Pictured above: six kilometers by six kilometers of pure magnificence, in Minecraft map form.
Retro tech, abandoned coffee cups, unmade beds, monitors saying “LOST CONTACT” in all caps. Yep, that’s a deserted Alien space station, alright.
BioShock came out nearly nine years ago and used Unreal Engine 2.5, so it’s no wonder the Unreal Engine 4 project it inspired looks so sharp.
Monument Valley is a pretty great iOS game. It’s so great, in fact, that it inspired a pretty great Minecraft map to go with it, and it does invoke the game’s visuals quite well (that is, until you go first-person, like you tend to do in Minecraft.)
This Baal is more like the Baal I’d imagine after dying over ten times in Diablo II Act V’s Worldstone Chamber.
Apparently, a card game session went wrong in the Lion’s Pride Inn’s basement and someone bled all over the place. Thankfully that doesn’t tarnish the beauty of this Unreal Engine 4-World of Warcraft map too much.
Hey, have you finished Undertale? If you haven’t, there’s massive spoilers within. But if you have, get ready for an extremely cool Minecraft build: a playable version of Undertale’s final boss fight.
Link first passed the Death Mountain Crater on his way to the Fire Temple in Ocarina of Time, but it was a lot more blocky and a lot less particle effect-y back then.
What we’ve got here is a “Minecraft-Like Infinite Voxel World” built in Unreal Engine 4. In layman’s terms, it’s a very pretty but limited Minecraft demo running in a triple-A game engine.
In this particular piece of 3D fan art, Sylvanas, leader of World of Warcraft’s Forsaken, poses in her new set of armor, which appears to lack somewhat in the pants department. Yes, the model’s a bit NSFW, but that doesn’t take away from its overall quality, mind you.
Duriel, with his tiny-ass lair, slow-down aura and incredibly dangerous attacks, is an annoying Diablo II boss to fight. Now, thanks to this piece of fanart, he’s also terrifying to look at. Yay!
Skywind, part of the Elder Scrolls Renewal project, aims to recreate Morrowind in Skyrim’s engine. It has been in development since 2012 and probably won’t be ready for a while. To help cope with that fact, I look at the team’s progress videos as mere instances of 3D Morrowind fan art. So let’s look at some fan art!
The Cerebro/Cerebra is a device used to locate mutants in the X-Men world. Its Unreal Engine 4 version probably does that, too, plus it looks amazing. A GIF really doesn’t do it justice.
It’s one thing to draw or paint a character you like, and another to model them in high definition—as Nimlot26's version of Éomer (his version of the Karl Urban version of Éomer) shows.
Mini nukes sure look a lot more high-tech on the inside.
The Emirates Stadium in Holloway, London was opened eight years ago. It's England's third largest stadium and home to the Arsenal Football Club. And now, it's also the subject of an awesome CryEngine map.
I don't think I have the brains to become a terraforming scientist, though. I'd just tag along and look out windows all day.