I guess they're not racing to finish it at least. =p
I loved all the Burnout games before Paradise but I'd like to see NFS go back to its earlier days before all the Fast and Furious bollocks took over. I want to race a Ferrari through the desert, damnit! And I want cops chasing me, if I can, please!
Something that was a blend of the old NFS and Burnout 2 would be great. Just give me a new Burnout 2, thanks! #needforspeed
@hot_heart: Wow. Someone else who doesn't dig Paradise. I didn't think I'd ever find you.
Yea I was a huge fan way back from Burnout 1, but they really mucked with the entire formula with B:P. Hey guys, let's take our winning formula of fast-as-your-eyes-can-handle driving and add a health dose of wait-what-street-was-I-on-again confusion. No guys, not everything needs to be open-world.
At least close it off when I'm in a race that's too fast for me to make navigational decisions on top of just trying to keep the damn car on the road and in one piece. Too many races finished at an intersection directly above or below where I was supposed to finish, fully negating the last 5 feverish minutes of my life, and I was just left not wanting to play anymore.
Hearing Criterion is now on NFS makes me kind of hope they can step away from this horrible direction and just give me the next-gen Burnout I always wanted.
But I doubt it. Until then it's Midnight Club for me. Ah MC:LA, how you lovingly place markers around town for me to drive towards and not get lost or have to constantly pause the game and interrupt what is supposed to be a blisteringly fast car race in order to just read the fucking map... #needforspeed
@JiveBowie: I think I've seen a few people express their dislike of Paradise. We're out there!
It's fun to mess about online with some friends for a bit but that doesn't last. Showtime or crashtime or whatever was no replacement for crash mode; and the racing, as you very rightly said, was unfocused and required too much map-reading (when it was out I had a SDTV too, which was awful).
While I still enjoyed Takedown and Revenge for the chaos it created, I still like Burnout 2's simplicity. #needforspeed
@hot_heart: I heard plenty of people complain about the inability (since patched it appears) to restart a challenge without having to drive back to the starting point, but hadn't heard nearly as much complaints about the open-world driving as I would have thought. I mean it's just a terrible idea for the style of driving in Burnout. Even just using a checkpoint system with visible markers a la Midnight Club would have been much better. There's a game that isn't even as fast as Burnout yet they realized that driving around without being sure of where you're going just isn't fun.
I picked up the first two Burnouts from the bargain bin way back and found them deceptively competent. Then 3 came out and blew my mind. It was everything I ever wanted in an arcade racing title. I thought I'd never leave the franchise behind after that. At this point I just wish they'd release a straight port of B3 on PSN so I can relive the good old days I had with that game on the original XBox Live. That game was tight and focused and just fun. #needforspeed
@JiveBowie: I've been playing Paradise and it's my very first Burnout title, but I honestly don't know what you're talking about. Map reading can be terribly confusing maybe the first 20 minutes of gameplay, but after that it's not a difficult thing to keep up with at all. I just glance over the map right before a race starts, pseudo-plan out my route and go from there. If you don't feel like doing that you can always follow the route that the game suggests to you and you don't even have to look at the map at all.
I'm going to go out on a limb here and say you're too used to the other games. Again, I don't know much about the series itself, but what I do know is the fact that the game DOES expect you to know your way around the city on some level. If you're constantly distracting yourself by looking at the map on every single race you're simply "doing it wrong". #needforspeed
@JiveBowie: I loved Burnout until Paradise. I bought a PS3 for Paradise, but while it looked gorgeous, the gameplay was bland and frustrating. The open world design made me feel like I was just killing time in the city trying to make my own fun. Car-specific challenges were pointless since you'd never have the right car when you came to one, and after changing, you'd never find the challenge again. Showtime was so mind-numbingly boring that the first time I did it, I actually just aborted it after about 3 minutes of crashing even though I was still on a roll. The turn indicators are timed so that even if you pull into a turn on the first "click" of your signal light, all it'll accomplish is laying a 200ft strip of rubber as you smash into the wall, and like you said, you can simply arrive at the marked spot on the map to find out that it means another spot. What happens to me is I end up on an overpass or something with no escape, coasting right past the finish area.
All I can say about Criterion's NFS is that it had better have a key configuration option (because having options isn't last gen dammit!!!) and it needs an event list, or I'm simply not buying it period. Criterion's basically shown that their attitude is "so what if hordes of fans are complaining? We're right and they're wrong so they can suck it!" so if they don't get it right on the first try, there's no point in hoping they'll fix it later.
@Gantz: Your Trusted Friend in Science.: Could not agree more, I really liked Burnout, but even if they make NfS:Burnout, EA will find a way to screw this up or screw me over with DLC to the point where I just walk away. #needforspeed
Most of the DLC for EA games are pretty much either time savers (item unlocks) or variations of cheat codes (mega powerful weapons etc). You don't need them, dare I say it, if you are playing the game properly, you wouldn't want to buy any of it.
It's perfect, you still get the full game, but people that don't want to put in the effort, or just like buying DLC for some reason get that option too. #needforspeed
@Polite Society: The only reason I worry about that is
Whats next?
If it stays at that, fine I'm good.
But what happens if they take it one step further and lock you out of content with the only way to get access being to a purchase.
Imagine having a game with Easy, Medium and Hard mode. But Expert mode costs 5 bucks. The possibility of -that- kind of bullshit is what scares me. #needforspeed
The original Need for Speed for its time was sweet, Hot Pursuit 2 was the best the series had to offer IMO, and the Underground games were acceptable. The rest were shit. #needforspeed
I remember reading a review of the very first Need for Speed and it wasn't positive. So I've never been that interested in them. Just haven't tried 'em. Oh well, kind of like that saying, 100 million satisfied customers can't be wrong. #needforspeed
The only one I really loved was NfS Porsche. Some of the others were nice, but I really only like the Porsche one. It had that nice balance between arcade and sim. #needforspeed
@Asbestos_Underwear: Agreed on NFS:PU. I played that one to death. It was not only hecka fun, it had great multi-path courses, nice graphics, and taught you about Porsches!
I liked High Stakes and Underground. But PU is the only iteration I LOVED. #needforspeed
My brother got Underground n Underground 2.
Which I completed most of U2 before he did, and it was a fairly fun game. I liked learning where the shortcuts where, pimping my ride n all that.
Though I didn't get massively into it to warrant going and purchasing any of the new ones.
I guess if I run out of games to play over the coming months I'll look into them. Not had a new racing game since Prologue. #needforspeed
I always preferred the ones with more of an arcade feel to them, but this is pretty much the point where I didn't know whether to love or hate what I was seeing. #needforspeed
Its just you. Name me another 15 year old Racing IP that manages to put out a game every year, and have people buy it.
Its almost like EA are masters of slapping a one digit higher number or new title on the same game and have it sell. I wonder if they do this with any other franchises... hrm...
Well, at least while they're pushing rehash, they've also been helping fund new ips. Which is more than you can say for... you know... that OTHER guy...
The series has been going downhill since Hot Pursuit and for the past years Burnout won me over, but I'm looking forward NFS Nitro on the Wii. Time will tell what the future of NFS holds. #needforspeed
@Shiryu: thats funny bring that nitro is basically a kid game have fun with that shift is awesome and is a great game to bring NFS back on the horse #needforspeed
@Jon Casino: Sorry Jon, I respectuflly must disagree with you on that "kid game". I got nothing against Shift or realistic racers, but I already live in the real world, So I don't really think much of "realistic games with realistic graphics" because... they bore me. To each it's own, sir. =) #needforspeed
11/10/09
I loved all the Burnout games before Paradise but I'd like to see NFS go back to its earlier days before all the Fast and Furious bollocks took over. I want to race a Ferrari through the desert, damnit! And I want cops chasing me, if I can, please!
Something that was a blend of the old NFS and Burnout 2 would be great. Just give me a new Burnout 2, thanks! #needforspeed
11/10/09
Yea I was a huge fan way back from Burnout 1, but they really mucked with the entire formula with B:P. Hey guys, let's take our winning formula of fast-as-your-eyes-can-handle driving and add a health dose of wait-what-street-was-I-on-again confusion. No guys, not everything needs to be open-world.
At least close it off when I'm in a race that's too fast for me to make navigational decisions on top of just trying to keep the damn car on the road and in one piece. Too many races finished at an intersection directly above or below where I was supposed to finish, fully negating the last 5 feverish minutes of my life, and I was just left not wanting to play anymore.
Hearing Criterion is now on NFS makes me kind of hope they can step away from this horrible direction and just give me the next-gen Burnout I always wanted.
But I doubt it. Until then it's Midnight Club for me. Ah MC:LA, how you lovingly place markers around town for me to drive towards and not get lost or have to constantly pause the game and interrupt what is supposed to be a blisteringly fast car race in order to just read the fucking map... #needforspeed
11/10/09
It's fun to mess about online with some friends for a bit but that doesn't last. Showtime or crashtime or whatever was no replacement for crash mode; and the racing, as you very rightly said, was unfocused and required too much map-reading (when it was out I had a SDTV too, which was awful).
While I still enjoyed Takedown and Revenge for the chaos it created, I still like Burnout 2's simplicity. #needforspeed
11/10/09
I picked up the first two Burnouts from the bargain bin way back and found them deceptively competent. Then 3 came out and blew my mind. It was everything I ever wanted in an arcade racing title. I thought I'd never leave the franchise behind after that. At this point I just wish they'd release a straight port of B3 on PSN so I can relive the good old days I had with that game on the original XBox Live. That game was tight and focused and just fun. #needforspeed
11/10/09
I'm going to go out on a limb here and say you're too used to the other games. Again, I don't know much about the series itself, but what I do know is the fact that the game DOES expect you to know your way around the city on some level. If you're constantly distracting yourself by looking at the map on every single race you're simply "doing it wrong". #needforspeed
11/10/09
All I can say about Criterion's NFS is that it had better have a key configuration option (because having options isn't last gen dammit!!!) and it needs an event list, or I'm simply not buying it period. Criterion's basically shown that their attitude is "so what if hordes of fans are complaining? We're right and they're wrong so they can suck it!" so if they don't get it right on the first try, there's no point in hoping they'll fix it later.
11/10/09
I just don't -want- NFS. Its always been a series about fairly arcadey racing.
I just want more Burnout. Theres so much more you can do with that franchise that NFS imo. #needforspeed
11/10/09
11/10/09
Most of the DLC for EA games are pretty much either time savers (item unlocks) or variations of cheat codes (mega powerful weapons etc). You don't need them, dare I say it, if you are playing the game properly, you wouldn't want to buy any of it.
It's perfect, you still get the full game, but people that don't want to put in the effort, or just like buying DLC for some reason get that option too. #needforspeed
11/10/09
Whats next?
If it stays at that, fine I'm good.
But what happens if they take it one step further and lock you out of content with the only way to get access being to a purchase.
Imagine having a game with Easy, Medium and Hard mode. But Expert mode costs 5 bucks. The possibility of -that- kind of bullshit is what scares me. #needforspeed
11/09/09
I don't care if it's the same game as Burnout 3, reskinned and made nextgen.
I don't care if it's my old Xbox disc of the game, in a new box.
I will buy this game, no matter what. #needforspeed
11/09/09
10/22/09
10/21/09
I remember reading a review of the very first Need for Speed and it wasn't positive. So I've never been that interested in them. Just haven't tried 'em. Oh well, kind of like that saying, 100 million satisfied customers can't be wrong. #needforspeed
10/21/09
10/21/09
10/21/09
I really wished that EA would have released them on Steam instead of Undercover and Shift. #needforspeed
10/21/09
10/21/09
10/21/09
You can't assign each game their own year, claim there's 15 games in 15 years when several years don't appear on the scale, such as 1995,1996,2001.
It makes me brain-freeze.. i'll stop trying to get it to make sense.. #needforspeed
10/21/09
Underground 2 kinda fucked up the nice formula they had with the first one. #needforspeed
10/21/09
10/21/09
I liked High Stakes and Underground. But PU is the only iteration I LOVED. #needforspeed
10/21/09
Which I completed most of U2 before he did, and it was a fairly fun game. I liked learning where the shortcuts where, pimping my ride n all that.
Though I didn't get massively into it to warrant going and purchasing any of the new ones.
I guess if I run out of games to play over the coming months I'll look into them. Not had a new racing game since Prologue. #needforspeed
10/21/09
10/21/09
Is it just me, or is this article sound like it was written by EA? That's the vibe I got from the article. #needforspeed
10/21/09
Its just you. Name me another 15 year old Racing IP that manages to put out a game every year, and have people buy it.
Its almost like EA are masters of slapping a one digit higher number or new title on the same game and have it sell. I wonder if they do this with any other franchises... hrm...
Well, at least while they're pushing rehash, they've also been helping fund new ips. Which is more than you can say for... you know... that OTHER guy...
(will smith) #needforspeed
10/21/09
I was simply commenting on how the article was written. It sounded like PR and not something written by one of the editors here. #needforspeed
10/21/09
10/21/09
10/21/09
10/21/09
10/21/09
Agreed. Hot Pursuit was amazing, and everything that's come after it has just gotten worse and worse. #needforspeed
10/21/09
10/21/09
10/21/09
10/21/09
10/21/09
10/21/09