Multiwinia failed because it was taking a game that was already 3 years old and niche and tried to sell a multiplayer component as a standalone product. This is now how you sell games.
It's like selling Half-Life 2 and then 3 years later coming out with HL2: Deathmatch and selling it at the same price. This is not how you sell things to people, even if you are an indie dev group.
If Chris Delay actually wanted to sell a previous game for a second time, he should have done it with Uplink. For years everyone's been asking for a multiplayer Uplink game and instead he gave us Multiwinia. Great job mister indie developer, you followed what you wanted instead of what consumers wanted and now you're stuck in a shitty situation. Never coulda seen that coming, huh?
04/30/09
It's like selling Half-Life 2 and then 3 years later coming out with HL2: Deathmatch and selling it at the same price. This is not how you sell things to people, even if you are an indie dev group.
If Chris Delay actually wanted to sell a previous game for a second time, he should have done it with Uplink. For years everyone's been asking for a multiplayer Uplink game and instead he gave us Multiwinia. Great job mister indie developer, you followed what you wanted instead of what consumers wanted and now you're stuck in a shitty situation. Never coulda seen that coming, huh?