<![CDATA[Kotaku: mods]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: mods]]> http://kotaku.com/tag/mods http://kotaku.com/tag/mods <![CDATA[Modder Makes Remote Play On PS3 A Little More Useful]]> The prospect of "remote play" - whereby you can play select content from your PS3 on your PSP - is an exciting one, but also one that's been sadly under-utilised by Sony and developers. Enter the mod scene.

This is the PS3 Wireless Visual Interface, by techknott. Which allows you to do anything and everything you'd normally do on your PS3 on your PSP.

Sounds amazing, but it's really quite simple; all the device does is stream the PS3's data directly via a 1.2GHz transmitter, which it then replicates on its own screen and speakers. There are compromises to be had doing this, sure, from graphics to poor sound to slight lag, but hey, you want portability, you've always got to be willing to make a trade-off.

What this means is that unlike Sony's official remote play function, which for PS3 games has to be supported by developers, the WVI streams everything. Even Modern Warfare 2.

techknott's - PS3 WVI (youtube video and pics included) [ben heck, via Engadget]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5437464&view=rss&microfeed=true
<![CDATA[Space Invaders: From Game to Cartoon to Game]]> It's Wednesday night. You have no date, a two-liter bottle of Shasta, your all-Rush mixtape, and, now, this impossibly good Space Invaders clone built on Futurama's epic "Raiders of the Lost Arcade" vignette from the third season of Futurama.

Seven months in development, Shinobi's Place has released "Invaders! Possibly from Space!" to the wild - free - for PC. It recreates Fry's fight against Lrrr's invading horde ("Increase speed, drop down, and reverse direction!") with so much more - episode dialogue, power-ups, and of course, the all-Rush mixtape soundtrack. That means at least three IPs infringed upon here. I can only hope that Taito, Fox, Matt Groening, and Rush can come to a quick agreement that something this awesome must be allowed to live. In case they don't, run go get it quick before it is C&D'd to death.

Invaders! Possibly from Space!
[Shinobis-Place via GameSetWatch]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5437443&view=rss&microfeed=true
<![CDATA[Got $200,000 To Spend On A Driving Rig?]]> The Cruden Hexatech simulator is billed as the ultimate driving sim. Which it had want to be, since it costs $191,000.

Suspended off the ground by hydraulic rods, the Hexatech can be customised with the car body type of your choice, comes with either three 42" screens or two "wrap-around" ones, and costs...yeah, $191,000.

Regardless of the technology involved - and the clip above shows it's definitely impressive - at that kind of price, it's sadly restricted only to companies with good accountants and celebrities with bad ones.

[Cruden, via technabob]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5436750&view=rss&microfeed=true
<![CDATA[Unreal Tournament 3 Players, Download DM Spectrum Now]]> The previously featured DM_Spectrum, the lovely looking, brightly color coded mod for Unreal Tournament 3 that lets you make a killing on the dance floor, is now available for download, developer Matt Bradley tells us today. Now we're telling you.

In the unfortunate case that you missed the original post on DM_Spectrum, Bradley describes the mod in a way that should make sense if the updated gameplay video above does not.

"Each coloured cube represents a different area of the map," Bradly writes. "When a player is in one of these areas the corresponding cube lights up notifying other players. As one learns the map they should be able to find enemies without to much hardship."

Download it here.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5436659&view=rss&microfeed=true
<![CDATA[Mechwarrior Meets Crysis, They Get Along Just Fine]]> Having been in development for over three years - and having missed its original release window by a whole twelve months - a promising MechWarrior mod for Crysis has finally been released.

It's called MechWarrior: Living Legends, and is the work of some modders by the name of Wandering Samurai. While ready for download and good to go, the mod is technically in "open beta", so don't go expecting the world.

Go into it expecting a reasonably polished, playable and surprisingly good-looking mod, however, and you'll be just fine.

[Mechwarrior: Living Legends]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5435912&view=rss&microfeed=true
<![CDATA[The Atari 2600 'Jukebox']]> Not content with just stuffing a card full of ROMs inside the old-school Atari VCS case, one modder installed an LED screen in the cartridge bay that allows the operator to cycle through and select games.

Hack-a-Day says the console has "somewhere around 1200 ROMs" on an SD card inside the case. With the three switches on the front, the user can cycle through them and then flash the title over to the EEPROM inside. The display's size is 2x16.

Atari 2600 Mod Features LCD Selector [The Bits, Bytes, Pixels and Sprites]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5430475&view=rss&microfeed=true
<![CDATA[Explore The End Of The World With Post Script]]> Post Script is a mod for Half-Life 2 which is kind of like Fallout, only without the mutants. The Road, only without a whiny kid. I Am Legend, without vampires. You get the idea.

It's a five-part game that is more "episodic narrative" than shooter. In fact, it doesn't look like you shoot anything, ever. There are some puzzles to solve, but mostly, you're exploring what's left of a small town after the end of the world, digging through the remains to learn what happened in the final days before the apocalypse.

As someone who spent more time digging through empty fridges in Fallout 3 than he probably should have, it's right up my alley. Episode 1 is available now, and you can grab it here, while you can check out some trailers and screens at the game's site below.

[Post Script, via GameSetWatch]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5427547&view=rss&microfeed=true
<![CDATA[Get Ready for Even Freakier L4D2 Mods]]> The delayed SDK for Left 4 Dead 2 has been a bummer to that robust modding community, but now they have news that softens their disappointment: When it arrives, the kit will support custom survivors, infected, weapons, you name it.

L4DMods.com says it got a look at code detailing what can be expected in the release. Let's let them explain\:

Custom models are now supported and very much a reality now! And that includes survivors, special infected, common infected and weapons. Not only that, it seems the weapon functionality can also be edited. So what does this all mean? Well it means mappers can have custom survivors, special/common infected and entirely new weapons unique to just their campaigns (i.e map side modifications, NOT server side)! The L4D modding scene just got a little more interesting boys and girls.

What does this mean to you, the Left 4 Dead 2 PC player? Well, a whole lot more than just Nude Zoeys, I'd bet. Maybe nude jockey-Zoeys hybrids? It's a start.

L4D2 SDK Content Revealed! Custom Models a Reality [L4DMods via Evil Avatar]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5420941&view=rss&microfeed=true
<![CDATA[It's Your Annual Black Mesa Update]]> Half-Life remake Black Mesa, which has been in development for over five years now, was meant to be out by the end of 2009. Meant to be. But this is Black Mesa we're talking out.

A statement published earlier today by the mod's dev team, called the "Black Mesa 2009 Update", reads "Unfortunately, to our great disappointment, Black Mesa will not make a 2009 release."

So it's a lot like the 2008 update, then. And the 2007 update. Etc etc.

Shame, but for those following the project's fortunes, an expected shame. Those looking for solace may find the rest of the team's statement to be of interest:

Cynics may now rejoice, bets may be collected, and I think a mod team member has to eat his shoe, but we hope our loyal fans will forgive us and realize that the delay will translate into a better final product that's (hopefully) more easily available to everyone."

Once again we apologize for what has to be very disappointing news. We placed a 2009 deadline on ourselves to motivate us and bring this 6 year project to a close. And while we didn't quite make it, we have come very close, and you can expect a complete, polished game to hit your hard drives in the near future. We'll be sure and update if anything changes. Until then, hang tight, it's coming!

"More easily available"? Interesting wording. Wonder if Valve are, at the 11th hour, lending a helping hand, at least in terms of promotion?

Black Mesa 2009 Update
[Black Mesa]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5420419&view=rss&microfeed=true
<![CDATA[Travis Touchdown Gets Lost, Ends Up In Left 4 Dead, TF2]]> While No More Heroes' Travis Touchdown isn't the most fitting crossover possibility for a Valve game, there's still a fair amount of joy to be had from seeing him be a credit to team.

Some modders have managed to insert Suda's leathery star into two of Valve's more recent titles, Left 4 Dead and Team Fortress 2.

You can see the Left 4 Dead one here. It's by DethKlan, and is just fine.

Finer, though, is the Travis Touchdown mod for Team Fortress 2 (by MechaWare), which not only sees him dropped into the game, but he gets an energy drink and custom baseball bat as well.

How Travis met Zoey: No More Heroes invades Valve-world [Destructoid]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5420233&view=rss&microfeed=true
<![CDATA[So, Now We're Leaking Cooling Fan Footage. Mkay.]]> Not only that, for $50 you can make your Xbox 360 sound about three times as loud. Here is "leaked R&D" video of ZooZen's "Overcase," which turns your Xbox 360 into a stereo tuner from 1982.

Still preying on RRoD fears, at least the Overcase doesn't void a console's warranty - unless removing a faceplate violates a warranty, which I doubt it does. The case features extra cooling that continues past powerdown, like the fan on a 1997 Mercury Sable station wagon.

Reminds me of the Gary Busey Outer Helmet Protector Protector.

MUST watch: ZooZen transforms the 360 into a beauty from a beast
[MaxConsole via Hot Blooded Gaming]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5420163&view=rss&microfeed=true
<![CDATA[Half-Contra: The NES Classic Goes 3D]]> Machinima put this up last week, following the Castlevania and Mario reconstructions in Half-Life 2. Anyone who's ever played Contra - that should be all of us, right? - will want to watch this start to finish. More than once.

Pretty shrewd how the level's creator (M0rtanius) staggered the platforms so you could shoot up foes above and below you, just like in the 2D version. But I'm guessing this isn't one-hit-kill difficulty.

Thanks Awwal for sending the tip. Sorry we spotted it so late.

Half Contra (Contra NES Remade in Half-Life 2) [Machinima on YouTube]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5419685&view=rss&microfeed=true
<![CDATA[Mega Man Done Deathmatch Style]]> A modder has put "Doom and Mega Man into a blender" to "spew out a fun new way to blast your buddies online." Mega Man: 8-Bit Deathmatch seeks to recreate the original game's levels and weapons in a 3D environment.

The mod's levels employ 8-bit textures and sprites. "Mega Man will jump high and take damage recoil," says the creator, CutmanMike. "Weapons will behave exactly as they did back then, only from a 3D perspective. The plan is to eventually have all the levels and weapons from Mega Man 1-6 (and maybe 9). Obviously some weapons will have minor changes because there are a lot of clones throughout the series."

More info on the mod and a download URL is available at the link below:

Mega Man 8-bit Deathmatch
[Cutstuff via Game News HQ thanks Kevin]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5418446&view=rss&microfeed=true
<![CDATA[Sync in Progress]]> Kit-bashed Sega MegaDrive iPod dock. As seen on Wired, via Gizmodo.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5413184&view=rss&microfeed=true
<![CDATA[Pick Up Your NCAA Basketball 10 Named Rosters]]> If you're tired of playing PG#11 for Kentucky or C#45 for Kansas in NCAA Basketball 10, Operation Sports has put together a full named roster file for the Xbox 360 version that's free and available for download right now.

To grab the file, follow these steps:

• Go to the NCAA 10 Main Menu
• Click Xbox Live
• Click My NCAA Online
• Click EA Locker
• Click Media Center
• Search for the file OS COACHES NAMES FULL VER 2 uploaded by ACEMAB194.

A dozen OSers contributed to building the file less than a week after its commercial release. They worked with the default roster on the retail game and created no players. Dynamic Updates will change the players' ratings as they progress through the season, but not their names or other information.

In addition to the verisimilitude, named rosters cuts down on announcer repetition. Without a name to call, they default to typically identifying players as "the senior," etc. Gus Johnson saying "the soph-a-more ...!" gets a little old after a while. This should help.

Again, this file is for the Xbox 360.


NCAA Basketball 10 Community Rosters (360) - Get Them Here!
[Operation Sports via Pasta Padre]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5412146&view=rss&microfeed=true
<![CDATA[Remaking Commander Keen]]> With id showing no signs of reviving the Commander Keen IP anytime soon, a guy in New Zealand is taking it upon himself to remake the game, give it a more contemporary touch.

Laz, the creator, says the game is a "tribute", but as fans of the little Cheesehead will instantly recognise, this is no tribute. It's a remake in the vein of Bionic Commando Rearmed, and that is a good, good thing.

Now, bear in mind this is just one guy. Working alone, without the support/blessing of id. So even if it's not shut down by the rightful owners of the IP, it may/will probably never see the light of day in playable form.

But hey, even if it doesn't, be thankful for this awesome art, and for the daydreams it's inspired of what could be.

Below are some early, early clips. They're early! So be kind.

Commander Keen - 2D Platformer with an extra D thrown in [NZCGI]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5411476&view=rss&microfeed=true
<![CDATA[Sixteen-Player Co-Op Lets Survivors Outnumber Infected in L4D2]]> Someone has figured out a way to host 16-player co-op in Left 4 Dead 2 on the PC, and as this video shows, it is pure mayhem, with survivors outnumbering infected during some parts of the game.

Plus, I mean, god damn, look how long it takes for everyone to get in the safe room.

Here's another video. I love the beginning, everyone running one after the other to the weapons table. As awesome as this looks, I bet it's pure hell to play. We're seeing the reason Valve capped this at four to a side, I think.



This is Why Left 4 Dead 2 is Limited to Four Players
[Hot Blooded Gaming]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5411455&view=rss&microfeed=true
<![CDATA[All Crysis Needed Was A Flux Capacitor]]> Crysis goes Back to the Future. Together. No hoverboards or locomotives, sadly, but that is a fully-functioning DeLorean. And by fully, I mean fully.

This may be the best thing you will ever see.

DeLorean Time Machine [Crysis, thanks an1sh!]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5410501&view=rss&microfeed=true
<![CDATA[Sadly, Jimmy Gibbs Jr. Did Not Survive The Zombie Apocalypse]]> Those already knee-deep in Left 4 Dead 2's Southern undead will be familiar with Jimmy Gibbs Jr, who is only the greatest stock car racer of all time. Or shall we say, was.

Enterprising modder samm5506 was digging around in Left 4 Dead 2's code the other day when he stumbled upon a zombie model not found within the game itself. Dropping it into a level, he found it was none other than Mr. Jimmy Gibbs Jr. himself, who aside from being a particularly tough zombie, also brings out a few custom one-liners from the survivors, like Nick's "God damn that Jimmy Gibbs Jr.!".

To drop Gibbs into a game (PC version only, naturally), enable the console, then from the main menu enter these commands:

map atrium
sv_cheats 1
z_forcezombiemodelname common_male_jimmy
z_forcezombiemodel 1

Then have at him. The fact he's dead - and trying to bite your face off - makes stealing his car totally OK.

Hidden Jimmy Gibbs Zombie! :D [L4Dmods.com]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5407954&view=rss&microfeed=true
<![CDATA[Original World 1-1 Recreated in New Super Mario Bros. Wii]]> New Super Mario Bros. Wii has barely been out 48 hours, already there's a level editors for it, and already someone's rebuilt World 1-1 from the original Super Mario Bros.

This might be played through a Wii/GameCube emulator, not on the console itself. There are a few flaws in the re-creation - how many can you spot? Mario doesn't go into the subterranean coin chamber, but that doesn't mean it exists, so let's say that one doesn't count.

Fan Recreates SMB World 1-1 in NSMBW [The Tanooki]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5406153&view=rss&microfeed=true