As long as its better than that horrible flash game, it could be fun.
Frankly, before I didn't really care for iPhone games, but now I look at them differently since I can always hope for the interesting ones to come to the PSP as Minis.
For example, I know it's supposedly crap, but I'd love Mass Effect Galaxy on my PSP. If only for the storyline that leads up to ME 2.
@Fieldy:
I was actually dissapointed when I read this article and found out it would not be a port of the Flash game. I actually love Mirror's Edge 2D, I always wanted it to come out on the PSP. Honestly, I would still prefer a ME game for the PSP over the iPhone.
I hope the game is good though because I would love to have a good mobile version of ME to take with me as I travel.
@rorkimaru: A good one could keep me busy for at least half an hour if not more.
Like the flash version of Portal, for example. That one was pretty good.
Or when I suddenly feel like playing a game of Black Jack, I'll usually look up a flash version of it.
I had Mirror's Edge pre-ordered for the PS3 back then, and I loved every single minute of it.
I no longer own it now but that's only because I traded it off for the PC version with its shiny Physx ( gotta use that $500 nVidia card for something... lol )
Dead Space 2 and Mirror's Edge 2 are the two games I most want to get made.
Mirror's Edge had it's quirks but I think it was a great game. With a few exceptions, it was seriously underrated by the gaming media, in sharp contrast to other games from last year notably GTA4 and Fallout 3 which I felt while good, were exceedingly overrated.
I do have to admit that Mirror's Edge's storyline was a bit lame. The same old contrived, evil oppressive regime out to oppress a group of trendy noble misfits who don't seem to be doing much of anything.
@MaWeiTao: Along with the lame storyline, it had the most unforgiving battle mechanics this side of Demon's Souls, except it wasn't anywhere near as rewarding.
Still, the "wear a hole in the wall with your skull" repetition needed to get the trophy for not using a gun did not mar the game enough for me to detract from the spectacular 1st-person platforming. Yes the game was more frustrating and less rewarding than CoD4 on veteran, but I'm still not over the parkour rush it gave, and welcome a sequel with better-implemented fighting.
I enjoyed Mirror's Edge, but the combination of perspective and controls on the 360 frustrated the shit out of me. Countless times I had pressed the right buttons but apparently at the wrong times and ended up dead. The system was just very unforgiving, but the experience was great. And I didn't have any issues with motion sickness, so bring on the sequel.
@McMonahan: Yeah yeah of course it is :P But not being able to see my feet in a game where jumping and running are your main weapons, it became an exercise in controller launching.
Mirror's Edge suffers from what I like to call "Assassin's Creed Syndrome".
It was a great idea, looked fantastic and the game started extremely well.
Then you kept playing and the awesome bits start repeating, even wear thin. . . then the plot starts to become tedious and the gameplay still stagnates.
You persevere, but when you get to the end you just remember the bad and not the awesome that got you interested and carried you to completion.
Luckily, video game sequels tend to improve on the original, so it's not necessarily something that can kill a series.
@TrjnRabbit: I have to disagree, it's too short to suffer from AC syndrome. The worst thing about AC was the way that the research missions just seemed to be there to make it take longer to get to the actual assassination and they were really repetitive.
Mirror's Edge on the other hand frequently changes between action sections (run, there are guys chasing you), puzzle sections and combat sections and the game itself is only about 5 hours long (perhaps 7 hours if you die a lot).
Disclaimer: Mirror's Edge was my favorite game of this year and I have played through it several times. I like the way that completing the game is relatively straightforward but there's usually a quicker or more satisfying way of doing every section.
I can only hope that they do indeed make Mirror's Edge 2
@Bonuslevel: Me, too. It would be a tragic shame if they let such a fresh and original IP fall by the wayside.
They have the concept, the engine, a bunch of assets, a lot of feedback from the first game telling them what needs to be improved... I firmly believe they could follow up on the wonderful-but-flawed original game with a wonderful sequel, period. DO IT, EA! Show DICE the money!
(Well, don't just show it to them, give it to them.)
@Antiterra: Actually money won't do nothing here. They had a lot of money for that project. They had Rhianna Pratchett as a writer and DICE basically failed to execute her story with bad characters.
@Golgari: The story wasn't that relevant to me.
It's more about that subtle feeling you get to just run and jump over those modern skyscrapers, fleeing your followers, ducking bullets and breathing thin air.
Faith was a great character, too. And those colours were awesome.
This game was crying for a sequel. The first one was fresh, but rough. Like Assassin's Creed or Uncharted and many other such games, a sequel is a prime opportunity to learn from past mistakes and get it right.
If Mirror's Edge 2 gets canned I will lose all faith in this industry. If a game ever needed a sequel it was Mirror's Edge. Not for the story or anything like that, but to expand on a unique and well done take on the limits of an first person gaming experience.
People scream for innovation and new ideas, it slaps them in the face, and people ignore it and go back to clamoring for innovation and new ideas.
05:48 PM
10:39 AM
Frankly, before I didn't really care for iPhone games, but now I look at them differently since I can always hope for the interesting ones to come to the PSP as Minis.
For example, I know it's supposedly crap, but I'd love Mass Effect Galaxy on my PSP. If only for the storyline that leads up to ME 2.
11:03 AM
12:11 PM
I was actually dissapointed when I read this article and found out it would not be a port of the Flash game. I actually love Mirror's Edge 2D, I always wanted it to come out on the PSP. Honestly, I would still prefer a ME game for the PSP over the iPhone.
I hope the game is good though because I would love to have a good mobile version of ME to take with me as I travel.
01:07 PM
02:04 PM
05:18 PM
Like the flash version of Portal, for example. That one was pretty good.
Or when I suddenly feel like playing a game of Black Jack, I'll usually look up a flash version of it.
10:36 AM
I no longer own it now but that's only because I traded it off for the PC version with its shiny Physx ( gotta use that $500 nVidia card for something... lol )
Dead Space 2 and Mirror's Edge 2 are the two games I most want to get made.
09:26 AM
I do have to admit that Mirror's Edge's storyline was a bit lame. The same old contrived, evil oppressive regime out to oppress a group of trendy noble misfits who don't seem to be doing much of anything.
11:14 AM
Still, the "wear a hole in the wall with your skull" repetition needed to get the trophy for not using a gun did not mar the game enough for me to detract from the spectacular 1st-person platforming. Yes the game was more frustrating and less rewarding than CoD4 on veteran, but I'm still not over the parkour rush it gave, and welcome a sequel with better-implemented fighting.
09:18 AM
10:41 AM
10:52 AM
08:55 AM
07:14 AM
07:40 AM
You're one PMS joke away from getting reported, buddy!
08:19 AM
07:05 AM
07:40 AM
06:09 AM
Seriously, the chick is unarmed and unarmored. 20 guys with combat shotguns and riot gear seems a bit much.
I enjoyed the free running aspect of the game much more than the faux combat.
05:18 AM
04:06 AM
It was a great idea, looked fantastic and the game started extremely well.
Then you kept playing and the awesome bits start repeating, even wear thin. . . then the plot starts to become tedious and the gameplay still stagnates.
You persevere, but when you get to the end you just remember the bad and not the awesome that got you interested and carried you to completion.
Luckily, video game sequels tend to improve on the original, so it's not necessarily something that can kill a series.
04:31 AM
Mirror's Edge on the other hand frequently changes between action sections (run, there are guys chasing you), puzzle sections and combat sections and the game itself is only about 5 hours long (perhaps 7 hours if you die a lot).
Disclaimer: Mirror's Edge was my favorite game of this year and I have played through it several times. I like the way that completing the game is relatively straightforward but there's usually a quicker or more satisfying way of doing every section.
I can only hope that they do indeed make Mirror's Edge 2
05:10 AM
I probably explored it poorly.
The shorter explanation makes more sense: "the game starts out awesome but falls apart throughout and ends up sucking when you're done".
Over-explaining narrows the definition too much.
05:10 AM
05:15 AM
I like the idea of "fully realised sequel" for anything where the sequel is what the first game should have been.
Although anything with repeated use of "ass" does appeal.
03:04 AM
03:23 AM
04:02 AM
02:36 AM
02:45 AM
02:56 AM
02:56 AM
They have the concept, the engine, a bunch of assets, a lot of feedback from the first game telling them what needs to be improved... I firmly believe they could follow up on the wonderful-but-flawed original game with a wonderful sequel, period. DO IT, EA! Show DICE the money!
(Well, don't just show it to them, give it to them.)
03:12 AM
It was a ok game and bad technothriller.
03:35 AM
It's more about that subtle feeling you get to just run and jump over those modern skyscrapers, fleeing your followers, ducking bullets and breathing thin air.
Faith was a great character, too. And those colours were awesome.
03:39 AM
02:06 AM
01:57 AM
People scream for innovation and new ideas, it slaps them in the face, and people ignore it and go back to clamoring for innovation and new ideas.