<![CDATA[Kotaku: Mortal Kombat]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Mortal Kombat]]> http://kotaku.com/tag/mortal kombat http://kotaku.com/tag/mortal kombat <![CDATA[ Mortal Kombat: Kollection Coming to PS2 ]]> Midway is packaging their last three Mortal Kombat games into a exclusive Playstation 2 collector's edition box set. The set will come with Mortal Kombat: Deception, Mortal Kombat: Armageddon, and Mortal Kombat: Shaolin Monks.

Midway says Mortal Kombat: Kollection is due out this September for $30.

"Mortal Kombat has been a pinnacle fighting franchise for well over a decade now and this is an ideal package for fans and collectors in terms of content and price point," said Mona Hamilton, vice president of marketing, Midway Home Entertainment. "With the PlayStation 2 still holding the highest market share of any home console, we saw this as the perfect opportunity to offer an incredible value to our consumers as we ramp up for the highly anticipated launch of Mortal Kombat vs. DC Universe."

Don't know your Mortal Kombat: Deception from your Mortal Kombat: Shaolin Monks? You will in a second.

Mortal Kombat: Deception
Mortal Kombat: Deception takes martial arts-style fighting and the Mortal Kombat franchise to new heights with an innovative fighting system, unparalleled depth and brutally intense action that will appeal to long-time Mortal Kombat fans as well as current-generation gamers. The game features lightning-fast, hand-to-hand and special weapons combat; secret and returning characters; new moves and combinations with death-dealing battles, and all-new life-threatening environments.

Mortal Kombat: Shaolin Monks
Mortal Kombat: Shaolin Monks is an Action/Adventure title driven by intense single- and multi-player gameplay that is set in the period between the franchise's original title, Mortal Kombat, and Mortal Kombat II. As in Mortal Kombat: Deception, background interactions e.g. acid pits, spiked ceilings, etc., multiple new fatalities, and action-based puzzles play an important role in the player's quest for an "outstanding" victory as they maneuver through remodeled, classic Mortal Kombat environments. In franchise tradition, Mortal Kombat: Shaolin Monks also features an impressive line-up of well-known characters that make frequent appearances as enemies, in boss battles and during several additional in-game interactions.

Mortal Kombat: Armageddon
Mortal Kombat: Armageddon is the latest chapter in the award-winning and Midway's best-selling video game fighting franchise. With the most complete character roster ever, including every character from the Mortal Kombat fighting universe, revolutionary create-a-fighter and create-a-fatality modes, plus a brand-new Konquest mode, Mortal Kombat: Armageddon is the most complete, intensely lethal, fighting experience ever!

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Fri, 25 Jul 2008 14:20:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5029291&view=rss&microfeed=true
<![CDATA[ Green Lantern, Joker Join MK Vs. DC Universe Line Up ]]> Ed Boon from Midway and Jimmy Palmiotti of DC Comics announced four new additions to the Mortal Kombat Vs. DC Universe roster at Comic-Con today, including Green Lantern and The Joker from the DC side, with Jax and Kitana returning on the MK side. Boon also announced that Mr. Palmiotti himself would be squirreled away in the game as an unlockable character. He'd be very well hidden, Boon said, with a Johnny Cage-like model shown on screen.

We also got a look at some new environments, including the Fortress of Solitude, and a look at Captain Marvel's in-game model.

Boon also announced that an MK vs. DC comic book would included in the limited edition of the game, illustrated by John Tobias, co-creator of the Mortal Kombat series. The game's final boss and a the remaining line-up of fighters was promised to be announced over the next few months.

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Fri, 25 Jul 2008 13:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5029247&view=rss&microfeed=true
<![CDATA[ Mortal Kombat 9 Planned As A Mature Return To Form ]]> We sat down with Mortal Kombat co-creator Ed Boon tonight to chat about his latest project, Mortal Kombat Vs. DC Universe. Once again, we pestered Mr. Boon about the scrapped version of Mortal Kombat 8, once described by the long-term Midway dev as being heavily inspired by the look of Gears of War.

While that grittier, darker version of MK didn't make it far beyond the technology development stages — Boon told us there was little in the way of concept art for the grimier spin on the series — the next next Mortal Kombat may strive for more blood, more violence, more of everything that warrants an M-rating.

The artistic vision of a less saturated, less Superman filled fighter is still swimming around Boon's head, a title that may rest on the success of MK vs. DC. We spent more time with the crossover fighter tonight and talked with Boon about plenty of other MK-related topics. Tune in tomorrow for the rest of our conversation.

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Fri, 25 Jul 2008 07:53:26 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5029002&view=rss&microfeed=true
<![CDATA[ Mortal Kombat Vs. DC Universe Impressions Of Crow Eating ]]> Mortal Kombat Vs. DC Universe is the musical equivalent of the MK team's Kid A, says associate producer Hector Sanchez. For those unfamiliar with that Radiohead reference, maybe MK vs. DCU being the video game equivalent of a post-make up KISS will make more sense. Regardless of the rock allusion, Sanchez essentially told me at E3 that after seven slogs through the MK universe, expanding and retreading, rinsing and repeating, it was time for a change — a big change.

Like Radiohead and KISS before them, the team decided that there wasn't much further they could take the Mortal Kombat franchise without doing something radical, hoping that after the shock wore off, that the core fans would come along for the ride.

I suspect that they will, with DC devotees also hopping on board. Mortal Kombat Vs. DC Universe is currently resting at the top of my personal list of biggest surprises at E3 08. Not only is it disarmingly fun, it reminds me of my favorite entry in the series, Mortal Kombat II.

That game may represent the fondest of memories for fans of Midway's Mortal Kombat series. It was bright, but somehow managed to remain moody; dark, but somehow still full of vibrancy.

Mortal Kombat Vs. DC Universe brings the series back to its roots, managing to have Krypton's only son almost fit. Superman may stand out like a sore thumb visually — the Flash and Batman less so — but his move set and his Brutality are totally MK. Seeing Batman pull off a Kung Lao-like teleport via smoke bomb or Flash run 'round the world akin to Scorpion's classic teleport just works.

There's a good weight to all of the new characters, and returning fighters — I played Sub Zero, Scorpion and Sonya — feel solid and familiar. They've been updated with some new moves, with Sub Zero getting some of the most spectacular. Seeing the frosty ninja slip through the floor and rematerialize as an icy clone, well, it literally might induce some chills.

Possibly the most enjoyable member of those selectable at E3 08 was the Flash. His flurries of punches look and sound rather painful.

Other cool additions are the "pro moves", essentially double attacks that require precise timing. These moves will not only keep your enemy on their toes, but you'll be able to further mix up your high level gameplay tactics. Obviously, these moves add a bit of risk, as your kombatant will be locked in his or her animation for twice as long.

Fortunately, MK vs. DCU is very friendly to new players. I'm a lapsed Mortal Kombat fan, personally, having most recently dabbled with Mortal Kombat: Deadly Alliance and having little interest in the recent additions to the MK roster. Frankly, with so much lore and a cast of characters that once spanned 60-plus fighters, I welcome a whittled down roster of just twenty or so.

There's a lot of variety in here, despite the smaller character count and the removal of weapons and stances. With "Klose Kombat", the paper-rock-scissors style fighting also featured in the new "Air Kombat" sequences, and the "Test Your Might" in-fight button mashing fun, it might be a mediumcore fighting game hit. I was pretty much converted on the spot and think that a good number of the "haters" might be too, once they get their mitts on the thing.

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Fri, 18 Jul 2008 15:40:04 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5026061&view=rss&microfeed=true
<![CDATA[ Ed Boon: We Scrapped Mortal Kombat 8 ]]> At last year's Midway Gamers Day, Mortal Kombat co-creator and series overlord Ed Boon talked up the then-unnamed eighth entry in the franchise. Boon described Mortal Kombat 8 at the time as "very dark, serious" and "gritty" take on the series, a back to basics reboot that was free of "vibrant, saturated colors." It was said to be heavily inspired by the look of Gears of War.

Obviously, that didn't quite happen; Mortal Kombat Vs. DC Universe did. Boon said that the down and dirty MK8 was scrapped when the DC Comics deal solidified.

While MK Vs. DCU was met with mixed results, it wasn't an unexpected by the MK team. Frankly, we were pleasantly surprised by the game — despite our very much looking forward to the team's previous vision — and think that will show when we post our impressions of the Midway fighter later today.

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Thu, 17 Jul 2008 14:20:42 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5026290&view=rss&microfeed=true
<![CDATA[ MK vs DCU E3 Trailer: Cool Gameplay, No New Characters ]]> OK, so my big question after watching this — Flash pummeling Scorpion as they both plummet into hell, is that a fatality/quicktime event, or something I can get in on? Because of all the fighting, that looked the best. Also how exactly do I get Catwoman to do that thing where she wraps her legs around me, but then stops without tearing my face off?

If you're only watching to see what new DCU characters are in this, I'll save you the trouble: nobody you haven't seen yet. Supes, Bats, Flash and Catwoman vs. MK's all-stars. But it's a fine edit and some nice eye candy to start the weekend.

Mortal Kombat vs DC Universe E3 2008 Trailer [Gametrailers]

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Sat, 12 Jul 2008 10:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5024549&view=rss&microfeed=true
<![CDATA[ One "Mortal Kombat Killer" Avoids Prison Term ]]> Heather Trujillo, the babysitter implicated in the death of 7-year old Zoe Garcia, has been given an 18-year suspended sentence, according to a report from Colorado NBC News affiliate 9 News. Trujillo, who was arrested along with her boyfriend Lamar Roberts, will instead spend six years in a youth offender program as part of a plea bargain. The two were charged with child abuse after acting out — in their own words — Mortal Kombat moves, kicking, punching and body slamming the young girl in December of last year.

Roberts' trial has not yet been set, but Trujillo will testify against him as part of her plea agreement.

Teen avoids prison time in sister's 'Mortal Kombat' death [9 News]

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Wed, 02 Jul 2008 16:40:15 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5021628&view=rss&microfeed=true
<![CDATA[ "Sexy Villainness" in MK v DCU is Apparently Catwoman ]]> Total Mortal Kombat says it got its hands on a Catwoman render for the upcoming Mortal Kombat vs. DC Universe title. I did some scrounging for Catwoman pics to see if there was anything obvious out there that could serve as a fake for this sort of thing. Couldn't find any, so, props to TMK (whose water mark is all over this, as the render leak was exclusive to them).

That leaves Prototypical Super Hero, Mystical Super Hero, Amazon Queen, Crazy Villain, and Military Superhero among the unidentified generic descriptors of DC Universe kombatants. Catwoman apparently takes the "Sexy Villainness" title. Not that big of a surprise. Big version of the pic is on the jump.

TMK Exclusive MK vs DCU Catwoman Render [Total Mortal Kombat, via GamerCenterOnline]

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Sun, 29 Jun 2008 15:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020605&view=rss&microfeed=true
<![CDATA[ Mortal Kombat vs. DC Universe vs. Comic-Con ]]> If you're going to next month's San Diego Comic-Con and think that Mortal Kombat vs. DC Universe is a fantastic idea, we have good news. Well, Midway has good news, as it has announced a Comic-Con panel dedicated to the fighting game series reboot. "Worlds Collide: The Making of Midway's Mortal Kombat vs. DC Universe" will go down Friday, July 25th and features MK creator Ed Boon and DC Comics collaborator Jimmy Palmiotti rappin' about the crossover, showing off "never-before-seen gameplay" and unveiling "key characters."

They're also giving away posters! Hopefully, said posters feature Wonder Woman and Sonya Blade for extra poster-kissability. For those who aren't able to make the trek to Comic-Con, perhaps these day old MK vs. DC in-game screenshots will soothe the pain.

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Wed, 25 Jun 2008 18:40:02 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5019750&view=rss&microfeed=true
<![CDATA[ Flash To Engage In Mortal Kombat ]]> If you're a PlayStation The Official Magazine subscriber, you already know that Flash will be joining the Mortal Kombat vs. DC Universe roster, along with an impressively chesty Sonya Blade. If not, well, there you go. The speedy champion of Central City is going to rep the DC side in Midway's upcoming brawler, bringing the confirmed list of DC heroes to three. How many others from the DC stable will appear?

We only know the rest of the line-up through vague descriptions from a separate source, such as Prototypical Super Hero, Mystical Super Hero, Amazon Queen, Sexy Villainness, Crazy Villain, and Military Superhero. Many of those aren't hard to figure out, but series creator Ed Boon says the full line-up has yet to be correctly guessed by fans.

Boon clears up a slew of misconceptions in a new Q&A with GameSpot, noting that DC villains will come equipped with the series trademark Fatalities, but that the good guys will just beat each other into a pulp. The PG-13-ing of Mortal Kombat somehow manages to break a little bit of my heart. Which will go on, by the way.

Mortal Kombat vs. DC Universe Q&A [GameSpot]

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Tue, 24 Jun 2008 20:00:33 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5019289&view=rss&microfeed=true
<![CDATA[ Holy MK vs. DC Bat-Art, Batman! ]]> We've known that the Dark Knight would feature in Midway's Mortal Kombat vs. DC Universe since day one, but we hadn't seen much of him beyond his scowl and cowl. We've already gotten a taste of how Superman looks, but now we know what the fighting game version of Batman will look from head to toe, as official rendered artwork of the caped crusader has been released. He looks... well, he looks like Batman. We're neither disappointed nor overly ecstatic about his appearance, but that general ennui is in line with our Mortal Kombat interest over the past decade.

Larger, full body shot of Bruce Wayne's alter ego and a fresh render of Sub-Zero after the jump.

MK vs DC Artwork [Worlds Collide via Megatonik]

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Wed, 04 Jun 2008 19:30:54 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5013282&view=rss&microfeed=true
<![CDATA[ Massage Him! Clean Him! Finish Him! ]]>
Forget frozen decapitation, bad sexual puns are the new fatalities. Fatally funny, that is!

(Man, the guy who plays Liu Kang gets dizzy by the end of the clip.)

Mortal Kombat Gets A Happy Ending [Topless Robot]

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Thu, 29 May 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011485&view=rss&microfeed=true
<![CDATA[ Look! Up On The Official MK vs. DC Site! It's Superman! ]]> We've already had a peek at Mortal Kombat Vs. DC Universe's versions of Sub-Zero, Batman and Scorpion, but today we get our first shot of Superman in his latest video game incarnation, set against a ruined Metropolis. Kal-El may look a bit out of place against the devastation, but this is a game built on the foundation of things not making any sense. The official site has a batch of new artwork, including Superman and Scorpion in super high resolution, plus a look at a hellish stage. It's notable for having a giant flaming skull with a smaller flaming skull attached to it. That's metal.

MK vs. DC Universe Official Site

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Tue, 20 May 2008 19:30:49 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5010093&view=rss&microfeed=true
<![CDATA[ Mortal Kombat Killers ]]> As previously noted, a 7 year-old girl is dead, and two teens are being tried as adults. A Colorado judge ruled last Friday that there was enough evidence to take Lamar Roberts, 17, and Heather Trujillo, 16, for child abuse resulting in the death of Trujillo's half-sister, Zoe Gracia. Both will be tried as adults. According to authorities, Gracia died after being kicked, hit and pounded on the floor as the two teens re-enacted Mortal Kombat. Roberts pushed Zoe, twisted the child's arms and held her ankles, according to Trujillo. Police Detective Kathy Halldorson said that Roberts told a friend, "he was doing martial arts on her (Zoe) and that his hands were registered weapons." Odd that this Mortal Kombat finger pointing continues in light of comments from Gracia's aunt, who claims video games do not factor into this killing. Tasteless fatality jokes and worrying about how-this-affects-games aside, this is a terrible, terrible tragedy.

Mortal Kombat Killing [The Denver Channel Thanks, Michael!]

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Mon, 19 May 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009663&view=rss&microfeed=true
<![CDATA[ MK vs DC: Heeeeere's Scorpion ]]> newscorp.jpgGame With a Brain put up this render of Scorpion yesterday, didn't say where they got it from but it might be an in-game pose. Pretty nice uniform update, with the bone mask and all; but his tunic looks sorta like one of those beaded massagers cab drivers sit on. I kid, Mr. Scorpion, I kid.

So someone already did Dress Like Niko, can anyone tell me how much this business-caz ensemble goes for? I think I could pull off that look.

And remember children, bone masks are OK. Skull bongs are not.

Image of the Day: Scorpion Gets a Spiffy New Look [Game With a Brain]

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Sat, 10 May 2008 10:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=389245&view=rss&microfeed=true
<![CDATA[ Mortal Kombat Team "Modifying" Fatalities For DC Crossover ]]> When Midway announced at their recent Gamers Day event in Las Vegas that the Mortal Kombat franchise was going to get a boost from the superheros and superheroines of the DC universe, it made us wonder, "Why?!?" It also made us wonder, "Hey, what about those signature fatalities? Surely, Kano can't rip out the heart of Blue Beetle and get away with that." Given that Ed Boon says the game is locked in at a T-rating, that particular fatality is probably out. And Superman may be a dick, but he's not a murderer.

Just don't assume that fatalities are a thing of the past. Boon says they're simply "modifying" fatalities for Mortal Kombat vs. DC Universe. "The names of these moves, and the level of violence we use, are to be determined," the MK co-creator said. "But it's certainly not a feature we plan on eliminating from the series." Just please, please make good use of Plastic Man, Ed. Maybe Elongated Man, too. They're begging for some fleshy Wile E. Coyote-style murderous contraption. Begging.

Mortal Kombat's Creator Talks [GameTap]

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Thu, 08 May 2008 17:20:12 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=388748&view=rss&microfeed=true
<![CDATA[ Midway Sees $34 Million Loss in First Quarter ]]> midwaylogo.jpgDeveloper-publisher Midway has taken another loss for the fiscal first quarter of 2008, the company announced today. The company saw $29.9 million in sales, more than twice its performance for the same period last year, but nonetheless, Midway's first quarter net losses were $34 million, while it lost much less - $19.8 million - in 2007's first quarter.

The sluggish performance can be credited to the fact Midway had only one U.S. release during the quarter - an expansion pack for Stranglehold. On the other hand, its European launches included Unreal Tournament 3 and BlackSite: Area 51 for the PS3, Game Party and Cruis'n for the Wii, Foster's Home for Imaginary Friends for the DS, and Hour of Victory for the PC.

Looking ahead to next quarter, Midway expects the release of NBA Ballers: Chosen One for Xbox 360 worldwide and for PS3 in North America to support $18 million in sales.

Also on the road ahead for Midway, the company hopes to reap the benefits of a recent executive reorganization as it fired CEO David Zucker and replaced him with interim president and CEO Matthew Booty. The company also promoted Miguel Iribarren to senior VP of Publishing and Martin Spiess to the role of executive VP of its Midway Games Ltd. subsidiary.

The company's investor call marked Booty's first outing speaking to the investor community. Booty said he's been with Midway his entire career, most recently as VP of Worldwide Studios, and that his two goals now are to deliver a solid 2008 lineup and to put the company back on the path to profitability. "My intent is to improve execution on a number of fronts to deliver on the commitments we've made to quality," he said.

At its recent press event in Las Vegas, Midway announced Mortal Kombat vs. DC Universe for Xbox 360 and PlayStation 3, and the troubled publisher is clearly hoping it, along with This is Vegas, TNA Impact!, The Wheelman Unreal Tournament 3 for the Xbox 360, and Blitz: The League II. The company seems to be hopeful that the new lineup and the fresh executive leadership will help put the troubled publisher on track for brighter days.

In fact, Booty said that the initial revelation of Mortal Kombat vs. DC Universe garnered enough attention when it was announced to knock GTA IV off of the top position on Gamespot, and the trailer took the number one spot on GameTrailers. He promised further information on the game leading up to an anticipated launch in the fourth-quarter of 2008.

When asked why Stranglehold and Blacksite suffered critically and commercially, Booty said that the success of a game depends not only on its quality, but on the timing and manner of its launch, including surrounding marketing efforts. Essentially, Booty said the releases suffered from poor timing, but expressed confidence that they've resolved their timing issues for the 2008 lineup.

Finally, will Midway consider bringing more titles to the Wii as a way of capitalizing on its broad install base? "In terms of bringing some of those PS3 and 360 games out for the Wii, I think the games that are successful on the Wii are made specifically for the Wii in terms of audience and technology," Booty said. "Where appropriate - for example, we've brought some of our Mortal Kombat titles over to the Wii - we'll take a look at it."

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Mon, 05 May 2008 15:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=387317&view=rss&microfeed=true
<![CDATA[ Ed Boon On MK Vs. DC Making Sense ]]> Witness Mortal Kombat kreator Ed Boon trying to explain how the whole Mortal Kombat Vs. DC Universe things is supposed to make sense. Apparently it is all about magic! Every thing will make sense when you play the story mode! No. There is no way in hell you can make this pairing make sense. Maybe, just maybe if DC runs a mini-series before the game comes out they could make the concept slightly less than laughable. My hopes got up when Boon said the words shattering...I thought he was going to say jaws, but no. Shattering masks. Woot. I think he neatly sums things up at the end of the interview. It's all about the novelty. ]]> Tue, 22 Apr 2008 20:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=382896&view=rss&microfeed=true <![CDATA[ Mortal Kombat Vs. Street Fighter Kind Of Almost Happened ]]> mortalfighter.jpgMortal Kombat Vs. The DC Universe, announced last week, doesn't sound so bad. But did you know that we almost had Mortal Kombat Vs. Street Fighter in its place? Mortal Kombat co-creator Ed Boon recently revealed that:
I did a couple of write-ups and whatnot on it, and sometimes we'd get really close to it but issues like our representative for the other company left the company for some reason, and that reset the whole thing back to beginning.
[Ed note: contrary to Boon's statement, the game actually did go through. But upon hitting store shelves, Mortal Kombat Vs. Street Fighter Annihilation Vs. Dark Horse Comics Or Something set of a massive "Big Boom" explosion, eventually ceasing life as we know it before restarting the entire cycle again over billions and billions of years. Notably, the game only received a 75 on IGN, begging the question, "was it really worth it?"]

Ed Boon Interview [CVG via N4G]

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Mon, 21 Apr 2008 11:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=382078&view=rss&microfeed=true
<![CDATA[ MK Vs. DC: Batman Versus Sub-Zero ]]> Is the concept for Mortal Kombat Vs. The DC Universe as silly in action as it is in theory? Yes. Yes it is. GamesRadar has the exclusive trailer shown at the Midway Gamer's Day Event, and as you can see...yeah. The worst part? You just know they are going to include Aquaman. I say kick it up a notch and make Aquaman a timed underwater boss fight. Go crazy with it! ]]> Fri, 18 Apr 2008 14:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381640&view=rss&microfeed=true <![CDATA[ Midway Gamer's Day: Mortal Kombat vs DC Universe First Characters Announced ]]> Yes, everything you've already heard is absolutely true. The next Mortal Kombat game is going to feature characters from DC comics including Batman and Superman. The only other two characters announced were Scorpion and Sub Zero but it was enough to whip the gathered crowd at Midway's Gamer's Day in Vegas into a frenzy of hoots and hollers.

Later in the evening however, an ugly story started to circulate. According to several sources, Ed Boon stated that the game would have no fatalities. No fatalities? Seriously? Fatalities are what the franchise is best known for but apparently DC will not have their beloved characters torn limb from limb in fountains of blood. Can't say I blame them, but I'm curious to see how such a move will affect sales of the game. Will Mortal Kombat fans be willing to accept the trade off? Superman vs Fatalities: who is going to win out?

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Fri, 18 Apr 2008 12:43:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=381505&view=rss&microfeed=true
<![CDATA[ MK v DC Has Little Blood, NO FATALITIES? ]]> mkdce.jpg Wondering why DC comics would seemingly sign onto a project that would let Scorpion rip Wonder Woman's head off? You know...kill a superhero? So were we. So were you. This might explain it: a former Midway employee has contacted us and said that he worked on the game, and that Mortal Kombat v DC features "no fatalities and little-to-no blood". In other words, "MK is dead". No blood, no fatalities...if this is true, why is this game called Mortal Kombat again?
Next Mortal Kombat Is...MK v DC?

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Fri, 18 Apr 2008 01:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381302&view=rss&microfeed=true
<![CDATA[ Next Mortal Kombat Is...MK v DC? ]]> Mortal Kombat fan site Mortal Kombat Online are claiming that this image (click for bigger version), supplied to them by "a source within Midway", is the first piece of official art from the next Mortal Kombat game. And yeah, as you can guess from the miserable, hulking guy on the right, it'll be a Mortal Kombat vs DC game. Out of love for the DC universe, I'm trying to both accept this is real and be excited about it, but...firstly, there hasn't been a decent Mortal Kombat game in over ten years, and second...hey guys, Capcom did this a little while ago. With Marvel. You may have heard of it. Little late to the comics crossover party, aren't we?
Mortal Kombat Online [thanks everyone!]

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Thu, 17 Apr 2008 23:35:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381294&view=rss&microfeed=true
<![CDATA[ Mortal Kombat Inspired Stop Motion ]]> This stop motion Mortal Kombat spoof comes from Michael Mouris, known for his brilliant gifs. He performs both roles in the above clip. He can't really fly.

MM Animation [BBTV]

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Fri, 28 Mar 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=373191&view=rss&microfeed=true
<![CDATA[ Looks like Ed Boon's super old website Noob.com ... ]]> Looks like Ed Boon's super old website Noob.com is up again, showing a countdown with an MK logo. May in early April big news for MK8?

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Sat, 15 Mar 2008 22:01:07 MDT Dekabreak http://kotaku.com/index.php?op=postcommentfeed&postId=5003903&view=rss&microfeed=true
<![CDATA[ Midway Announce *Another* Mortal Kombat Game ]]> Midway are releasing a new, current-gen Mortal Kombat game. Your first question will probably be: when's this coming out? That, or: why are Midway bothering? It's 2008, guys. Oh well. Midway need a buck, and when they need a buck, I guess they still think Mortal Kombat's one of the few well's they've got that hasn't run completely dry.
Next-gen Mortal Kombat game coming this year [MCV]

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Thu, 13 Mar 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=367282&view=rss&microfeed=true
<![CDATA[ Mortal Kombat Murder A Misnomer ]]> heather-trujillo.jpgSome may remember the horrific murder of a seven-year-old girl last December. Supposedly, her death was caused by the girl's 16-year-old babysitter, Heather Trujillio, and her 17-year-old boyfriend, Lamar Roberts, when they acted out "Mortal Kombat style" fighting moves on her after having played the game, eventually killing her. Now, a statement from Garcia's aunt and former stepmother has suggested that video games had very little to do with the death, and it was the negative influence of Roberts that led her to commit such a heinous crime:

Both Henry and Southern said Trujillo was never violent toward their children, and they never saw her use any Mortal Kombat moves. Southern said she thinks Roberts made up the Mortal Kombat story to look tough. "Lamar changed her. He was a thief and not a very good person," Southern said.
While the Mortal Kombat angle seems to stem from early comments made by Roberts to the police, the prosecutor of the case referred once again to the video game angle on Friday at the preliminary hearing, saying that the pair caused the injuries with "Mortal Kombat".

Is Brutal "Mortal Kombat Murder" Lacking the Mortal Kombat Part? [Game Politics]

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Mon, 10 Mar 2008 11:07:00 MDT torif http://kotaku.com/index.php?op=postcommentfeed&postId=365849&view=rss&microfeed=true
<![CDATA[ New Mortal Kombat Movie Sounds Awful Already ]]> How do you make a new Mortal Kombat movie suck harder than the last sucky Mortal Kombat movie? I'll tell you: you hire Chris "Mink" Morrison to direct, whose last movie was 2005's Into The Sun. With Steven Seagal. Note that's fat, crazy 2005 Steven Seagal, not chubby, hilarious 1988 Steven Seagal. This new film won't be a sequel to the 1995 movie, nor its 1997 sequel; rather it will, according to the director, be a "re-envisioning (if that is a word) of the Mortal Kombat franchise from top to bottom". Oh, and it'll also be borrowing from the original's "pioneering spirit":

Todays audience is a savvy, involved group so the film must be A plus plus in every area in order to capture the magic of the first film...The original Mortal Kombat game was born a child of many visual loves by the creators at midway so this latest version borrows heavily from that pioneering spirit and must be thought out and executed at the highest level in order for it succeed in today's market place.
Uh...right. Repeat after me: "straight to DVD".
Director talks Mortal Kombat reboot [Moviehole] ]]>
Mon, 11 Feb 2008 02:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=354775&view=rss&microfeed=true
<![CDATA[ Midway Planning "Fewer, Bigger, Better" Games In 2008 ]]> midway_car_vaults_2008.jpgChicago-based Midway Games hasn't posted a profit since 1999. This year wasn't so hot either. That may have something to do with publishing broken, puerile crap like Hour of Victory, Game Party, Aqua Teen Hunger Force Zombie Ninja Pro-Am and Cruis'n. Delays for Stranglehold, Blacksite: Area 51 and Unreal Tournament III aren't helping matters either, but it may have more to do with Midway's close association with software diarrhea that could prevent it from returning to glory. Maybe that's why Midway CEO David Zucker is promising that the company will produce "fewer, bigger, better" titles next year. Fewer Cruis'ns? Yes, please and thank you!

Zucker points to games like Vin Diesel vehicle Wheelman and the next-gen debut of Mortal Kombat as some of the "bigger" titles, the latter of which is planned for the end of 2008. There's also mention of more John Woo games, now that Stranglehold is somewhat of a success. Yay? Maybe Zucker and crew should focus less on publishing shovelware crap and try to make the Midway name less of a punchline in the coming years. It might just be crazy enough to work.

Midway resets for 2008 [Chicago Tribune via Game|Life]

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Thu, 27 Dec 2007 15:20:49 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=338257&view=rss&microfeed=true
<![CDATA[ Child Beaten to Death by Drunk Teen, Sister Acting Out Game ]]> trurob.jpg

A 7-year-old's sister and her boyfriend were charged Tuesday with child abuse resulting in death after the two beat and kicked the Colorado girl to death as they were acting out fights from Mortal Kombat, according to arrest affidavits.

Heather Trujillo, 16, and her boyfriend, Lamar Roberts, 17, of Westminster, are being held on $100,000 bond.

Zoe died on Dec. 6 from blunt force trauma to her brain and central nervous system. According to the Weld County Coroner her right wrist was broken, her body had more than 20 bruises, her neck muscles were bleeding and skin near her tongue had been torn.

According to the arrest affidavits, Trujillo told investigators she and Roberts were babysitting Zoe (Garcia) and her twin, 3-year-old sisters, while their mother worked at the Corral Bar about five blocks away.

Trujillo said they were acting out the video game "Mortal Combat" by savagely hitting and kicking Zoe, even dropping her on her side, which broke her wrist. Roberts, who claimed to be a martial-arts expert with his hands registered as "lethal weapons, said Zoe had asked him to stop hitting her but that he didn't because "...I was drunk."

Roberts said he had performed a back kick on her, then kicked her again as she ran toward him. She fell back and didn't get up. She had stopped breathing, and Trujillo and Roberts waited 15 minutes before calling for help.

They said they put her in a bath, which temporarily revived her, but that she stopped breathing again. Roberts said he cracked an egg in her mouth "to see if she was messing around with them."

The egg went down her throat, the affidavit stated.

Finally, the mother and paramedics were called. Zoe was taken to the Northern Colorado Medical Center where she was pronounced dead.

A witness told investigators that she asked Roberts whether Zoe had asked them to stop. "Yeah, she told me to stop," he said. Asked why he didn't stop, he said, "I don't know; I was drunk."

I can't even begin to express both my sincere sorrow for the loss this family must be going through now and my disgust at these teens who decided to get drunk and beat a child to death.

Sister charged in "Mortal Kombat" death of 7-year-old [Denver Post]
Teens charged in death of girl, 7 [Rocky Mountain News]

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Thu, 20 Dec 2007 07:12:40 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=336104&view=rss&microfeed=true
<![CDATA[ Convergence, Smergence...Hollywood Director Paul W.S. Anderson Believes Games and Movies Should Remain Separate ]]> andersonandfianceemillajovovich.jpg

By John Gaudiosi

Paul W.S. Anderson is one of a number of Hollywood and gaming creatives that can be seen on Starz Entertainment's new videogame documentary, "Hollywood Goes Gaming," which is in heavy rotation across the movie network. This exclusive interview is from outtakes not seen on the show. Anderson, the man behind the original Mortal Kombat movie and all three Resident Evil films, talks about his process of bringing games to the big screen.

"What I've tried to do in all the adaptations that I've done is really immerse myself in the world, so I'm well aware of all of the different story lines and all of the back stories that exist," said Anderson. "Then I try and carve out an original story told within that universe. I think that's an important approach, because it allows you to tell a story that is a little unfamiliar to the gamers. There is nothing more boring than seeing a movie that is a straight adaptation of a videogame. A lot of hardcore gamers complain that videogame movies don't stick exactly to the games, but frankly that would not be an enjoyable experience because if you've already played the game you know exactly what's going to happen."

Anderson said that although he's usually played the games before he chooses them as an adaptation. That process can be slow.

"I'd spent a long time playing the Resident Evil games because I'm a slow game player," said Anderson. "I don't have magic fingers. I'm put to shame by a lot of young kids, but I'm diligent. I put in the hours. So I get to the end of all of the games but it can take a long time...it might take me a week to get through a game."

When it comes to choosing which games to bring to the big screen, Anderson, who has the option for a Driver movie and also produced the recent box office bomb, DOA, said he's looking for a good milieu.

"The thing about Mortal Kombat, for example is that it was heavily influenced by certain movies like Enter the Dragon, and therefore it was kind of an easy adaptation to turn the game back into a movie," explained Anderson. "Resident Evil was heavily influenced by the Romero zombie movies that I loved as a teenager. There was a whole six or seven years where there was just a new zombie movie every week it seemed. And no one had made one of those movies for 15 years. So when we came to adapting and making Resident Evil, we weren't just tapping into the audience for a particular videogame, I felt we were reinventing an entire genre of movies that just hadn't been done for a long time."

Anderson, who's been a gamer all of his life, said he believes games, as an art form, are still in their infancy.

"When I was playing Pong or Asteroids, that was the equivalent of the very first short silent movies like The Great Train Robbery," said Anderson. "They were primitive, but boy they were captivating. Games are now at the stage that movies were when Talkies were introduced. They have much more sophisticated stories because in that hour and a half you had a lot more dialogue. When you look at some of my favorite games from a while ago, the acting was bad and the dialogue was terrible. Games now are more sophisticated and quite often they use well-known actors to voice character. The dialogue is better the actual narrative is better, as well."

While the focus on "Hollywood Goes Gaming" is on that buzzword—convergence, Anderson believes games and movies will remain separate, but equal forms of entertainment.

"I love movies and I love videogames, but I don't think there is some kind of a hybrid art form between the two," said Anderson. "I think you go see a movie because you want to be told a great story. If you see a scary movie, you want to be scared, you want twists and turns, you don't want to know what's coming, you don't want to make decisions. Sometimes the joy of going to see a scary movie is a character does something that you just wouldn't do. And the same goes for gaming. I play a lot of World of Warcraft and although there are thousands of other people playing with me in this virtual world, I don't want to see them. I don't want to know there's a guy behind that dwarf. It throws off the illusion."

Anderson said that while on the surface there are many similarities between movies and games, they are kind of deceptive.

"There are animated sequences in games that look like movies, so there's a tendency for people who really aren't into games to think they are the same kind of thing," said Anderson. "But I think just the process of playing and interacting with a game make it necessarily different from the movies. I wouldn't know why you would want to combine the two."

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Thu, 29 Nov 2007 10:00:13 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=327820&view=rss&microfeed=true
<![CDATA[ UC Berkeley Band Subjects Sports Fans To Game Music ]]>

The best part about opting for a video game themed halftime show is that it's going to be performed by band nerds. These kids probably know "Yoshi's Theme" better than any other cross section on campus. The above performance, from the recent UC Berkeley versus Washington State football contest features tunes and bitmap band formations from Tetris, Super Mario Bros., Super Mario World, Mortal Kombat and more. They seem to get a little winded at parts, understandably, but it's a solid performance nonetheless.

Thanks to Christopher at the official Capcom blog for the link.

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Tue, 13 Nov 2007 15:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=322243&view=rss&microfeed=true
<![CDATA[ Midway Releases The Art of Midway ]]> art_of_midway.jpgThe Chicago publisher responsible for Mortal Kombat, The Suffering and Stranglehold has issued a 160-page tome of production artwork from its stable of current franchises known as The Art of Midway: Before Pixels and Polygons. Featuring artwork from the above titles, as well as Psi-Ops: The Mindgate Conspiracy, Gauntlet, and Stranglehold, the unusual collection features some 200 pieces of artwork from Midway artists.

Maybe not exactly the collection you were hoping for—as an old, old man, I'd have preferred a more historical look at the company's arcade games, titles like Spy Hunter, the original Mortal Kombat, and of course, the classic War Gods—but it's still an interesting venture. I'd certainly like to see more publishers and developers publishing volumes of their artwork for fans, so kudos to Midway for giving their artists a chance to shine.

The Art of Midway [Design Studio Press]

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Tue, 16 Oct 2007 16:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=311558&view=rss&microfeed=true
<![CDATA[ Midway Confirms Next-Gen Mortal Kombat, Blitz Due In '08 ]]> Amid the potentially bad news of Unreal Tournament III's slipped ship date was two bits of good news from Midway. The company has confirmed that both Mortal Kombat and the NFL-license free Blitz will get "next-gen" updates next year. While we don't know much about where the Blitz franchise is headed, we do know that Mortal Kombat mainstay Ed Boon is planning a more serious, Gears of War-inspired revamp of the violent 15 year old fighting series. As long as my Babalities are in ultra-high definition, we're cool.

In addition to those two sequels, David F. Zucker, president and CEO, hinted at two "new ambitious open world games" but provided no further details.

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Tue, 02 Oct 2007 16:40:16 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=306354&view=rss&microfeed=true
<![CDATA[ Real World Fight Gets Acappella Soundtrack ]]>

These guys totally need to wander around looking for other events that need video game soundtracks.

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Sun, 15 Jul 2007 16:00:07 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=278624&view=rss&microfeed=true
<![CDATA[ Midway To End Wii Party Game Drought With Game Party ]]> PARTAY!Among the games announced today by Midway exclusively for Nintendo consoles, including Ultimate Mortal Kombat 3 for the Nintendo DS and Cruis'n for Wii, was a welcome respite from the current barren wasteland of bite-sized, casual games on the Wii. Promising the "ultimate party game" in the masterfully titled Game Party, the collection of classic skills games from around the world includes darts, Skee Ball, basketball, air hockey and trivia contests.

Altogether, we're getting more than a half-dozen games (!!!) in Game Party, which will quantitatively make it the best mini-game collection released for the Wii by a third party in November. Maybe.

Did I mention it also features a virtual beer pong game? I mean root beer pong, of course. Where's my martini?

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Thu, 28 Jun 2007 18:20:19 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=273315&view=rss&microfeed=true
<![CDATA[ Mortal Kombat 3 DS Goes Online ]]> UMKLEIGN sat down with the man responsible for just about everything Mortal Kombat related, Mr. Ed Boon, to get the scoop on Midway's re-release of Ultimate Mortal Kombat 3 for the Nintendo DS. How's it sound? Six ways of awesome!

Not only does it contain the last decent Mortal Kombat arcade game in a teeny lil' DS card, it also finds a way to squeeze in local and internet wi-fi head-to-head play. UMK3 for the Nintendo DS also contains the not so bad Puzzle Kombat game on top of that, one-upping the Xbox Live Arcade release.

Anyone else shocked that UMK3 DS is now on their must buy lists?

Ed Boon on Ultimate Mortal Kombat [IGN]

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Wed, 27 Jun 2007 16:20:17 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=272964&view=rss&microfeed=true
<![CDATA[ Massive List of Mortal Kombat Wii Fatalities ]]> The image associated with this post is best viewed using a browser.

Mortal Kombat Armageddon Wii hit store shelves this week and to celebrate Midway sent out a full list of all of the fatalities you can pull off in the game using a Wii remote.

The list, found in the gallery of screens below, is four pages long and includes such classics as the Spine Rip Finisher (Remote: Poke, Twist Clockwise) and the rip off both arms and then hit the person with them finisher (Remote & Nunchuck: Both Poke, Remote Toward and Nunchuck Away and then Remote & Nunchuck: Toward, Away).

Much to my disappointment, the moves seem relatively intuitive and pretty simple to perform. I was hoping at least one was going to require drawing archaic symbols in the air with the remote in one hand while flapping the nunchuck wildly in the air with the other. I hope they at least made drawing a big heart in the air a friendship move.

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Fri, 01 Jun 2007 09:00:28 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=265144&view=rss&microfeed=true
<![CDATA[ Week in Games: Mario Party 8 Edition ]]>

As I depart the Big Apple (where I've been reporting from all weekend) I leave you with this list of games coming out this week. Mario Party looks like it might be some fun with the addition of the Wii remote mechanic and I'd like to see how the 2d to 3d Crush is for the PSP. Other than that, I can satisfy myself with finishing up Silent Hill 2 which for some reason I decided to haul out of the mothballs. Anyone going to round out a holiday weekend by picking one or two of these up?

  • Mario Party 8 (WII) It's the video game that's a board game with mini-games.
  • Halo 2 (PC)
    Now with less ass.
  • Forza Motorsport 2 (X360)
    The Xbox 360 gets it's dose of Forza racing.
  • Shadowrun (X360, PC)
    Magic and guns, 360s and PCs join together for a new multiplayer experience
  • Mortal Kombat: Armageddon (WII)
    Nintendo brings Mortal Kombat to their console marking the beginning of the Wii bloodletting game parade.
  • Crush (PSP)
    It's like Super Paper Mario on the PSP just without the paper or the Mario. The super remains to be seen.
  • Atelier Iris 3: Grand Phantasm (PS2)
    A little 2D old school PRG action. I really, really hope this has that silver ball that puts spikes in your brain.
  • Monster Madness: Battle for Suburbia (X360, PC)
    Fight for control of the suburbs against monster hordes. No, not soccer moms, actual monsters.
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Sun, 27 May 2007 16:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=263853&view=rss&microfeed=true
<![CDATA[ Clip: MK Fighter Profile - Khameleon ]]>
Mortal Kombat: Armageddon's "Fighter of the Wiik" is Khameleon. In addition to showing some wiimote action in game, the video also features commentary by some of the creatives who made it. They go through her history and describe her comeback to the game by going into to the details of the character. For example, they've given her more hair which magically made her look more like a girl, but I still say she looks like Cobra Commander.

MK Armageddon 'Fighter of the Wiik' 5 [Game Videos]

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Wed, 16 May 2007 07:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=260902&view=rss&microfeed=true