

“After playing with EA's version of SCRABBLE on Facebook, I have no doubt that SCRABBLE players in the U.S. and Canada will absolutely love the authentic game play and overall experience,” said John D. Williams Jr., Executive Director of the National SCRABBLE Association (NSA). “I am particularly pleased that EA's version of SCRABBLE offers such a simple and intuitive interface which will allow players to jump right in and start playing. Between the classic board game, Facebook, Pogo, the iPod and the iPhone, our members can now play their favorite game virtually anytime, anywhere.”

Hasbro, Inc. is a worldwide leader in children’s and family leisure time products and services with a rich portfolio of brands and entertainment properties that provides some of the highest quality and most recognizable play and recreational experiences in the world. As a brand-driven, consumer-focused global company, Hasbro brings to market a range of toys, games and licensed products, from traditional to high-tech and digital, under such powerful brand names as TRANSFORMERS, PLAYSKOOL, TONKA, MILTON BRADLEY, PARKER BROTHERS, TIGER, CRANIUM and WIZARDS OF THE COAST. Come see how we inspire play through our brands at www.hasbro.com. (C)2008 Hasbro, Inc. All Rights Reserved.

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Thu, 24 Jul 2008 11:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5028663&view=rss&microfeed=true
<![CDATA[ Age Of Conan Buddy Codes Are Go ]]> Just received an email this morning from Funcom to let me know that the 7-day Age of Conan buddy codes that shipped with the collector's edition of the game are now ready to be passed out among your friends in a suitably lordly fashion. Unlike most MMORPGs, where friend codes tend to be active from launch, Funcom wanted to give players sufficient time to get acclimated to the game before flooding the servers with people that didn't care enough to buy it. It might seem to the outsider that the company was waiting until the game was in a more presentable state, but that's just crazy talk.

Funcom suggests you allow your friend to use your game DVDs, as that not only allows you to spend quality time together, but also helps them avoid the $2.99 charge they'll incur from downloading the trial client (though they do get an extra 3 days to make up for the cost).

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Thu, 24 Jul 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5028577&view=rss&microfeed=true
<![CDATA[ Kaz Hirai Isn't Sure How Long The Xbox 360 Cycle Is... ]]> Sony Computer Entertainment honcho Kaz Hirai is confused. Just look at his Giant Kaz Face, see how tranquilly baffled it is? That's some serious confusion. When Xbox bossman Don Mattrick said Microsoft would sell more consoles than the PS3 this generation, Hirai wasn't quite sure what that meant. How long does Microsoft think the generation is? Is the Xbox 360 going to be around for ten years like Sony claims the PS3 is? Questions, questions, questions. Here's Kaz's take:

The key word there is this ‘lifecycle’ or ‘this generation’. As you probably know, we’re working on a ten-year lifecycle, we’ve said that since day one and we’ve proven it with PSOne and PS2. I guess Don is saying they’re also going to be embarking on a ten-year lifecycle, then? If they are then that’s terrific, but I’ve never seen them manage it before. Last time I checked, the Xbox went by the wayside four or five years after launch.

Last time I checked, the Xbox went by the wayside four or five years after launch. On the other hand, if he’s saying that Microsoft will outsell us after five years, if he calls that this generation, then he’s saying he’s going to exit the 360 business within five years. I’m not exactly sure when he says ‘this lifecycle’ or ‘this generation’ what standard he’s using — five years, 10 years, I don’t know.

Don Mattrick is obviously on Don Mattrick Time. You can't put a time-frame on DMT, you just can't.

Hirai on PS3... Pt. 1 [MCYVK]

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Thu, 24 Jul 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028530&view=rss&microfeed=true
<![CDATA[ Treyarch On The Legacy Of EA's Sucky Bond Games ]]> Goldeneye was a good Bond game. The last good Bond game, really. Problem being, Goldeneye was a loooooong time ago, and there have been a lot of Bond games since. So that's a problem for current Bond developers Treyarch, right? Nope! Those sucky games were all EA's fault:

We’re not trying to fix anything EA did wrong, because that’s just what they did. I’m sure the series pissed off a lot of gamers over the last few years as the games started to go downhill, but we have no control over that.

Hope your body can cash those cheques your mouth's writing, Treyarch!

‘Second-rate James Bond games a thing of the past’ [MCV]

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Thu, 24 Jul 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028452&view=rss&microfeed=true
<![CDATA[ GPS Tech To Update Driving Games With Real-Time Info ]]> Picture this. You're playing a Formula 1 game on the TV in your bedroom, while in the living room, another TV is set to a real, actual Formula 1 race. And you're racing the same cars, in the same positions, at the same speed, as they're going on the TV. Impossible? Probably, but that's not going to stop iOpener from trying. They claim that through a combination of "Differential GPS and an Inertial Management Unit" attached to a competitor, a car's location on the track and current speed can be relayed back to a game in around five seconds. iOpener are in talks with six developers at the moment, and hope to have the system implemented in a retail game as early as this holiday season.

Real racing in the virtual world [BBC, via Gizmodo]

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Thu, 24 Jul 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028500&view=rss&microfeed=true
<![CDATA[ Don Mattrick Says Nintendo And Sony Have Been "On Vacation" ]]> Forget what you think about how those E3 pressers went, Xbox honcho Don Mattrick is here to tell you what he thinks. And what does he think? He thinks the other companies have been slacking off — that they've been "on vacation." No, not just "on vacation," make that "on an extended vacation." Here's the sound-byte:

I think we got more than 12 months’ work done, and others went on an extended vacation. Hopefully they got some good vacation photos, because they sure weren't showing up at work... Of course I'm going to be biased, but so far what I've heard is that Sony and Nintendo have disappointed. And Microsoft has been leading, innovating and driving a very comprehensive global programme... We're building momentum and we're on a scale that no other consumer electronics company or entertainment company has been able to achieve in nine years. It's been a very good show and I'm very pleased with what we've been able to accomplish. I think there was a lot of good work, a lot of innovation and a lot of news from us.

Oh, Don.

Mattrick: Rivals have been slacking off [MCVUK]

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Thu, 24 Jul 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5028523&view=rss&microfeed=true
<![CDATA[ How Long Til We Get XBLA Games On PC? ]]> As can be witnessed by their decision to, after only a year, cut their losses and start offering the service for free, Microsoft's Games for Windows Live initiative hasn't exactly set the world on fire. But just because it hasn't, doesn't mean that it can't. What could help spice things up a little? How about, oh, the ability to play XBLA games on both your 360 and PC? Would that help? It's something Microsoft are obviously thinking about, because after being asked about the subject by 1UP's Shawn Elliot, Microsoft's Kevin Unangst replies:

There's lots of issues about price points and models and the benefits to publishers — you have different developers that do things on different platforms. It certainly interests us, and it's one of many things we talk about, the fact that we have a service that spans both platforms opens up all kinds of opportunities like that. When we feel like we have all of the right pieces together, and we have partners who tell us they want to do that, you can expect that it's something we'll look at, much more closely.

Interesting, no?

Games for Windows Head Kevin Unangst Explains Move to Free Live [1UP]

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Thu, 24 Jul 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028497&view=rss&microfeed=true
<![CDATA[ Sony: PS3 Is A Global System, 360, Not So Much ]]> Say what you will about his outbursts, Sony's Peter Dille is a man who wears his heart on his sleeve. Dude bleeds Sony. And as is often the case with passionate, outspoken types, as often as they're wrong about something, they're right about something else. Yesterday, Dille was so wrong about Final Fantasy XIII, but today (well, last week, it's from the same E3 interview), speaking about the PS3's global appeal, he's bang on the money:

Developers know they have to amortize that investment over a global marketplace and the best place to do that is on a PlayStation format. Because if you look at the global footprint, PlayStation 3 dominates in Japan where the 360 is really irrelevant. In Europe, the PlayStation 3 is already past the 360. And in the United States you have a dogfight...So back to the third-party community, they’re looking at what’s going on, they’re realigning their development resources to exploit PS3 and I think they understand that if they want to have a global return on their investment, PlayStation 3 is the only place they’re going to get it.

Man's got a point, a point that - as the PS3 begins to slowly, inevitably pull away from the 360 in Europe - will only get sharper!

Sony: ‘Final Fantasy XIII’ Going To XBox 360 Creates ‘Jump Ball’ [MTV]

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Thu, 24 Jul 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028444&view=rss&microfeed=true