Multiplayer
”If You Can't Beat 'Em, Join 'Em: Using Facebook For The Games Industry
You may remember Threewave Software best for the original "Capture The Flag" Quake mod. These days, the studio's known for developing the multiplayer component of several major titles, most recently Touchstone's Turok and EA's Army of Two, and is currently developing the multiplayer for Activision's upcoming Wolfenstein title.
As you may have noticed, many of the devs to which we turn for our hardcore fix seem to be making full-tilt sprints for social networks like Facebook and the casual space. In today's ultra high-risk game development environment, Threewave also thought it'd be prudent to get on the burgeoning social media train, founding Gnosis Games, a casual subdivision with titles like Paparazzi, which according to the studio is a chart-topper on RealArcade, Gamehouse and other casual portals.
Now, Threewave's Gnosis has turned to Facebook. In this case, though, there's a surprising and interesting ulterior motive that's more in line with the hardcore audience than you might guess.
Sociologist Finds GTA IV is "Less Sensational" Than Real Crime
Slate contributor Sudhir Venkatesh is a Columbia sociology professor who has written a book about street gangs, even going so far as to run with one in Chicago for a book. So, naturally, Grand Theft Auto IV would intrigue him. His verdict on the game's realism? It "actually offered a less sensational portrait of gangland and ghetto streets than the one put out by most cops, politicians, policymakers, and even academics." More »Rockstar Explains GTA IV Multiplayer
Soon after Grand Theft Auto's launch, when I went to start playing online matches, I noticed that the instruction manual was almost totally devoid of multiplayer details. In fact, the Brady Guide for the game, a virtual encyclopedia of GTA facts, was also missing any real information about multiplayer.
Normally the lack of instructions wouldn't bother me because I never read them, but the nuances of matchmaking and party formation can be a little confusing in GTA IV. Fortunately, Rockstar must have realized that they left something out in their instruction manual because they've recently published a PDF dedicated just to multiplayer gaming.
The guide is filled with interesting tips and info. For instance, they explain how Party Mode work, something that has been driving me crazy since the launch. Turns out that when playing team modes, the game tries to find a similarly sized party to match you up with. In competitive modes it just fills up the slots with people and gets you going.
There are also plenty of usefull tips in the guide, like using blip settings to tweak your difficulty setting, and how auto-aim is an "awesome feature" that is often misunderstood and absolutely doesn't level the playing field.
Hit the jump for the full guide.
More »GTA Multiplayer: Wait, I'm a Zombie?
Reader Willkiller tipped us to this WTF?!-thread in the Gametrailers forum. In GTA IV multiplayer, apparently someone's turned into a zombie wearing nothing but yellow Rockstar-logo underpants.
There are a few comments indicating gamers have seen zombies in online play, but nothing about transforming into one yet. Theories range from getting killed by a Rockstar employee, to killing a Rockstar employee, to getting the highest ranking.
They quote the official strategy guide (I don't have it) "If you see unclothed characters, look out! Only players who have reached the max ranking of 10 and a few other "special" people get the honor of shooting in their skivvies." But this player says he's only at Level 2. The user's name in the forums is GTA. I couldn't find a PSN ID for him.
More pictures after the jump. Warning, one's at a kinda uncomfortable low angle.
Microsoft Expects Big Xbox Live Surge From GTA IV
Microsoft's Aaron Greenberg expects GTA IV's launch to drive a big boost in Xbox Live memberships, he told Reuters today:
"The multiplayer in this game is so well implemented that I can't imagine anyone owning a copy without trying to play it on Xbox Live," said Aaron Greenberg, the director of product management for Xbox 360 and Xbox Live."GTA is unique because it appeals to such a large audience. It will likely be the best-selling game launched all year and we expect it will drive a lot of new members to Xbox Live."
Greenberg also told Reuters that GTA IV might even take the top Live spot. Wedbush Morgan analyst Michael Pachter estimates, though, that only about 40 percent of users play online — if you're one of those who routinely doesn't, will GTA IV be the game that finally sends you forth into that strange and wild country?
GTA 4 poised to dominate Xbox Live [Reuters]
InstantAction.com Readies Rokkitball
GarageGames' labor of love, browser based action game portal InstantAction.com ads another title to their arsenal tomorrow with the introduction of Rokkitball. Rokkitball is a futuristic, team-based game that weaves together action and strategy to form a very compelling concept in browser-based gaming.
Rokkitball brings a new level of multiplayer gaming to InstantAction, combining the frantic pace of a shooter with the team strategy of a real-world sport," said Alex Swanson, Rokkitball Producer and Designer. "We plan to provide an on-going flow of new content to players through InstantAction, with several additional stadiums and enhanced team customization options already in the works."While we won't know much more until we actually get to play the game, there will be a live chat with developer Alex Swanson tomorrow at 3PM Pacific, the same time the game goes live, where he will be discussing the creation of Rokkitball and all that entails. For now, check out our exclusive screens from the new title, and head over to InstantAction.com for more web-based multiplayer goodness.
Developers Rarely Account for Color-Blind Gamers
As a color-blind gamer, I can't recall having many eye-rubbing hangups over which side to attack, who was friend or who was foe. You don't need colors to tell the opposite side in a game like Star Wars: Battlefront, for example, and the only way to miss red versus blue in Halo would be to lack all color vision. And Guitar Hero is more about finger position than it is the hue of the button to push.
That said, it's a common condition and as Ars Technica points out, one that developers either don't know what to do with, or do too little to accommodate.
GTA IV Multiplayer: Just the Facts Please
I posted a rather lengthy (too lengthy) write-up of my impressions of Grand Theft Auto IV's multiplayer gaming earlier today. If you're not up for reading through the whole thing, and getting some samples of what the play was like and whether I liked it, you can just hit the jump and read the fact sheet for the modes I played through. Think of it as a GTA multiplayer crib sheet.
If you are up for long reads check out all of our impressions of GTA IV so far:
Hands on With GTA Multiplayer: City of Chaos
GTA4 Hands-On: The World is Yours
Rockstar Experimenting with Episodic Content
GTA IV: Reinventing a World
Grand Theft Auto IV
Hands on With GTA Multiplayer: City of Chaos
A couple of months ago, before I had a chance to play GTA IV, I got into a discussion with an industry insider about Rockstar, and in particular, the Grand Theft Auto franchise. We were talking about whether the polarizing series, much beloved by gamers and reviled by non-gamers, had jumped the shark.
Would this be the last GTA, I wondered. The insider was quick to say no, even after I pointed out that I had watched a chunk of the single-player campaign, which impressed me, but didn't seem to include any giant leaps forward for the franchise.
"Did you see multiplayer?"
"No."
"Just wait."
Online Idiots Affecting The Entire Industry?
The homophobes, racists and straight-up assholes you often run into on Xbox Live or other online gaming setups aren't just ruining your game, they're holding back the entire industry. So says former Microsoft game user research head Bill Fulton, speaking with Gamasutra:...the online behavior of our customers is dramatically reducing our sales, and continues to stunt the growth of our industry. Non-gamers simply don't love games enough to put up with the crap they get online. The reason they would consider playing online is to have fun with other people — and right now, playing games online with strangers rarely delivers that for anyone outside the hardcore demographic.While he never directly mentions the 360, the fact he's ex-Microsoft and that the Wii and PS3 aren't exactly hotbeds of voice-chat multiplayer paints a clear enough picture as to where he's wagging most of his fingers, though I'm sure PC gamers aren't entirely without blame. Hit the link below for more from this great interview, as it's mostly about ensuring pleasant online experiences by means of game design. Interesting stuff.
Fixing Online Gaming Idiocy [Gamasutra] [Pic]
The Case For Video Game Play Dates
Xbox Live is all fine and good, but there is no substitute for a couple of friends sacked out on the couch together, playing a video game together in person. The industry shift towards social gaming isn't something new - it's the return of something old - that feeling that older gamers like me used to get when standing around an arcade machine back in the day. Wired's Clive Thompson explores the trend in his latest column, which looks at how much a guy sitting next to you can change the gaming experience, using Army of Two as his example.I hang out with other gamers all the time, but it's mostly in multiplayer online play, using headsets. It's social, sure. But as any psychologist will tell you, hanging out in real life allows for even richer styles of communication to emerge. In face-to-face mode, we're better at picking up the little nuances — frustration, glee, sarcasm, subvocalized ranting, body language — that build team cohesion, and allow us to game with a positively Vulcan level of mind meld.More »
Size Matters PS2 Mutliplayer Details
With the PlayStation 2 port of High Impact's excellent PSP take on the Ratchet & Clank series just a week away, the official PlayStation Blog posts some details about the game's multiplayer. PS2 Size Matters takes the same amusing multiplayer functionality from the PSP version and splits it in two for split-screen goodness between you and a friend. You get four maps - Island Escape, Danger Valley, Mega Cannons, and Moon Cow Disease - complete with the Iron Lombax special challenges for each map. Personally I miss my R&C online multiplayer, but how much can you really expect from a $29.99 port of a PSP game?
Ratchet and Clank: Size Matters PS2 Multiplayer Details [PlayStation Blog]
Dark Sector Multiplayer Gimped On PS3
D3 Publisher has dropped details on the two multiplayer modes included in Dark Sector, revealing a slight gimping of the game on the PlayStation 3 versus the 360. While the Xbox 360 supports Quick, Custom, and Ranked matches, the PS3 will only allow you to search or create games. Boo! As for the game modes themselves, in the Infection game mode, one player takes the role of super-human main character Hayden while up to nine others play members of the Lasrian military, trying to take him down. When one of the troopers takes Hayden down the match ends, with the killer stepping into his super-powered shoes the next round. The second mode, Epidemic, features two teams each with their own Hayden, with rounds ending when a Hayden is brought down. Interesting choice, taking two game modes traditionally tacked on to multiplayer shooters and making them the focus. Hit the jump for more details.
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Ace Combat 6 DLC Details
Happiness is coming to Ace Combat 6 owners in the form of downloadable content that will be made available over Xbox LIVE this Thursday. Content includes five new plane variants that range in price from free to 400 MS points. Also available will be three new multiplayer maps ranging from 100 - 300 MS points each and one new single player map for 350 points. You can check out all the details on each plane and map after the jump.
Multiplayer Lessons of GDCs Past
Danc at Lost Garden has a blast from the past up, in the form of a snip from a talk given by Dani Bunten Berry on good design elements for multiplayer games (all the way back in 1997). It's quite a list, but just goes to show that a lot of good design elements are pretty timeless.
"Zero sum" is bad. Games where I win and you lose are bad. Worse still is "I win and all the rest of you lose". Notwithstanding the current cultural obsession with endzone strutting by winners, losers do not enjoy themselves and if you can help take the sting out of it, you should. Alliances, cooperative play, ranked "winners" rather than "A winner" with a bunch of losers are all options. Pacing needs variety. Slow periods should follow intense ones and forced "time-outs" can offer opportunities to socialize, catch your breath and anticipate things to come. Remember, the players no longer have a "pause key" as they did in a solo-game. Strategies need "wiggle room". People have different personal styles and when playing against each other it's great to let them "do it their own way" rather than a single approach that all must follow. If possible you should balance the game such that a strategic planner for instance might not always beat the joystick jockey or the detailed tactical type. A game that allows for diverse people to play diverse ways is always best.
There's much, much more, but it is interesting to see what we're still talking about in regards to multiplayer game design. We'll find out shortly what gems this year's GDC will produce.
GDC: Social lessons of years past [Lost Garden]
Rainbow Six Vegas 2 Video Bonanza
We got five, count em', FIVE gameplay clips from Rainbow Six Vegas 2. Comment Baron Witzbold has some suspicions about the multiplayer mode shown above. Says Witz: " It has an EXP system now it seems, well to be more correct an EXP system like COD4 with showing how much exp you get from kills and what not. Plus seems like they also added "challenges" too judging by the message that pops up on the screen that says "CQB Level 2 Complete"
The above statements are those of Witzbold and do not necessarily reflect those of the Kotaku staff. In other words, if you disagree yell at him in the comments, not us. Just remember, he holds the ban hammer in his mighty fist.
More »TimeShift Multiplayer Demo Tomorrow
Tomorrow Xbox 360 owners will get a chance to experience TimeShift's unique multiplayer experience without the hassle of actually having to go out and buy TimeShift. Sierra has announced that a multiplayer demo of their time-twisting title will be up on Xbox Live tomorrow. I've tooled around a bit with TimeShift's multiplayer, though I have to say I was less than impressed. The gameplay is certainly solid, but with the much more robust multiplayer of Call of Duty 4 and Halo 3 readily available it just couldn't keep my interest. Had they released the game a year ago it would have been awesome, but TimeShift just had ironically bad timing. Don't take my word for it though - download the demo tomorrow and see for yourself.
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