<![CDATA[Kotaku: Motorstorm]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Motorstorm]]> http://kotaku.com/tag/motorstorm http://kotaku.com/tag/motorstorm <![CDATA[ Goodbye, 80GB Motorstorm Bundle ]]> Ah, 80GB MotorStorm bundle. You've been a good friend. Well, you haven't to me, since PAL territories never got you, but...you've been a good friend to somebody, I bet. And that's what's really important. And that friend will have cherished the good times: the MotorStorm, the backwards compatability, the increased storage space the 80GB model affords. So when you wave goodbye to the bundle - which Sony say is no longer being sent to retailers by Sony - try and remember those good times, OK? And, I don't know...make new friends. Like the 80GB MGS4 bundle which will replace it. Just don't get too attached to that one. You never know how long it's going to last...

Sony: 80GB PS3 Motorstorm bundle discontinued [Joystiq]

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Fri, 30 May 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5012001&view=rss&microfeed=true
<![CDATA[ MotorStorm: Pacific Rift Hands-On Impressions ]]> Evolution Studios' tropically themed follow-up to MotorStorm was playable at today's SCEA Pre-E3 Judge's Day, a pre-alpha build that gave us just a taste what the sequel holds in store. Just two levels were on hand in the demo version of MotorStorm: Pacific Rift, Beach Comber (for single player) and Rain God Spires (for split-screen multiplayer). The former was comprised of an inland area, thick with vegetation, and a sandy beach, the sun setting brightly in the distance. The latter was a rockier track, one that looked to have been inspired by Rain God Mesa from the original MotorStorm.

Evolution may have changed up the setting, but they haven't mucked much with the MotorStorm mechanics, as players of the first will feel right at home. The vehicle line up is almost exactly the same, but handling on the rides felt just a bit looser, making it harder to avoid obstacles than we remember. Unfamiliarity with the new Pacific Rift tracks more than likely accounted for our many, many crashes. It certainly wasn't a skill issue.

The newest, most notable changes come in the form of engine cooling by driving through pools of water—watch out though, motorcycles simply can't handle deep water—the new monster truck vehicle class and splitscreen multiplayer.

We only tested out the splitscreen mode briefly and only with two players. After our hands-on time with that particular mode, we don't expect to revisit it often when the game is finally released. With such expansive tracks and the option of taking multiple routes, slicing one's horizontal view in half doesn't make for the ideal MotorStorm experience.

Taking the monster truck for a spin, however, is certainly something we look forward to revisiting. The vehicle class's pros, cons and quirks weren't immediately apparent in our handful of monster truck races, but its promise—quad crushing and better-than-a-big rig handling—is exciting. As expected, the thing can overturn rather easily, meaning you'll probably do more braking than with other classes.

As we mentioned before, the game was still early; only 40% complete, reportedly. That was certainly apparent, as the frame rate wasn't close to consistent and much of the environmental effects seemed to be missing. We didn't seem to notice much in the way of land deformation, nor did explosions and the kicking up of mud impress. What did, though, were the ragdoll physics. Launching a motorcyclist across the finish line from an exploding bike was far more rewarding than in the original. Visually, though, the game looks rather flat at this point.

MotorStorm: Pacific Rift certainly has promise. We're definitely concerned about the current lack of "oomph" in the build we played and that the tropical setting may make for more cramped, less nail-biting thrill rides. Given that Evolution says it still has a long way to go—and that we still had fun—we're definitely giving them the benefit of the doubt.

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Fri, 16 May 2008 23:20:33 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009434&view=rss&microfeed=true
<![CDATA[ Three Minutes Of MotorStorm 2 ]]>

Motorstorm? Loved it. Probably loved it more than you did, as I played through the entire thing, sticking up for it during the public picking apart of it's graphical promise. "It doesn't look like that E3 2005 footage!" they said. "La la la! I can't hear you! Vrrooom!!" I said. Motorstorm 2? I'm concerned. I keep looking at that ever present "pre-alpha 40% complete" reminder, but, man, does that water look less interactive than I'd hoped—even though the cooling properties are nifty. Still, monster trucks! And that lens flare? Just like the real thing. Whaddya think?

Motorstorm 2 'SCEE Gamers Day' HD [GameVideos]

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Thu, 08 May 2008 18:20:53 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=388759&view=rss&microfeed=true
<![CDATA[ MotorStorm 2 Does Not Feature Elvis ]]> MotorStorm dev Evolution was acquired by Sony. Have things changed after going from indie to corporate monolith? Says Evolution's Paul Hollywood:


There is commercial pressure from Sony who want us to create a viable business product but we're more after the critical acclaim. I think there's less pressure now because when we were an independent developer we had the pressure of paying the wages every month. Now we don't have to worry about the next game or what we're going to be doing.

That's right, you're doing MotorStorm 2, and we're pretty sure it'll do fairly well. So, yeah, everything's coming up Evolution! About that sequel, which was inspired by Hawaii's beautiful island setting, Hollywood points out that the game has "no hula" and "no Elvis." No Elvis? Wha?! Two words: "Big" and "mistake."
MotorStorm 2 Interview [Next-Gen] ]]>
Thu, 08 May 2008 06:40:18 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=388366&view=rss&microfeed=true
<![CDATA[ Sony PlayStation Day London '08 Roundup ]]> In case you're just joining us this afternoon, today saw a whole slew of news coming out of the UK from the Sony PlayStation Day London '08 event. From the delay of Killzone 2 to early 2009 to the PlayStation 3 outselling the Xbox 360 in Europe, here's a rundown of the stories from Sony Computer Entertainment Europe's big event.

SCEE: LittleBigPlanet Delayed, Not Coming Until October
Killzone 2 Dated for 2009
Resistance 2 will Feature Eight-Player Co-Op, 60-player Multiplayer
Motorstorm 2 Gets Named, Detailed
Gran Turismo Racing Academy Announced
Sony Gamers Day UK Info Dump: Resistance 2 to SOCOM Confrontation
Men In Black Becomes First International BD-Live Title
Episodic Siren Blood Curse Hits PS3 This Summer
Sony Brings Indie Music to PSN via Movement
Europe Getting MGS4 Bundle After All
SCEE Plays Up Social Gaming At Gamer's Day 08
PlayStation 3 Outsells 360 In Europe
Mirror's Edge In Motion

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Tue, 06 May 2008 15:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=387670&view=rss&microfeed=true
<![CDATA[ Motorstorm 2 Gets Named, Detailed ]]> Following a fresh batch of screens this morning, more Motorstorm 2 details are emerging from the Sony PlayStation Day in London, where Sony's Paul Hollywood was on hand to deliver the goods on the new title. Now called Motorstorm: Pacific Rift, the entire game takes place on a tropical island, complete with waterfalls, volcanoes, and vegetation that will hinder smaller vehicles while the large ones crush it beneath their wheels. The game will double the number of tracks from the first game, bringing the number to a much more respectable 16. You'll be able to drive through streams to cool your engine, adding a bit of strategy to the mix, while the addition of monster trucks to the franchise will certainly cause problems for those who prefer the lightweight, crushable motorbikes. On the multiplayer side of things, the game will support split screen multiplayer as well as 16-player online races. See the nifty things you can accomplish when your game isn't rushed out the door?

LIVE: EU PlayStation Day dawns [GameSpot]

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Tue, 06 May 2008 10:10:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=387609&view=rss&microfeed=true
<![CDATA[ Lush New Motorstorm 2 Screens Emerge ]]> The UK's PSW Magazine has a slew of gorgeous new screenshots of the highly anticipated follow-up to last year's PlayStation 3 racer Motorstorm, which show off just how far the developers have come since those first stumbling steps on the PS3. The new island local looks suitably tropical, the characters have a great deal more character, and overall the environments look like they'd be a joy to tear up. Hit up the link for the full gallery.
New Motorstorm 2 screens [CVG]

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Tue, 06 May 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=387569&view=rss&microfeed=true
<![CDATA[ Motorstorm 2: The CG Trailer ]]> Evolution Studios is setting themselves up for some serious nitpickery with their next MotorStorm, spitting out a pre-rendered trailer that we suppose should be considered a "target render." Regardless of the delivery, as a MotorStorm fan, it's still very exciting stuff. Monster trucks, destructible environments, chesty motorcycle riders wearing low-cut leather get ups getting crushed by giant tires—pretty much everything on our checklist.

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Wed, 12 Mar 2008 14:40:04 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=367020&view=rss&microfeed=true
<![CDATA[ MotorStorm 2: It's Official ]]> Sony Computer Entertainment and Evolution Studios have made official what we've known for a few weeks now—MotorStorm 2 is coming, bringing monster trucks and four player split-screen action with it. The PlayStation 3 racer is indeed moving from arid Monument Valley to a lush Pacific island, an island apparently known for its remote location and 16 "diverse multi-route tracks."

Instead of mud, rocks, dust and the occasional cliff, MotorStorm 2 will feature natural hazards like "tangled undergrowth, swift flowing rivers, choking volcanic clouds and searing lava pools." Sounds just fantastic. The official release on the matter talks up an Autumn release, arriving with a "host of game modes and rewards." Now about those vehicle loading times...

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Wed, 12 Mar 2008 14:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=367035&view=rss&microfeed=true
<![CDATA[ Motorstorm 2 Details Peel Out, Full Reveal Expected This Wednesday ]]> The latest issue of the Official PlayStation Magazine reveals a handful of previously unknown and unconfirmed details about Evolution Studios' sequel to Motorstorm, including the addition of monster trucks(!) to the vehicle line-up and an all new location. Motorstorm 2, which is expected to be revealed officially this coming Wednesday, will, as previously reported, feature races on a tropical island, bringing with it water hazards and, we assume, fruity cocktails.

We're waiting patiently for our issue of OPM to arrive with the smattering of details, but if the countdown clock on ThreeSpeech is accurate, we'll probably see the goods within the next 48 hours or so.

Motorstorm 2 to have monster trucks, plus more water [PS3Forums via N4G]

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Mon, 10 Mar 2008 16:40:22 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=365969&view=rss&microfeed=true
<![CDATA[ MotorStorm 2 Will Be A Four-Player Splitscreen Island Getaway ]]> Sony showed a few games off at GDC, but one they didn't "show off" was MotorStorm 2. That one was reserved for the BBC, apparently, as only the Beeb's Darren Waters got a premiere showing of Evolution's upcoming racer. The sequel to 2006's launch favourite is leaving the desert behind, and will instead concentrate on a "lush island environment, full of interactive vegetation". More importantly - for both haters of exotic flora and PS3-owning Mario Kart enthusiasts - the game will feature 4-player split-screen racing, so you and three friends can party like it's 2002.
PlayStation bounces back [BBC] [Image]

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Mon, 25 Feb 2008 05:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=360239&view=rss&microfeed=true
<![CDATA[ MotorStorm Sells 3 Million ]]> Ah, the little engine that could. It's a tale of triumph over adversity, of tenaciousness, or unwavering dedication in the face of insurmountable odds. And it most definitely applies to MotorStorm, which has now sold three million copies. Three million! It's a good, fun game, sure, but three million good? Goes to show what bundling a game with hardware in just about every territory on Earth can do for your sales!
Evolution wants MotorStorm to dominate [Eurogamer]

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Tue, 19 Feb 2008 06:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=357897&view=rss&microfeed=true
<![CDATA[ Sony Drops Two New Motorstorm Tracks ]]> Could be time to get back behind the wheel of your mud-covered vehicle of choice, as Sony has dropped two brand new tracks for their off-road racer Motorstorm onto the PlayStation Network today. Diamondback is a twisting speedway circuit that will tax your diving abilities to their very limits, while Eagle's Nest is a track set atop a remote mesa that you will more than likely find yourself falling off again...and again...and again. If you've mastered all of the original tracks for the game as well as their mirrored counterparts introduced in the 3.1 update, these two tracks are just the thing to add a little more life into your game. The packs are (or should be) available via the PSN today for $2.99.

Two New MotorStorm Tracks Tomorrow [PlayStation Blog]

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Thu, 17 Jan 2008 08:40:23 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=345997&view=rss&microfeed=true
<![CDATA[ MotorStorm 3.1 Update Hits ]]> 2005938598408468031_rs.jpg

MotorStorm got a new update today, bringing a 2D option to the selection screen, mirrored tracks, a new mode, and two new songs to the off-road, over-the-top racer.

MotorStorm 3.1 will let you either use the traditional 3D selection screen or a 2D grid of the vehicles, which will likely greatly speed up the selection process. The game host can also now choose to use mirrored tracks, forcing everyone to run on tracks where the entire geometry has been reversed, something that should certainly breath new life into some of the tracks that have been run into the ground.

The patch also include a new proximity meter in MotorStorm Mode and finally they've added 'Devils Crossing' by Elite Force and 'Beat The Devil' by Jiffster to the soundtrack.

Sounds like enough to make it worthwhile to dive back into the game for awhile.

MotorStorm 3.1 Update - new features [Playstation League]

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Wed, 12 Dec 2007 09:00:20 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=332880&view=rss&microfeed=true
<![CDATA[ MotorStorm 3.0 Patch Coming, Adds DualShock 3 Fun ]]> The latest software upgrade for MotorStorm should be available for European customers, according to a recent posting on the Official PlayStation Community forums. Version 3.0 brings with it a number of new features and fixes, including support for the DualShock 3. Other notable patch features include sensitivity settings for SIXAXIS control schemes, a new "Gloating Index" and changes to positioning rules for online races.

The full list of tweaks and twists is after the jump, but I'll save you the Ctrl + F "fixed loading times." There's no mention of less than unbearable vehicle selection speeds.

* Added vibration support for DUALSHOCK 3 controller with adjustable sensitivity settings.
* Grid order has been randomised for first race in any online lobby.
* Finishing positions in your last race now determine your starting grid position in the next race within the same online lobby.
* On-screen indicator has been added to show whether voice comms are issuing from TV or headset - As before, please press and hold L1 (R1 if using control scheme 'B') to toggle headset output through TV or Headset.
* Sensitivity Settings for SIXAXIS™ Motion Sensor control have been added.
* 'Gloating Index' has been added to the Stats card - The Gloating index gives guidance as to a racer's online prowess. It takes into account the number of people you've beaten in each race and the number of people that have beaten you. Use the gloating index to spot the players to beat in each race! Try and rank your Gloating Index up to the perfect '10'!
* Several causes for an occasional snagging issue which would destroy vehicles on suspension impact have been addressed.
* Further fixes to prevent the occasional statistics reset issue have been applied.
* Fixed an occasional issue with inaccuracies in Eliminator finishing results.
* Fixed an issue where winners leaving Eliminator before race completed could cause issues for other players in lobby.

Motorstorm 3.0 client update available 25th October [Official PlayStation Community via NeoGAF]

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Wed, 24 Oct 2007 16:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=314677&view=rss&microfeed=true
<![CDATA[ Sony Paid $32.6 Million For Motorstorm Studio ]]> To acquire Motorstorm developer Evolution and their Pursuit Force subsidiary BigBig, Sony forked over £16 million, which translates to a little over $32 million. So is that a lot of money? Considering the importance of Motorstorm in the first year of the PS3 platform and the dollars Sony has sunk into the game's marketing and combo distribution, it makes little sense not to buy the studio before the Motorstorm 2 media frenzy begins and keep the expenses and profits a little more in-house.

But if we have any corporate buyout specialists who'd like to run some numbers and post them in the comments, please, by all means. Until then, we'll get back to drooling on our laptops and coming up with catchy headline words like, "Moneystorm."

Evolution Set Sony Back £16 million
[nextgen]

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Thu, 11 Oct 2007 10:40:44 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=309728&view=rss&microfeed=true
<![CDATA[ PlayStation Store Update: Tequila Time ]]> The latest update to the PlayStation Store has gone live, hosting a digitally rights managed smörgåsbord of new content for PLAYSTATION 3 owners. In addition to new demos for Midway's Stranglehold (1337 MB) and EA's NBA Live 08 (661 MB), a slew of add-ons for already released games are available.

MotorStorm owners can pick up the Revenge Weekend add-on ($5.99) which consists of one new track, five new vehicles (including a school bus!), a new online mode and nine new events. Four of those vehicles may be purchased individually for 99 cents each, if you're so inclined. For Ninja Gaiden Sigma players looking for more punishment, the Weapons Master pack adds five survival modes for $2.99. But wait, there's more!

Trailers for upcoming games include:

• Turok "Quiet Kills" Trailer
• PixelJunk Racers Trailer
• Heavenly Sword "Making Of" No. 5 and Anime No. 5
• Lair "World in Chaos" Video
• MotorStorm "Coyote Revenge" Video

On the Hollywood front we have:

• Drillbit Taylor Trailer
• Resident Evil: Extinction Trailer

Finally, a single Heavenly Sword wallpaper has been thrown on the pile. Fire up those fiber optic lines, kids, it's gonna be a busy night.

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Thu, 06 Sep 2007 16:40:06 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=297131&view=rss&microfeed=true
<![CDATA[ MotorStorm Goes 2.0, New Content Coming Soon ]]> Evolution Studios' muddy PLAYSTATION 3 racer Motorstorm will be the proud owner of a new patch any day now, as the game's Community Team Coordinator has revealed on the Euro PlayStation forums. While one of my biggest gripes about Motorstorm is addressed in only the loosest definition of the word—the painfully long and unnecessary load times during vehicle selection—some exploits, bugs and annoyances have been magically fixed through the power of computer programmin' wizardry. Details follow.

The 2.0 updates will bring about the following changes.

Vehicle Select enhancement - your last-used vehicle in each class will now be presented as the default choice during vehicle selection.
Assigned player colours are now displayed in the lobby to make keeping track of your friends and rivals easier during online races and Eliminator matches.
Further Player-Stat Improvements.
Purchasers of 'Coyote Revenge' can now race this track in Online and Time Attack.
Purchasers of Eliminator Mode will find results from this mode also contribute to their Fame Ranking.
Track Exploits for Grizzly and Raingod Mesa have been addressed.
Headset support - An occasional firewall conflict with headset communications has been resolved.
Headset support - voice comms output now available exclusively through headset.

In addition to the oozing sex appeal of addressing firewall conflicts and other mysterious "improvements and tweaks throughout the game", details on the "Coyote Revenge" download were also disclosed.

Coyote Revenge - mauled into a completely new experience; more technical, new routes and more skilful rivals to battle against.
New Tickets - to get the most out of Coyote Revenge try to master these Revenge Weekend tickets; they cover all difficulty stages and completion will earn a nice surprise.
2 New Vehicles - a pair of special Revenge Weekend machines, chosen for your delectation.
Eliminator Mode - played online yet? In this brand new online multiplayer mode being last is a REALLY bad idea; if you can't hack the pace, the consequences can be quite explosive...

The new MotorStorm DLC is confirmed for our European brethren for the 6th of September, but we're still unsure when the new colonies can expect to get content updates. We'll keep you posted.

MotorStorm 2.0 available for download 4th September 2007 [EU PlayStation Forums]

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Tue, 04 Sep 2007 14:40:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=296280&view=rss&microfeed=true
<![CDATA[ id Loves Them Some MotorStorm ]]> id's Rage is FPS-meets-racing-meets-vechicular-combat-meets-lotsa-sand. So many ideas rolled into one. Sure, id probably had no shortage of FPS ideas — the developer all but invented the FPS. But where did it get those other ideas? From other games! id's Todd Hollenshead explains:


For other areas, MotorStorm was an influence, and I was a big PGR3 fan, and of course we have some other guys who are racing game fans. But the driving side of it isn't intended to be a racing simulation like PGR3 or Gran Turismo. It is intended to have the feel and response that you would expect, and one of the things we had to prove to ourselves internally is that we had the capability to drive around in vehicles and have that be a significant aspect of the game and fun.

There's more! id's Tim Willits adds:
Rage's foundation, definitely, is first person shooter, because that's what we do best... There's obviously the first person shooting, then there are the driving games that are more arcadey. For me, I'm not a big Ridge Racer fan. The driving isn't going to be like that, it's going to be more like MotorStorm, more like Burnout. I really want people, when they play the game, to say, "You know, it wasn't what I expected from id, but I had a great time doing it.
What interests me isn't whether id can do a racing game, but rather, how id will balance the racing and shooting so that neither feels shoe-horned in. Can't wait to find out. id Interview [Shack News via PS3 Fanboy] ]]>
Mon, 20 Aug 2007 03:00:57 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=291106&view=rss&microfeed=true
<![CDATA[ The Playstation 3 80GB model with the packed ... ]]> The Playstation 3 80GB model with the packed in MotorStorm ships starting tomorrow for $600. Just a reminder that if you pick up the new console between now and Sept. 30, not only do you get a free copy of a fantastic racing game, but you get five free Blu-ray movies. Now that's a deal.

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Tue, 31 Jul 2007 13:41:47 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=284483&view=rss&microfeed=true
<![CDATA[ What Are You Playing This Weekend? ]]> It's going to be a straight up PLAYSTATION 3 weekend for me, as I'm slogging through Ninja Gaiden Sigma—I'm somewhere around chapter 13 right now and not that skilled yet—and I recently had a revelation. It turns out the Motorstorm is pretty damn fun. I had totally forgotten about the game, despite hyping it for months and picking it up day one. It just didn't get that much play in my PS3 since its release, but I've realized I'm pretty damn good at Motorstorm.

I've also gotta buckle down and spend more time with Persona 3, largely out of obligation. I hope to start posting impressions and semi-review snippets starting Monday, with updates continuing throughout the week. If anyone has questions about the game, feel free to leave 'em in the comments.

Anyway, let's get down to business. What are you playing this weekend?

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Fri, 20 Jul 2007 14:40:50 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=280839&view=rss&microfeed=true
<![CDATA[ Microsoft Weighs In On PS3 Price Drop ]]> microsoft_1978.jpgFollowing the PLAYSTATION 3 price shuffle—dropping the 60GB SKU to $499 and adding an 80GB plus Motorstorm version at $599—it was inevitable that Microsoft would at some point think about Sony's efforts to attract the more budget conscious buyer. So what does Microsoft think? IGN got in touch with an unnamed Microsoft rep to learn what they had to say about what they think about what Sony did.

Microsoft were reportedly "not surprised by Sony's reaction to the market" and make none-too-subtle hints about playing the wait and see game on a future Xbox 360 price drop. MS also wanted to make sure the company got this stinging analysis of the price shift plan.

We'll see if it makes a difference. It's interesting to note that they've significantly dropped their price in the first eight months while Xbox 360 has continued to sell well at our launch price for more than a year and a half. We're right where we want to be right now — it's all about choice and bringing the best games and entertainment to homes around the world.

That almost reads like Microsoft isn't planning a 360 price drop in the very near future. It also reads like whomever this MS rep is, he or she is made up of one part press release and one part pure Sony hate.

Pre-E3 2007: MS Comments on PS3 Price Drop [IGN]

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Mon, 09 Jul 2007 14:40:44 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=276457&view=rss&microfeed=true
<![CDATA[ Europe Getting Motorstorm Bundle? ]]> Retailers? Not the best source of information, but sometimes decent. Belgian retailers? No clue, so we proceed with caution. Earlier, Sony announced Hot Shots Golf bundles that slightly shaved some yen off the PS3's price-tag. I thought it was pretty cool. Others didn't!

A Belgian retailer is taking pre-orders for a Motorstorm PS3 bundle. Nothing's been announced, but the box does look kind of officially (click the link below for a better look). Plus, we don't doubt that Sony has bundles planned for the various territories. The 60GB pack is listing for €619.99 (US $834) on the retailer's site. The console usually retails for €599, so this is a slightly better deal considering a game is included. Wonder what game they'll bundle for America... Something different from Hot Shots and Motorstorm. Guessing is fun!

Pre-Order Bundle [Smart Toys via Siliconera]

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Thu, 28 Jun 2007 02:00:11 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=273052&view=rss&microfeed=true
<![CDATA[ New MotorStorm Mode, Coolboards, Hot Shots Invade PSN ]]>

Hooray, the update that adds a new time attack mode to MotoroStorm hits the Playstation Network today... and it's free!

Here's the full rundown of the PSN updates going live today:
• MotorStorm Time Attack (free): See if you've got what it takes to set the pace by downloading the new MotorStorm Time Attack mode. Race against the clock to set the best possible lap times on each of the tracks, then check out the global leader boards to see how fast you really are. Create and share ghost car laps that you can race with to improve your skill, or show off your technique to the world.
Hot Shots Golf 2 ($5.99*): Put on some plaid pants and head out to the course in Hot Shots Golf 2.
• CoolBoarders ($5.99*): CoolBoarders presents a most awesome and excellent challenge: to out-shred the best boarders on the pro circuit.
• The Heartbreak Kid Trailer (free): Download a new trailer for the upcoming comedy, The Heartbreak Kid.

I can't wait to check out the new MotorStorm mode and I might even splurge for a little CoolBoarders action. I played the hell out of that when it first hit.

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Thu, 21 Jun 2007 11:00:29 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=271038&view=rss&microfeed=true
<![CDATA[ Motorstorm Adds Online Play In Japan ]]> Japanese gamers can finally take the frantic muddin' online as Motorstorm for the PLAYSTATION 3 received online play today in Japan. The 550MB update allows for internet multiplayer races and addresses some technical issues and fixes a handful of bugs.

Unfortunately, it appears that online play is region specific, so our global Motorstorm death race will have to wait.

MotorStorm [PlayStation.jp, thanks Riyu!]

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Wed, 20 Jun 2007 15:40:37 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=270705&view=rss&microfeed=true
<![CDATA[ Crackdown Nabs 7 Euro Award Noms ]]> Realtime Worlds' Xbox 360 hit Crackdown isn't just loved for its easy access to the Halo 3 beta, it's totally critically lauded, too. The Develop Industry Excellence Awards finalists have been announced, according to Gamasutra, and it looks like the supercop game managed to score a record-breaking seven nominations. Nice going, Realtime Worlds.

The other big nominees include the European developers behind Motorstorm, Viva Pinata, DEFCON and Formula One Championship Edition. The full list of nominees for each award are listed at Gamasutra.

Crackdown Tops Develop Award Finalists [Gamasutra]

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Fri, 08 Jun 2007 17:40:15 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=267352&view=rss&microfeed=true
<![CDATA[ Resistance, Motorstorm Updates Pushed Back ]]> Again.

Today's game content-light PlayStation Store update isn't being helped by the (I'm sure very necessarily) delayed downloadable updates for the two PLAYSTATION 3 games most often listed as reasons for owning one, Resistance: Fall of Man and Motorstorm.

IGN reports that Sony has given new release dates for the Motorstorm 1.2 update, which should now hit June 11th in-game and 14th on the Store, and the Resistance map pack which is scheduled for... the future! In other words, Insomniac and Sony are still nailing down some last minute things. I'm sure we'd all rather have working updates than broken ones.

Good thing PlayStation 2 games are still being released on a regular basis, no?

PSN Content Interrupted? [IGN]

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Thu, 07 Jun 2007 18:40:28 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=267029&view=rss&microfeed=true
<![CDATA[ Resistance Opens Servers, MotorStorm Gets Online ]]>

Irritating thing about MotorStorm in Japan? No online. Irritating thing about Resistance online? The games were server based. So living in Japan meant that I'd only play with Japanese folks — Which is fine. But, you know, sometimes you want the death matches to have an international flavor. Sony just sent out an email saying that Resistance will be on region-less servers now, meaning Japanese people can play online with North Americans and Europeans. Other details? Sony also mentioned that a FolksSoul (Folk Lore) will be getting a playable demo starting June 1st, and the Japanese version of MotorStorm will *finally* be getting online. Guess I shouldn't have sold back Resistance. Guess I should buy MotorStorm!

Thanks, Riyu!

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Fri, 25 May 2007 21:00:34 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=263767&view=rss&microfeed=true
<![CDATA[ UK Gamers Sound Off On PS3 ]]> BURN!Sony's marketing tool/blog Three Speech opened up the opinion floodgates on its web site, seeking feedback from European PLAYSTATION 3 owners on their first two months with the system. While the Three Speech team may have kicked it off with great enthusiasm—"Tell us how you're getting on with it! Any surprises that have turned up along the way?!"—its readers were quick to tell them exactly how they felt.

There's plenty of much deserved love for Motorstorm and Resistance: Fall of Man and the PS3 hardware itself, but UK gamers weren't holding back on the criticism. It's the same old story; too expensive, not enough games, the PlayStation Store is a content wasteland. In general, it's fairly civil (until the UK: Resistance readership shows up to make things more interesting) and full of quality feedback that is hopefully taken to heart.

TWO MONTHS IN... [Three Speech]

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Thu, 24 May 2007 19:40:20 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=263464&view=rss&microfeed=true
<![CDATA[ Motorstorm Getting TIme Attack, Patched ]]> Look everybody, it's a new game mode for Motorstorm! Oh, and a few fixes too. Starting June 7th, players will be able to try out Time Attack mode, which allows them to race for time on any track with any vehicle type, complete with ghost racers to help you push yourself farther, faster. You'll be able to race against your friends' ghosts as well, and the fastest times will get uploaded to the global leaderboards for others to race against.

Also included in the new downloadable content is a series of fixes and tweaks to the game to make it a little bit more playable. Fourteen items are addressed (see the list after the jump), but for me the most significant is Game Status being show in the online games list. Entering race after race only to find that the other players had already started and I'd have to wait for several minutes was frustrating enough for me to stop playing. Maybe I'll try again come June.

And yes, we noticed the 'new downloadable content' was 90% patches, but we won't say anything if you won't.

MotorStorm for PS3 - New Downloadable Content Announced

Show the world how fast you really are with the new MotorStorm Time Attack mode.

Since its March 6th launch date, MotorStorm on the PLAYSTATION 3 has been solidified as the must have off-road action adventure title of the year. The wild and dirty ride continues with the availability of new downloadable content. Sony Computer Entertainment American along with the development team at Evolution Studios is delighted to announce the arrival of the Time Attack Mode, a new and cost-free automatic patch exclusively for MotorStorm on the PLAYSTATION 3.

In Time Attack gamers can set their best times on each track with any available vehicle classes, then race against ghost laps in subsequent Time Attack races. Extra-fast times will see your ghost laps automatically uploaded to the global leader boards for others to compete with. Additionally, gamers will have the option of racing against up to seven ghosts at a time, beat their friends' efforts then let them have their ghost lap to prove it. Players can race against their own recorded ghost, take on the best runs recorded by other players (downloadable from the online leaderboards), or try and beat the expert ghosts from Evolution.

The Time Attack mode will be unlocked with a free key that will be available on the PlayStation network store starting June 7th. Before installing, please load MotorStorm from the Blu-Ray Disc, select "Online", an appropriate game universe, and install any updates if prompted.

PLAYSTATION 3 gamers will also have access to new and improved additional downloadable games and content. These upgrades include:

1. Game List Improvement
- 'Game Status' is now displayed with the game list in the online lobby making it easier to find a session where you'll be able to join and race promptly.

2. Host Identification
- Within the game lobby the host is now clearly identified by a 'host' icon visible to all players and updated during host migration.

3. Boost Exploit
- A bug involving the boost system that allowed a player to use boost in an exploitative manner has been resolved.

4. Buddy List Size
- This has been updated to support up to 50 friends.

5. Text Cut-off
- When playing in standard definition all messages will now display as intended.

6. Improved Stability Online
- Online gameplay stability has been improved.

7. Audio issues
- All known issues with 5.1 / 7.1 surround have been fixed. Audio issues within the front-end have been resolved.

8. Player Ranking
- Players were found to be ranked incorrectly due to a bug. Because of this all online rankings will be reset and the ranking system should now function correctly. Evolution and Sony apologize for this measure but it will result in a fairer and more stable ranking system for all players.

9. Auto-Start
- Races will be forced to start after a fixed countdown which should dramatically reduce the waiting times in lobbies. Hosts may delay this countdown up to three times.

10. Save Data Corruption
- When quitting the game using the PS button it was possible to corrupt the save game data. This will no longer occur.

11. Lobby Information
- Upcoming track and current lap details will be displayed in lobbies.

12. Vehicle Damage
- When restarting a single player race during a death camera the damage wasn't always reset at the start of the next race. This has now been resolved.

13. Missing Audio
- Audio effects were missing from the death camera, these have now been reinstated.

14. Name Tags
- Added ability to switch the player name tags on / off during online races using a single button press (L1).

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Mon, 14 May 2007 13:30:51 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=260299&view=rss&microfeed=true
<![CDATA[ Motorstorm Update Hitting ]]>

A patch will be hitting MotorStorm in the next couple of weeks to fix a bunch of minor issues and revamp the ranking system for the PS3 game.

The full list is on the jump, but the patch seems to mostly be a laundry list of minor fixes for things like text in standard definition, a boost exploit and some tweaks of the lobby system. What I found most heartening about this announcement was that while SCEA initially said the ranking fix was going to result in a full reset of all ranks, they changed their mind after listening to the player feedback in the forums.

Now the only thing be reset with the patch will be the FAME rating. I love it when developers actually listen to their fans, more of them should do that.

Hit the jump for the full list of fixes. Oh, and next time around, give us some new vehicles or maps. You know you want to.

MotroStorm Update 1.2 [Playstation Forums, thanks Paul]


Patch List
1. Game List Improvement
- 'Game Status' is now displayed with the game list in the online lobby making it easier to find a session where you'll be able to join and race promptly.

2. Host Identification
- Within the game lobby the host is now clearly identified by a 'host' icon visible to all players and updated during host migration.

3. Boost Exploit
- A bug involving the boost system that allowed a player to use boost in an exploitative manner has been resolved.

4. Buddy List Size
- This has been updated to support up to 50 friends.

5. Text Cut-off
- When playing in standard definition all messages will now display as intended.

6. Improved Stability Online
- Online gameplay stability has been improved.

7. Audio issues
- All known issues with 5.1 / 7.1 surround have been fixed. Audio issues within the front-end have been resolved.

8. Player Ranking
- Players were found to be ranked incorrectly due to a bug. Because of this all online rankings will be reset and the ranking system should now function correctly.

Evolution and Sony apologise for this measure but it will result in a fairer and more stable ranking system for all players.

9. Auto-Start
- Races will be forced to start after a fixed countdown which should dramatically reduce the waiting times in lobbies. Hosts may delay this countdown up to three times.

10. Save Data Corruption
- When quitting the game using the PS button it was possible to corrupt the save game data. This will no longer occur.

11. Lobby Information
- Upcoming track and current lap details will be displayed in lobbies.

12. Vehicle Damage
- When restarting a single player race during a death camera the damage wasn't always reset at the start of the next race. This has now been resolved.

13. Missing Audio
- Audio effects were missing from the death camera, these have now been reinstated.

14. Name Tags
- Added ability to switch the player name tags on / off during online races using a single button press (L1).

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Fri, 27 Apr 2007 11:00:29 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=255861&view=rss&microfeed=true
<![CDATA[ God of War? More Like God of Sales ]]>

Next-gen? Not quite yet. PlayStation 2 title God of War II pwned March by shifting 833,000 units — That's more than double the number two title, Ubisoft's G.R.A.W. for the Xbox 360. Following that were Guitar Hero II for the Xbox 360, Wii Play for the Nintendo Wii and Motorstorm for the PLAYSTATION 3. Glad to see the focus back on actual games and not on pieces of hardware.

GoW II Winner [Reuters]

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Tue, 24 Apr 2007 07:40:14 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=254741&view=rss&microfeed=true
<![CDATA[ MotorStorm Designer: Japan Not Bothered About Online ]]>

Man, when the first images of MotorStorm appeared, I was so excited! Then the next year, the footage didn't look as a amazing. It looked okay. Still, my interested remained. And when the game finally arrived in Japan, where I live, it lacked online. Poof! My interest was gone. Says the game's lead designer Nigel Kershaw:

Well, the European and American versions have online. The Japanese version does not, they weren't as bothered about online. We also tweaked a lot of things under the hood. Nothing you'd probably notice — we played around with some of the numbers and some of the graphics — but the main thing we did was add online play.

Sure, I can't speak for Japanese people, but I know that no online convinced of one thing: Not buying MotorStorm. Bet I wasn't alone, either.

Interview With Nigel [The Wire]
Image Comparison [1Up]

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Tue, 10 Apr 2007 00:00:34 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=250940&view=rss&microfeed=true
<![CDATA[ What Are You Playing This Weekend? ]]> NO GOING OFF THE DEEP END, K?In a week already rich with videogaming (and writing about videogaming), it makes this associate editor pine for a day off from the digital escapism. We've already played a full workweek's worth of The Godfather Blackhand Edition, we spent hours at the local watering hole playing Guitar Hero II on stage, and last night saw our monthly social gaming event, Geek Night, take place in Culver City.

The Godfather, Guitar Hero II, Motorstorm, Excite Truck, SSX Blur, Def Jam Icon, we played it all. In fact, last night, one of the Geek Night attendees even busted out a WonderSwan after a round of intense voting on the Everybody Votes Channel. Yeah, we partied that hard.

So, tonight, after work is done, the dishes are washed, Grindhouse has been viewed, and we've imbibed into a near coma as is our wont, we'll probably just snuggle up with some Dragon Quest Heroes Rocket Slime and dream of tank battles. What about you? What are you playing this weekend?

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Fri, 06 Apr 2007 15:40:57 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=250373&view=rss&microfeed=true
<![CDATA[ What Are You Playing This Weekend? ]]> YOU DROP THIS?I've got a full weekend planned, including hitting the Sunset Boulevard Nursery for some flower shopping (no, really) and maybe some hard Hollywood partying, but what's really got my schedule packed are the games. The ridiculous amount of games! Being away at GDC and on vacation for half the month of March, which saw some considerable releases, means I've got some catching up to do.

That's why, if you stop by McWhertor Manor, you'll find me chained to the couch, playing Def Jam Icon, Motorstorm, and NBA Street Homecourt. Thanks to the lovely folks at EA, my mailbox has been flooded with no less than SIX games over the past three weeks. Plus, I'm on the hunt for a copy of Puzzle Quest for the PSP. Lord! Why am I made to suffer by excess entertainment?!

While you may not burn in the blistering flames of The Hell of 1000 Videogames as I shall this weekend, I'm sure you've got more than ample software to play. So what's on tap? Let us know what you're playing in the comments, k?

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Fri, 23 Mar 2007 16:20:19 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=246733&view=rss&microfeed=true
<![CDATA[ More Motorstorm Coming... And Soon ]]> Tucked within the press release posted on PLAYSTATION-centric blog ThreeSpeech today are details on Motorstorm downloadable content arriving in the coming months. Those who complained of barebones implementation will have one less thing to piss and moan about as a Time Trial mode, including "ghost" player data and online rankings, will be available for download in-game soon.

From the release:

Any PS3 owner playing MotorStorm online will receive Time Trial Mode automatically - you won't even need to download this one from the PLAYSTATION Store. Take any vehicle out on the track of your choice and go hell for leather to lay down the quickest lap time. You can race against ghost vehicles of your previous efforts, other players' times and the best attempts from the MotorStorm development team - and then upload your best times to the global online rankings. In addition, more tracks, vehicles and game modes will be available later in the month, and thereafter on a regular basis.

More tracks? More vehicles? Ghost data from the Evolution Studios team? Love it.

PLAYSTATION NETWORK / DOWNLOADABLE PACKS RELEASE [ThreeSpeech]

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Thu, 22 Mar 2007 17:20:21 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=246376&view=rss&microfeed=true
<![CDATA[ MotorStorm Gets Buddy Patch ]]> According to the UK arm of IGN, Motorstorm owners will get their own fresh game patch this week, alongside the new Resistance Fall of Man and PLAYSTATION 3 firmware updates. So what's cooking for Evolution Studios' online racer? An in-game buddy list to help make multiplayer games a snap. Handy.

The new feature will be available right from the main menu after a quick patch and reboot. Isn't patching your console games, like, the best thing ever?

BuddyStorm for MotorStorm [IGN]

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Wed, 21 Mar 2007 19:40:50 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=246135&view=rss&microfeed=true
<![CDATA[ Halo 3 Hasn't Forsaken Splitscreen ]]> Today's edition of the Bungie Weekly Update provides soothing splitscreen relief, not coincidentally, I'm sure, timed alongside this week's release of Motorstorm. While that game may not support multiplayer on the same screen, Bungie swears Halo 3 will. And it'll look good on your last-gen TV, to boot.

Well I make no apologies for Halo 3's lack of splitscreen multiplayer, primarily because it WILL of course have splitscreen multiplayer. That's a vital part of the Halo experience and one vastly improved by the advent of high def TVs. Basically with a big LCD or plasma, the splitscreen experience takes on almost luxurious overtones.

Everyone done wiping their brows? Good. Keep on reading for more Halo 3 progress, including graphics updates, A-hole button changes, and, yes, even grass technology improvements.

Bungie Weekly Update [Bungie.net]

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Fri, 09 Mar 2007 20:40:56 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=243192&view=rss&microfeed=true
<![CDATA[ Frankenreview: MotorStorm ]]> 123490p.jpgRemember that time at E3 when Sony showed off all those prerendered movies? Then you might consider Evolution Studios' MotorStorm another movie-made-videogame. (Can you believe I actually get paid to write jokes that lame?) Choosing between basically every off-road vehicle, lucky PS3 owners get to go muddin'—without the dirt or the tallboys of OldStyle.

Hit the jump for our world famous bar graph and Frankenreview, because even though you might not own a PS3, you want to find the slightest flaw in this title to take your rich prick friend off his high horse for being an early adopter.



PSXtreme
MotorStorm is yet another fine example of what this generation of gaming is capable of bringing us...and within its infant stages, no less. Environments are painstakingly detailed to feature gorgeous textures, immense structural detail and the best damn mud ever. It's definitely impressive, because up until now, I've yet to see mud this good looking in a game. And as awkward as it is to talk so enthusiastically about mud, once you see it for yourself you'll understand where I'm coming from.1wtmk.jpg

Gaming Age

The races in MotorStorm take place in wide-open environments and the various sounds effects and engine noises sound appropriately spatial, especially with a 5.1 surround sound system. Ripping through thick mud with a semi truck or sliding along the dusty mesa top with a dirtbike sounds both distinct and correct. The soundtrack is full of variety and progressive, with bands/songs ranging from Nirvana's Breed to Reverend Horton Heat's Big Red Rock of Love... The audio actually does a great job in keeping up with the high level of the game's visuals.5wtmk.jpg
PGNX
...every race in MotorStorm is great fun. The courses are designed to make you take risks: do you want to shave a few seconds off your time by boosting through a corner? Do you want to make try to fit a truck in a narrow nook? And when you're not fighting the courses you have actual opponents to consider. The other vehicles in the game behave realistically and intelligently without coming off as pre-programmed.2wtmk.jpg
Gamernode
To compete in the races and get into the action, you'll need to select a ticket. [But] the ticket system...is really the only mode of gameplay you'll get offline. There's no quick race or exhibition race option, meaning you can't pick a track, pick a vehicle and then take off — you'll need to find the ticket with the right track/vehicle [combination] you're looking for. 4wtmk.jpg
Rocky Mt. News

...as you and your fellow racers tear around and around the same stretch of land it starts to change: Mud forms, ruts are created. And these changes aren't just visual... it effects the way your vehicle handles. As the the ruts form, you get bounced around more driving through them. It's an amazing experience and deeply impacts the way you play the game, forcing you to find alternative routes and deal with surprise bumps in the road on the fly...It's obvious that the developers had a lot of fun coming up with ways to show off the Playstation 3's robust muscle power.3wtmk.jpg

I'll probably pick up a copy (partially because the game looks fun, partially because I have almost nothing else to play on my PS3).


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Thu, 08 Mar 2007 10:30:32 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=242491&view=rss&microfeed=true
<![CDATA[ Tekken 5 Hits PS3 Thursday ]]>

Tekken 5: Dark Resurrection, available in Japan since last December, is finally landing on North American Playstation 3s via the Playstation store.

The downloadable, 800 MB game will sell for about $20 and feature 1080p resolution, but no online play.

Thursday will also bring a free MotorStorm behind-the-scenes video that shows how the game, set to hit stores next week, was designed. The video will include footage from the team's shoot in Utah's Monument Vally and interview with the designers and producer.

Finally, Sony points out that the latest firmware update for your console not only allows you to resize the video chat on your console, but also adds support for all USB video class compliant cameras. That's kinda cool. Must test out the Xbox 360 Vision Camera on the PS3.

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Thu, 01 Mar 2007 07:59:19 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=240676&view=rss&microfeed=true