Just another reason why with another year or two of seasoning, and some tightening up here and there, Live is gonna overtake 2K soon in the future. They at least get their patch out in a reasonable amount of time. That and their online actually works here and there. #easports
I think this review would be better if the reviewer knew how to play the game. He doesn't know how to play defense or post up, so they end up being negatives in the review.
Also, it's not talking about "revival"; it's saying "arrival".
@baccardi84: As much as I did not want to, I went back and listened to the opening sequence. I'd say it's because Mos Def is a little too subtle in the pronunciation, but dammit you're right. Selective hearing. Should have turned up the volume. Correction incoming.
@Spenze: that's why i hedged. i couldn't identify who exactly was doing the V/O. (although, I thank you for pointing out it's Mos Def. I'm outta my depth here) but read the lede again. i don't say Superman was reading it.
@Owen Good: Yeah, it's not really my forte either calling out VOs but I worked on the trailer/opening sequence out in vancouver. I was a bit confused when I was told Mos-Def was doing the VO for it.
I think the problem with basketball games is that, by default, the action of shooting a basketball is extremely random. There is really no user control over whether a shot goes in or not. You can never really get to a point where you're going to make every shot (just like in the NBA), and that fact kind of makes the game pretty random. Each time you put up a shot, it's essentially a coin flip. Nothing you do will really assure that you make the shot; all you can do is influence your chances a bit. There is really no user input as you shoot the basketball, where as in real life you have direct influence over your shot.
I'd love to see a good NBA sim be created, but I think Basketball is a sport that can only be successful as an arcade-type game.
@kylemagee: I'm not sure what you mean by "make every shot".
Even the best shooters in the NBA only make ~50% of their shots.
Honestly, one of the big problems with video game basketball is that players tend to make TOO MANY of their shots. You can routinely shoot like 65% from the field and 95% from the free throw line in any NBA game.
That's what I mean though. If a player makes every shot, which is what would happen if the shot mechanic was player controlled, it wouldn't be true to the sport.
This makes the game pretty random, as you can't really control whether or not your player is going to make a shot or not. It turns into a game of coin flips.
I'm not offering a suggestion to this, as I don't have any sort of brilliant idea, but it just seems like a game you can't really master, because at it's core, it's a series of coin flips.
@ShobhaDawlish: This is crap. While I will agree that I don't think achievements should be handed out like Halloween candy, they are supposed to be something you have ACHIEVED.... "Wow, you were online when 999 other people were online, amazing! How many Saturday all-nighters did you have to pull to get that one?!" For the record, I don't have this game.
I always thought this was a very random achievement. I know a lot of people who bought this game (but more that bought 2K7 instead) and no-one I know managed to get this achievement, probably because Live hasn't sold as well this generation as EA hoped it might. I think it's a clever thing for the community to try and game the system on this one-- but it's definitely a mark of poor achievement planning on EA's part.
The only sort of achievement I can think of that is worse than something like this is: any that involve having the 'most watched' uploaded video clip in your game (for example, Burnout Revenge). Unless you happen to upload the VERY FIRST VIDEO EVER, it's an impossible thing to get, because no-one actually watches those videos. They just click on whatever's already highest-viewed.
@Shibuya ESPer: Uh, it might have, but those 1,000 people online then don't make up everyone who bought the game. This is for people who never got the achievement that still want it.
Achievements are weak. Some marketing execs with one brain degree or another sat around in a conference room somewhere and came up with the idea that if they could tap into the brain's reward system more directly by providing a system of arbitrary achievements, they could draw the consumer into a feeling of self-worth they don't get in real life. Hence, why you have people more concerned with achievements in a game than in real life.
The higher your gamer score the lower you life score.
@DevCo: You seem to be neglecting the fact that playing games is, in the first place, about a feeling of enjoyment and reward. So, a boardroom full of execs figuring out new ways to tap into that system of reward? Yes, please. If it doesn't do it for you, don't bother with it, but you might want to remember: the whining spoils YOUR fun a lot more than it spoils OURS. You come off as bitter, and more than just a little angry at those marketing execs that are trying to make you have more fun with their game. Forget that noise, man, enjoy your feeling of reward.
I like good achievements, they are rare though. I would say Fable 2, Crackdown, Street Fighter IV, and ODST are decent examples of imaginative achievements.
Things like this article and Brother's in Arms: HH easy 50 for logging on just seem like an excuse to get people to play the game together, as opposed to the gameplay being great and making them want to play together.
@Zyphyr-001: I agree... anytime I see a game with a LOT of online achievements... I assume it means the game sucks, since they are forcing you to play it online, creating a community that doesn't exist. Call of Duty 4 is a great counter-example.... No online achievements at all, and I played the HELL out of that thing online.
@DragonYen: Yep, I just can't bring myself to get some of the online achievements like Gears 2. The Call of Duty series does have good achievement list, maybe not imaginative, but something attainable for someone that has a life outside the game.
Achievements are not pointless, it they're done well they add a ton to the game. Case in point, the Orange Box, beating the game was one thing... but beating the game while only firing one bullet was so rewarding and put an entirely different spin on the game. Sure, I could have done that without Valve setting the bar for me... but I probably would have never even though to do it.
These sorts of "achievements" though aren't achievements... it's not an achievement for the player to be online while 1000 other people are, that's possibly an achievement for the developer, but that's it.
@MichaelBrazell: The last paragraph says it best. I love achievements when they're actually achievements, but this is pointless and annoying for gamers. Any achievement that can become impossible over time shouldn't be in there.
Achievements are soooo pointless, it's actually pathetic that so many people are trying so hard to get some randomk number. I think it's comedy how hard it is for them, it must piss them off.
I also thinks it's funny when they say they're completionists; you're playing nba live 2k7 for the G, get a life.
@VenomIreland: At a lack for any real re-playability, an element sadly lacking in many games today.
At best an achievement is nothing more than the game giving an approving ding when you dick around outside of the main objective of a game, as you do things you would more than likely already be able to do anyway.
I guess if this is enough re-playability for you, more power to your enjoyment; but games with real re-playability don't need to rely on such hackneyed devices to coax people into continuing to play and goofing off.
No, a game with real re-playability will stand on its own, and entice players simply by the quality of the experience.
@Schroeder: Why can't a game have both achievements and genuine replayability? Just because some developers use achievements as a crutch doesn't mean the concept of achievements is flawed. The execution of some achievements may be hackneyed but that's really the fault of the designer.
@Quipp: Same with PSN. Both are dependent on the online system, so technically achievements and trophies could keep with us for the rest of our gaming careers.
Achievements in general are piss dumb, because they do absolutely nothing and mean absolutely nothing. They turn "fun" into "work" and in the end waste people's time and electricity. Caring about your Gamerscore just makes you that much dumber as a human being.
So, why the hell do people have to sign in within the next 40 minutes? Do the servers for the game go down or something?
@DaveKap: I would disagree with this. For me achievements simply act like extra missions in a game. I've always preferred linear games and whenever I play a free roaming game like gta I do the story, spend about 30mins messing around then never play it again. Achievements give you extra tasks to do.
While some achievements are pointless they can also provide other challenges in a game. A lot of the things achievements are for are things that people already did in games. For example in crackdown finding all the agility orbs I remember me and my friend trying to find all the hidden tokens in spider-man 2 on ps2 despite there being no achievement. It just gives you some structure to the rest of the game.
@Zim: I'll agree with you on certain achievements. I would also say, MANY achievements are really silly, maybe MOST achievements. In general I dislike achievements, not because of what they are, but because they are assigned a point value and they lend themselves to comparison. This would be fine, even GOOD, if there were some sort of consistency to how you earn points. In execution, the SCORE becomes meaningless, even though many of the actual achievements are not. If someone has a 10,000 gamerscore filled with Madden games that were simmed, all the old NBA 2K games avatar and king kong, that number means nothing. If someone gets 100 percent on Golden Axe, that actually MEANS something. The game is nearly impossible and to get 1000 points is blowing my mind. If they eliminated the accumulation of points, I would be fully behind achievements. I just detest the e-penis mentality of achievements. I've done quite a few achievements that actually ENHANCED the overall gameplay experience, but unfortunately, these are few and far between.
@subnet6: That's a good take on the subject. But I was wondering: Do you have a PS3? And if so, how do you feel about their Trophy implementation? You aren't assigned a "score" per se, but different trophies differ in worth (gold, silver, bronze, etc) and how many of each kind you have adds to an overall ranking.
@dowingba: Yes, I have a PS3 but I honestly haven't earned enough trophies to get a sense of whether there is any consistency to how they are awarded. If some platinum trophies are easy while others are nearly impossible, then it's not too much different. But certainly I like the fact that you don't have an overall score that can be used (rightly or wrongly) to define you as a gamer. I just wish achievements had names only, but no point value. We as gamers would slowly but surely place a value on them. Also, I forgot to mention, I DO like the facet of achievements that let me look and see how much progress a friend has made in a game. It's cool to be able to see if someone has beaten a boss or a level, or whatever. Just take off the damn score, you know?
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10/26/09
Indeed. I want to see how they compare now. #easports
10/26/09
10/11/09
Also, it's not talking about "revival"; it's saying "arrival".
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10/11/09
I'd love to see a good NBA sim be created, but I think Basketball is a sport that can only be successful as an arcade-type game.
10/11/09
Even the best shooters in the NBA only make ~50% of their shots.
Honestly, one of the big problems with video game basketball is that players tend to make TOO MANY of their shots. You can routinely shoot like 65% from the field and 95% from the free throw line in any NBA game.
10/11/09
That's what I mean though. If a player makes every shot, which is what would happen if the shot mechanic was player controlled, it wouldn't be true to the sport.
This makes the game pretty random, as you can't really control whether or not your player is going to make a shot or not. It turns into a game of coin flips.
I'm not offering a suggestion to this, as I don't have any sort of brilliant idea, but it just seems like a game you can't really master, because at it's core, it's a series of coin flips.
10/04/09
10/05/09
10/03/09
The only sort of achievement I can think of that is worse than something like this is: any that involve having the 'most watched' uploaded video clip in your game (for example, Burnout Revenge). Unless you happen to upload the VERY FIRST VIDEO EVER, it's an impossible thing to get, because no-one actually watches those videos. They just click on whatever's already highest-viewed.
10/05/09
10/03/09
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10/03/09
The higher your gamer score the lower you life score.
10/03/09
10/03/09
Things like this article and Brother's in Arms: HH easy 50 for logging on just seem like an excuse to get people to play the game together, as opposed to the gameplay being great and making them want to play together.
10/05/09
10/05/09
10/03/09
These sorts of "achievements" though aren't achievements... it's not an achievement for the player to be online while 1000 other people are, that's possibly an achievement for the developer, but that's it.
10/03/09
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I also thinks it's funny when they say they're completionists; you're playing nba live 2k7 for the G, get a life.
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10/03/09
depends what the goal is. no? I could spend alongtime trying to get acheivements, then when a new comsole comes out it doesnt mean anything anymore.
10/03/09
10/03/09
At best an achievement is nothing more than the game giving an approving ding when you dick around outside of the main objective of a game, as you do things you would more than likely already be able to do anyway.
I guess if this is enough re-playability for you, more power to your enjoyment; but games with real re-playability don't need to rely on such hackneyed devices to coax people into continuing to play and goofing off.
No, a game with real re-playability will stand on its own, and entice players simply by the quality of the experience.
10/03/09
10/03/09
10/04/09
10/05/09
10/03/09
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10/03/09
So, why the hell do people have to sign in within the next 40 minutes? Do the servers for the game go down or something?
10/03/09
10/03/09
While some achievements are pointless they can also provide other challenges in a game. A lot of the things achievements are for are things that people already did in games. For example in crackdown finding all the agility orbs I remember me and my friend trying to find all the hidden tokens in spider-man 2 on ps2 despite there being no achievement. It just gives you some structure to the rest of the game.
10/03/09
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