<![CDATA[Kotaku: new super mario bros]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: new super mario bros]]> http://kotaku.com/tag/newsupermariobros http://kotaku.com/tag/newsupermariobros <![CDATA[New Super Mario Bros. Nearing 20 Million In Sales]]> Shigeru Miyamoto once said that the people on Nintendo's financial side would love to see a New Super Mario Bros. 2. His company just showed another reason today why that might be a good idea.

As part of Nintendo's release of its financial results for the first half of its current fiscal year, the company reported that the DS' New Super Mario Brothers, which was launched in 2006, has sold 19,940,000 units worldwide.

So it beats Mario Kart DS, which is at 16,090,000 and Mario Kart Wii, which is at 18,360,000 copies sold.

Other big-sellers on NIntendo's chart include Wii Sports (bundled with the Wii in North America and Europe) at 50,540,000, Wii Play at 23,430,000 and Wii Fit at 22,500,000.

Hefty sales for all these games, and a sign that next month's New Super Mario Bros. Wii has a shot at some huge numbers.


Financial Results Briefing For the Six Month Period Ended September 2009: Supplementary Information

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5393448&view=rss&microfeed=true
<![CDATA[Fourteen Big Titles Hitting This Year]]> Earlier this week Totilo detailed the thinning of the fall release schedule, pointing out all of the games that have been getting bumped back to next year.

GameDaily, always ready to find the silver lining, put together this list of more than a dozen titles that will be making the year.

Who needs Bioshock 2 and Bayonetta when you have a list that includes quite a few big, big titles. Games like Modern Warfare 2, Brutal Legend, New Super Mario Bros. and Uncharted 2: Among Thieves.

So it sounds like we'll all have plenty of things to play this fall, but maybe not so many that we feel overwhelmed? Could be all of those delays were a good thing.

Confirmed! Fourteen Games You'll See on Shelves in 2009 [GameDaily]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5316902&view=rss&microfeed=true
<![CDATA[No Online Play For New Super Mario Bros.]]> New Super Mario Bros. won't feature online cooperative play, Shigeru Miyamoto told a room full of writers during his developer's round table yesterday.

New Super Mario Bros. allows up to four players to run through side-scrolling worlds reminiscent of the classic Super Mario Bros. games with up to four people. Players take on the role of Mario, Luigi and two Toads.

The game won't support online play because the title uses up all of the Wii's processing power, Miyamoto said.

He added that hitting the processing limits of a console is something that developers strive to do, and that processing limitations is an issue that developers have been dealing with since the 8-bit age.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5278060&view=rss&microfeed=true
<![CDATA['Saving the Day': Save Systems and the Real Life of Gamers]]> One aspect of game design that many people point to when wailing about the lack of difficulty in many games these days is the save system. Older games, they argue, doled out saves like precious gems, and thus made the whole experience much more challenging. 'Where's the difficulty when you can save wherever and whenever you want?' However, as designer David Sirlin argues in a Gamasutra article, this is a false dichotomy: "We can allow the player to stop playing without excessive penalty and make a challenging game. It's just a matter of defining what 'saving' actually means." In short, there are plenty of examples of challenging games that don't punish the player for having other things going on in their life that don't allow for structuring a day around gaming:

A save system should allow the player to stop playing at any time, allow the player to pick up where he or she left off with as close to zero replaying as possible, and save as automatically and seamlessly as possible, so the player will not forget to do it.

Saving should be treated as one of the player's natural rights, not an earned privilege or a game mechanic around which to make strategic decisions.

The design space we have to create new games is so unthinkably large that we lose virtually nothing by restricting ourselves to designs with friendly save game systems that don't presume to override the real-life needs of players.

I usually wind up gaming on the fly — a little bit here, a little bit there — and the inability to save 'meaningful' progress quickly is one of those things that irks me. I sometimes resort to leaving my console on, wondering the whole time I'm out of the house if the damn thing is going to overheat and my house, possessions, and dog are going to go up in flames; I don't really need to be punished because I can't schedule my day around gaming. It's an interesting article and rebuttal to some of the 'difficulty discussions' that have been going on lately — Sirlin pretty successfully argues his point that making save systems that don't punish the player for having to put the game down aren't (necessarily) to blame for the lack of difficulty people are grousing about.

Saving the Day: Save Systems in Games [Gamasutra]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5046424&view=rss&microfeed=true
<![CDATA[PETA's Super Mario Bros. Poultry Platformer]]> Full of copyright infringing cutscenes, passable platforming and propaganda about KFC's chicken raising standards, PETA's Super Chick Sisters is the kind of Flash-based edutainment that only the animal rights group could provide. Tasked with rescuing a kidnapped Pamela Anderson, decked out in royally tasteful clothing, lead chickens Nugget and Chickette embark on a lesson filled adventure.

While Wii injury jokes abound, the rest of the game is filled with PETA-caliber serious messages. You'll trounce disembodied Colonel Sanders heads attached to robotic legs, eat tofu (natch) to double your size, and face many bloody buckets of death. It's a quick romp, one that's surprisingly well designed.

For those who tire of the infantile, pre-programmed, anti-PETA comments sure to come, there are five levels of chicken platforming awaiting you. Enjoy!

Super Chick Sisters [PETA - thanks, Neoness!]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=290827&view=rss&microfeed=true
<![CDATA[Mario Sales In Handy Chart Form]]>

Over at forum NeoGAF, user "Stumpokapow" has created this chart showing Japanese Mario sales through the ages. You can see that New Super Mario Bros. is the second biggest seller, right behind Super Mario Bros. But the DS revision of the original classic is trailing by about two million. Amazing considering that SMB had a twenty year plus head start!

Mario Sales [NeoGAF via Game|Life]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=261473&view=rss&microfeed=true
<![CDATA[Clip: The Great Otaku Japanese TV Challenge]]>

That pink-helmeted warrior is today's nerd hero. His name is Naoto Fujimura, and he recently appeared on TV Tokyo's TV Champion 2. Vitals: Fujimura is 19 years old and actually owns an Xbox 360. No, really. His favorite game? THE iDOLM@STER. Pretty much the entire show is after the jump, complete with Aya Ueto and Yu Yamada ads. It's almost an hour and all in Japanese, but you should be able to follow. Grab a chilled beverage, settle in and cheer Fujimura on as he battles his way to the top!

Human Mario. Contestants must jump on a trampoline, grab the giant coin and answer doozies like "Besides 'Developer System,' what does "DS" stand for?" or "What happens when you touch Stufy's sister Stapy?" or the nerd riot inducing "When choosing a file, how do you make Luigi appear in-game?"

The nerds have gotten better at jumping on the trampoline and get dished questions like "How many different types of dogs are in Nintendogs?" or "What happens when you say umeboshi twice to Dr. Kawashima?" Stage 2 includes having contestants name all 64 enemies appearing in New Super Mario Bros. from memory without repeats!


Note: "Kurokki—" does not appear in NSMB. Contestant Wada in the business suit owns this round! The loser does not advance, which is an insane Puyo Puyo giant fan battle.

Onto the Championship Stage! We get a tour of 19 year-old Naoto Fujimura's THE iDOLM@STER room. He's up against wanna-be game programmer Yoshihiro Nakajima, the ten-hour gamer! He's a gentle soul and *hearts* Pokémon Pearl. There's a quiz, and the winner gets an Xbox 360, Wii, PS3, DS and PSP. The first question involves naming Gundams in Gundam Musou, while the second one asks how to switch to the blue hard court in Wii Tennis. The third question involves the Xbox 360! And iDOLM@STER!! Can Fujimura pull it off?! The suspense is killing me!!!

And you were worried? Just look at the 10-hour gamer's reaction. But, there are two more questions, questions that don't involve the Xbox 360 or THE iDOLM@STER. But involve Nintendo stuff and Sony stuff.

And like that, it's over. Fujimura is no match for the soft hearted 10-hour gamer. But, watch out virtual idols!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=258495&view=rss&microfeed=true
<![CDATA[The Rad Super Mario Rubix Cube]]>

What better way to bring back the 1980's with Mario and Rubix cubes. This six-colored New Super Mario Bros. puzzler breathes new life into old favorites. The cube has been out since last November and retails for ¥2,079 (US $17). Two words: Must have.

Mario Rubix [MegaHouse via Tokyo Mango]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=238313&view=rss&microfeed=true
<![CDATA[New Super Mario Bros: The Board Games]]> Toy manufacturer Epoch is bringing the digital fun of New Super Mario Bros. to the analog world of board games. How do they play? I have absolutely no idea. But the above pic of Crystal Attack looks like it could be a shooting game. Or not. Since the game's rules are sure to be in Japanese only, you can probably make up your own.

nsmb_tower_attack.jpg

The Epoch board games will set you back $45 for the Crystal Attack set and $35 for The Tower set. Both are set to ship to importers sometime in March.

Eds Note: Says reader kyo k: "the 1st board game is a maze that you navigate w/ a pinball like pellet. The handle tips the entire "Maze" and the pinball (Mario) rolls around the maze avoiding traps and etc.."

NSMB Board Games [NCSX]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=232694&view=rss&microfeed=true
<![CDATA[A New New Super Mario Bros. Button]]>

The best part about living in Japan? The supermarket sells Nintendo goods. And not just any Nintendo goods, but Nintendo goods made in China. Take this, for example. Inside there's a New Super Mario Bros. character button, which would be perfect for signaling random Tetris Gloryholing. That, and bad tasting candy! Local convenience stores are a good place to pick up stuff like this as well, cheap.

mariobuttoncard.jpg

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=220725&view=rss&microfeed=true
<![CDATA[Peach: Emotional. Mario: Worried About Size.]]>

Game site Serious Games Source (so serious, it has serious in the title) picks apart "the most politically incorrect Nintendo game ever," Super Princess Peach as well as the size queen aspect of New Super Mario Bros.:

I would like to mention that a few months after Super Princess Peach was released, Nintendo launched another Mario platform game for the Nintendo DS: New Super Mario Bros. This game featured new superpowers for Mario, too. Rather than using his emotions, Mario was able to shift sizes, from tiny to enormous. I never thought about this until I wrote this article but Nintendo's choice of female and male superpowers for both games in nothing short of hilarious. One game defines women as emotionally unstable while the other one presents boys as being obsessed with their size. Why is Mario so worried about how big he can be? Who is he trying to impress? Has Luigi been recently dating somebody? Are the mushrooms an aphrodisiac? What is Yoshi's gender? I always thought Yoshi was male but he lays eggs. As you can see, sex in the Mario world can be quite a complex topic. That is why Nintendo should try not to oversimplify it with stereotypes.

Eh... So this is "serious," huh?

Super Macho World [Serious Games Source, via GSW]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=215447&view=rss&microfeed=true
<![CDATA[At A Conbini Near You, New Super Mario Toys]]> In Japan, Nintendo knick-knacks are a dime a dozen. Wander into your local 7-11, wander out arms overflowing with Mario. Ex-pat Kotaku Josh hit his local Japanese grocery store, plunked down 200 yen for a box of New Super Mario toys. He adds,

I'm going to have to head back and get more of these. They'll make great gifts. Plus they come with candy that looks like medicine.

And there you go!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=210904&view=rss&microfeed=true
<![CDATA[Big Mario Doll Out of the Box and Behind Glass]]>

If I didn't have so much crap covering my work station already, I'd totally get this US $32 New Super Mario Bros. desktop warrior. It's made by Bandai and looks great—even next to an Xbox 360 and slim PS2. How humiliating!

Pics of the box after the jump.

bigmarioboxesside.jpg

marioboxes.jpg

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=204490&view=rss&microfeed=true
<![CDATA[The Littlest DS Card Messenger Bag]]>

Check out this amazingly adorable micro-messenger bag, built to tote around a single, wafer-thin Nintendo DS cart. It's got a little cross stitched Super Mario Bros. 2 style Mario on it! I'm totally jealous.

It was made by the loving wife of GAF regular The Year 20XX, a stand up guy with a talented better half. From the original post:

My wife Mary is a Craftster reader/poster. Recently, they had a craft challenge where all the participants had to make something tiny— I think less than 2" by 2". She asked me for ideas, and I gave her pretty much the weirdest one I could think of: a tiny messenger-bag style case for a single DS game. She decided to add some (amazingly damn tiny) Mario 2 cross-stitching to the project, and here are the results of her hard work (obviously I'm very impressed).

Dude, who isn't?!

Check out the thread for more pics of the case and the typical GAF relationship advice.

Cute single DS game case from my wife

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=195424&view=rss&microfeed=true
<![CDATA[Head to Hungry Jack's, Get Mario Key Chain]]>

Just like "Victoria Bitter" means "water," "Hungry Jack's" is Australian for "Burger King." Nintendo of Australia has teamed up with the Ozzie eatery to help celebrate the 20th Anniversary of Super Mario Bros. and is giving away character keychains with Kids Club Meals. Customers get a choice of Mario, Luigi, Yoshi, Princess Peach or Donkey Kong and also are entered into a draw to win a DS Lite and a copy of New Super Mario Bros. Doesn't Peach look totally pissed off? I kinda felt that way when I realized Hungry Jack's even tastes like Burger King.

Thanks, Obee

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=194519&view=rss&microfeed=true
<![CDATA[Encyclopedia Brown Hates New Super Mario Bros.]]>

And while I'm railing against beloved Nintendo DS games, I really don't like New Super Mario Bros. very much either, a game recommended to me not only by Kotaku-staffers of questionable taste like Ashcraft and Crecente, but proclaimed a "solid 7" by none other than 1UP's Luke "I Hate Everything" Smith. Diametrically inflated according to the withered circumference of Smith's own black, ichorous heart, that's like a solid 11 by any other measure.

As I complained to him on IM today:

Florian Eckhardt: New Super Mario Brothers. Solid 7 my ASS. luke at 1up: 5? Florian Eckhardt: It's no SMB3. luke at 1up: what fucking mystery will you solve next Encyclopedia Brown?

BURNED. I admit it. But New Super Mario Bros. is just the same Mario formula, programmed and designed with mathematical cynicism. It's phoned in. It is completely devoid of charm or personality: it's the Mario formula taken to the point of grating cliche. The funny thing to me is how much more personality the game would have with Paper Mario (or Mario & Luigi) style art direction. Because, outside of the 3D polygon stuff, what does this game do that Super Mario Bros. 3 didn't do better 10 years ago?

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=193297&view=rss&microfeed=true
<![CDATA[Win a New Super Mario Bros. Standee]]>

Commentor Gregor wins day two's contest with his comments about the need for free music on our post about the Pet Shop Boys.

Those industry fat cats try to put a price on my music, but it wants to be free! Music need air! Feed my music, for it enjoys sausage!

Don't forget to post away today for your chance to win. I will be randomly selecting a post tonight, as I will every day this month, and then deciding which comment about the post was the funniest, most insightful or interesting and hand out a prize to the poster.
Today's prize is a genuine New Super Mario Bros standee shipped directly to you from Nintendo.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=185754&view=rss&microfeed=true
<![CDATA[Secret New SMB Challenge Mode Unveiled]]>

Eric Caoili unveils a cool new mode for those gamers out there who have beaten New Super Mario Bros, which is likely anyone who owns it.

Adter beating the game you just have to hit Start in the world map and enter the following code:

LRLRXXYY

The challenge mode puts a forced scroll on all of the levels, so no back-tracking. Hmmmm, I wonder what happens if you beat the game in that mode?

New Super Mario Bros Challenge Mode [4CR]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=185360&view=rss&microfeed=true
<![CDATA[Ramshackle Japanese New Super Mario Bros. Advertising]]>

The poster reads something like, "I can only explain this desire with a mushroom." (Kinoko... deshika Tsutawaranai omoi...). Mario's face says pure badass. DIY in-store advertising at its finest.

More Here [HaziHazi]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=181962&view=rss&microfeed=true
<![CDATA[Is The DS Lite Doing Well? Duh, Yeah]]> dslitesalesfigsus.jpg

That Mario DS Lite one-two punch is pounding the competition and racking up impressive sales in America. Nintendo just dropped word and hit us with this closed-fisted release. Here's the breakdown:

  • Since the May 15th drop-date, New Super Mario Bros. sold at a nonstop rate of roughly one every four seconds nationwide during the reporting period.
  • Even though New Super Mario Bros. was in stores for only 13 days this May, it was the No. 1 game of the month.
  • Since June 11th, a whopping 136,500 DS Lites have been sold. Retailers have been reporting sell-outs.
  • The DS Lite is outpacing the 2003's launch sales of Nintendo's Game Boy Advance SP powerhouse.
  • According to major retailers, sales of Brain Age: Train Your Brain in Minutes a Day tripled over the previous week thanks to the DS Lite.
  • New Super Mario Bros. also got a DS Lite power-up with retailers reporting double the sales.

Impressive. I'm seeing shades of DS Lite fever that hit (and is still hitting) Japan.

More Here [Nintendo]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=180826&view=rss&microfeed=true