<![CDATA[Kotaku: naruto: ultimate ninja storm]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: naruto: ultimate ninja storm]]> http://kotaku.com/tag/narutoultimateninjastorm http://kotaku.com/tag/narutoultimateninjastorm <![CDATA[Naruto: Ultimate Ninja Storm Review: A Pretty Good Start]]> After two years of languishing in ninja-less void, the PlayStation 3 finally gets its very own Naruto game with Naruto: Ultimate Ninja Storm.

The latest in the Ultimate Ninja series from developer CyberConnect2, Ultimate Ninja Storm has been making fans drool with its anime-topping cel-shaded graphics ever since the first screens slipped onto the internet back in April of this year, so good that many internet dwellers called bullshots. Then the trailer came out, and everyone just sat quietly and watched.

Now the waiting and watching is over, and Naruto: Ultimate Ninja Storm has made its PlayStation 3 debut. We've taken a spin through Hidden Leaf Village to see if the game is as enjoyable to play as it is to look at.

Loved
Living The Anime: As advertised, Ultimate Ninja Storm features some of the best cel-shaded graphics I've ever seen in a video game, at times rivaling the anime itself. Between the graphics, smooth animations, and dynamic camera angles, at times it truly does feel like you're playing the show. Special moves in particular are extremely impressive, making it worth playing each character in fighting mode just to see what they can do.

Kung-Fu Fighting: Combat in the Ultimate Ninja series has always been relatively simplistic, and Storm is no different. While more traditional fighting fans may scoff at having one button for attack, one for jump, and one to throw, it really works for Naruto, allowing for a nice variety of moves without having to memorize huge move lists.

Epic Boss Fights: The scale and splendor of the few giant boss battles in Naruto: Ultimate Ninja Storm almost makes me wish they had created a game consisting solely of these epic encounters. Instead of feeling like fighting game baddies, the enormous monster bosses feel like something out of your better action adventure titles.

Chock Full O' Ninja: While the roster doesn't come close to approaching CyberConnect2's last PS2 Naruto title, the 25 characters and extra support only characters do a fair job at fleshing out the story of Naruto's pre-time jump storyline.

Hated
Real Ninja Don't Load: After a 12 minute, 4GB mandatory install, I wouldn't think a game would still need 10-20 seconds of loading between scenes. It is a lovely loading screen, but if CyberConnect2 really wanted us to look at it this much they should have packed in a print.

Repeating Tree Games: While the three mini-games present in Ultimate Ninja Storm are initially entertaining, repetition soon sets in once you find yourself playing hide and seek, tree climbing, or tree racing for the umpteenth time. Earlier games in the series contained much more variety. Why couldn't this one?

Village Of The Dull: This isn't the best time I've had in Hidden Leaf Village by a long shot. Dull and lifeless NPCs populate the streets, voicelessly sending you on quests to bring them X number of Y, while between mission activities are really limited to collecting scrolls and breaking items to find coins needed to purchase extras. There are even vendors who never sell anything, only placed so that you can sell off extra mission rewards you don't need. It's not enough to simply build the village...you have to give it life as well. Otherwise it just feels like you're running through a model.

Naruto: Ultimate Ninja Storm seems to suffer the same problem as many last generation titles do when they make the leap to the current generation of consoles. The developers, just getting used to creating games for the new console, spend so much time on the technical and graphical aspect of things that some of the more entertaining bits get left off. Naruto: Ultimate Ninja 3 for the PlayStation 2, also from CyberConnect2, contained 42 characters, a wide variety of mini-games, and an RPG-style story mode on top of the mission mode. Having completed that game just two months previously, Ultimate Ninja Storm, with its slimmer roster, three mini-games, and two game modes is a bit of a let down.

Still, it's a very lovely game to look at, and highly enjoyable despite being a watered-down version of its PS2 predecessors. It isn't perfect by a long shot, but it definitely hints at good things to come now that CyberConnect2 has gotten the hang of PS3 development.

Naruto: Ultimate Ninja Storm has a lot to offer beyond the stunning visuals, though fans of the series will have to deal with a serious drop in content to go along with the pretty new face.

Naruto: Ultimate Ninja Storm was developed by CyberConnect2 and published by Namco Bandai, released in North America on Nov. 4 for the PlayStation 3. Retails for $59.99. Played through entire mission mode story arc, completing a majority of the non-required side missions. Played every character at least once in fighting mode.

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<![CDATA[Naruto: Ultimate Ninja Storm Screens Appear Out Of *Nowhere*]]> Naruto? Not really our "thing." Chalk it up to ignorance, the daunting back story and the unwillingness to do the work involved to become interested. But the games tend to look spectacular, with Naruto: Ultimate Ninja Storm for the PlayStation 3 no exception. We can only imagine how intensely 10-year old version of us would have been blown away by seeing a cartoon so accurately portrayed in video game form.

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<![CDATA[Naruto: Ultmate Ninja Storm Getting Day One DLC]]> CyberConnect2 president Hiroshi Matsuyama is now the number one reason I want to learn to speak Japanese. He has this quick-talking, sly sort of accent that reminds me a bit of a stereotypical used car salesman that is completely compelling to listen to. I almost wish that his translator would stop interrupting at the Atari press conference at the Games Convention today, though that would have meant me missing him announcing that Naruto: Ultimate Ninja Storm will be hitting the PlayStation 3 with downloadable content available from day one. What kind of downloadable content? Unfortunately he couldn't say, but either way, it's good to see an anime fighting game - traditionally fire and forget deals - with post-release support already in the works.

And yes, Matsuyama, who considers himself the ultimate Naruto fan, ended his presentation with a joyful shout - "Believe it!" Sounds so much better coming from a Japanese used car salesman.

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<![CDATA[Namco Bandai Roundup - Digimon, Naruto, And The Game That Never Ends]]> My very last E3 appointment was at Namco Bandai on Thursday afternoon, and while the majority of my time was spent getting my ass kicked at Soul Calibur IV, which I will handle in a separate post, they did have several interesting offerings on hand, from the girl-friendly We Cheer to the anime-friendly Naruto: Ultimate Ninja Storm to the most authentic Digimon experience for the Nintendo DS. Here's some of the titles that Namco Bandai has coming your way.

Digimon World: Championship: As mentioned above, this is the ultimate Digimon experience for the DS, bringing the game back to its handheld electronic pet roots. Use the stylus to capture Digimon in the wild, bring them back to your base to train, feed, and care for them, and then place then in the arena to battle. Includes cleaning up Digi-droppings - it doesn't get any better than that.

We Cheer: God help me, We Cheer didn't look all that bad. Using two Wii controllers you follow the motions depicted on-screen in a style reminiscent of Elite Beat Agents as your tiny cheerleader avatar does her thing. I had one of the reps on hand demo the game for me, and when he asked if I wanted to try I was sorely tempted. This scares me.

PowerUp Forever: PowerUp Forever is a game coming to Xbox Live and PSN that combines the frantic shooter gameplay of Geometry Wars with the growth mechanic of flOw to create a game that could literally have you powering up forever. You pilot a small ship that must destroy certain enemies to unleash a boss. Defeating the boss makes your ship grow, enemies scaling as you progress. Large structures eventually become smaller enemies for you to take on, and this continues forever until you lose all of your life. It's a throwback to the games of yesteryear that wouldn't actually end until the machine exploded. Definitely a purchase for me.

Afro Samurai: We posted impressions of Afro Samurai back in April, which is good because some jerk was completely dominating the display kiosk at Namco Bandai's booth. I did get to watch for a bit, and found the game a bit reminiscent of the Samurai Champloo game for the PS2, which was released by Bandai before the whole Namco deal. There's good reason for this too - developer Grasshopper worked on both titles. I was one of the few folks to really love the Samurai Champloo game, and with this knowledge in hand, Afro Samurai is now situated firmly in my radar.

Naruto: Ultimate Ninja Storm: I saw characters I can't tell you about, and with my newfound understanding of the series I even know who they are! The game is going to have 25 characters total, a few of which are sure to surprise and delight fans of the series. The game play is extremely solid and entertaining, though I cheated a bit and downloaded the Qore demo on PSN before I played it at the booth, so I knew what to expect. Despite all of the new characters I saw, I will still play as Hinata, because she is so freaking adorable.

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<![CDATA[New Naruto: Ultimate Ninja Storm Trailer]]>
It just looks better and better every time I see it. GameTrailers just posted their exclusive trailer for Namco Bandai's Naruto: Ultimate Ninja Storm for the PlayStation 3, and I have to say that this is hands-down the best looking cell-shaded game I have ever seen. The visuals that I've seen so far have even inspired me to borrow the entire anime series from a friend, so hopefully by the time the game hits in October I will understand what the hell is going on.

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<![CDATA[Naruto: Ultimate Ninja Storm Gameplay, Demo In July]]>
GameSpot's latest episode of their weekly On The Spot show has Namco Bandai marketing manager In Joon Hwang showing off the PlayStation 3 exclusive Naruto: Ultimate Ninja Storm in action. The game basically takes the fighting from the previous Ultimate Ninja titles and moves it into a 3D arena. The game features 25 characters (*sigh*) along with support character who drop in to help out.

It looks great, but how does it play? We'll know soon enough, as a playable demo will be coming out around E3 in July, initially available exclusively to Qore subscribers and then released to the unwashed masses a couple weeks later.

Update: Good old YouTube. Thanks Kumuasata!

Hit the link for the full episode of On The Spot.

On The Spot for 6/26/08 [GameSpot - Thanks xpowerdumpx!]

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<![CDATA[So Many Naruto: Ultimate Ninja Storm Screens]]> This latest batch of screenshots from Namco Bandai do absolutely nothing to ease my excitement over Naruto: Ultimate Ninja Storm for the PlayStation 3, despite cell-shaded screenshots always looking a bit rough compared to the game in motion. I'm going to have to sit down with my nephew one day and get a crash course in exactly who all these people are, though that could lead to me finally putting aside my pride and buying one of those damn headbands and start calling myself the next hokage.

For the record, that will never, ever happen.

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<![CDATA[Naruto: Ultima Ninja Storm Website Is Tricky]]> The official website for Namco Bandai's Naruto: Ultimate Ninja Storm for the PlayStation 3 is now live! Inside you'll find a spot to sign up for a newsletter, the trailer we posted yesterday, and the screenshots we posted the day before, along with a few choice new additions. Ah, but wait! You cannot simply enter the website...that is not the way of the ninja. You must first discover the correct combination on the puzzle wheel before you can get to the goodies inside. If only there were some sort of giant hint, staring you right in the face. Until that appears, you'll just have to blindly fumble for the solution.

Naruto: Ultimate Ninja Storm Website [Namco Bandai - Thanks LDjosh!]

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<![CDATA[Naruto: Ultimate Ninja Storm In Action - Believe It]]> Many of you called yesterday's screenshots of Naruto: Ultimate Ninja Storm for the PlayStation 3 bullshots, but after seeing this video I am not so sure. Hell, bullshots or not, this is one damn fine looking Naruto game. Gave me chills just looking at it, and I'm not even that big a fan of the series. The end of the video teases with, "For the first time, the line between the Naruto TV animation and gaming will truly disappear", along with the official website for the game, which is now just another damn countdown clock, reading just 16 hours to go before...what? God I hate countdown clocks. At least this might explain why the screens were pulled from PlayStation.com. Just a bit too early.

Naruto: Ultimate Ninja Storm Website [Namco Bandai]

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<![CDATA[Naruto: Ultimate Ninja Storms PS3]]> While I wasn't looking, PlayStation.com updated their site with a listing for Naruto: Ultimate Ninja Storm, the first entry in the series for the PlayStation 3. Sneaky ninja. The game boasts cinema-quality cell-shaded graphics of a likes when have never seen, and if the screenshots are any indication the might be right. Ultimate Ninja Storm also features an all-new mission-based adventure mode, featuring over 100 missions to complete, along with 25 fully transformable fighters at your fingertips. Personally I wish Namco Bandai had let Ubisoft take the amazing work they did on the Xbox 360 a bit further, but I suppose it's better than not getting any Naruto at all.
Naruto: Ultimate Ninja® Storm
[PlayStation.com via Magic Box - Thanks Lokno!]

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