Are these cool? Cooler than the originals? I have motorstorm 1 and it had pretty interesting vehicle designs, and i didnt get this one, and i'm wondering if any of these are even better than the current ones?
@MaximusDM: lol, apparently youve never seen any of the star wars movies. or any other movie that's had multiple sequels. (heres looking at you friday the 13th)
@Mancomb Seepgood: You're not the only one. And I only played the demo to figure that out. The first one holds dear to my heart as a raw, fun racer. The sequel feels more or less like a rushed attempt to feed more money to Sony. Glad I didn't buy it.
@ColombianBan: meh, theyre looking for any old thing to flame off of. the only noticeable difference is the crashes. other than that, this game is 100% better in every aspect.
@Bizariko: it was a best selling game on the ps3. there were also resistance, ucharted and ratchet and clank i think, and also, i think MGS4 should be up there now.
Motorstorm 2 >>>>>>>>>> the original game. There's literally no comparison. If you like somewhat arcadey racers with big jumps and crashes, it's worth playing just for that alone. The split screen only helps things.
@Archaotic: the onlly thing i dont like as much about motorstorm 2 compared to the first one is the crashes. why did they take out the epic slo-mo crashes? other than that, it's fun.
Sony's lack of forcing developers/publishers to release demos pisses me off.
Actually, Sony's own lack of releasing demos is a bigger piss off. Come on, Warhawk got a demo well over a year after release when the community was dying. It's nice that it's out there, but what a brain dead marketing move. Wipeout HD, Metal Gear Solid 4 and so on all wound up getting demos months after release.
Resistance, LittleBigPlanet and SOCOM being some of their marquee games in recent months don't have demos. Why? If you're confident in your product, give people a taste and they may bite (insert SOCOM joke here).
There's plenty of games I may have bought had I been able to try them.
I can see the reasoning behind thinking "well with no demo, they'll have to go and buy it if they want to try it", but Microsoft has proven quite readily that demos is the way to go. Sales and attach rates prove it.
And PSN titles not having demos is probably the biggest piss off. There's quite a few games I refuse to buy because I have no idea if I'll like them. Shitty, spliced together video packages (or nothing at all) isn't helpful.
@Duin: This is where live having a fee comes in, its pretty obvious if you think about it. Do you really want to foot the bill for putting out a 2gig demo and having 2 million people download it? MS can afford to do that, Sony can't.
@Sweetsauce: It's a moot point. I don't care about Sony's business, I care about my wallet.
And my wallet would compensate their business more if I had a taste of what I'm buying. I'm sure the same goes for many others.
@the7k: That's probably the biggest example of a demo doing good in my eyes.
I didn't know a thing about Valkyria Chronicles before the demo came up on the PAL store. I downloaded it on a whim and had quite a bit of fun. The more I played it, the more I enjoyed it (it remains one of the few demos I've played more than once). It was quickly purchased shortly after release because of that, and is now one of the most fun and aesthetically beautiful games I've played in years. Without the demo, and "SEGA" being on it, I would never have bothered.
Resident Evil 5's another one most likely. I dislike the way the series has gone and had no interest in this installment, but the splitscreen co-op I can play with my fiancee may tip the scales on a game I otherwise would never look at twice.
I'm at the end of the second game and the AI is so plain cheap and it really destroys the fun in the title. I spent two hours on one course and 6 hours playing the game this weekend.
Here is a picture I took this weekend of my experience:
The original Motorstorm is awesome. I haven't bought the second yet because I have too much to play as is and I haven't finished the first. But I'll be pickin gt up in the future.
Huh, surprising. And without a pack-in here in the States (where most copies WERE sold via pack-ins) too. I was honestly expecting this to bomb. Maybe PS3 software sales are picking up.
Tough love works, this seems to be a great example of it.
What, did you expect Phil to bake cookies and make a posterboard, saying "Please make a pretty game! <3" spelled out in glitter? If anyone knows a business environment where that works when millions of dollars are at stake, please send me a ticket because I've always wanted to work on a Hedgefund with the Carebear Cousins. Although I doubt much would get done.
Phil was a prick about it, they got the job done and I personally think Motorstorm looks fraking amazing.
@Patient: Absolutely wrong. It's this sort of behaviour that has thrust Sony from first to third in the American market.
Negative reinforcement just antagonizes your people. It's something middle management can get away with before a re-org. It nets short term results, not long term ones.
Your ass will be finding another job if you tell everybody that you're in charge of and ensuring that they're generating quality product that they're the worst of the others and all they're churning out is crap.
See 1980s Steve Jobs. Horror stories, yes, but rewards and perks that far outweighed his crap that you had to put up with.
@Phydeaux: I never said it was right, it just the way things work when a lot of money is at stake sometimes.
A long time ago I was working for an Ad Firm, one of the "Big 10" here in Chicago. There was a big project at stake that had millions of dollars attached to an already busted budget. The CFO walked past my office and said right in front of me while talking to my manager, "If this guy doesn't get this done by Monday, I want him out of here without severance pay."
Ask me if the project got done on time.
I would imagine that is no different with large budget games that not only have a projected timed ROI (Return on Investment), but also the fact that Motorstorm was an "Show and tell" game that was to showcase the purported power and capability of Sony's new Console.
I agree, I much prefer working in (Open Cubical) environments that are based upon positive communication adn reward based reinforcement. Sometimes though, that doesn't work. You have to push limits with certain people and a good manager or team leader knows just how to do that with creatives. Some work better when pushed harder than others, some will wait till the last minute unless threatened and some work better when massaged gently with a bonus.
I am not condoning Phil's behavior, just simply stating that maybe he knew what button to push to get the gear going and judging from the release date and the quality of the game, I think he pushed the right one.
Wow, I'd never imagine Phil talking like this to his devs. Then again, I guess it saved them since it made them almost match the target. Sort of like that teacher you will always hate but made you reach your potential by pushing you around as a kid.
05/13/09
I thought I should get in a bit of critism at this because its great that its free and the skin looks lovely!
05/13/09
02/13/09
02/14/09
(heres looking at you friday the 13th)
02/13/09
02/13/09
02/13/09
02/14/09
02/13/09
02/14/09
02/13/09
02/13/09
Why? How could you take a sequel and make it look worse than the first one?
02/13/09
02/14/09
02/13/09
I want to see the game so I just buy it.
Counter point Skate 1 , how many ppl just played around in the free park provided but never bought the game.
Im guessing ALOT.
02/13/09
Actually, Sony's own lack of releasing demos is a bigger piss off. Come on, Warhawk got a demo well over a year after release when the community was dying. It's nice that it's out there, but what a brain dead marketing move. Wipeout HD, Metal Gear Solid 4 and so on all wound up getting demos months after release.
Resistance, LittleBigPlanet and SOCOM being some of their marquee games in recent months don't have demos. Why? If you're confident in your product, give people a taste and they may bite (insert SOCOM joke here).
There's plenty of games I may have bought had I been able to try them.
I can see the reasoning behind thinking "well with no demo, they'll have to go and buy it if they want to try it", but Microsoft has proven quite readily that demos is the way to go. Sales and attach rates prove it.
And PSN titles not having demos is probably the biggest piss off. There's quite a few games I refuse to buy because I have no idea if I'll like them. Shitty, spliced together video packages (or nothing at all) isn't helpful.
Ugh, more demos damnit.
02/13/09
02/13/09
But yeah, the way so many games have no demo pisses me off. Were it not for Valkyria Chronicles' demo, I'd probably not have it.
On the other hand, since I'm short for cash, while I really want WarHawk I've just been playing the demo over and over.
02/13/09
And my wallet would compensate their business more if I had a taste of what I'm buying. I'm sure the same goes for many others.
@the7k: That's probably the biggest example of a demo doing good in my eyes.
I didn't know a thing about Valkyria Chronicles before the demo came up on the PAL store. I downloaded it on a whim and had quite a bit of fun. The more I played it, the more I enjoyed it (it remains one of the few demos I've played more than once). It was quickly purchased shortly after release because of that, and is now one of the most fun and aesthetically beautiful games I've played in years. Without the demo, and "SEGA" being on it, I would never have bothered.
Resident Evil 5's another one most likely. I dislike the way the series has gone and had no interest in this installment, but the splitscreen co-op I can play with my fiancee may tip the scales on a game I otherwise would never look at twice.
02/14/09
12/09/08
Here is a picture I took this weekend of my experience:
[img.photobucket.com]
12/09/08
Clearly, the game is determined to convince you that you are not a car, but a pancake.
12/09/08
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12/09/08
The bulk of sales were probably in Europe.
12/09/08
12/09/08
Welcome to Kotaku. Post nicely now.
11/10/08
What, did you expect Phil to bake cookies and make a posterboard, saying "Please make a pretty game! <3" spelled out in glitter? If anyone knows a business environment where that works when millions of dollars are at stake, please send me a ticket because I've always wanted to work on a Hedgefund with the Carebear Cousins. Although I doubt much would get done.
Phil was a prick about it, they got the job done and I personally think Motorstorm looks fraking amazing.
11/11/08
Negative reinforcement just antagonizes your people. It's something middle management can get away with before a re-org. It nets short term results, not long term ones.
Your ass will be finding another job if you tell everybody that you're in charge of and ensuring that they're generating quality product that they're the worst of the others and all they're churning out is crap.
See 1980s Steve Jobs. Horror stories, yes, but rewards and perks that far outweighed his crap that you had to put up with.
11/12/08
A long time ago I was working for an Ad Firm, one of the "Big 10" here in Chicago. There was a big project at stake that had millions of dollars attached to an already busted budget. The CFO walked past my office and said right in front of me while talking to my manager, "If this guy doesn't get this done by Monday, I want him out of here without severance pay."
Ask me if the project got done on time.
I would imagine that is no different with large budget games that not only have a projected timed ROI (Return on Investment), but also the fact that Motorstorm was an "Show and tell" game that was to showcase the purported power and capability of Sony's new Console.
I agree, I much prefer working in (Open Cubical) environments that are based upon positive communication adn reward based reinforcement. Sometimes though, that doesn't work. You have to push limits with certain people and a good manager or team leader knows just how to do that with creatives. Some work better when pushed harder than others, some will wait till the last minute unless threatened and some work better when massaged gently with a bonus.
I am not condoning Phil's behavior, just simply stating that maybe he knew what button to push to get the gear going and judging from the release date and the quality of the game, I think he pushed the right one.
11/10/08