'You Are Dead. Continue?': The Future of Death in Games

There's a very interesting article over at Eludamos » 10/18/08 1:30pm 10/18/08 1:30pm, one of the open-access academic journals that's done a nice job of getting fascinating articles in each issue; this volume is no exception, and the article I found particularly thought provoking is on the issue of death in narrative-driven games. Jason Tocci isn't…

The 'Narrative' Straw Man: We're Not Doing That Badly

Michael Abbott of the Brainy Gamer has a great piece up on the straw man of the 'quality of narrative' debate that's been going on in the industry for quite some time now: things aren't as bad as the collective we make them out to be. Really, they're not. Sure, there are broken promises along the way, disappointments… » 8/16/08 4:30pm 8/16/08 4:30pm

Whither Monkey Island: 'Puzzles Are For Geezers'?

Are the ridiculous, wild goose chase puzzles of classic adventure games obsolete? Michael Abbott at the Brainy Gamer grudgingly says they may be — "A revealing slap in the face awaits the - shall we say "veteran" - gamer who hands an old adventure game to a young gamer with a hearty recommendation and an assurance of… » 7/27/08 4:40pm 7/27/08 4:40pm

An Interdisciplinary Approach to More Powerful Games

The idea that crafting a compelling game involves multiple parts — narrative design, graphic elements, sound — is so obvious that it's a shame an article even needs to be written » 7/26/08 2:30pm 7/26/08 2:30pm expounding upon that fact, but Sande Chen () has an interesting piece over at Gamasutra on just that. The real take away point is 'attention …