<![CDATA[Kotaku: naughty dog]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: naughty dog]]> http://kotaku.com/tag/naughtydog http://kotaku.com/tag/naughtydog <![CDATA[Uncharted Developers "Not Interested" In Motion-Controlled Nathan Drake]]> With Sony's motion controller due later this year, some of you may be thinking ahead. To the future. A future with killer robots, alien overlords and an Uncharted 3 that maybe uses motion controls.

We don't know about the chances of the first two, sorry, but we do know that Uncharted developers Naughty Dog aren't too keen on bringing the exotic control setup to their award-winning adventure series.

"We really don't have any interest in using the motion control to do a third-person action game", Naughty Dog co-president Evan Wells told G4. "If we were going to make a motion controller game, I think we'd want to tackle it from the bottom up and make sure that we were designing the game around the motion control, the way the best Wii games are designed."

This is something we've heard in relation to Microsoft's competing motion control technology, Project Natal; that while both peripherals were initially shown off supporting existing franchises, it's making more sense to developers to start from scratch.

Try and come up with a Wii Sports as opposed to a Madden 07, if you will.

Reaction Time: Naughty Dog's Evan Wells Reflects on Uncharted 2: Among Thieves [G4, via Eurogamer]

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<![CDATA[More Uncharted 2 Co-Op? Certainly Sounds Like It]]> Uncharted 2's co-op play seemed to go down well with players, so it's only natural to see developers Naughty Dog talking about adding even more to the game via downloadable content.

Speaking with G4, Naughty Dog's Evan Wells has said "So for future DLC, could we add more co-op? Probably more in the arena-style type of gameplay, like our Survival and our Gold Rush modes."

"The objective-style co-op that we have where we have those little narrative moments...it's something that we are considering and we'd really like to do, but it's a much, much bigger investment of time because we have to do a lot of motion capture with the actors and record a lot of voices. So we would absolutely want make sure that we talk to our community and make sure there was the proper demand for it."

So come 2010, you'll probably get more co-op. You may even get more story-driven co-op. Merry Christmas, Uncharted 2 fans.

Reaction Time: Naughty Dog's Evan Wells Reflects on Uncharted 2: Among Thieves [G4]

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<![CDATA[Uncharted 2 Adds Double The Cash, 100% More Santa Hats]]> We love the holidays, if only for events like Naughty Dog's holiday themed Uncharted 2: Among Thieves weekend self-promotion, in which gamers will get double the experience cash for doing something they'd normally do anyway.

But it's also attractive for the option of placing Santa hats on Nathan Drake, a timely nod I've been a sucker for since first coming across Christmas Nights for the Sega Saturn. So if you, like me, enjoy seeing characters who wouldn't normally wear bright red hats with fuzzy white poms and brims, you'll want to play some Uncharted 2 multiplayer this extended Christmas weekend.

Double cash deals run from 12/24 to 12/27, a time when I'll sadly be away from my own PlayStation 3. If you have your PS3 nearby, you may want to read up on the minute-specific details on this weekend's double cash deal.

Deck the Halls with Uncharted 2 Double Cash [PlayStation.blog]

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<![CDATA[Uncharted 2 Art, Straight from the Artists Themselves]]> With Uncharted 2 out and scarfing up a bathtub of major awards, especially for visuals, the games' creators are showing us how it was built. Several Naughty Dog artists have posted a ton of art in this thread.

Richard Diamant, ND's lead character artist, was joined by Darcy Korch, Bryan Wynia, Nichol Norman, Behrooz Roozbeh and many others showcasing their work in Zbrush's community forums. You can get a look at the wireframes, textures, environments, matcaps, and, of course, character models forming the source material for this game.

The thread began with Diamant posting some samples, and then his colleagues quickly followed with theirs, to the delight of forum readers. And now, you. Great community outreach by Naughty Dog, even if it wasn't the intent.

Clarification: Calling these assets concepts is inaccurate. Most if not all were actually used for the game or the public promotion of it.


Uncharted 2: Among Thieves Art Work
[Zbrush Central, thanks to reader Anugrah Adams]

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<![CDATA[Uncharted 2 Writer Pens Graphic Novel]]> Neil Druckmann, the Naughty Dog lead designer who co-wrote the story for both Uncharted games, as well as the motion comic Uncharted: Eye of Indra, has written a graphic novel for release in February.

Druckmann's novel is called "A Second Chance at Sarah," and it chronicles a man's journey back in time to stop his wife from selling her soul, and to save her life in the future. Its lead character, Johnny, must sell his own for the chance to save his love. "Instantly, he's a teenager again, a child of the 90s, and now he must relive a day from his youth." That day is his only opportunity to save Sarah, but as he learns her secret past, he begins wondering if he can, or even should.

Acclaimed digital artist Joysuke Wong supplies the art for this graphic novel, published by Ape Entertainment. It's already getting a positive reception, from sites such as Ain't It Cool News and IndyComicReview.com.

The book is 94 pages and will sell for $12.95. You may see a preview of it at the link.

A Second Chance at Sarah [Ape Entertainment]

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<![CDATA[Naughty Dog, Double Fine on GDC Presentation Marquee]]> Organizers of the Game Developers Conference announced on Friday that Naughty Dog - developer of the newly minted Game of the Year at last night's Spike Video Game Awards - and Double Fine will be giving presentations at GDC 2010.

Naughty Dog will give five different lectures related to Uncharted 2 and its production; In one, director Bruce Straley and co-lead designer Neil Druckmann will discuss story and gameplay integration.

Double Fine, the studio behind Brütal Legend, will send lead programmer Peter Demoreuille and artist Drew Skillman to discuss visual design for that game.

The conference will be March 9 to 13 at the Moscone Center in San Francisco.

Naughty Dog, Double Fine to Present at GDC 2010 [CinemaBlend]

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<![CDATA[Uncharted 2's Amy Hennig Took Your Calls, Teased DLC And Explored Drake's Contradictions [UPDATED]]]> You all did not disappoint with the quality of questions you called in to ask Naughty Dog creative director Amy Hennig today during Kotaku's latest podcast. And now you can download the show at the links in this post. [UPDATED]

Blog Talk Radio link now works. Sorry about that fokls!

Past the opening banter, listeners are in for an hour of Hennig talking about the the development of Uncharted 2, work on her past games and even the limited influence of sports development on the kind of games she makes. The best call is the last one, so be sure to catch it.

And, as always, you can catch another great rant from Owen Good. In this week's Something Negative, he put Take-Two Interactive in his sights.

Host: Stephen Totilo
Guest: Amy Hennig
Music: Chiptune Holiday (more info here)

Music: Brentalfloss

Download The Show Through These Means:

Chatting With Uncharted's Amy Hennig [Blog Talk Radio]
Chatting With Uncharted's Amy Hennig [iTunes]

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<![CDATA[Kotaku Talk Radio is Live: Let's Talk With Amy Hennig]]> Amy Hennig, creative director of Naughty Dog's Uncharted 2 is playing the role of Brian Crecente on today's live Kotaku podcast. We're starting now. Give us a ring and you could be live on the air with me and Amy.

Only if you have a decent question, of course.

To listen, head over to our BlogTalkRadio page. Unfortunately, you can only listen live on the BlogTalkRadio website.

Want to be heard on Kotaku Talk Radio? Call us on the air LIVE at (347) 857-3782 or use Skype to dial in!

Listen to the show here.

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<![CDATA[Uncharted 2 Experiments with Plunder, Crushing Multiplayer this Weekend]]> In response to overwhelming community feedback, Naughty Dog is experimenting with crushing-level difficulty in its Uncharted 2 multiplayer, and also offering a "plunder only" multiplayer playlist. Both experiments run for this weekend only.

For starters, ND says player health "in ALL game types" will be lowered to to 65 percent, the same as the Crushing setting, except boosters still are allowed. The "plunder-only" playlist also will be instituted for the same weekend. It runs from Friday at 10 a.m. U.S. Pacific time to Monday, Dec. 7 at 11 a.m.

More details are on the Naughty Dog blog. They definitely want your feedback, so go visit it to be heard.


Experimental Weekend & Plunder Only
[Naughty Dog, thanks Madgame]

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<![CDATA[Uncharted 2 Title Update Brings Free Map, Double Cash, Double Chins]]> A massive title update for Uncharted 2: Among Thieves drops this Friday, with a new multiplayer map, global and friend list leaderboards, and a double cash weekend. Unfortunately, Drake went a little overboard at Thanksgiving dinner.

Actually Drake and Lazarevic both went a bit heavy on the brown food, so competitive matches over the double cash weekend, which kicks off on Friday, will feature one team in Doughnut Drake skins, and the other as Doughnut Lazarevic. The dynamic duo will be leaving craters all over the new "The Fort" map, inspired by the Fortress level from the original game.

The title update also includes a slew of new leaderboards, allowing players to see what their friends have been up to and how they stack up against the rest of the world.


















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<![CDATA[Rumor: Uncharted Movie Changing Screenwriter]]> Hollywood scribe Kyle Ward, writer of the big screen version of Kane & Lynch and Hitman 2, was penciled in to ink the movie version of Uncharted. Was.

According to movie site Latino Review, Ward has been pulled off the flick. Sony and producer Avi Arad did not want to wait for Ward to contractually deliver drafts for other projects (like Hitman 2).

Instead, writing team Thomas Dean Donnelly and Joshua Oppenheimer, who penned the CONAN movie reboot, are being eyed as writers for the Uncharted flick. "At press time, negotiations are underway and it looks like a deal is imminent," writes Latino Review. "Expect to hear it officially in the trades."

News: Exclusive: Conan Writing Duo Chart Course For Drake's Fortune! [Latino Review]

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<![CDATA[Uncharted 2 Crosses The 1 Million Sold Mark]]> Don't be surprised if Naughty Dog's Uncharted 2: Among Thieves grabs the number one spot on today's NPD Group sales chart. In fact, count on it, since PlayStation VP Phil Rosenberg says the game has already sold over million copies.

The Senior Vice President of Business Development at Sony Computer Entertainment says that as of last week, Uncharted 2 is now among the list of PlayStation 3 games to chart a course to a million. Rosenberg also lauded the game's critical successes at today's BMO Capital Markets Digital Entertainment Conference, but we're betting the majority of those in attendance were far more interested in the game selling so darn well.

Uncharted 2: Among Thieves was released in North America on October 13, giving it plenty of time for NPD to track its sales.

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<![CDATA[Using Trophies to Deliver Big Game]]> Going through the list of the trophies and medals in Uncharted 2, one spots a yak-petting exercise called "Beast Mode." Jacob Minkoff, of the studio Naughty Dog, explained its origin with a laugh.

"There was a tester we had who came in and was constantly describing Drake as going into ‘beast mode,'" said Minkoff, a designer on Uncharted 2. "Like, ‘Man, I went into beast mode and merced those fools!' And I said, ‘We need a beast mode medal.' It had to happen."

But what you do to get the "Beast Mode" medal is the larger part of why Minkoff talked with me earlier this week about designing for trophy support on the PS3. Beast Mode isn't a difficult challenge, you just pet every yak you encounter in the Tibetan Village level, and the instructions for getting it are there in the game. But at this stage of the game, Naughty Dog wanted to encourage players to interact more with those they encounter, outside of doing so to advance the story.

It's part of how developers are using things like trophies - which have been mandatory on all PlayStation 3 games for nearly a year now - and internally built medal systems to condition player behavior, and steer them to aspects of gameplay that they might not seek out, whether from habit or not knowing it's possible.

And, of course, it supports replay value. Which is why I was interested in Uncharted 2 as an example of developing for trophy support. Its strong, linear narrative forms the bulk of its experience, but that doesn't exempt Naughty Dog from the obligation to invite gamers back for more after they finish the last chapter.

"I think the virtue of making a really good game with a story that really satisfies people, is that it's not something people are going to put down and never pick back up," Minkoff said. "We find that people who complete a normal playthrough, they go back and instantly start on hard. They look at the trophies. They look for more things to do in the game, and trophies help to add that value."

Development for trophy support necessarily comes toward the end of a project, Minkoff said. The team doesn't reinvent the wheel figuring out what to award - Uncharted 2's trophy list mirrors in large part that of Uncharted: Drake's Fortune. But they do consider what their players will be looking forward to doing, and want to reward them when they pull it off.

"Being that Uncharted 2 is an action-adventure game, we wanted people to have an incentive to explore these worlds and see them from a different perspective, and use all the skills we've taught them," Minkoff said. "Our combat related trophies are in there to help people learn advanced tactics. People might not know about Steel Fist [finishing off a foe with one punch] or shield takedowns until they go in and read the trophy list."

The treasures and the kills, carried over in large part from Uncharted 1, condition a completionist mindset of seeing every inch of the world Naughty Dog created, and using all of the weapons placed in the game rather than relying solely on a trusted favorite.

Just as important is how difficult the trophies are to earn. "There were big arguments over here about how to handle that," Minkoff said. "We don't want somebody to come out of a game and feel like they accomplished nothing, and they only got two trophies because the others were so esoteric, weird or difficult to find. It's like a slap in the face, to say, ‘You thought you played Uncharted, but you really haven't.' "

The way Naughty Dog built their trophy structure "people should get about a third to a half of them on their first playthrough," Minkoff said. "It'll be on the lower end if they're just rushing through and killing everyone, on the higher end if they're finding, maybe, half the treasure and doing exploration."

However, the studio has no way of knowing if its expectations are borne out by the statistics. Plenty of minute details and gamer behaviors are measured, but nothing comes back to Naughty Dog regarding trophy collection, Minkoff said.

"We track tons of stuff - where people die, how many weapons are used, what's the most used weapon in a particular area, what's the longest playthrough for a checkpoint," Minkoff said. "But we don't track trophies. [That analysis] is done by gut. We do tons and tons of playtesting, so we get a feeling for what players do, what they don't do, what they like to do and what we should encourage them to do. But we develop that from playtesting."

Sony Computer Entertainment caps the number of trophies and points a game can award. Increasingly, you're seeing developers turn to internal reward systems to extend the payoffs to gamers; Naughty Dog is no different, engineering a medal system that's familiar to what multiplayer fps gamers have seen elsewhere. Its intent is still the same as the trophies - get players to wring every last drop of value out of the game. Motivating the in-game medal system is the virtual money one earns, which can be redeemed for in-game unlockables.

It also allowed Naughty Dog to offer two types of rewards and make the game more accessible to gamers of varying levels of skill - or time to commit to it. "We didn't want people playing through the game and feeling there was no way to ever get the platinum trophy, that there was no way to get all the trophies because it was so super-complex," Minkoff said. "We decided, if it's core to gameplay, it gets a trophy. If it's a skill-based honor, like a ‘Hey man, look what I can do,' thing, then it's a medal."

Ultimately, it all presents a fuller picture of the gamer - not just for others, but also something he or she can reflect on, and remember the time spent in a rewarding game.

"One of the wonderful things it does is give you a constant reaffirmation that you're doing the right thing and playing the game the right way," Minkoff said. "There's nothing like sneaking up, and taking down a guy, and getting that notice that you have the Master Ninja trophy. It means you have improved, you are continuing to master the game, and we are recognizing that. It's not just ‘Oh, here's another guy to kill.' It's ‘Here's a guy who matters in a larger context. And when I defeat him, that will be recognized.' It's a solid way of rewarding and reinforcing a game's action."

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<![CDATA[Uncharted 2 Title Update Hits, Naughty Dog Teases Spookiness]]> The next time you fire up Uncharted 2: Among Thieves—if you haven't done so already—expect to update your copy of the PlayStation 3 game, fixing various issues. You should probably update, if you want to play this weekend.

Because the Danish Trophy description has finally been fixed. Wait. I mean... Because this weekend, the Naughty Dog folks will be offering up twice the in-game cash in multiplayer games, also giving you a chance to shoot the team behind Uncharted 2 right in the virtual face, showing them how much you appreciate their hard work.

"Double Cash Weekend" runs from Friday, October 30, 2009 11:00 AM PST to Monday, November 2, 2009 11:00 AM PST.

It may also give you the opportunity to kill scores of T-800s whatever those glowing eyed, glowing hearted skeletal monstrosities that Naughty Dog is showing off in the teaser image offered alongside the update info at the PlayStation.blog.

UNCHARTED 2: Among Thieves Celebrates Halloween with a Title Update and a Double Cash Weekend [PlayStation.blog]

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<![CDATA[Look Who's Gonna Buy Uncharted 2]]> I've always wondered if Pepsi guys, on vacation with the fams, ever pull into a McDonald's and go, the hell with it, gimme a Coke. Of course, that's a smidge different from deliberately buying and complimenting a competitor's flagship product.

But give the Major his due, the Xbox Live community guru Larry "Major Nelson" Hyrb has tweeted that he's going to pick up Uncharted 2. If the context of this story escapes you and you also live under a rock, the game is a PlayStation 3 exclusive. And it speaks to the overall excellence of a game when your No. 1 competitor's public face says he's paying retail for it. Tweeteth the Major:

I'll have to pick up UnCharted 2 this week. It's being very well received. Congrats to @Naughty_Dog on a job well done!

Very nice gesture, but let's not make a compliment of Microsoft into something greater than the credit Naughty Dog and Sony are due. Uncharted 2 is legitimately such a great game that it can be said everyone's buying it.

Xbox's Major Nelson To Buy PS3's Uncharted 2 [Hot Blooded Gaming]

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<![CDATA[Naughty Dog Explain Uncharted 2 Thanks For Bungie, Infinity Ward, Et Al.]]> In the Uncharted 2 end credits, developer Naughty Dog thanked fellow devs like Insomniac, Ready at Dawn and Sucker Punch — all three of which have close relations with Sony and Sony platforms.

The two names that stuck out in the thanks list were Bungie and Infinity Ward.

Bungie stuck out because corporate structure has made it such that the company has traditionally only developed for the Xbox 360. Modern Warfare developer Infinity Ward makes multi-platform games, so it wasn't such a big deal to see them — more like, oh hey, Infinity Ward!

Naughty Dog's Neil Druckmann explains the end credit list in a live chat with fans: "We try to be quite open with our technology and our process. We exchanged technology and ideas with other developers. We wanted to make sure we thanked everyone that helped us out in some way."

Naughty Dog? More like Really Generous And Good Dog.

Naughty Dog explains why they thanked Bungie and Infinity Ward. [Giant Bomb] [Pic]

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<![CDATA[Naughty Dog Says Uncharted Motion Comic is On the Way]]> In a live chat on PlayStation.blog today, Neil Druckmann, the Naughty Dog lead designer, said Uncharted fans can soon expect to see a motion-comic prequel voiced by "your favorite actors from the two games."

We don't have much info other than the transcript itself. Answering a reader's question: "So what is next? DLC?" Druckmann said.

Well besides DLC - which you should hear more about pretty soon - we have an exclusive announcement! We're releasing a prequel story to Uncharted 1 as a motion comic voiced by your favorite actors from the two games. Stay tuned for more into.

DLC, of course, is not a surprise. But this is the first we've heard of a prequel for the Uncharted continuity.

UNCHARTED 2: Among Thieves Out Now! Live Chat with Naughty Dog Today at 2PM PT [PlayStation.blog thanks Andrew F.]

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<![CDATA[More Maps And Modes For Uncharted 2 Multiplayer]]> Uncharted 2's multiplayer is getting more love, with upcoming downloadable content focusing more on the competitive and less on the cooperative.

Naughty Dog multiplayer designer Justin Richmond spoke to Eurogamer at Sony's London HQ recently, revealing that he'll be working on downloadable content for the game for the foreseeable future, and while he's "fascinated" by cooperative gameplay, time and size constraints will keep the focus on the competition.

"What you'll probably see is more of the competitive type: more maps, more modes, stuff like that. The co-op stuff is hugely time-intensive and the size of it - the physical download size - is huge, so that's probably not an option. I'm not going to say never, but for the foreseeable future we're not going to be doing that."

That doesn't mean there won't be more cooperative in the franchise's future, however, with Richmond explaining that he'd be keen to explore playing together in future Naughty Dog titles.

"Naughty Dog does a really good job of defining things, and I think no one's really done a definitively amazing amazing co-op experience and I think we can do that, and it's something that at some point we'll tackle," he said. "If I have my say, then that's what we'd do."

I'm of the mind that co-op in Uncharted isn't entirely necessary, and while it is a nice inclusion, the series wouldn't suffer without it. Your thoughts?

Naughty Dog details Uncharted 2 DLC [Eurogamer]

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<![CDATA[Some People Were Given Uncharted 2]]> Last night, Sony held Uncharted 2: Among Thieves events at movie theaters in Chicago, Los Angeles, San Francisco and Seattle. Those that went got to play the game on the big screen, meet the devs and got something else entirely.

Besides the standard t-shirt and neato bag, all those lucky enough to attend got a copy of the game — a week before the release! That's way better than a stick in the eye. I hate it when I get a stick in the eye.

Uncharted 2 event - the spoils [Gameritis]

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<![CDATA[Is Uncharted PSP Bound?]]> We've already heard that the Uncharted 2 isn't the end of hero Nathan Drake, that he is "going to have a lot of adventures". Some of those adventures might even be on the PSP.

Nothing's official by any means, but Naughty Dog's Evan Wells says in an interview with website Examiner, "We'd love to see Uncharted grow beyond the PS3. It would be interesting to see what sort of changes to the design one would make for a portable system. But right now Naughty Dog is purely focused on PS3 development so we can't promise anything from us in the near future."

What Naughty Dog does promise is another Uncharted on this generation of home console PS3 hardware.

Naughty Dog talks Uncharted 2, Uncharted PSP, and Jak and Daxter PS3 in exclusive interview [Examiner Thanks, Lorand!]

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