I just hope we don't find Valve then posting a video of the Witch Crying, saying "The Witch is crying because people hacked the demo. So the witch is going to hack up those people's Baseball Bats!"... #left4dead2
For those who grabbed the demo yesterday we're playing tonight. [steamcommunity.com]
We're just gonna tag off with each other, though if you want you can play this versus mode too.
Mic would be great. #left4dead2
I played the demo for a bit and found it extremely disappointing. Valve have been trying to sell it to us as a new experience and we'd understand why it needed to be a new game when we played the demo.
Ok I thought. They know better than me.
So I play the demo, and it's a reskinned L4D1 with some new SI added. Since it's just a reskinned L4D1, i'm bored of it within minutes because literally nothing else has changed. It just felt like I was playing a poorly designed custom map. The Special Infected AI is still terrible, the common infected are still more a chore than fun to kill. The gameplay in general is still extremely one dimensional.
@ShaggE wants to join the Egg Council.: Yes. And they still often ignore you completely if you have an SI on you and they now have the added bonus of trying to revive you while you're still covered in common infected instead of shooting any of them.
I honestly believe that the only people that can enjoy this demo are the ones that never played L4D in the first place and so won't instantly see all these problems with it. #left4dead2
@Syril: I have played games where people dropped out while having a molitov. The AI then throws it at the first sign of danger. Doesn't matter if you are in a small room, huddled in the corner. The AI will just toss the damn thing and get everyone killed. AI not using explosives is a good thing.
I would however like it if they picked them up and held them until you needed them. #left4dead2
@Mit: I agree here, but not to the same extreme. The bots should be better - but anyone who plays the game should expect to play the game with friends most of the time, anyway. #left4dead2
@Mit: I enjoyed playing solo with bots much more than playing with random people online. I'm not cool enough to have friends that'll play with me when I'm in the mood for shooting zombies. #left4dead2
@kryorage: In my experience it's been fairly easy to find people on Steam who have mics and are cool to play with. Met many friends on my friends list that way.
I guess it might be a different story on Xbox. #left4dead2
For some reason, and I don't know why, I'm okay with just about every cosplay idea... but every time I see a Mario cosplayer, it makes me a little uneasy. #cosplay
Here is what I think. The developers need to make it all digital and lower the damn price.
It helped with music pirating. Stores could still sell cards with codes to download.
I don't think a large majority of games are worth $60. To be worth that much you have to have at least Multiplayer and 15+ hours of gameplay. #xboxlive
He took out the USB ports? Great job, have fun buying a shitload of batteries since you can't buy a charger for your 360 anymore. Also with out those or your Memory card jacks you can't move your game saves or data to another storage medium, what a stupid backwards case mod.
Also, will people give Heath Ledger's Joker a rest already? It's over, Dark Knight was awesome, Heath Ledger did a great job in it, but it's over let it go already! I am so sick of seeing Heath Ledger's joker everywhere! #mods
Software piracy has lots of faces, but most are pretty ignoble. I knew a 12-year-old kid that pirated every game he had on Steam, constantly switching user accounts to get around Counter-Strike bans. I've met 30-year-olds at conventions with books of burned discs, or PS2 hard drives filled to the brim with games they don't even play. A lot of software piracy is done by kleptomaniacal braggarts.
I avoid piracy because I really don't want to be associated with these types. You can say, "oh, I'm just doing it because imports are too expensive", or, "I only go on XBL with legitimate games". But to me, that's standing too close to jerks that refuse to render ANY payment for their videogame goods.
And as far as XBL goes, there's practically no justification for having a modded system on there, for whatever reason you have one. It violates the TOS you agree to when you make an account.
And there's rarely a time when you can't legitimately acquire a game, especially for modern consoles. It might cost more than even I'd like, but rampant theft isn't going to change that. #xboxlive
@Qmzn: There's only one console I do anything remotely resembling piracy on, and that's my PSP.
The disc reader is on it's last legs so running ISOs is the only effective way to play at all...
I've got a few downloads from the store, and almost every ISO I have downloaded is a game I own the hard copy of (minus about 2-3 of them which I gave to family members)... so modification has effectively gave my PSP new lease of life.
This is far less justifiable on more recent consoles, though I must admit I'm tempted to mod my launch 360 merely to circumvent it's many flaws such as disc scratching (that it regularly commits, contrary to the misinformed belief that it only happens when the console is moved) and the heat issues. I don't see much use in the console any more and could care less about the live community, so modding the machine to play backups of the many games the console has destroyed without fear of it destroying repurchases would, again, give the console new lease on life.
I'm against piracy in general, but sometimes it serves a genuine purpose beyond being a douche! #xboxlive
@exion: Yeah, it's ironic, I just modified a PSP a few weeks ago. I think one of the few valid arguments for backup-playing modification is when the hardware is faulty or self-destructive. And I have to say, reduced load times and no UMD drive noise make the system far more awesome.
I guess I'm a bit of a hypocrite, then.
But I think it evolves into a whole new discussion, as to why game companies should phase out content delivery mechanisms with lots of small moving parts that break, like optical disc drives. But at the same time, we at least want a way to transfer the license to someone else... it's annoying being stuck with an unwanted license for a downloadable game.
I think the way content licensing works in the next gen of systems will be a big, big deal. And I don't think the PSP Go model is the answer. The hard disk install option on the 360 and PS3 is a step in the right direction, but where to go from there?
Whatever it is, it's probably patented already. #xboxlive
@Jesse Custer: Not always true. Some of us, who have developed a frontal lobe, have moral convictions and/or an understanding of how markets work. #xboxlive
@Jesse Custer: I pirate, but I buy like ten times the amount of original games. The only games I pirate are the ones that are too expensive to import, or the ones that stubborn companies won't release stateside because their marketing team is run by idiots. #xboxlive
@Jakelshark: Huzzah for disposable income and a job! *does the happy dance*
But frankly, feeling sorry for folks stealing games isn't going to happen for me. If you want a game, go buy the bloody thing, otherwise you get great games like World of Goo which was awesome and the publisher going bankrupt, causing MORE people to lose their jobs in an already bad economy. #xboxlive
How is buying a foreign console and game a violation of copyright law? As long as you go through the proper channels of attaining them [taxes and such] from a country you are legally allowed to import from, the game isnt banned in the country, etc... then it would be totally legit. #xboxlive
@Jakelshark: What was the company that got shut down for selling PSPs or something from asia to Europe? I can't remember the name.
It may be a violation because in different regions, licenses are sold to different companies. Like Demon's Souls was Sony in JP, but Atlus in NA. I could be wrong though.
Also, in many cases there is no copyright law made for a game that hasn't been released in another region. Copyright laws aren't always international, at least that's my understanding.
@Hey_Blinkon: I knew all about Lik-sang [I had ordered from them before] and its true, they were selling stuff to a region that they were not entitled to. But at the same time, there are lots of other options you can look into that arent constrained the same way as retail sales, like resellers.
Resellers are just limited by the local law and the exported market law.
@Jakelshark: Right, I'd agree with you I think on most points. I don't pirate anything (including ROMS, I buy the old systems and carts.... personal obsession). Going through resellers seems to be a loophole more than anything though. I mean, they got an "illegal copy/system" from someone, and resell it.
But in the case of a game like, say, Mother 3, what can you do? Nintendo has no plans to release it, it's not legal for an importer to sell it (if Nintendo cared to challenge them), can't read Japanese anyhow, the internet seems to be the only way to get it for someone in NA. #xboxlive
@Rozzlit: Agreed. Seriously, I'm against piracy up until a certain point. When you're buying a 15+ year old game from a reseller, nobody but the reseller is going to ever see money for that purchase. If a game is not available in your area, there's absolutely no business-wise repercussion that the developer will see from your import/piracy since you're not even in their market and therefore do not "exist" to them.
My point is, in rare cases it IS just easier to pirate/import and nobody's going to be affected by your choice. You can argue legality all you want, but the truth of the matter is that copyright laws are hardly even reasonable in the first place. You're breaking copyright laws if you're on a car with friends and you're playing legally-bought songs from your iPod on it, but nobody's going to get an ulcer over that. Sometimes these laws just get too ridiculous/minor to follow, and at the end of the day not even the developer would care anyway. #xboxlive
@RockyRan: well with a reseller, the original maker got their cut when the reseller bought it so whatever
and yeah, legality laws and copyright are weird...but to argue it, I just wanna point out that saying to play a song that you bought on your iTunes for your iPod in a car stereo is not breaking copyright laws because its still on the original medium that you bought it (all youre doing is playing it through a different sound system)
11/04/09
11/04/09
11/04/09
11/04/09
[steamcommunity.com]
We're just gonna tag off with each other, though if you want you can play this versus mode too.
Mic would be great. #left4dead2
11/04/09
Ok I thought. They know better than me.
So I play the demo, and it's a reskinned L4D1 with some new SI added. Since it's just a reskinned L4D1, i'm bored of it within minutes because literally nothing else has changed. It just felt like I was playing a poorly designed custom map. The Special Infected AI is still terrible, the common infected are still more a chore than fun to kill. The gameplay in general is still extremely one dimensional.
Nothing to see here. #left4dead2
11/04/09
11/04/09
Do they still use first aid on you when you have plenty of health?
(I'd check it out myself, but I'm trying to hold out until the full game release.) #left4dead2
11/04/09
I honestly believe that the only people that can enjoy this demo are the ones that never played L4D in the first place and so won't instantly see all these problems with it. #left4dead2
11/04/09
11/04/09
11/04/09
I would however like it if they picked them up and held them until you needed them. #left4dead2
11/04/09
11/04/09
11/04/09
I guess it might be a different story on Xbox. #left4dead2
11/04/09
I didn't play LFD so i cant wait to play this. #left4dead2
11/04/09
11/04/09
lol #left4dead2
11/03/09
11/03/09
11/02/09
Reminds me of... #cosplay
11/02/09
11/02/09
11/02/09
11/02/09
This is pretty neat though. I'd love to see a Megaman version. #cosplay
11/02/09
11/02/09
11/03/09
@Mister 32: Nah, hes not that bad at impersonating Mario, at all. #cosplay
11/03/09
(insert crude joke about pipes) #cosplay
11/01/09
It helped with music pirating. Stores could still sell cards with codes to download.
I don't think a large majority of games are worth $60. To be worth that much you have to have at least Multiplayer and 15+ hours of gameplay. #xboxlive
11/01/09
11/01/09
Also, will people give Heath Ledger's Joker a rest already? It's over, Dark Knight was awesome, Heath Ledger did a great job in it, but it's over let it go already! I am so sick of seeing Heath Ledger's joker everywhere! #mods
11/01/09
10/31/09
10/31/09
I avoid piracy because I really don't want to be associated with these types. You can say, "oh, I'm just doing it because imports are too expensive", or, "I only go on XBL with legitimate games". But to me, that's standing too close to jerks that refuse to render ANY payment for their videogame goods.
And as far as XBL goes, there's practically no justification for having a modded system on there, for whatever reason you have one. It violates the TOS you agree to when you make an account.
And there's rarely a time when you can't legitimately acquire a game, especially for modern consoles. It might cost more than even I'd like, but rampant theft isn't going to change that. #xboxlive
11/01/09
The disc reader is on it's last legs so running ISOs is the only effective way to play at all...
I've got a few downloads from the store, and almost every ISO I have downloaded is a game I own the hard copy of (minus about 2-3 of them which I gave to family members)... so modification has effectively gave my PSP new lease of life.
This is far less justifiable on more recent consoles, though I must admit I'm tempted to mod my launch 360 merely to circumvent it's many flaws such as disc scratching (that it regularly commits, contrary to the misinformed belief that it only happens when the console is moved) and the heat issues. I don't see much use in the console any more and could care less about the live community, so modding the machine to play backups of the many games the console has destroyed without fear of it destroying repurchases would, again, give the console new lease on life.
I'm against piracy in general, but sometimes it serves a genuine purpose beyond being a douche! #xboxlive
11/01/09
I guess I'm a bit of a hypocrite, then.
But I think it evolves into a whole new discussion, as to why game companies should phase out content delivery mechanisms with lots of small moving parts that break, like optical disc drives. But at the same time, we at least want a way to transfer the license to someone else... it's annoying being stuck with an unwanted license for a downloadable game.
I think the way content licensing works in the next gen of systems will be a big, big deal. And I don't think the PSP Go model is the answer. The hard disk install option on the 360 and PS3 is a step in the right direction, but where to go from there?
Whatever it is, it's probably patented already. #xboxlive
10/31/09
10/31/09
10/31/09
or a job and disposable income #xboxlive
10/31/09
10/31/09
But frankly, feeling sorry for folks stealing games isn't going to happen for me. If you want a game, go buy the bloody thing, otherwise you get great games like World of Goo which was awesome and the publisher going bankrupt, causing MORE people to lose their jobs in an already bad economy. #xboxlive
10/31/09
10/31/09
10/31/09
yeah, because you could buy the foreign console, game and import
just because its expensive and difficult to do doesnt justify piracy
unless the game devs/producers/whoever say otherwise or give up their rights to the work....its still piracy #xboxlive
10/31/09
10/31/09
How is buying a foreign console and game a violation of copyright law? As long as you go through the proper channels of attaining them [taxes and such] from a country you are legally allowed to import from, the game isnt banned in the country, etc... then it would be totally legit. #xboxlive
10/31/09
It may be a violation because in different regions, licenses are sold to different companies. Like Demon's Souls was Sony in JP, but Atlus in NA. I could be wrong though.
Also, in many cases there is no copyright law made for a game that hasn't been released in another region. Copyright laws aren't always international, at least that's my understanding.
EDIT: The company was Lik-sang. See the link
[en.wikipedia.org]
3rd paragraph under history
10/31/09
Resellers are just limited by the local law and the exported market law.
10/31/09
But in the case of a game like, say, Mother 3, what can you do? Nintendo has no plans to release it, it's not legal for an importer to sell it (if Nintendo cared to challenge them), can't read Japanese anyhow, the internet seems to be the only way to get it for someone in NA. #xboxlive
10/31/09
get on a plane, go to japan and buy it
its not practical of course, but hey...put that on your todo list for when you go to Japan, which of course is the much nerdier version of the Hajj
or bug someone you know who goes there or something #xboxlive
10/31/09
10/31/09
10/31/09
My point is, in rare cases it IS just easier to pirate/import and nobody's going to be affected by your choice. You can argue legality all you want, but the truth of the matter is that copyright laws are hardly even reasonable in the first place. You're breaking copyright laws if you're on a car with friends and you're playing legally-bought songs from your iPod on it, but nobody's going to get an ulcer over that. Sometimes these laws just get too ridiculous/minor to follow, and at the end of the day not even the developer would care anyway. #xboxlive
10/31/09
11/01/09
then its not piracy...its taking advantage of a lack of a claim which is totally legit (maybe morally dubious, but legally legit) #xboxlive
11/01/09
and yeah, legality laws and copyright are weird...but to argue it, I just wanna point out that saying to play a song that you bought on your iTunes for your iPod in a car stereo is not breaking copyright laws because its still on the original medium that you bought it (all youre doing is playing it through a different sound system)
10/31/09
That is all. #mods