I have watched every episode of Nintendo Week since the show premiered. If you are at all familiar with sites like IGN and Kotaku then there is very little new information to be gleaned there.
While there has been some quality tidbits and reveals on the show (Madden 10 retained some level of motion controls? Excitebike: World Rally? First, albeit ridiculously brief, glimpse at CV: The Adventure ReBirth?), the vast majority of the content has either been covered already or concerns games that the 'core' are not interested in (Style Savvy, for example).
Furthermore, the segments for the games showcased on each show tend to be VERY short. Nintendo's games obviously are going to take the top spot, but the third-party titles are typically discussed in general terms for a couple of minutes at most.
If Nintendo could cut back on the skits and focus more on the games, even if many traditional gamers are not interested in some of the highlighted products, then I think the show would be far more effective in obtaining and educating an audience. #reggiefilsaime
@Crash__Man: informative on only the most surface level.
inform the millions of gamers that do NOT frequent sites like these.
My contention stems exactly from that. The level of information relayed about many of the games shown is so basic that I wonder if it is actually pushing folks to find out more.
For example, Rabbids Go Home was featured on the show a couple of weeks ago. How long was its segment? 60 seconds!
If this program is meant for those who do not visit these types of sites, then how effective is a minute long product description in enticing a consumer into a $50 purchase?
That style may work for a title repeatedly talked about over a period of time, but only Nintendo games are granted that on the show (i.e., NSMB Wii talk three episodes in a row).
I do not mind the silliness and fun factor of the show, but I think it is a disservice to consumers new and old that such limited information and gameplay footage is shared on the show. #reggiefilsaime
@GohanGVO: welp, whateva, I respect that that is your opinion and your reasoning does make sense - I merely happen to think other explanations make more sense =)
Bought the first Sin & Punishmenton the VC and it's awesome.. but very, very niche. Damn, it's platform/schmup/light gun hybrid! Not to mention the Evangelion like story which I could never understand.
I doubt the second one will have good sales.. #reggiefilsaime
Reggie, if you guys would quit pumping out this shovelware bullshit and start focusing on some REAL games ... I'd gladly buy a lot more games for my Wii. As it stands, I only own the cream of the crop ... which sadly isn't that many titles. My 360 and PS2 collection completely dwarfs my Wii collection. Hell, even my GameCube and DS collection is a lot larger than my Wii collection. I hate to be a hater, but goddamn Nintendo ... you guys are dropping the ball with the Wii. Start focusing on the A list titles again, and forget these damn casual gamers that you seem to love so freaking much.
@Demonbird: Try 90%. Sighs, boredom, looking at the clock, statistics, more boring, then one moment of childlike glee, then boredom again with a sigh and then proceed to look at how the boards lit up with trolls saying nintendo was worse than last year and fan boys turning around talking about how that one coolish game is better than anything else announced.
Then wait for Microsoft or Sony depending on if Sony goes last again of the big three and either get to take a gander at vXIII or Resistance 3 or Dark Cloud 3 or...I'unno stuff that'll look cool but then will be slightly underwhelming when they bring out PS One Eyed Wand despite launching to less than stellar sales and statistics and stuff.
Microsoft will try to be the cool kid again. Gnarly. Radical. #reggiefilsaime
And then watch Wii vitality sensor become the new Wii fit and sell 20 million plus, face it, Nintendo is less concerned with whether it makes the hardcore happy or not, since you will buy the system for Mario and Zelda and Metroid, they want the other people #reggiefilsaime
@Avinash_Tyagi: -but I don't buy the system for Mario, Zelda, and Metroid because I don't buy Mario, Zelda, and Metroid. Hell, the only reason I have a Wii is for those quirky as hell Japanese games and Monster Hunter Tri. #reggiefilsaime
Fire Emblem is a game people can play on their DS with very little difference in gameplay. And the early GBA fire emblems sold me on their AMAZING sprite animation, something completely lost when they did the newest DS version.
As for Batallion Wars, I found the first one to be atrocious. Completely unplayable as a shooter, and too convoluted to work as a strategy game. It took the worst elements of both worlds, glued them together haphazardly, then required more complicated interaction than they afforded the user to be able to accomplish. I am sure I am not alone on this one. #reggiefilsaime
I like the shorter hype cycles... after all, who's sick of
"We've got an idea for the best game ever!"
... 3 months pass
"our game will be awesome!"
... a year passes
"look - you can run around... and jump... it's going to be great!"
... a year passes. Select outlets can play a preview copy.
... a month passes, everyone's seen the game, but still can't buy it.
...3 months pass
"We waited that long for THIS?"
I kind of prefer
"Hey, we were also working on this game you've never heard of, and in a month or two, it's all yours!" #reggiefilsaime
@fuchikoma: I agree. Some hype cycles are so long that I lose interest eventually and don't even buy the game.
And while they're working on that, maybe they can do something about announcements for announcements. I get the marketing strategy going on there...but c'mon! #reggiefilsaime
@njd09: Then it still isn't worth it, but just less disappointing. The excessive hype cycle benefits no one. The game would be even better without the hype.
I am going to say that I have never seen a highly hyped game that has merited its hype. Not that they haven't been good, but always a let down. Smash Bros Brawl, Brutal Legend, Mirror's Edge... all gave me 'I waited this long for THIS', even though I liked 1.5 of those games :) #reggiefilsaime
@njd09: I loved GTA4... but I had to take a break for a couple weeks before I started playing it because I was so utterly sick of seeing it everywhere I went.
Also, it's hard to live up to the hype you can make up in your own mind... so the more excited you are for a game, usually the more disappointed you will be... #reggiefilsaime
@The Cap'n: I guess it depends. Gears of War was a game that delivered on the hype and so much more for me, but I actually can't think of any other examples. #reggiefilsaime
Nintendo has a problem that will grow in the next few years which is the fact that most casual gamers don't care to upgrade their systems from one generation to the next. Plus, they often don't more games than whatever came packaged with the system. #reggiefilsaime
@Boom-Chicka-Ah: Here to Create a Star Commenter Empire: They haven't done one of those in years. I actually liked them, though. They were very... cute. But I noticed that as soon as Mario Kart came around... zip. So long, Sararimen! Given that the game sold well in their absence, I doubt they'll return.
But how else do you advertise them in this loud, overcrowded market. Every game ad I see these days is nothing but CGI cutscenes, and I roll my eyes at them. #reggiefilsaime
@The Cap'n: well have you seen the wind waker commercial? the live action one? that was freaking amazing. it makes you beg for a zelda movie. #reggiefilsaime
I really (REALLY) want F-Zero, Pilotwings and Starfox on my Wii... but am I alone in this quest, I wonder? Has my time passed on and now it's the time of the casual audience? I have both Battalion Wars and Fire Emblem, they are stunning titles, certainly much more elaborate then Wii Sports or Wii Fit... in fact Fire Emblem's music alone puts pretty much everything else in shame. Maybe my time really is up... #reggiefilsaime
@Shiryu: Sega and Nintendo are still under partnership over F-Zero I believe, at least in some form. Same with Namco and Nintendo over Star Fox. And while Nintendo did make the first Pilotwings, Paradigm made 64 and they no longer exist.
They do need to do something with all of those though. However, they're probably hesitant on F-Zero. At this point, they're going to get lambasted if they try to put out a new F-Zero that's the same as the older games but prettier and with a bunch of new tracks (even though that would be exactly what the fans want) because everyone's so up in arms over Nintendo "playing it safe" or whatever and people will scream and kill themselves if Nintendo tries to change things up.
If Nintendo put out a huge new Star Fox with mission progression like a Rogue Squadron game or an Ace Combat (you know, with a large campaign and with campy self-referential humor like Mario & Luigi or something), people would go crazy and celebrate the series' return to form since it's gone in so many directions since 64. F-Zero doesn't have that ability since its form and home have pretty much always been the same, even if it is the pinnacle of its genre. I'm just afraid that being a great game isn't enough for reviewers anymore and if reviewers talk it down for being too much of the same, then you're going to get legions of your "core" gamers that disregard it just based on that and nothing else. #reggiefilsaime
@Shiryu: I'm not defending the lack of it on the Wii (I'd buy it in a heartbeat), but Wii Sports Resort reminded me an awful lot of Pilotwings. I don't think they're so far out of each other's leagues that you could cite Nintendo's increased focus on their sports and fitness titles as a reason not to make a Wii version.
See also: Star Fox and Sin & Punishment. Nintendo are still making games like that. #reggiefilsaime
@Shiryu: You are not alone my friend. Battalion Wars and Fire Emblem are 2 of my favorite games this generation. Nintendo has absolutely still got it in them to make great games, they just need to do it. F-Zero would be my choice for the next revival for sure. #reggiefilsaime
@Shiryu: No you are not alone. Let's stop getting other companies to make shitty StarFox games, and get Miyamoto back in charge of dat shiznit. A new Pilotwings would be cool, but I'm scared of the motion-crap they would inevitably put in there. F-Zero, YES PLEASE. No motion-BS, the game is too fast for that. And please PLEASE have Sega (Amusement Vision) handle that again, because F-Zero GX blew my mind. Easily the best F-Zero game in the entire series.
Like you, I too sometimes feel that our time, the time of the true gamer (especially us old bastards), may be up. #reggiefilsaime
@MysteryPersonX: "Wii Sports Resort" is a huge pilotwings/starfox/zelda/waverace tease. It's the proof the controls do work, but we still don't get the game. "Excite Truck" also proved that "F-Zero" controls can be pulled off a wiimote. It's one tease after another... _< #reggiefilsaime
@Ueziel: Funny you mention "Rogue Leader", that and "F-Zero GX" are never too much time away from my Wii. There is simply no current gen substitute for either. #reggiefilsaime
@subnet6: Yes they are, but if they don't sell as much as Wii Sports and cost 10x more to make... how long will they keep making them!? #reggiefilsaime
@DrezKill: Miyamoto has stated more then once publicly that he was not happy with F-Zero GX. This is a pretty bad omen for the future of the franchise... #reggiefilsaime
@Shiryu: Thats why people need to buy them before they bitch about Nintendo not making them anymore. I own all those titles so I'm doing everything I can. Nintendo is in a tough position because so many core gamers bitch that there is no good "mature" content on the console, but then when some third party tries to make it they bitch that it should be on the HD consoles, or just don't buy it. What would you do if you were them? And don't say make a new more powerful console because it was the Wii that really saved their bacon. #reggiefilsaime
@Shiryu: I found that quote and Miyamoto never mentions GX. He only says that they worked with third parties on starfox and F-zero and consumers were excited but didn't end up buying the games. I think he was "not happy" with the sales, and he wasn't even talking about GX. I think he was talking about F-Zero Maximum Velocity which came out at the same time and had really poor sales.
@DrezKill: Yes! Personally I think Nintendo could do with actually developing their own games again (excepting Mario and Zelda who they didn't ship off to other studios) for a little while. Especially Star Fox, poor Fox. It's been too long since Lylat Wars, the last good SF game. :(
Having said that, HELL YEA to SEGA doing another F-Zero. Best in the whole series. #reggiefilsaime
The fact is, Nintendo continues to do quite well in all territories, without an extensive per-game marketing push. Their only real challenge is overcoming lost profits from a strong yen, but then that affects all JP game companies to some extent.
So yeah...not sure why Nintendo would spend money on more marketing when they're already selling enough to make back their investment with significant profit.
Personally I won't argue that recent months have been light on actual game releases of interest, but its hard to stay mad at Nintendo when they give me stuff like NSMB Wii and SMG2.
Of course having 2 other consoles and a decent PC also helps fill that "gap" in the Wii's lineup quite nicely.
EDIT: Sin and Punishment 2 looks amazing, which should shock no one because TREASURE FUCKING RULES.
Edited by DaiMacculate - impotentnerdrage.com at 11/17/09 2:39 PM
DaiMacculate - impotentnerdrage.com was starred
DaiMacculate - impotentnerdrage.com was unstarred
@DaiMacculate - impotentnerdrage.com: Yea, but Sin and Punishment 2 isn't *selling*. I'm not saying they need to go Bayonetta on the series, but there are few titles out there that can advertise on name alone.
You can do a short hype cycle for Mario. You can't do that for a low-exposure franchise like S&P. #reggiefilsaime
@DaiMacculate - impotentnerdrage.com: Personally, I don't think Nintendo's problem lies in its lack of marketing. I think the problem lies in its lack of providing consumers with some worth-while games(at least for the Wii). I don't think I've turned on my Wii in about 3 months, and that's a generous estimate! Probably the only reason I'm still hangin' on to my Wii is because of future titles like NMH2 and MH3. #reggiefilsaime
@Rebochan: Sin and Punishment 2 is out in North America? This article seemed to only be addressing sales over here, if its not selling over in Japan that would be NOJ's fault, not anything Reggie or his minions could specifically control.
@Can I Really Be the Hero?: The thing is, they are providing consumers in general with a product that continues to sell decently and a whole host of games that are also selling well...the issue is they're not games you or I want to play. Again, I kind of agree its disappointing, but then I remember that on the GameCube the rate of good Nintendo games was about the same...the major difference seems to be third party development support, instead of putting "me too" ports on the Wii (like most multiplat games that were on GC) or the occasional crazy awesome AAA title (RE4, Eternal Darkness), third parties seem focused on shelling out as little cash as possible to develop low risk, high return "shovelware".
Its annoying, but then you see news like EA having to shutter another dev, and you start to understand why those projects are so much more attractive to the "suits" in the video game industry.
There is a theory out there that these types of games "hurt" gaming, and that the money/time spent on them is taking away from the money/time spent on "AAA titles" for PS3/360/PC/etc. I think that theory is ridiculous, the alternative to that money going into latest minigame POS for the Wii/DS/PS2 is that money just not being spent on development at all. There is no use being angry about it, vote with your dollars and buy the games you like. #reggiefilsaime
@Can I Really Be the Hero?: I am surprised that you would list niche titles like NMH2 and MH3 (in the US, anyway) and yet not seek out titles like A Boy & His Blob, Little King's Story, and Muramasa.
@DaiMacculate - impotentnerdrage.com: It helps me sleep better at night if I just view all the shovelware games as the fuel that gets the engines goin' on titles I feel more enthusiastic about.
I hate guys that do his job. I know it's not his fault, it's his job to not say anything while saying a lot. But it's frustrating none the less.
I just hope Nintendo sees that there's a problem and changes things, considering the amount of profit they;ve made, i think they can literally afford to take a few chances. How about start with pushing Red steel 2 and Tatsonoku versus Capcom, NOW.
2 seemingly quality games that should be having us salivating right now as they hold the carrot above our heads. Toss us some demos, with the Nintendo store WE KNOW THEY CAN DO IT. Seriously if Wii offered demos, I would play it a lot more. #reggiefilsaime
So basically in response to "People think you don't even bother to show off great games" he says "Nope, but hey, maybe we can give them 2 minutes of coverate on a weekly showcase nobody watches."
@WhiteMåge: Reggie is a figure head. Haven't you realized that the NOA branch has -always- been directed by NOJ? Even when the old dragon's very own SON IN LAW was running it, Japan has always directed how things go. Sony by and large is the same way.
The only one who don't have a direct hand in how it's other branches run is Microsoft and even how utterly without direction it's Japan branch is, that's not a plus. #reggiefilsaime
@Foxstar is in love with Kotaku's two Brians.: Actually no. Reggie is in charge of all decisions made in North America. Yes NoJ will tell him to release a game (like the new Mario) he has to do it, but he and his group decide really what games can come over here, what should be advertised to who, what information should be given out about something, etc etc.
I honestly don't like him anymore. He makes Nintendo of America act like a secretive coldwar era government where you'll only learn about something when it's about to happen, IF that.
Nintendo of Japan is MUCH more open with their games and Iwata, president of Nintendo is much more open and blunt when speaking to press, and he does it a lot more in Japan.....
The worst part is, when Reggie is gone, the person that'll take the lead is Carrie what's her name... UGH. #reggiefilsaime
I notice Reggie playing technically and carefully with what he says - like the other day's comment that he wasn't announcing a new Wii on that day in that interview or something like that. Some may take it as careful avoidance of announcing something he knows about, but I think it's more a matter of him not accidentally saying that Nintendo isn't going to do something, when they may just turn around and do it without forewarning him. If he's not careful, he could dig himself in pretty deep speculating to answer people's questions... #reggiefilsaime
@Hami83: Iwata's openess with the Japanese press does not mean he isn't keeping the same level of control over NOA that was run in the old days. And Cammy is not that bad. She could get the word out about games. #reggiefilsaime
11/17/09
While there has been some quality tidbits and reveals on the show (Madden 10 retained some level of motion controls? Excitebike: World Rally? First, albeit ridiculously brief, glimpse at CV: The Adventure ReBirth?), the vast majority of the content has either been covered already or concerns games that the 'core' are not interested in (Style Savvy, for example).
Furthermore, the segments for the games showcased on each show tend to be VERY short. Nintendo's games obviously are going to take the top spot, but the third-party titles are typically discussed in general terms for a couple of minutes at most.
If Nintendo could cut back on the skits and focus more on the games, even if many traditional gamers are not interested in some of the highlighted products, then I think the show would be far more effective in obtaining and educating an audience. #reggiefilsaime
11/17/09
to NOT be those media outlets!
it's designed to be cute, fun, funny, silly and informative on only the most surface level.
it's to inform the millions of gamers that do NOT frequent sites like these.
keep in mind, we're the minority, even among what you might consider "the hardcore" ( *shudder* ) #reggiefilsaime
11/17/09
inform the millions of gamers that do NOT frequent sites like these.
My contention stems exactly from that. The level of information relayed about many of the games shown is so basic that I wonder if it is actually pushing folks to find out more.
For example, Rabbids Go Home was featured on the show a couple of weeks ago. How long was its segment? 60 seconds!
If this program is meant for those who do not visit these types of sites, then how effective is a minute long product description in enticing a consumer into a $50 purchase?
That style may work for a title repeatedly talked about over a period of time, but only Nintendo games are granted that on the show (i.e., NSMB Wii talk three episodes in a row).
I do not mind the silliness and fun factor of the show, but I think it is a disservice to consumers new and old that such limited information and gameplay footage is shared on the show. #reggiefilsaime
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11/17/09
I doubt the second one will have good sales.. #reggiefilsaime
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Then wait for Microsoft or Sony depending on if Sony goes last again of the big three and either get to take a gander at vXIII or Resistance 3 or Dark Cloud 3 or...I'unno stuff that'll look cool but then will be slightly underwhelming when they bring out PS One Eyed Wand despite launching to less than stellar sales and statistics and stuff.
Microsoft will try to be the cool kid again. Gnarly. Radical. #reggiefilsaime
11/17/09
And then watch Wii vitality sensor become the new Wii fit and sell 20 million plus, face it, Nintendo is less concerned with whether it makes the hardcore happy or not, since you will buy the system for Mario and Zelda and Metroid, they want the other people #reggiefilsaime
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As for Batallion Wars, I found the first one to be atrocious. Completely unplayable as a shooter, and too convoluted to work as a strategy game. It took the worst elements of both worlds, glued them together haphazardly, then required more complicated interaction than they afforded the user to be able to accomplish. I am sure I am not alone on this one. #reggiefilsaime
11/17/09
"We've got an idea for the best game ever!"
... 3 months pass
"our game will be awesome!"
... a year passes
"look - you can run around... and jump... it's going to be great!"
... a year passes. Select outlets can play a preview copy.
... a month passes, everyone's seen the game, but still can't buy it.
...3 months pass
"We waited that long for THIS?"
I kind of prefer
"Hey, we were also working on this game you've never heard of, and in a month or two, it's all yours!" #reggiefilsaime
11/17/09
And while they're working on that, maybe they can do something about announcements for announcements. I get the marketing strategy going on there...but c'mon! #reggiefilsaime
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I am going to say that I have never seen a highly hyped game that has merited its hype. Not that they haven't been good, but always a let down. Smash Bros Brawl, Brutal Legend, Mirror's Edge... all gave me 'I waited this long for THIS', even though I liked 1.5 of those games :) #reggiefilsaime
11/17/09
Also, it's hard to live up to the hype you can make up in your own mind... so the more excited you are for a game, usually the more disappointed you will be... #reggiefilsaime
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But how else do you advertise them in this loud, overcrowded market. Every game ad I see these days is nothing but CGI cutscenes, and I roll my eyes at them. #reggiefilsaime
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They do need to do something with all of those though. However, they're probably hesitant on F-Zero. At this point, they're going to get lambasted if they try to put out a new F-Zero that's the same as the older games but prettier and with a bunch of new tracks (even though that would be exactly what the fans want) because everyone's so up in arms over Nintendo "playing it safe" or whatever and people will scream and kill themselves if Nintendo tries to change things up.
If Nintendo put out a huge new Star Fox with mission progression like a Rogue Squadron game or an Ace Combat (you know, with a large campaign and with campy self-referential humor like Mario & Luigi or something), people would go crazy and celebrate the series' return to form since it's gone in so many directions since 64. F-Zero doesn't have that ability since its form and home have pretty much always been the same, even if it is the pinnacle of its genre. I'm just afraid that being a great game isn't enough for reviewers anymore and if reviewers talk it down for being too much of the same, then you're going to get legions of your "core" gamers that disregard it just based on that and nothing else. #reggiefilsaime
11/17/09
See also: Star Fox and Sin & Punishment. Nintendo are still making games like that. #reggiefilsaime
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Like you, I too sometimes feel that our time, the time of the true gamer (especially us old bastards), may be up. #reggiefilsaime
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Having said that, HELL YEA to SEGA doing another F-Zero. Best in the whole series. #reggiefilsaime
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#speakup
11/17/09
So yeah...not sure why Nintendo would spend money on more marketing when they're already selling enough to make back their investment with significant profit.
Personally I won't argue that recent months have been light on actual game releases of interest, but its hard to stay mad at Nintendo when they give me stuff like NSMB Wii and SMG2.
Of course having 2 other consoles and a decent PC also helps fill that "gap" in the Wii's lineup quite nicely.
EDIT: Sin and Punishment 2 looks amazing, which should shock no one because TREASURE FUCKING RULES.
Nuff Said.
11/17/09
You can do a short hype cycle for Mario. You can't do that for a low-exposure franchise like S&P. #reggiefilsaime
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@Can I Really Be the Hero?: The thing is, they are providing consumers in general with a product that continues to sell decently and a whole host of games that are also selling well...the issue is they're not games you or I want to play. Again, I kind of agree its disappointing, but then I remember that on the GameCube the rate of good Nintendo games was about the same...the major difference seems to be third party development support, instead of putting "me too" ports on the Wii (like most multiplat games that were on GC) or the occasional crazy awesome AAA title (RE4, Eternal Darkness), third parties seem focused on shelling out as little cash as possible to develop low risk, high return "shovelware".
Its annoying, but then you see news like EA having to shutter another dev, and you start to understand why those projects are so much more attractive to the "suits" in the video game industry.
There is a theory out there that these types of games "hurt" gaming, and that the money/time spent on them is taking away from the money/time spent on "AAA titles" for PS3/360/PC/etc. I think that theory is ridiculous, the alternative to that money going into latest minigame POS for the Wii/DS/PS2 is that money just not being spent on development at all. There is no use being angry about it, vote with your dollars and buy the games you like. #reggiefilsaime
11/17/09
None of these are Nintendo titles, either. #reggiefilsaime
11/18/09
#speakup
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#speakup
11/18/09
So nyah! ;)
11/17/09
I just hope Nintendo sees that there's a problem and changes things, considering the amount of profit they;ve made, i think they can literally afford to take a few chances. How about start with pushing Red steel 2 and Tatsonoku versus Capcom, NOW.
2 seemingly quality games that should be having us salivating right now as they hold the carrot above our heads. Toss us some demos, with the Nintendo store WE KNOW THEY CAN DO IT. Seriously if Wii offered demos, I would play it a lot more. #reggiefilsaime
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I mean they were pretty much non-existant for the three titles listed in the story.
We'll see in 2010 if the marketing team is able to find out how to market something like Sin and Punishment 2. #reggiefilsaime
11/17/09
So basically in response to "People think you don't even bother to show off great games" he says "Nope, but hey, maybe we can give them 2 minutes of coverate on a weekly showcase nobody watches."
Reggie is proving daily that he's...ugh. #reggiefilsaime
11/17/09
The only one who don't have a direct hand in how it's other branches run is Microsoft and even how utterly without direction it's Japan branch is, that's not a plus. #reggiefilsaime
11/17/09
I honestly don't like him anymore. He makes Nintendo of America act like a secretive coldwar era government where you'll only learn about something when it's about to happen, IF that.
Nintendo of Japan is MUCH more open with their games and Iwata, president of Nintendo is much more open and blunt when speaking to press, and he does it a lot more in Japan.....
The worst part is, when Reggie is gone, the person that'll take the lead is Carrie what's her name... UGH. #reggiefilsaime
11/17/09
11/17/09
I notice Reggie playing technically and carefully with what he says - like the other day's comment that he wasn't announcing a new Wii on that day in that interview or something like that. Some may take it as careful avoidance of announcing something he knows about, but I think it's more a matter of him not accidentally saying that Nintendo isn't going to do something, when they may just turn around and do it without forewarning him. If he's not careful, he could dig himself in pretty deep speculating to answer people's questions... #reggiefilsaime
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