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Nasa

virtual worlds

NASA Wants Second Life On The Moon

A sense of community is important to NASA. That's why they opened a NASA mansion for parties and just hanging out, hacking software and making Uranus jokes. But the NASA mansion was only good during the night. NASA's Andrew Hoppin explains how Second Life allowed connections during the day.
...we got employees from all around NASA - the 10 geographies around the country - showing up at these Tuesday afternoon meetings. We formed a community of NASA and non-NASA, started coworking in Second Life. Cultural change started to take place at the agency...
But Hoppin would like to see this cultural change happen far, far outside the agency: More »

space

NASA Wants MMO

NASA doesn't just explore space, it also exploring video gaming! NASA is shifting though proposals from companies keen on creating a MMO that will let students create phony experiments and test out different NASA careers. Says NASA:

NASA is in a position to develop an online game that functions as a persistent, synthetic environment supporting education as a laboratory, a massive visualisation tool, and collaborative workspace while simultaneously drawing users into a challenging, gameplay experience.

Wow, NASA not only talks in the third person, but sounds really boring. This ploy seems like Space Camp for kids whose parents aren't willing to cough up the insane camp fees. Note about Space Camp: I attended as a child and wasn't "selected" as an astronaut. I was a Mission Control flunky instead. We had to read from a binder notebook and flip switches, just like that girl in the above picture. Trust me, she's thinking, "worst camp ever"! And yes, I'm still bitter.
Space MMO [Game Industry] [Pic]

john carmack

Carmack On NASA's Proposed MMO

As far as geek gods go, John Carmack is right up there. Not only has he programmed games like DOOM and Quake, but he's also into engineering rockets. Real rockets. So when NASA announced that it will be developing a 3 million dollar MMO for the youth, game site GigaGamez sent Carmack an email. His response? More »

space shuttle

Call of Duty 3 Packed With NASA Goodness

What's the difference between Call of Duty 2 and its sequel? NASA, that's what. Game site 360 MONSTER got a sneak peak at the eagerly awaited FPS and reports that not only can you kill Nazis taking a leak (awesome!), but the game was made with NASA technology. Meaning uniforms were donned by real people and then scanned by the same scanner which looks for flaws in the foam on the bottom of the space shuttle. What does that mean? No clue! But it sure sounds neat. More »

playstation

Using Video Games To Treat ADHD

Man, when is that pizza going to get here? Gotta finish washing those dishes. Sorry, what was I talking about? Oh, right — ADHD. I know that was a horrible "joke". Do I get a pass if I think I might have ADHD myself? If I do have the disorder, it appears that I'll be able to treat myself with videogames — one of the very things I've suspected aided in my ADHD development. More »

culture

Video Games Treating ADD?

OK, ignore that the ZDNet piece on video games and ADD calls Sony's Ratchet & Clank, Hatchet & Clank. Let's not get too sidetracked. Focus. The piece is on some tech that NASA created called Smart BrainGames, which monitors the brain waves of kids while they game. But, folks, like the Price is Right, that's not all. There's a box that hooks up to the PS2 from the kid's brain that measures how much he's focusing, the more he focuses, say the faster his car in Burnout goes. Brains controlling video games. The future is nigh! More »