A well-animated face can be the difference between empathizing with a game character and looking at a glassy-eyed marionette. That's why this mocap tech demo so strangely moving.
Motions captured. Whether you care about Madden games or not, this short video from The New York Times, offers a cool inside look into how motion capture is done for a video game. Gotta love the part about mo-capping "fidgets." Seems fun!
Motion-capture technology's changed the way that today's movies, TV shows and video games look and move. Usually, sessions where special cameras and suits upload a person's movement to computers happens in sequestered studios, far from prying eyes. At GDC 2012, mo-cap happened right out in the open and it was a…
In today's lifelike edition of Speak Up on Kotaku, commenter MarcianTobay says it's time to honor the motion capture actors, without whom our professionally-voiced video game characters would be nothing more than well-spoken robots.
It's true that work that Team Bondi has done animating the faces of real life actors in Rockstar's L.A. Noire is nothing short of astounding, but Janimation's facial recognition technology creates virtual faces so real you can almost smell their stinking breath.
Pectus excavatum, better known as sunken chest, was once believed to a purely cosmetic abnormality. Why would patients suffering from a cosmetic problem complain of shortness of breath? A little applied video game technology solves the mystery.
Let's start the week with a million-dollar-idea, courtesy of Kotaku, offered for free.