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Myst

uru live

GameTap: Myst Pass-Back Benefits Fans

As we reported earlier, the latest twist in the long and difficult life of Myst Online: Uru Live now sees the game handed back to its creators, Cyan Worlds, who said they'll relaunch the game later this year. The reason for GameTap surrendering the project? The company says it's just better for the fans.

“Cyan Worlds has been a great partner to GameTap," said content VP and creative director Rick Sanchez. "It’s just the right thing to do, giving Cyan and the fans the opportunity to continue to enjoy this rich universe that has become a second home to many of its inhabitants.”

The fan-favorite Uru Live getting shifted out of GameTap's portfolio for good comes just after Turner's content delivery network shuttered its editorial division and canceled its Galactic Command publishing deal with outspoken developer Derek Smart.

Amid all these issues, we asked Sanchez if there might be some difficulties at GameTap:

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Back From The Dead

GameTap Passes Myst Online Back To Cyan

Myst Online: Uru Live has had somewhat of a difficult life. The online multiplayer component of Uru: Ages Beyond Myst never made it out of the beta testing phase before being canceled in 2004. Then in 2006, Turner Broadcasting's GameTap service revived Uru Live, officially launching the game in February 2007 only to discontinue operation a year later. Now GameTap has given the publishing rights for the game back to Myst creators Cyan Worlds, who plan to relaunch Myst Online later this year.

Cyan president Rand Miller says that the newly relaunched game will include features that will allow players to create their own content, which was hinted at during the game's first relaunch. The revitalized title will carry a fee ($25 for 6 months was suggested) to cover the cost of maintaining servers.

There's something to be said for tenacity, but I fear in this case that something is "Just let it die already."

GameTap gives Myst Online back to Cyan. Cyan says it's opening the game to fan development [TXT - Thanks Kyven]]


hollywood

Matt Damon Wanted Myst-Like Bourne Game

matt_damon_shooting.jpg Today's special update isn't just a special update, it's a Matt Damon special update. Yesterday, we brought word that according to MTV Matt Damon had walked out of negotiations to appear in the Bourne game, believing it was too violent. Or something! MTV now brings word that Matt Damon never explicitly stated he was against the violence, but just seemed disinterested in the project. According to Damon:

I lobbied hard [with the video producers] to not make a first-person shooter game but to make it more like Myst, which was a great interesting puzzle you tried to solve — you know, to play with his amnesia or his memory... They weren't interested.

Apparently while filming the Bourne movies, nobody told Damon he wasn't starring in Memento. That's too bad.
Update: Matt Damon Didn't Speak [Multiplayer via Game|Life]

the calendar says 2007, but...

Myst Coming to the DS


Ah, I'm remembering the 90s all over again. Tapered jeans and striped GAP T-shirts. I guess much hasn't changed. That mus be why Myst is coming out for the DS. All that you loved then about Myst can now be played again as it has been rewritten for the Nintedo handheld and will be released in November. New sounds, effects, and video clips have been added in to the game as well as a new Rime Age to explore. It's supposed to be a "Truly a Mass Market Franchise targeting Women and Men", but what else would it be for? Puppies and babies?
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get a learn on

Slate's Slant On Videogame Violence

Feeling out of touch on the videogame violence issue? There are plenty of fans of the art form who are quick to defend violent games, albeit from personal and anecdotal experience, that violent videogames do not a violent person make. But some research indicates otherwise. More »

myst

GameTap Explores Myst History

In honor of the release (finally) of Myst Online: Uru Live on the 15th of this month, GameTap has issued a press release of sorts, but instead of simply announcing the game and following it with ten paragraphs of 'About ...', they decided to actually be informative and deliver a concise history of the Myst franchise by year. I've become fascinated by press releases since I started here at Kotaku, and this is one of the better ones I've come across. Classy. Even better when you imagine the beginning to Falco's Rock Me Amadeus while you read it. More »

uru

Uru Live Alive

GameTap has launched a 500-player beta of Uru Live, which could be loosely referred to as Myst Online. The game originally launched several years ago, immediately tanking in February 2004 due to lack of funds, and leaving behind a small but heartbroken fanbase. More »

myst

Uru Live Relaunch May Allow You to Make Your Own Mysts

Myst III was the first time I actually started to dig the whole Myst thing, as the static graphics before then were just too oppressive. Since Exile I haven't bothered with the Myst universe but that may be about to change. More »

game design

Bad Game Designer, No Twinkie

Gamasutra has the 7th edition of Bad Game Designer, No Twinkie! up at last, and it's a good 'un. The onset has the most concise explanation of repetitive game design mistakes I've ever read: More »

psp

First Myst PSP Screens

Even more than a year after launch, there have been few titles that take advantage of the PSP's strengths. The upcoming portable port Myst should change that. While considered boring by some, the smash hit P.C. game was something you could spend hours in, wondering around, admiring the landscape and getting lost. Sony's portable, with its slick speakers and screen, suits this type of play. The game will go on sale April 20th in Japan. No official word about other countries, but an international release seems likely. Screens after the jump.
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