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Posts Tagged “

Mmo

warhammer 40k

First Proper Details On Warhammer 40K MMO

We know a Warhammer 40K MMO is coming, we know it's "years away", and we know I'm terribly excited about the whole thing. Aside from that, though, we don't really know squat. Do now! Last month's PC Gamer ran a big feature on the game (of which we've already posted some scraps), which finally got us some answers to some of the more burning questions surrounding the game. Like what kind of game it was, exactly. Vigil's David Adams:
Let me say that this game will be an RPG. That needs to be said, because when someone thinks of a Warhammer 40,000 MMO there is definitely some question as to the style of play: will it be an FPS, an RTS, or some other genre altogether? Relic has the RTS angle covered with the awesome Dawn of War series - we are making an RPG.
More »

playstation 3

Smedley - MMOs To Sell PS3s

John Smedley loves his massively-multiplayer online games, and well he should, being a co-founder of Verant Interactive and now President of Sony Online Entertainment. Is he taking this love a bit too far in suggesting that one day MMOs will be a reason to buy a PlayStation 3?

I think MMOs are going to be a real strong selling point for the PS3 long term — there's going to be some great ones on the PS3. You're not going to find "The Agency" on the [Xbox] 360.
Seeing as Microsoft seems to be terrified of MMO games, I'd have to say he has a point. Well, that and the fact that it's a Sony game. A selling point though? I don't know. Considering the track record of most MMO console games (Everquest Online Adventures, which refuses to die), I'm leaning towards no here...though perhaps that's because I have a PC that currently runs anything on the market. Or maybe the concept is just too foreign for me to grasp. A console-selling MMO? I'll believe it when I see it.

Game development is hot here [The Seattle Times via CVG]


oh so cute

Talking Club Penguin, Disney, and 'Emergent Play'

I'm really fascinated by the success of MMOs aimed at kids — both in terms of their current (and potential) earning power, as well as the attachment people have to them. Club Penguin has been a massive success, and GamesIndustry.biz chatted with Lane Merrifield, one of the co-founders and current general manager, on Disney, the business model, MMOs for kids, and the birth of Club Penguin. Asked whether or not the success of CP was a surprise, Merrifield had this to say: More »

age of conan

New Age of Conan Videos Show Braless Demons

Age of Conan is going after World of Warcraft in the MMO space. It's also a vehicle for getting those hot babes Roy Thomas drew in Savage Sword of Conan into 3D animation. Seriously, the Conan franchise's sensuous representation of bodies in combat is absolutely one of its drawing cards, acknowledged or not. So developer Funcom has gone to it with gusto, looks like. More »

only in china

Chinese MMOs Go After Tibetans ... Er, 'Drug Smugglers'

Oh, the punny, punny Chinese language — an article from an Indian site noted that a "new online game" is offering Chinese players the chance to go after people engaging in cangdu (smuggling drugs, 藏毒) which, if you use the other pronunciation of the first character, sounds like zangdu (Tibetan independence, 藏獨). Some perfunctory nosing around revealed some frighteningly nationalistic rambling and cranky Taiwanese gamers, though at least one 'game' would appear to be new content for an existing MMO, QQ Huaxia. Says the (unnamed in the article) company: More »

npd group

Americans Now Spend $1 Billion A Year On Game Subscriptions

Whenever a developer who works for a company that doesn't make MMOs pipes up and says "PC gaming is dead", they really mean they just can't make money selling what they're selling. Maybe it's because of piracy, like many say, but hey, maybe it's also because they don't make MMOs, because NPD figures released today show that Americans spent over $1 billion on online subscriptions last year. That money came from an estimated 11 million subscribers, the majority of whom were obviously playing WoW, with RuneScape, LotRO, FFXI and City of Heroes following (in that order) in its wake. NPD say "it's clear that there is a sizable chunk of revenue being generated by PC gaming beyond what is reflected in retail sales", and really, none of us are in a position to argue with that. More »

mmo milestone

EVE Online Celebrates Five Years With A Surprise

CCP's EVE Online fans have a "surprise gift" in store for current subscribers who log in after May 6th, to celebrate the game's five-year anniversary. Ooh, what is it?

The MMO biz is a capricious one, and most online games tend toward a naturally short lifecycle. Five years is a big deal for EVE, which distinguishes itself through both its aim to develop a realistic player "society" and its sophisticated in-game economy - they were the first MMO I'm aware of to hire a real-world professional economist in Dr. Eyjo Guðmundsson to manage it, and since then other virtual worlds and online games, such as Gaia Online, have followed suit. Many critics, like the PC gaming mavens of Rock Paper Shotgun, believe the industry can learn a lot from EVE.

Full release follows the jump, in which CCP has delineated what it considers EVE's "milestones" over its five-year run.

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free games

SAGA MMORTS Free From FileFront

Silverlode Interactive's SAGA is a PC MMO RTS that allows you to develop and maintain your own city and build your army using an innovative booster pack system, similar to that found in collectible card games. There's a free version available at the SAGA website, but in order to participate in trading, guilds, or PVP combat you have to buy the retail version for $19.95...unless you head over to FileFront between now and May 11th to sign up for one of 50,000 retail keys, which gives you access to the full game for free. It really is an interesting game, and with the whole shebang being free to play, relying on booster pack sales for revenue, you've got nothing to lose but some hard drive space.

SAGA Installer At FileFront
[FileFront]


news

LEGO Universe's Story and Economy Unveiled

In the latest LEGO Universe update the Colorado-based developers spill the beans on the upcoming LEGO massively multiplayer online game's economy and storyline.

LEGO Universe design director Brian Booker says that the game will have an "overarching epic storyline about the origins of LEGO Universe and the minifigs that inhabit it."

I can't tell everything about the game just yet, but maybe I can give you some hints... Aside from just playing games or trading and socializing, the story allows minifigs to team up—and that's when the real adventuring begins. If the teams of little LEGO people are successful in their endeavors, they'll uncover new zones where they can have new and different experiences...

Booker also walks us through the games economy which isn't, it turns out, based on studs.

More »

the sims online

EA Kills EA Land, The Sims Online

Just two months ago, EA Land was announced to be the new home of struggling MMO The Sims Online. The good part of that news was that TSO would now be free, hosted at EA Land and was promised to have a host of new features, including user created custom content, web services and social networking tools.

Today, the EA Land blog revealed that it would be shutting down on August 1, ending The Sims Online forever.

The whys weren't given, but speculation from commenters and CNet is that EA wanted to kill The Sims Online without having to kill "The Sims Online." The closure of EA Land—who again?—is far more palatable, brand-wise. Details on outstanding subscriptions can be found at the official EA Land blog.

EA-Land Drawing To A Close [EA Land]
'EA Land' closing just weeks after debut [CNet - thanks DaveKap!]


sam houser

Subscription Based GTA "Very Doable, Very Compelling"

Grand Theft Auto, the massively multiplayer version, seems like an inevitability. With downloadable content coming for the Xbox 360 version and a game so stuffed with data that it pushes DVD size limitations, an MMO take on the game with digitally delivered content sounds like the next logical step. Sam Houser, one of the founders of Rockstar Games, agrees, telling EGM/1UP that "a subscription-based Grand Theft Auto-type game...is very, very doable and is a very, very compelling proposition." More »

love

What Is Love?

What is love? Is it an emotion? A chemical reaction? According to developer Eskil Steenburg, Love is a first person not so massively multi player online procedural adventure game, which is a real mouthful. At it's heart it is an online roleplaying game with low system requirements, randomly generated monsters, and a graphical style purposefully meant to look like concept art. Dig deeper and you'll find an entire world at your fingertips. While we;ve previously mentioned the game here and here, the folks at PC Gamer recently had a chance to demo the game and were blown away.

The technology behind Love means that the game is editable like nothing we've seen before. Eskil points his mouse at a wall and clicks - then stretches the terrain back and forth, terraforming at will. Then he fires a gun at the side of a wall and it's blown away - digging a cave into the side of a cliff. He then trots through this tunnel, dropping into pastures on the far side.
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apb

Crackdown Devs Wrest Control Of APB From The Koreans

And by "the Koreans" we mean the fine folks at publishing outfit Webzen, which until now was the planned publisher of Realtime Worlds' cops and robbers MMO APB, planned for a PC (and possible PlayStation 3 and almost definite Xbox 360) release. You may recall that the Crackdown developer was on the receiving end of a $50 million cash infusion, the majority of it we assume was spent on frozen haggis, but which some was surely earmarked to get the game out of hock from the Korean distributor.

Realtime Worlds now holds distribution rights to APB—which, by the way, looked nothing short of fabulous at GDC—which founder David Jones says "can ensure that gamers around the globe experience the revolutionary gameplay we envisioned." Jones also spoke of a "having direct, personal relationships with our players" due to the change. We can only presume that the Scottish method of microtransacting does not necessarily jibe with the Korean style, but we hope that whatever the reason, the game will be better for it. Press release follows.

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mmo

Realtime Worlds Seriously Considering APB For PS3

Realtime Worlds' Grand Theft Autoesque MMO APB (All Points Bulletin) has already been announced to be in development for both the Xbox 360 and PC. But with $50 million in their pocket, Realtime Worlds is considering all of their options. And that includes Sony's PlayStation 3. Studio Manager Colin MacDonald explained:

Yes, we'll be looking seriously at [APB on PS3], but that doesn't mean it's going ahead, and it doesn't mean it's not going ahead.
Yes, but does it mean that it's not not going ahead? That's all we want to know!

Realtime Worlds coy on APB for the PS3
[GamesIndustry]

pirates of the burning sea

7 Of 11 Pirates Of The Burning Sea Servers Shut Down

What the fuck is going on here? You all say how sick you are of MMOs with elves and orcs, so Flying Lab go and make one with pirates, and nobody signs up? Urgh. Which means it's all your fault that seven of the game's eleven servers are closing down, in order to bring about a "higher density" of players. Guess at the moment there's a "low density" of players. Hopefully this means those who do enjoy the shivering of timbers and the buckling of swashes get a better experience, and that this isn't the beginning of the end for the game.
Pirates of the Burning Sea Shutters 7 Servers [Game|Life]

work in progress

Jumpgate Evolution: The First Fifteen

How long do you play a game before you decide if you like it?

An hour, two, a day? Try 15 minutes.

The first fifteen is all the time a developer gets to convince a gamer that what they're playing is worth the price of admission, or so believes NetDevil's Scott Brown.

Following in the footsteps of the masters of the MMO, Blizzard, NetDevil is breaking away from the norm of game development for their latest pet project, Jumpgate: Evolution. Instead of trying to sketch out a complete world and then going back and filling in the details, giving the game its luster and heart in a soul-killing, deadline-pushing crunch, NetDevil is crafting their space flight massively multiplayer game one gleaming section at a time.

The team, which recently topped ten people, recently wrapped up their initial goal: Building out and polishing the game's first 15 minutes of play.

It may not sound like much, but in a year's time the team had to create the user interface, settle on the look of the game, and work out the games network and artificial intelligence.

They also had to give gamers a way to create their character, ships to fly, enemies to fight and places to go.

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clips

Guy In Avatar Costume Gets Shoved By Dangerous Japanese Dude

Design student Marc Ownes created a wearable device that simulates 3D person environments for the wearer. There's a head-mounted camera and VR googles that enable to folks to see themselves from a 3D perspective. While this experiment has already gotten webplay, Boing Boing TV has a clip of it in action. Marc checks out Harajuku while wearing his Avatar Machine and nearly gets the shit kicked out of him by some tough Japanese dudes. Rule of thumb: Don't piss off dudes in leather. Like, ever.

Marc Ownes' Wearable Simulator [BBTV]


free-to-play

Manga Fighter Celebrates Grand Opening

Manga Fighter is an excellent way to introduce your children to the world of third-person shooters without having to worry about them being 'desensitized to violence'. Unless of course you're a cartoon cat, in which case you're screwed. OnNet USA is celebrating the Grand Opening of Manga Fighter, a free to play MMO shooter with cutesy characters and anime sensibilities. They'll be holding several in-game events with prizes they assure us are "great". Great!
"We are huge fans of other MMO shooter games," said YJ Jin, Producer of Manga Fighter. "But we're tired of gory, violent and gruesome games. With Manga Fighter, we've created something fun - yet non-violent - so that gamers of all ages can jump in and have a great time."
To give the game a try, head over to mangafighter.gamescampus.com and sign up for a free account. More »