Anyone who’s played N++ can see how utterly ridiculous this stage is. Watch the whole thing, then weep at our inability to ever be as good at this player. Jeez.
God damnit. There is nothing relaxing or meditative about N++. Most of the time, I’m uttering inappropriate words under my breath, clenching my fists, sweating profusely, and hoping I don’t mess up the next jump. And when I do, there’s a good chance I’m going to scream.
N++, like the other N games before it (Ncestors? Ntecedents?) is hard. In fact, this time, there are "evil ninjas" chasing you in some levels. These ninjas are, in fact, you from two seconds ago and you from four seconds ago, etc. They're not in all of the upcoming PS4 game's 1,000 levels, but there in some.
Science has not told us whether notoriously hard video game Super Meat Boy is tougher than notoriously hard N+. So we must rely on a second-best method.
N+ developers Metanet software have announced their next project will be the intriguingly titled Office Yeti. OK, it's actually their next next project since Metanet has already announced Robotology, but shown very little of it. So what's an Office Yeti?
3:55 PM, the LA Convention Center. Everyone is tired, and you can see the media room starting to slow down — people wander by with exhausted expressions on their faces, looking at their watches and lighting up when they realize there's not much left in the day. Even Crecente has passed the point of being totally with…
Lately we are seeing more and more online flash games making the leap to consoles and handhelds. The newest addition to that roster is N+, an updated version of a little Ninja action/platformer game called N that took the interwebs by storm last year. The gameplay is simple and addicting. Guide your stealthy Ninja…
Metanet, developers of XBLA's N+, are hard at work on their next title, Robotology, and have been openly discussing their development hurdles at their blog, a refreshing level of transparency on the process. Central to their difficulties right now seems to be moving past sprites to animation in the 2D setting: