Peter Molyneux is crying. I’m not sure how to react to this. Legendary game designers don’t often get emotional with the press. But here’s Molyneux, who has made so many games and done so many interviews over the past two decades, openly weeping into my voice recorder.
An Earthquake hit Virginia today, and we felt tremors all up and down the east coast. Instead of seeking shelter or whatever you do when an earthquake hits, the games industry took to twitter to make jokes. Seems reasonable to us.
You won't be able to use a sword in Fable: The Journey. Or a gun.
Peter Molyneux took the stage today at Microsoft's E3 2010 press conference to nail down an October release date for the third entry in Microsoft Game Studios' flagship action role-playing game series000
Gamasutra has a nice interview up with Peter Molyneux on the topic of Fable II and the process of putting a game together; there's also plenty of discussion on lessons learned from Fable I and the uproar over the cooperative play issue. There's a certain air of bewilderment that pervades the article, though the Fable…