<![CDATA[Kotaku: Naughty Dog]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Naughty Dog]]> http://kotaku.com/tag/naughty dog http://kotaku.com/tag/naughty dog <![CDATA[ Sony Take "Appropriate Action" Against Uncharted Airgun ]]> Yeah, that Uncharted airgun? Totally not official. And not being official (and trying to make money off the official product) tends to piss folks off. A Sony mouthpiece says this about the King of Swords gun:

The Drake's Gun is not licensed or in any way sanctioned by SCE and one we certainly do not condone... We are investigating the source of this product and will proceed with the most appropriate action.

Like telling King of Swords to put the newer blond lady sidekick in its ad?
Sony To Take Action [Games Industry]

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Tue, 20 May 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009856&view=rss&microfeed=true
<![CDATA[ An Uncharted Gun You Can Own ]]> Own an airgun that looks like Nathan Drake's! From phony sword makers King of Swords come this full metal M92 airsoft gun. It features blowback, can hold 25 rounds and comes with a free aluminum case. Complete with old female side-kick, not newer blond girl! And yes kids, this will put your eye out.
Drake's Airsoft Gun [King of Swords via Ayauki]

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Mon, 19 May 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009654&view=rss&microfeed=true
<![CDATA[ Uncharted: People Killing, OK, Animal Killing, Not OK ]]> In an interview with SCEE blog Three Speech, Naughty Dog's Evan Wells has been answering a bunch of questions sent in by Three Speech "readers". Most are fairly run-of-the-mill, but one's pretty interesting, if only from a cultural standpoint. The question was, basically, why can't I shoot the fish in the game? The answer:

We had hit reactions and even some death animations for the wildlife in the game but we chose to remove it. It was flagged as a potential issue by the ESRB and it seemed like a small concession to make in order to maintain our "Teen" rating. It may have also affected the rating in Europe.
So...killing hundreds and hundreds of human beings with guns and explosives and your bare hands is totally cool, but shooting some fish in a river can jeopardise a "teen" rating? What a strange and hilarious world we live in.

YOUR QUESTIONS ANSWERED BY NAUGHTY DOG'S EVAN WELLS: PART ONE [Three Speech, via Game|Life]

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Thu, 08 May 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=388770&view=rss&microfeed=true
<![CDATA[ Are We Going To Get An Uncharted Movie? ]]> A "source" speaking with Joystiq seems to think so. According to this source - who is "close to the deal" - developers Naughty Dog have already agreed to option the rights to a movie based on their 2007 hit (and our 2007 NQGOTY), with Atlas Entertainment reported to be behind the project. Who are Atlas? They're a production company who helped put Twelve Monkeys and Three Kings together, so relax, will you?
Source: Uncharted optioned for movie adaptation [Joystiq]

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Tue, 06 May 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=387858&view=rss&microfeed=true
<![CDATA[ "People Don't Want Philosophical Marcus Fenix" ]]> Uncharted has been described as "the best game ever made about a dude in a t-shirt." That's a pretty fair description! Josh Scherr, lead cinematics animator for developer Naughty Dog, says the goal was to make Nathan Drake and regular dude, but one who was fully fleshed out and believable. Scherr says this about characterization in video games, mentioning Epic's Gears of War:


Narrative-based videogames have a wish fulfillment aspect to them, and gamers expect their protagonist to match the setting and game play. People don't buy Gears of War so they can hear Marcus Fenix wax philosophical on the nature of the soul, crying softly every time he curb-stomps an enemy.

I sure as shit did! And boy, was I ever disappointed.
Naughty Dog One On One [Game|Life] ]]>
Thu, 03 Apr 2008 02:00:45 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=375407&view=rss&microfeed=true
<![CDATA[ How Uncharted: Drake's Fortune Makes Home Really, Really Cool ]]> While Resistance: Fall of Man's integration with Home should have bonus content fans excited, old school run-and-gun shooter fans should be pretty pumped about what they may be getting with Uncharted: Drake's Fortune's contribution. We hear that the Home portal for Naughty Dog's PlayStation 3 adventure will follow in Resistance's footsteps, allowing Home avatars to explore the game's levels without the threat of being shot at, a nice feature.

But it's the Uncharted mini-game that has us far more pumped.

According to our sources, Uncharted: Drake's Fortune comes to Home armed with a side-scrolling 2D arcade game, described to us as reminiscent of both Contra and Out Of This World. Sounds kind of like Capcom's 2D remake of Bionic Commando in its execution, full of enemies and exploding barrels to shoot.

Sony is apparently pitching features like these to developers to extend the lives of their titles, using strong first and second party development showcases to prove that Home can effectively market outside of traditional means. We hope they take them up on their offer, because we're definitely excited about the prospects.

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Wed, 27 Feb 2008 15:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=361563&view=rss&microfeed=true
<![CDATA[ Zero Punctuation Takes On Uncharted: Drake's Fortune ]]>

This week, in between some scathing political commentary, Ben "Yahtzee" Croshaw reviews Uncharted: Drake's Fortune for the PS3. Does he like it? Of course not. Can you imagine his reviews happy? We can only pray that divine intervention keeps both love and ecstasy from Yahtzee's grasp, lest we lose Zero Punctuation forever.

Quote of the week: "Saying that an action game's got a vehicle section these days carries about as much weight as saying that it comes in a box."

Zero Punctuation [TheEscapist]

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Wed, 27 Feb 2008 12:40:10 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=361404&view=rss&microfeed=true
<![CDATA[ Ex-Naughty Dogs Steel Penny For WiiWare ]]> steelpennylog.jpgSteel Penny Games, an Austin-based indie developer founded by Naughty Dog veterans Jason Hughes and Andrew Gilmour, have announced to the world their acceptance into Nintendo's WiiWare developer program, and are hard at work in delivering an original IP title for release later this year. Game details are sketchy, other than the fact that it will "blends a challenging puzzle game with dramatic fantasy environments and appealing characters." I am guessing it might have something to do with Bruiser & Scratch in Case of the Puzzling Paw, a causal game already announced on Steel Penny's homepage, though the description lacks any mention of specific platform. The press release mentions creating a new IP to span a series of games, and the "in" portion of the game title seems to indicate multiple episodes. With the company aiming for a Summer 2008 release, I'm sure we'll find out what they've got up their sleeve soon enough.

Ex-Naughty Dogs Form Steel Penny Games, Become WiiWare Dev

AUSTIN, TX — Steel Penny Games, an independent Austin, TX-based game developer, announced their acceptance into the Nintendo WiiWare developer stable, and is busy at work on an original IP title set to release in mid-2008. Steel Penny Games states that the upcoming title blends a challenging puzzle game with dramatic fantasy environments and appealing characters for an exceptionally satisfying experience. Other details about the upcoming product are not available at this time.

The company, organized in early 2007 by former Naughty Dog veterans Jason Hughes and Andrew Gilmour, joins the ranks of studios initially focused on digital distribution. Steel Penny Games president Jason Hughes described their strategy as "the modern equivalent of the garage method for an independent to gain a foothold in the industry—a unique opportunity WiiWare presents that we appreciate." At Naughty Dog, Hughes was a senior graphics tools engineer, and Gilmour was a senior background artist.

The team at Steel Penny Games have spent the past year building a proprietary engine geared toward the Wii platform's capabilities, and creating a new intellectual property to span a series of games. Hughes elaborated, "I am impressed with the egalitarian approach Nintendo has taken toward WiiWare developers. It allows the risk burden to shift back onto the creative developers."

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Fri, 25 Jan 2008 11:20:03 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=349047&view=rss&microfeed=true
<![CDATA[ Tim Schafer Mystified By Uncharted's Shirt Tech ]]> Double Fine Productions founder and funny man Tim Schafer isn't so much a fan of Naughty Dog's Uncharted: Drake's Fortune as he is the next-gen thermal shirt that protagonist Nathan Drake wears throughout. The Psychonauts creator compares the PlayStation 3 title's heretofore ignored technological marvel that is a casually dirty, half-tucked shirt to "an unfinished symphony." He heaps praise upon the adventure game's clothing choices and lauds a poly-cotton top that speaks volumes about its wearer.

He writes of Drake's shirt "Jet skiing, swimming, and almost kissing—nothing can dislodge or fully tuck Drake's half-casual shirt. It is draped in a purgatory state, half in, half out, never completely free." A bold and fascinating analysis from a visionary mind that anyone who has even a passing interest in video game fashion should read. Compelling stuff.

Half-tuck is the new Mullett [Double Fine]

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Wed, 23 Jan 2008 15:00:11 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=348173&view=rss&microfeed=true
<![CDATA[ Naughty Dog On PS3 In 3 Years ]]> Naughty Dog is surveying the land with its chest stuck out, planning its worldwide conquest following the critically solid launch of Uncharted: Drake's Fortune. Where will things be in three years, someone asks (a child, maybe). Naughty Dog inhales deeply and ponders the questions. Somewhere off in the distance, wind chimes can be heard.

..., it's anybody's guess. At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2.
And then, as quickly as it came, Naughty Dog disappears into the horizon.

Naughty Dog Talks Uncharted [via videogamesblogger][image] ]]>
Wed, 23 Jan 2008 13:20:40 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=348120&view=rss&microfeed=true
<![CDATA[ "More In Store For The PLAYSTATION 3" ]]> Think Uncharted is pretty? You ain't seen nothing yet! The PS3 is just getting warmed up. According to Evan Wells from developer Naughty Dog:


The PLAYSTATION 3 is a complex yet powerful system. We could not pull off the rich, seamless world of Uncharted on any other console. Because the system is so powerful, it means that tapping into that power requires great engineering efforts. We're lucky that Naughty Dog has some of the best programmers in the industry. I can also tell you that as we're finishing Uncharted, we've found new ways of optimizing our engine to take advantage of the hardware. All of which means that, as beautiful as our game is, there is a lot more in store for the PLAYSTATION 3.

And where will we see these "new ways of optimizing our engine"? Naughty Dog's planning future Uncharted installments, of course.
Evan Wells Interview [That VideoGame Blog Thanks, Stargate Gaming!] ]]>
Tue, 15 Jan 2008 01:00:55 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=344827&view=rss&microfeed=true
<![CDATA[ Work and Play: A Peek Inside the Lives of Gaming's Greatest ]]>

I've had a pet project I've been working on for years, three of them if my memory is right. It started as a simple idea: You can judge a lot from a person's desk. I bet you could judge just as much from their home entertainment system. So I decided it would be fun to try and track down some pictures from the work desks and home gaming set-ups of the people who work in and cover the video game industry. Simple right? Not so much.

Turns out that many of the people are either too busy or too private to want to participate in such a project. To make matters worse, there's always fear that something sitting on someone's desk, that ends up in a photo, could actually be news worthy. Like a secret project or the next big thing. But I didn't give up and about once a year I'd harass a bunch of game developers for photos. Finally, this year, the harassment paid off.

What started as a trickle of photos turned quickly into the collection of galleries you'll find on the jump: More than 40 different photo galleries from 17 studios, seven publications, two industry movers and shakers and a couple of fun surprises.

You'll get to see the desk of such greats as Sid Meier, Peter Molyneux and Tetsuya Mizuguchi along with plenty of others. Remember you can comment both on the next page and on each individual photo if you click on them.

If I find there is interest, I will try to periodically update this gallery of galleries with more developers, journalists and industry movers and shakers. Have fun.

DEVELOPERS
2K Games

ASTRO Gaming

Buzz Monkey Software

Capcom

Eat, Sleep, Play

Electronic Arts

Firaxis Games

Flying Lab Software

Gearbox Software

Harmonix Music

Incognito Entertainment

Insomniac Games

Kojima Productions

Lionhead Studios

NanaOn-Sha

Naughty Dog

NCSoft

NetDevil


Neversoft Entertainment


Ninja Theory

Pandemic Studios

Petroglyph Games



THQ

Q Entertainment

JOURNALISTS

Blue's News

BoingBoing

EGM

The Escapist

GameLife

Joystiq

Kotaku






MTV

Slashdot Games

VE3D

VH1

INDUSTRY FOLK


MISCELLANIES
I AM 8-BIT

Penny Arcade

Whorecraft

Video Games Live

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Fri, 11 Jan 2008 17:00:32 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=343590&view=rss&microfeed=true
<![CDATA[ PSHome Integration Coming to Uncharted? ]]> uncharted-drakes-fortune-20070629100034328-000.jpgUncharted: Drake's Fortune, despite being a late bloomer when compared to Sony's other AAA PS3 offerings, seems to be doing its share of defining the console and exciting the masses. (I say that, of course, with no scientific measurements, but only what I've sensed from the internet. So maybe I'm full of it). Regardless, Naughty Dog's Evan Wells is looking to embed the game even deeper within the platform, integrating it with PlayStation Home as much as they can.
We aren't planning any downloadable content for Uncharted...we are planning to take advantage of whatever kind of integration into Home is possible.
How great would it be if your Home avatar opened a door and found himself in the Uncharted jungle? Answer: really great.

Uncharted getting Home support from Sony? [play]

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Mon, 17 Dec 2007 12:00:54 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=334788&view=rss&microfeed=true
<![CDATA[ Uncharted Calls Spanish Readers "Huge Nerds" ]]> Hey Spanish speaking gamers! Uncharted developer Naughty Dog has some words for you. In-game, there's this Easter Egg message: "Si usted está leyendo esta piedra sepulcral usted es un nerd enorme. Consiga por favor una vida y consiga una novia." Reader Jimfear does the translating:


If you are reading this grave, you're a huge nerd. Please get a life and a girlfriend.

That's right, because no way would native Spanish speakers play Uncharted! Only nerds who study Spanish! Riiight. Some jokes work and some don't. We'll file this away as one that doesn't. Not that offensive and a nice jab at those who wonder around games and look at stuff. Spanish stuff.
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Mon, 10 Dec 2007 06:00:43 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=331791&view=rss&microfeed=true
<![CDATA[ Uncharted Sequel? Count On It ]]> Naughty Dog's co-president Evan Wells sat down with the gang at ThreeSpeech to chat up the developer's latest creation, Uncharted: Drake's Fortune, both parties agreeing that that PlayStation 3 and all things associated with it are awesome. So awesome. But Wells does drop two "no shit?" details on us, that another Jak & Daxter game, built on the Uncharted engine, is "a definite possibility some time in the future." Also quite obvious, another game in the Uncharted franchise. Announce it quickly, so I can finally get off my keister and finish the bloody thing.

YOUR QUESTIONS ANSWERED BY NAUGHTY DOG'S EVAN WELLS: PART ONE [ThreeSpeech]

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Thu, 06 Dec 2007 15:40:45 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=330986&view=rss&microfeed=true
<![CDATA[ Frankenreview, Uncharted: Drake's Fortune (PS3) ]]> From the beginning, Naughty Dog's Uncharted: Drakes Fortune could go either way. We'd seen the Indiana Jones with guns concept before—many times—with a much more fulfilling cup size. And besides, the game's on the PS3, and we all know the difficult platform requires daily goat sacrifices just for the dev kits to load for developers. Ratchet & Clank, Heavenly Sword—anomalies!

But Uncharted ended up being pretty good after all. Hit the jump for our Frankenreview: the full story on Uncharted: Drake's Fortune. Well, not the full story. We're not spoiling the game or anything. Or will we...

graph%286%29.jpgIGN
Uncharted does what few titles manage — it completely immerses you in its experience. From the moment the game begins with a sweeping camera move through the waters off Panama, a rich score and the words of Sir Francis Drake etched on screen, Uncharted will have you hooked. It'll maintain that hold with its story, style and gameplay.
Picture%2057.pngGamerNode
...the characters in Uncharted are awesome. I thought Heavenly Sword was an anomaly, being a game rivaling most films in terms of voice acting and dialog, but Ratchet & Clank and now Uncharted have proven to me that it wasn't. Whether you hate the PS3 or not, you can't deny that a lot of the big titles do a great job in the voice acting and dialog department
Picture%2060.pngTotalPlaystation
For a game that is really quite front-loaded with combat, you would think it could have felt a little more satisfying. Maybe it's a byproduct of this fancy-schmancy animation system that calculates and layers multiple pre-set animations on the fly, but the bullets never seemed to smack home with enough force (excepting the way a shotgun or a desert eagle could send someone flying 10 feet, mind you)...
Picture%2061.png1UP
Almost all of the handful or so of puzzles require you to crack open old-man Drake's diary for a hit-you-over-the-head solution. Think turning statues to the four compass points or rotating some rotting engravings...
Picture%2058.pngVariety
At first blush it would be easy to compare Nathan Drake, the treasure-hunting star of Sony's new adventure videogame "Uncharted," with "Tomb Raider's" Lara Croft. But Drake leaves Lara in the dust, delivering the Indiana Jones experience better than gamers have ever seen it before...Picture%2059.pngAnybody pick it up yet?

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Wed, 21 Nov 2007 12:20:33 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=325257&view=rss&microfeed=true
<![CDATA[ Uncharted Finds Fortune On iTunes ]]> uncharted_ost.jpgIf you've found yourself taken by the Greg Edmonson composed soundtrack to Uncharted: Drake's Fortune, you can take the game's tunes with you, as the official score is now available via iTunes. It's $9.99 US for the full, 21-track album and comes digital rights management-free as part of the iTunes Plus line. Anyone who hasn't experienced the PlayStation 3 game from developer Naughty Dog, but has enjoyed Edmonson's television work on Firefly or Cop Rock ought to at least give it a preview. It's so adventurey.

Uncharted: Drake's Fortune [iTunes via NeoGAF]

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Tue, 20 Nov 2007 16:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=324996&view=rss&microfeed=true
<![CDATA[ Uncharted: Drake's Fortune Gameplay ]]>

Having had the pleasure of playing a fair amount of Uncharted: Drake's Fortune over the last couple of days I can tell you that it's quite a good time. Watching this video might lead you to believe that the whole game is shooting, but it's so much more. They seem to have taken the best bits from some great games and combined them together to create a really fun and entertaining gaming experience. Think Tomb Raider with some Gears of War thrown in, a little Prince of Persia for good measure and a storyline that will have you fondly reminiscing over Raiders of the Lost Ark. All this plus some of the best, if not the best graphics I have seen on the PS3 thus far. Make the jump to check out some of the wall scaling action.

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Sat, 17 Nov 2007 09:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=323993&view=rss&microfeed=true
<![CDATA[ Whining Works: Uncharted Demo Now Region-Free ]]> Good news, European and Asian PlayStation 3 owners; the region-locked demo for Uncharted: Drake's Fortune is region-locked no more. Christophe Balestra, co-president of developer Naughty Dog issued an update on the game's status at the official PlayStation.blog today, begging your forgiveness for the oversight. According to Balestra, the limiting of the demo to those in North America only wasn't intentional, simply a product of being unaware that access to the PlayStation Store was a global affair.

Balestra says that when he learned of the news, he hopped in his car, carefully obeyed the speed limit on the drive back to the office and remedied the situation. Apparently, the values for hate_PAL and hate_JAPAN were both set to TRUE. Oops! It's a simple mistake.

Sure, you're gonna be on the ugly end of another 1.2 GB download, but I think you've whined enough. Enjoy!

Uncharted: Drake's Fortune Demo Back on the World Map [PlayStation.blog]

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Fri, 09 Nov 2007 18:20:06 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=321212&view=rss&microfeed=true
<![CDATA[ Nothing Says Halloween Like New Uncharted Trailer ]]> Is this a great trailer or is this a great trailer? We're super excited about Uncharted, and the fact the game has gone gold makes us even more so. And that music is pretty great, too. No, it's actually really great. ]]> Wed, 31 Oct 2007 06:00:49 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=317093&view=rss&microfeed=true <![CDATA[ Big Differences Between Uncharted and Tomb Raider ]]> Lara Croft is a treasure hunter. Uncharted's Nathan Drake is a treasure hunter. Let the comparisons begin! What does developer Naughty Dog think of those comparisons? Company co-president Evan Wells dishes:


I completely understand them, just because this is a genre which is not that widely used in videogames for whatever reason — people tend to focus more on science fiction. This more realistic, treasure hunting, pulp action adventure genre really hasn't been tried by that many. So I think just by the very fact that both Nathan Drake and Lara Croft are treasure hunters, there will be comparisons. But beyond that, they diverge pretty rapidly. From a character standpoint, Nathan Drake is an everyman who struggles to get by, who you can see on his face that he's stressed out as he's flinching from bullets ricocheting off the cover he's hiding behind, while Lara is the more stone-faced acrobat, perfect landing every time. And then the game play, obviously we were very focused on third person cover-based play, while theirs is more auto-aiming and a little more heavy on the puzzle-solving.

Plus, Lara Croft has big boobs. Nathan Drake doesn't. Don't forget that!!
Naughty Dog on Uncharted [Gamespot] ]]>
Fri, 26 Oct 2007 03:00:04 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=315374&view=rss&microfeed=true
<![CDATA[ Crash Bandicoot Now Working at Universal Studios ]]> When you think of characters at Universal Studios, you think of characters connected to, well, Universal Studios. Characters like Woody Woodpecker or Beetlejuice. In recent years, Universal Studios Hollywood has licensed non-Universal character — for example, Sponge Bob, Marvel Comics superheroes and The Simpsons. Osaka's Universal Studios Japan has licensed Hello Kitty and Crash Bandicoot. He's even on the vending machines (pic after the jump). Not sure what a video game character has to do with USJ, but whatever! Someone, explain. Please.

crashvendingmachine.JPG

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Mon, 22 Oct 2007 01:00:43 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=313312&view=rss&microfeed=true
<![CDATA[ Uncharted Sets Course For November ]]> The hunt for El Dorado, the lost city of gold, begins this November as Sony officially confirms that PS3 exclusive Uncharted: Drake's Fortune with be hitting the US on the 20th of that month. According to GameStop's website, his puts it either on the same day or within a day of heavy hitting titles like Haze, Rock Band, Mass Effect, and History Channel: Battle for the Pacific, the latter of which deals with similar island themes, only likely in more realistic and therefor boring fashion. I know I have said it before, but this holiday gaming season is going to see me living penniless in the streets by January.

Uncharted gets firm US date [Eurogamer]

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Tue, 11 Sep 2007 20:00:39 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=298858&view=rss&microfeed=true
<![CDATA[ Uncharted Heroine Re-Made into Conventional Beauty ]]> Do blondes really have more fun? Developer Naughty Dog must think so. For its upcoming Uncharted: Drake's Fortune, the team turn character Elena Fisher's locks from a chestnut brown to a dishwater blonde. Not only that, they chisled her lantern jaw. Goodbye Jughead! And the rational? According to a spokesperson:


They [Naughty Dog] just preferred her blonde.

Well! If Naughty Dog is in tweak mode, some please change the fact bullets and punches do the same amount of damage. Makes no sense!!
New Hairdo [GamesRadar] ]]>
Mon, 03 Sep 2007 05:00:08 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=295883&view=rss&microfeed=true
<![CDATA[ Studio Working on Original Title ]]> rads.JPG

Dan Arey, former creative director of Naughty Dog, has signed up with Ready at Dawn to work on the company's first original, yet to be named, title. Arey was the "lead creative force" behind Jak&Daxter as well as the upcoming PS3 title Uncharted: Drake's Fortune.

"It was actually a very easy decision to make," said Dan Arey, "because when I first got the chance to hear about this new property, I immediately knew I had to be a part of it and get a chance to join forces with the incredible talent over at Ready At Dawn Studios®. These guys have taken the time to mature their team, their technology and this new concept. Believe me, this is going to be something special."

With Daxter under their belt and what is shaping up to be a pretty damn hot God of War PSP title, I can't wait to see what sort of original franchise Ready at Dawn is brewing up.


DAN AREY JOINS READY AT DAWN STUDIOS.
SANTA ANA, Calif. - August 3rd, 2007 - Ready At Dawn Studios® today announced that Dan Arey, former Creative Director of the US's premier Playstation team Naughty Dog®, has joined the company to work on a new original intellectual property already in development.
"Getting someone of Dan's caliber is obviously a huge deal for us," said Didier Malenfant, President and co-founder, "having spent the last 4 years slowly putting together the best console development team we've ever had the chance to work with, and Dan being one of the industry's most acclaimed designer and creative talent, this is further proof that we have now become a force to be reckoned with."
Known for his early involvement in the Crash Bandicoot® series at Naughty Dog®, Dan was also the lead creative force behind the Jak&Daxter® franchise as well as, more recently, the Playstation® 3 exclusive title Uncharted™: Drake's Fortune. With over 17 years of experience, Dan has worked with publishers and developers ranging from Electronic Arts, Accolade, Sega of America, Crystal Dynamics, Sony, Pandemic, among others. As a Senior Designer and Creative Director at Naughty Dog-Sony for ten years, he helped develop and design 7 platinum best selling game titles, totaling more than 35 million units sold.
"It was actually a very easy decision to make," said Dan Arey, "because when I first got the chance to hear about this new property, I immediately knew I had to be a part of it and get a chance to join forces with the incredible talent over at Ready At Dawn Studios®. These guys have taken the time to mature their team, their technology and this new concept. Believe me, this is going to be something special."
An early proponent of interactive and convergent media, Dan designed games using film content and stronger narrative techniques as early as 1992 and has been an industry leader in story enhanced gaming for more than a decade. Dan has been a contributor to Game Developer Magazine, Creativity Magazine. and a frequent lecturer at the Game Developers Conference, E3, DICE, SIGGRAPH, and the Writer's Guild of America. He is also an adjunct Professor at USC's School of Cinematic Arts.
Dan Arey will take the title of Creative Director for Ready At Dawn Studios® and is now hard at work, together with Ru Weerasuriya, co-founder and Vice-President of Creative Development, on the company's first original IP, details of which will be announced at a later date.
About Ready At Dawn Studios LLC
Founded in 2003, Ready At Dawn Studios LLC is a creator of cutting-edge console video-games based in Santa Ana, California. In 2006, Ready At Dawn Studios® became an instant sensation by releasing the #1 selling award-winning BAFTA nominated PSP® title "Daxter®". The game has since become part of the exclusive "Greatest Hits" collection and continues to be one of the platform's top sellers over a year after its release. Ready At Dawn Studios® is currently putting the finishing touches to the most anticipated PSP® game of 2007 "God of War®: Chains of Olympus". More information about the company can be found on the company's World Wide Web site, which is located at www.readyatdawn.com.
"Ready At Dawn®" and "Ready At Dawn Studios®" are registered trademarks of Ready At Dawn Studios LLC. All rights reserved. "Crash Bandicoot®" is a property of Universal Interactive, Inc. All rights reserved. "Jak & Daxter®", "Daxter®", "Uncharted: Drake's Fortune™" and "God of War®: Chains of Olympus" are property of Sony Computer Entertainment America Inc.

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Fri, 03 Aug 2007 08:00:03 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=285654&view=rss&microfeed=true
<![CDATA[ Want Uncharted for PS3 Launch? ]]> Rule of thumb: Launch titles suck. It's not for a lack of good ideas, but rather, that they are rushed and the hardware is still a big friggin' mystery. Jak & Daxter developer Naughty Dog decided to sit the launch out. Company co-president Evan Wells says:


We specifically didn't want[Uncharted: Drake's Fortune] to be a launch title... We wanted time to really understand the hardware.

According to Wells, that understanding has been aided by fellow Sony developer and "close friend" Insomniac, who created launch title Resistance. That launch game actually turned out okay, but it could've probably benefited from a little more time in the oven. Lesson here: Learn from other's mistakes!

Aside: I played Uncharted at E3. I really liked the title, but Naughty Dog, PLEASE change how enemies are killed. In the demo I played, if you shoot someone a couple of times, they died. If you punched them a couple of times, they died. That makes no sense! Add a finishing moved like a neck snapping or something.
Not for Launch [Games Radar]

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Thu, 02 Aug 2007 07:00:33 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=285152&view=rss&microfeed=true
<![CDATA[ Naughty Dog Founder Eyes Games Again ]]>

Jason Rubin used to make video games. You may have heard of them, one was Crash Bandicoot, another was Jak & Daxter. Or maybe you know him as the founder of developer Naughty Dog. Or perhaps as the guy, who in his last public speech to the industry blamed publishers for weakening the industry by failing to appreciate and promote talent.

Shortly after that DICE Summit speech Rubin bid a polite adieu to video games and took a sort of vacation. But it wasn't long until he was back into the creative side of things. After starting up and then selling Flecktor.com, Rubin decided it was about time to turn an idea he's had for about ten years into a comic book.

Iron and the Maiden makes its official debut at Comic-Con today in San Diego. Rubin took a few minutes on his way to the Aspen booth on the show floor to talk about his life post video games.

Most of it, it seems, has been consumed by Iron and the Maiden. The new book, which will run as a four comic mini-series totaling 128 pages, had lengthy pre-production work that make it a prime target, perhaps not accidentally, to be turned into both a video game and a movie.

"It has all of the hooks in to make a great game," Rubin said. "You learn, as you make video games, that there are certain things that make it easier to turn something into a video game. I didn't do it on purpose, but it has all of those hooks in there."

Rubin said he would be delighted if the mini-series were picked up to become something other than a comic. He said that what he loves doing is creating original worlds, IPs, and his hope is that they can have a life outside the medium in which they were created.

"I view comic books as a stepping stone to other places, games could be one of those places," he said "But I'm not doing this to get back into games, I do it to create new intellectual properties."

"In the video game world I get to make a new IP every four or five years. My theory is to do that in the comic book world where you can do multiple IPs if you want to. If it's a good comic book than you can try to do other things with it. It's a better way to develop a world.

"This gives me a way to stay in the entertainment world and not have to commit millions of dollars and the time you need to commit to one (video game) title."

Rubin said he has been in talks with people about both the possibility of a video game and a movie based on his new comic, but wouldn't say which developers. He did say that a Naughty Dog created Iron and the Maiden game was unlikely.

"I would love to work with the Naughty Dog guys, they are absolutely brilliant, but I think structurally that's not going to happen," he said. "I'd have to go through Sony. It would be a very difficult thing to do."

Rubin has been showing off his latest work to his buddies in the game industry and while they're impressed with the end result they still seem confused about why he decided to make his idea into a comic.

"Some people think that if you were born a game developer, you'll die one."

But for Rubin it's more about the story then the medium. He says he just wants these worlds he creates to spread.

"I made this to be the best comic book it could be, but I would be disappointed if it didn't go beyond that."

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Thu, 26 Jul 2007 15:20:32 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=282916&view=rss&microfeed=true
<![CDATA[ Uncharted: Drake's Fortune Hands-On Impressions ]]> Following the Sony E3 2007 press conference, attendees were given an opportunity to play dozens of PLAYSTATION 3 and PSP games. The first I gravitated toward was Naughty Dog's Uncharted: Drake's Fortune. The third person action adventure featuring Nathan Drake and his lovely assistant searching what was assumed to be an uninhabited island smacks of Indiana Jones, Tomb Raider and cliffhanger-driven serials. It also borrows heavily (read: wisely) from games like Gears of War, Resistance: Fall of Man and unsurprisingly Tomb Raider Legend, looking to action genre champs for much of its finely tuned gameplay.

In addition to allusions to Gears' brand of "pop and stop" shooting, Uncharted features plenty of platforming. Rock climbing, jumping, rope swinging—much of it controls very well. Occasionally, some ledge traversing feels off or unpolished, but its more likely a product of the game's more organic level design. You won't see block by block levels a la Tomb Raider.

In fact, some levels are so realistic in their design, you might find yourself looking for your next destination with the game's look button (R2). I found myself missing some of the game's hints, such as gates or more heavily lit portions of the map and relying on the helpful look button.

The game has virtually no HUD, relying on other cues, some context sensitive, to replace a traditional HUD. When you take damage, you'll see the screen become desaturated. Despite the protagonist's real world nature, he can magically recover from bullet wounds simply by resting and recharging his imaginary, invisible shields, a la Halo. The only on-screen clutter you'll normally see is your ammunition supply. It's very clean and lends itself to a more cinematic approach.

The action controls well, along with some unique uses of the SIXAXIS. As you may have seen, traversing things like fallen logs will require some balance, aided by the PS3 controller. Throwing grenades, for instance, requires one to aim the weapons throwing arc by tilting the SIXAXIS forward or backward. Some camera issues aside, it works rather well.

At this point, the game feels like a solid blend of action, platforming and puzzle solving. Uncharted: Drake's Fortune is very easy on the eyes and may wind up being a graphical showcase for the system. A few minor quibbles about camera control aside, it looks like the game is shaping up to be very solid when it's released for the PS3 this November.

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Wed, 11 Jul 2007 21:00:03 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=277479&view=rss&microfeed=true
<![CDATA[ The Metallica Game That Would Not Be ]]> metallica_275.jpgSimon Carless severely underestimates the public's interest in the Metallica game that almost was as he recounts Naughty Dog co-founder Jason Rubin's tale of the thrash metal band's flirtation with licensed video games. In this GameSetWatch exclusive, we learn that Rubin and company were at one point in discussions with the band to release a Metallica platformer-adventure built on the Crash Bandicoot engine.

The game was to allegedly feature song-themed levels but never got off the ground due to Metallica's attempts at overreaching creative control. Bummer. I'd have loved to romp through a Cliff Burton memorial level or run from some Creeping Death.

Hell, it couldn't have been worse than Crüe Ball.

Exclusive: Rubin Talks Naughty Dog's Metallica Game [Game Set Watch]

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Tue, 26 Jun 2007 17:20:42 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=272439&view=rss&microfeed=true
<![CDATA[ Uncharted: No Multiplayer, But No Crate Puzzles ]]> Sometimes you have to take the bad with the good. While Naughty Dog's upcoming adventure game won't feature a multiplayer component—sticking strictly story-driven single player—it will also leave one other feature on the cutting room floor—Crate Puzzles. While Uncharted: Drake's Fortune appears to be loaded with it's clichéd cousin Exploding Barrels, you'll have to look elsewhere for block-pushing "fun."

Kikizo spoke with Naughty Dog design lead Richard Lemarchand in an effort to squeeze out more details on the PLAYSTATION 3 exclusive, including talk about SIXAXIS support, trophies for Home and the typical PS3 developer Cell lovefest. Oh, nice new screens, too!

This is looking a lot like some of that "promise" I paid for. "TBA Date" can't come soon enough.

Uncharted: Drake's Fortune Interview [Kikizo]

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Wed, 06 Jun 2007 16:20:59 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=266520&view=rss&microfeed=true
<![CDATA[ New Look At Naughty Dog's Uncharted ]]> Print institution Game Informer has revealed they've got the scoop on Naughty Dog's upcoming PLAYSTATION 3 action game Uncharted: Drake's Fortune due for their next issue. The online version of GI has scant details but throws us a bone in the form of some artwork and a snazzy, Quicktime-required 3D screenshot. What else about Uncharted will get you hot, bothered and ready to spend? Pirates!

Game Informer's April Cover Story Revealed! [Game Informer]

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Fri, 16 Feb 2007 16:20:07 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=237493&view=rss&microfeed=true
<![CDATA[ Naughty Dog's PS3 Game Finally Titled ]]> One of the more exciting games shown at E3 2006, one that seemed to jolt the gathered audience to consciousness after Kaz Hirai's hypnotist act, was Naughty Dog's jungle runner that showed up without a proper name. Now, thanks to the trademark hounds at NeoGAF, we can start calling it Uncharted: Drake's Fortune. Awkward? Yes, but better than "Untitled Naughty Dog Game."

Little in the way of details were revealed for Uncharted since May of last year, but we know it features a baseball-jersey clad protagonist who looks more "I'm a Mac" than "I'm a PC" running through the jungle, one rich with foliage and bloom lighting. The trailer for the game promises great animation, awesome platforming, and a dash of stealth. The newly revealed name hints at a quest to reclaim Sir Francis Drake's lost silver fortune from a Caribbean island.

Other fun trademarks uncovered by user gofreak were the EyeToy for PLAYSTATION 3 (aka "EYE3") logo and a mysterious registration and logo for "beats." which looks to be an SCEE submission for distributing music and videos over a network.

Sony trademark snooping (ND's game..?) [NeoGAF]

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Mon, 05 Feb 2007 14:40:40 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=234098&view=rss&microfeed=true
<![CDATA[ Bald, Buff Space Marines Out, Jungle Adventuring Nice Guys In ]]>

I'll admit that I might have drank away most of my impressions from the Sony press conference, but one game that did manage to wake me up after watching Ridge Racer emulated on the PSP was Naughty Dog's untitled PS3 project. Sporting a refreshing look, beautiful animation and lighting, the still moniker-less third person action adventure title looked hot—without a space marine in sight, to boot.

Also refreshing, Naughty Dog designer Evan Wells perspective on next-gen games and where his dev house stands:

Looking at the landscape of next-generation games being developed it was clear that there were a gluttony of titles that featured bald, buff space marines wearing body armor and fighting aliens. Fortunately for us, we didn't have much interest in heading in that direction and we felt that we could work in a style that really excited us and stand out from the crowd at the same time.

Sweet. The more guys with hair on the PS3, the better. Read the full Q&A at IGN for more.

Q&A: Naughty Dog's PS3 Project

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Sat, 27 May 2006 12:52:08 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=176743&view=rss&microfeed=true
<![CDATA[ Iron And The Maiden Announced ]]>

Ha ha! Plucking his title like a tick from the retarded skull of the smelliest metal head doofus who ever lived, ex-Naughty-Dog Jason Rubin has announced on his — ha ha ha! — MySpace page that his next game will be called Iron and the Maiden.

After 20 years at Naughty Dog I've decided to try something new. "Iron and the Maiden" will be my first solo project.

It isn't "Crash Bandicoot", and it isn't "Jak and Daxter".

This is something new. Raw, Uncensored, Uncut.

It's been in the back of my head for years looking to get out, and I've assembled an incredible team to bring it to fruition.

HA HA HA HA HA HA HA HA! *sniff* No, we're sorry, really, please excuse us. *snicker* It sounds like a really great game, Jason! *chortle* METAL!

Iron And The Maiden [Jason Rubin's MySpace]

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Tue, 21 Mar 2006 06:40:24 MST brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=161830&view=rss&microfeed=true