• posts about #narrativedesign more →

    Games as Language

    The Soul of Wit: Brevity in Game Dialogue

    'You Are Dead. Continue?': The Future of Death in Games

    'Skinning' Games: Some Thematic Problems

    The 'Narrative' Straw Man: We're Not Doing That Badly

    The 'Secret (and Overt) Books' of Game Design

    Games and Learning: Opening Gateways?

    A 'Narrative Manifesto': Collecting Current Musings

    Literature and Games: 'Playing the Reader'

    Whither Monkey Island: 'Puzzles Are For Geezers'?