What was is about Resistance that made me not want to play it ever again after ten minutes?
Probably being too judgemental but it just seemed like Insomniac took everything every other shooter maker has done better and rolled it all into one game:
WWII? Check.
Aliens? Check.
Heavily scripted action? Check.
Gears of War style art direction?
Double Check.
I don't know. Not saying it was a bad game, but as a guy who plays a fair amount of shooters, I there wasn't a single thing about Resistance 1 that made me feel like I was doing something I hadn't done before in another game, where it was likely done better. Heard Resistance 2 was better in the multiplayer department, but that the single player disappointed, so I'm not even bothering...
@stranger: Not WWII because it never happened, so you can at least check that off. The story itself is worthy of a playthrough let alone the gameplay.
Too bad they dropped the ball on the second one by only allowing two weapon carries at a time, but the story and end of the game made it pretty worth it. You should bother just to...bother, I don't know.
@mangs: Photoshop is tricky and much more time consuming when dealing with moving images. It costs next to nothing to have a couple of guys go plaster a billboard with an ad.
It would take longer to rig a green screen up there than it would to simply hang the advert, so what's the point in doing either?
First Fallout, then The Conduit, then Modern Warfare, and now Resistance? What's the *next* videogame that's going to be set in Washington D.C.? This is starting to feel like a fad!
@BtownDesignGuy: PleaseDon'tBeAmerican... PleaseDon'tBeAmerican... PleaseDon'tBeAmerican... of course, I didn't know what the twin towers looked like until after they went down, so...
@bobtheduck is headed to Korea: ... and France, Austria, Germany, Italy, Japan, China, Brazil and Vietnam. There is also a small copy in Washington D.C., but you're an American, so it's OK.
@-Skyline-: Offering FREE Grunt Birthday Parties!: Exactly. Leaving it uncovered is only going to result in the kind of premature hype and free publicity that so often ruins a game's chances of selling many copies when it does get released.
@Ash Crimson: I actually really enjoyed the first Resistance. Campaign Local Co-Op. That's all it really needed to make me throw $60 at it.
Resistance 2, on the other hand, I felt was very disappointing. Mainly because, it lacked Campaign Local Co-Op. That was a huge knock against it, and if it had it, it would have been better than the first.
I want Insomanic to do something else new. They are a great developer and enjoyed the Resistance titles but I never felt they were ever original or stood from the rest.
@Cocksie: Neither of them are milked. Halo games come out once every couple years, and they've had a single spinoff so far. Resistance has a whopping 2 games (3? I forgot if there was a PSP version), and now getting one more. They're both good too, holy crap that's right, games can be good for both consoles. Not a dream, not a hoax, not an imaginary tale! /endJulieSchwartz
@BryanH: What? Preposterous. There are no good games on the PS3. Only games on the XBOX 360(TM) can deliver quality gaming to the masses, with Twitter(TM), Facebook(TM), and Netflix(TM) integration! Join the revolution today, fool!
@ComplicitOwl: But there's a game each year. Yeah, it's two different devs, but for the vast majority of people Call of Duty is Call of Duty, and one has been consistently being released each year since the original.
@BryanH: I think when people refer to Halo being milked they're talking about the franchise as a whole and not just the games. So the books, toys, patches, upcoming animated series, 7-11 cups, tampons (I know, I know), etc. The franchise as a whole is so over-marketed that it wouldn't matter if there was only 1 game, it feels like a whole lot more.
@Archaotic: It looks like the old one to me, but you could be right, that shit is way teeny tiny (meant the logo on the top left side, I can't read the right side one).
Hopefully we get a bit of a Devil May Cry situation with this; first one was good but flawed, second one tried a lot of new things but had trouble succeeding at them, while the third one ends up using the best parts of the first two installments and becomes the best in the series.
@Archaotic: Yeah that really would be fantastic. Resistance 2 was such a let down. I couldn't even make it through the whole campaign, something I can usually do with even mediocre shooters. I was just too disappointed.
@Sir-Lucius does anything for Dethklok: I didn't hate R2, it's still quite a bit more creative than most modern shooters (seriously, developers. Follow Insomniac's example and MAKE SOME NEW WEAPONS!), but there was something about the feel of the game that made me like it a bit less than R1.
Co-op mode was pretty awesome though. Still, the main problem with R2 was that it tried so hard to appeal to everybody at the same time, and ended up appealing to a lot less people because of it. There were sparks of genius in there, but Insomniac needs to stop listening to focus groups and just make the kind of game they want to make. Call of Duty fanboys are idiots, their input did R2 no good.
@Archaotic: Oh yeah it definitely wasn't bad. I just took it a little personally. The whole thing felt less polished. Guns didn't seem to have the same amount of kick, the characters felt kinda floaty, and the animations (especially on the yellow-white skeleton things) were kinda lame.
It wasn't a bad game, but it wasn't as good as R1 to me. And at the time of it's release too much other stuff came out for me to force my way through a game I just didn't enjoy playing as much as others.
@Sir-Lucius does anything for Dethklok: Yeah, I think their insistence on listening to focus groups really doomed the game, since the "Call of Duty-esque" weapon mechanic made it so every combat scenario essentially had ONE potential way to end to it, rather than letting you lug around a massive arsenal of weapons and take on battles any way you wanted like in R1.
This is exactly why Call of Duty needs to die; people keep trying to shoehorn its bullshit mechanics into games that don't need 'em because FPS fans can't fathom or process anything different anymore.
@Archaotic: Only thing I saw it steal from CoD was the "L1 to aim" thing, and honestly that's the main reason I even play FPS's now (Hated the genre before that particular advancement. Ok, Resistance 1 was good even without it, and I enjoyed playing Killzone 1, but only really when it was with this one particular friend of mine. Otherwise, hated FPS).
I might be wrong though, I'm only really familiar with CoD4. Did it take something from an earlier CoD?
@Lord Shplane: The "only two weapons at once, one being a pistol" mechanic, for one, as well as the "walls of impossibly well-covered enemies you have to essentially wade waist deep into to prevail over" mechanic from CoD4 reared its head a few times as well.
The weapon mechanic wouldn't have been as bad if your guns carried more ammo, but I always found myself running out of ammo during the bigger battles and RUNNING back to hide while I looked for a new gun. They should've kept the weapon wheel from R1.
@Archaotic: You have a point, especially since a big draw for the game in general was how awesome its weapons are.
But it wasn't that big of a deal to me. It added a bit more challenge, but it didn't let me play around with awesome guns as much. So it was a bit of a tradeoff.
ALSO I LOVE YOU FOREVER SO I CLICKED THE LITTLE HEART THING
10/12/09
Probably being too judgemental but it just seemed like Insomniac took everything every other shooter maker has done better and rolled it all into one game:
WWII? Check.
Aliens? Check.
Heavily scripted action? Check.
Gears of War style art direction?
Double Check.
I don't know. Not saying it was a bad game, but as a guy who plays a fair amount of shooters, I there wasn't a single thing about Resistance 1 that made me feel like I was doing something I hadn't done before in another game, where it was likely done better. Heard Resistance 2 was better in the multiplayer department, but that the single player disappointed, so I'm not even bothering...
10/12/09
Too bad they dropped the ball on the second one by only allowing two weapon carries at a time, but the story and end of the game made it pretty worth it. You should bother just to...bother, I don't know.
10/12/09
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It would take longer to rig a green screen up there than it would to simply hang the advert, so what's the point in doing either?
10/11/09
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Yeah, the Statue of Liberty is in NYC, not DC.
10/12/09
Watch National Treasure 2 already! :D
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Resistance 2, on the other hand, I felt was very disappointing. Mainly because, it lacked Campaign Local Co-Op. That was a huge knock against it, and if it had it, it would have been better than the first.
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We need goldsoundz to get a ladder and a friend in some ninja outfits out there tonight and scrap that cover up stuff off
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Saying Halo's Milked? How Many Resisance Game's In The Past 5 Year's?
A Movie To?
I Rest My Case...
Fucking Hypocrits
10/11/09
The game's not going to be due out until 2011. How is that milking?
10/11/09
And it's spelled "hypocrites".
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Uncharted? More like UnFARTed, get it?
10/11/09
No one likes you, Wii. Go stand in the corner and huff paint with Virtual Boy and Wonderswan.
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But with Bobby "Exploited on a Yearly Basis" Cockstick running the company, is anyone really surprised?
10/11/09
"Hippo" as in "hippopotamus", and "crit", as in "critical".
At least, that's how the dickshinaree spells it.
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Now if you wanna talk about being milked stone dry...
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Gonna have to fix that PS3 logo on top though!
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I like the way you think.
10/11/09
Co-op mode was pretty awesome though. Still, the main problem with R2 was that it tried so hard to appeal to everybody at the same time, and ended up appealing to a lot less people because of it. There were sparks of genius in there, but Insomniac needs to stop listening to focus groups and just make the kind of game they want to make. Call of Duty fanboys are idiots, their input did R2 no good.
10/11/09
It wasn't a bad game, but it wasn't as good as R1 to me. And at the time of it's release too much other stuff came out for me to force my way through a game I just didn't enjoy playing as much as others.
10/11/09
This is exactly why Call of Duty needs to die; people keep trying to shoehorn its bullshit mechanics into games that don't need 'em because FPS fans can't fathom or process anything different anymore.
10/11/09
I might be wrong though, I'm only really familiar with CoD4. Did it take something from an earlier CoD?
10/11/09
The weapon mechanic wouldn't have been as bad if your guns carried more ammo, but I always found myself running out of ammo during the bigger battles and RUNNING back to hide while I looked for a new gun. They should've kept the weapon wheel from R1.
10/17/09
But it wasn't that big of a deal to me. It added a bit more challenge, but it didn't let me play around with awesome guns as much. So it was a bit of a tradeoff.
ALSO I LOVE YOU FOREVER SO I CLICKED THE LITTLE HEART THING