On Making the Games Industry a Better Place to Work

I was talking the other day with a friend regarding my job(s) and how lucky I felt to have them, when it suddenly occurred to me that I was really, really glad I didn't work in the industry for a developer. Oh, sure, there are plenty of horror stories about grad school and academia (plus New York Times articles on… » 6/29/08 4:30pm 6/29/08 4:30pm

How Casual MMOGs Are Making Money

Lightspeed, a venture capital firm, checked out the average revenue per user for some casual, free to play MMOGs (Club Penguin, Habbo Hotel, Runescape, and Second Life), establishing that other that SL - which pulls in a little over $9 a month in ARPU, thanks mostly to virtual land upkeep - these sorts of casual… » 6/14/08 1:30pm 6/14/08 1:30pm

Finding Gainful (Virtual) Summer Employment

My summer will be filled with exactly the same things my school year is (herding students along to enlightenment, reading, and research), minus pesky seminars, but for the younger generation, gainful summer employment is getting harder to come by. One solution? Turning to virtual worlds for employment: » 5/18/08 4:30pm 5/18/08 4:30pm