Oh, I wish I had a console at my disposal on which to play this--but alas, anything bigger than a breadbox got left behind when I left the country. My sister has Persona 3, though, and will no doubt have 4 by the time I return, and this very much makes me want to hunker down for a good few weeks with either game. (Probably 3 first as the mention by my sister of slashy innuendo demands my attention.)
I experienced a brief burst of pleasure at the lack of an attributed author at the top of the article, and then I hit the bottom. I love Leigh Alexander's articles, but the tendency of commenters to wax personal, when they're given a persona (ha ha...) to wax at, tends to curdle my tongue. All this first-name, so-how's-your-kid-and-your-hamster, oh-right-and-how're-the-hemorrhoids? stuff seems horrendously misplaced to me. Blog-status obviously grants you a certain amount of information on the writer(s), but to sashay around spewing personal details as if you actually knew said person and liked them--moreover, that they actually knew who you were and could stand you--seems a bit...vain? Forward? Creepy, when taken to its limits.
And then of course there are the gratuitous remarks that will no doubt rain down when people find out the writer's a girl and/or a Mets fan and/or likes striped cats better than stripeless ones.
I don't want to see the comments on this one. But I really enjoyed the article.
I just finished P4 a few days ago, and the branching endings were easily the best aspect of the game, given how well they meshed with it thematically.
That said, I felt like P3 mattered more; I don't revel in gloom-and-doom games, but that really wasn't what P3 was about, but the bitterness of the ending (and I did prefer the "bad" one; it struck me as more poignant, more human) was what made the rest of the game matter. It conferred a certain emotive punch to both the main story arc and the social link sub-plots that made P4 feel rather flat and lifeless by comparison. Realizing that I was running out of time to complete certain social links that I was heavily invested/interest in was distressing, and yet fit perfectly with the entire message of the game--really, playing through December and January constituted my favorite gaming experience, ever. Sad, and yet beautiful at the same time.
Thank you for covering this game at all. When I played P1, it was a relatively unknown unpopular game that I found to be incrediably special and unique. My avitar is even a main character from Persona 1.
I hope the series continues on and continues to evolve the way 1 did to 2 and 2 did to 3. While 4 did not evolve any, story wise and gameplay wise it did but not mechanicall or visually. I hope part 5 is another great departure and another classic story arch in the Shin Megami Persona relm. :-)
@KingKevin: There was no sea change, but the tweaks that they made were all brilliant and improved the game 100%. Controlling your entire party, group date functions and the improved structure of the dungeons are all little things that make this so much more fun for me, themes and emotional involvement bracketed for a moment.
This is why I have always loved the Shin Megami and Persona games. Not only do they have brilliant visual and narrative design, they are also just really well made RPG's.
01/29/09
I experienced a brief burst of pleasure at the lack of an attributed author at the top of the article, and then I hit the bottom. I love Leigh Alexander's articles, but the tendency of commenters to wax personal, when they're given a persona (ha ha...) to wax at, tends to curdle my tongue. All this first-name, so-how's-your-kid-and-your-hamster, oh-right-and-how're-the-hemorrhoids? stuff seems horrendously misplaced to me. Blog-status obviously grants you a certain amount of information on the writer(s), but to sashay around spewing personal details as if you actually knew said person and liked them--moreover, that they actually knew who you were and could stand you--seems a bit...vain? Forward? Creepy, when taken to its limits.
And then of course there are the gratuitous remarks that will no doubt rain down when people find out the writer's a girl and/or a Mets fan and/or likes striped cats better than stripeless ones.
I don't want to see the comments on this one. But I really enjoyed the article.
01/28/09
I just finished P4 a few days ago, and the branching endings were easily the best aspect of the game, given how well they meshed with it thematically.
That said, I felt like P3 mattered more; I don't revel in gloom-and-doom games, but that really wasn't what P3 was about, but the bitterness of the ending (and I did prefer the "bad" one; it struck me as more poignant, more human) was what made the rest of the game matter. It conferred a certain emotive punch to both the main story arc and the social link sub-plots that made P4 feel rather flat and lifeless by comparison. Realizing that I was running out of time to complete certain social links that I was heavily invested/interest in was distressing, and yet fit perfectly with the entire message of the game--really, playing through December and January constituted my favorite gaming experience, ever. Sad, and yet beautiful at the same time.
01/28/09
I hope the series continues on and continues to evolve the way 1 did to 2 and 2 did to 3. While 4 did not evolve any, story wise and gameplay wise it did but not mechanicall or visually. I hope part 5 is another great departure and another classic story arch in the Shin Megami Persona relm. :-)
01/29/09
01/28/09
01/28/09
01/28/09
01/28/09