If you want portable Myst, the iPhone version is the way to go. The game feels like it was made to be on the iPhone. I can't imagine playing it on the psp without a touch screen or mouse.
Why? It's just a point and click adventure. You don't need to have perfect accuracy. The single analogue stick on the PSP should do just fine.
Anyways, this is definitely exciting news for me. I have pretty fond memories of sitting at the computer with my older sister and playing Myst/Riven for hours at a time. Those games were so damn cool. The roller coaster parts were amazing.
The beginning of Bioshock, going up the lighthouse steps and down into the ocean with the bathysphere, REALLY reminded me of Riven the first time through.
@WarlockSoL: Seriously, I could surround myself with oil fucking paintings and just turn myself and look at each one over and over - it'd probably have the same effect.
@gold163 (° д° ): I should go on to say I guess I don't really have anything against Myst, just that I don't understand its appeal so much. It's a puzzle game - ok, I get it...But it's so damn stiff that I feel like it's incredibly difficult to get in to it.
All in all I just don't think there was a point in a port/remake - but I could be wrong. Like if it sells 500,000 copies, I will quite literally shove my foot in my mouth.
"Ok... anything interactive on this screen? No... Anything on this screen? A switch! *click* ...that does nothing... Anything on this screen? No... This one? Hey, another switch! *click* and... nothing..."
Obviously the sales say otherwise, but I think I've made better adventure games in HyperStudio back in middle school... :p
@fuchikoma: You had to play the original when it came out to really appreciate it. In 1993, it had the best graphics/audio possible. The puzzles required you to read notes and books to figure out how the mechanisms worked, making notes yourself so you could remember how to solve them.
The remakes are purely for the nostalgia factor. The newer games continued its legacy of having great technology, and usually decent puzzles. Myst IV or V are very different from the original, although many gamers who were late to the party with Myst never got that bitter taste out of their mouths.
I rented it for PSX for three days when it first came out, and got absolutely nowhere. After spending my childhood playing Sierra games like the Space Quest series, or Dynamix titles like Willy Beamish or Heart of China, I found it absolutely unplayable in a literal sense. It had decent prerendered graphics, but IMO they looked far faker than 7th Guest or Under a Killing Moon, and the game itself was an order of magnitude less interactive than any of them... or even Dragon's Lair.
Sorry, but I played it back then, and by the standards of the time, I really hated it...
@fuchikoma: Maybe I'm in need of a super scientist speedsuit, but I solved Myst in a quick four hours, and that includes reading through the library. The only real obtuse puzzle was the final train trip, which is easily solved with some trial-and-error and mapping. Everything else is solvable with basic exploration. It may be easier to think of Myst as based more on the game Perfection -- looking at the pieces the game gives you and fitting them in the holes -- than the LucasArts/Sierra style of adventure of directly leading you into the answers to advance the story.
It's the world that makes Myst great. Still pictures aside, it really feels like I'm in the world of Myst when playing. The ambient sound effect and coherent world add a sense of realism missing from many of today's supposedly more realistic games. For example, solve a puzzle in Myst, and you might hear a sound off in the distance but not necessarily know where it came from, whereas a modern game would have to zoom in on the item the puzzle invokes, pan over to the puzzle, and then offer some more telling, obvious flare for when the player solved the puzzle.
@TalKeaton: It's disc-based, so I can't imagine the image or sound quality being bad. However, I've always felt more at home playing Myst with a mouse. Not to mention, the PC is the only platform with ALL the Myst games, and they're really cheap now anyway.
@gold163 (° д° ): Good point, and I bet my computer would run them now. Back when each of the first three Myst games came out, my computer was underpowered to play them.
727MB? Holy... I don't even think I have that much room left on mine. -_- That's gonna take forever to download an old game that I'll probably play once just to say I've played it on the iPhone/iPod Touch.
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
That's interesting. To my knowledge, no commercial-scale MMO has been released as open source before (despite attempts of the community to buy a dying one, which has happened without success in the past). So, chances are a number of developers who aren't even fans of the game will pay pretty close attention to this. But, I don't know what sort of game Myst Online is, so I can't really say. It's an interesting thing to follow, anyway.
Wow, the Myst series is one of my favorites of the PC world. So many memories, frustrations, feelings of glee as I conquered another ridiculous puzzle. I feel saddened that I have no idea how to do anything but just play what others have created... coding and such is like another language to me! I hope nothing but good comes of this.
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07/13/09
Why? It's just a point and click adventure. You don't need to have perfect accuracy. The single analogue stick on the PSP should do just fine.
Anyways, this is definitely exciting news for me. I have pretty fond memories of sitting at the computer with my older sister and playing Myst/Riven for hours at a time. Those games were so damn cool. The roller coaster parts were amazing.
The beginning of Bioshock, going up the lighthouse steps and down into the ocean with the bathysphere, REALLY reminded me of Riven the first time through.
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All in all I just don't think there was a point in a port/remake - but I could be wrong. Like if it sells 500,000 copies, I will quite literally shove my foot in my mouth.
07/13/09
07/13/09
I blame it for the collapse of adventure games :p
"Ok... anything interactive on this screen? No... Anything on this screen? A switch! *click* ...that does nothing... Anything on this screen? No... This one? Hey, another switch! *click* and... nothing..."
Obviously the sales say otherwise, but I think I've made better adventure games in HyperStudio back in middle school... :p
07/13/09
The remakes are purely for the nostalgia factor. The newer games continued its legacy of having great technology, and usually decent puzzles. Myst IV or V are very different from the original, although many gamers who were late to the party with Myst never got that bitter taste out of their mouths.
07/13/09
I rented it for PSX for three days when it first came out, and got absolutely nowhere. After spending my childhood playing Sierra games like the Space Quest series, or Dynamix titles like Willy Beamish or Heart of China, I found it absolutely unplayable in a literal sense. It had decent prerendered graphics, but IMO they looked far faker than 7th Guest or Under a Killing Moon, and the game itself was an order of magnitude less interactive than any of them... or even Dragon's Lair.
Sorry, but I played it back then, and by the standards of the time, I really hated it...
07/13/09
It's the world that makes Myst great. Still pictures aside, it really feels like I'm in the world of Myst when playing. The ambient sound effect and coherent world add a sense of realism missing from many of today's supposedly more realistic games. For example, solve a puzzle in Myst, and you might hear a sound off in the distance but not necessarily know where it came from, whereas a modern game would have to zoom in on the item the puzzle invokes, pan over to the puzzle, and then offer some more telling, obvious flare for when the player solved the puzzle.
07/13/09
Make sure you have at least 6 inches allotted for your inseam.
07/13/09
I can see this being a good marriage on the PSP for a time killer, but I wonder what it'll be priced like. $9.99 or $19.99?
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That damn Pumpkin Patch song still gives me the willies.
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Hee... accidental puns...