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criticism
More on the Reviewer-Innovation Conundrum
Last week, we mentioned Keith Stuart's meditation on whether or not reviewers really get innovation; since then, several people have picked up the discourse, with N'Gai Croal weighing in on the debate. More » -
mirror's edge
Faith Is Not A 12 Year-Old With A Boob Job
Last month we posted a fan-made image of Mirror's Edge protagonist Faith. There are obvious physical differences between them. The discrepancies extend perhaps between the two different vantage points the images belong: East and West.
More »
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Culture
Do Reviewers Really Understand Innovation?
Yet another nice piece from the Guardian; Keith Stuart takes up the issue of innovation and whether or not reviewers really get it. Using Mirror's Edge as a launching point, he notes that there seems to be too much focus on some of the little details and not enough emphasis on deconstructing the experience: More » -
dice
PC Mirror's Edge Uses PhysX To Awesome Effect
The reason for DICE delaying the PC release of Mirror's Edge may be a little clearer.
DICE are retooling the PC version with enhanced graphics and - video card permitting - the NVIDIA PhysX engine to allow more accurate physics modelling of the virtual cityscape and the many, many things that can realistically fall off it.
As you can see in the trailer (after the jump) it does look rather lovely. Suitably equipped PC owners will be able to realistically fall off things in January. More »
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hot flashes
The Official 2D Mirror's Edge Is 2Awesome
Mirror's Edge 2D should be pretty self-explanatory. Despite dropping a D, the Flash-based sidescrolling experience is still pretty deep. Sure, it's not as cute as that LittleBigPlanet-built take on Mirror's Edge, but it is a helluva lot more accurate. Built by Borne Games, aka Brad Borne, creator of Fancy Pants Adventures, Mirror's Edge 2D is still in beta, but EA reps tell us that the full version is expected to launch in two to three weeks.
The full version will include fanciness like leaderboards and a version that doesn't have the "beta" concession. We'd suggest trying it out if you're still on the fence about the full game. It's gorgeously animated and much easier on the motion-sick prone.
Mirror's Edge 2D Beta [Borne Games]
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review
Mirror’s Edge Review: Leaps of Faith End in Splat
Mirror’s Edge is a first person action-adventure game that features French free-running art parkour as the primary means of movement, combat, and puzzle-solving. Players take the role of Asian twenty-something Faith Connors and guide her across the rooftops and through the buildings of a totalitarian society where “runners” like her are the only means for freedom of communication. The plot hinges on Faith’s sister Kate and a government cover-up of a murder – both of which make for lots of roof-jumping, wall-running, and the occasional melee.
This game has gotten a lot of attention – not just for the parkour gameplay, but also for Faith and her dynamic background that’s meant to jibe perfectly with the plot authored by Rhianna Pratchett (daughter of novelist Terry Pratchett). But for all its edginess, does Mirror’s Edge really stand apart as a different kind of game, or does it fall short of the far window ledge of innovation? More »
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clips
LittleBigMirrorsEdge Gives Us Faith In Side-scrolling
Regardless of how Mirror's Edge will be received by critics — though it seems to be doing pretty well so far — it has certainly struck a chord with gamers. The first level from Mirror's Edge recreated in Portal likely took a hell of a lot more work, but its counterpart creation in LittleBigPlanet is still charmingly impressive. As soon as EA releases a Faith Sackboy costume — which we're sure will be "premium" — the whole experience will be more complete.
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dice
Mirror's Edge PC Version Plus Cross-Platform DLC In January
Two nuggets of Mirror's Edge news fresh from the courier's satchel - the PC version of the free running game will be taking the scenic route to arrive in early 2009 and will be turning up at the same time as a load of cross-platform DLC for the game.
So, that PS3 Exclusive DLC? Well, we have no idea - maybe DICE have cooked up an exclusive pair or downloadable trousers or something - but the main DLC? A DICE spokesperson told GameCyte, “It’s downloadable content for both platforms.”
The DLC will join the PC port, previously rumoured to have been delayed until 2009, has been confirmed for release in January of next year.
Update: Mirror’s Edge PC Dated, Multiplatform DLC Confirmed [GameCyte]
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mirror's edge
Mirror's Edge Producer on Decisions and Design
Gamasutra's Chris Remo has a nice interview up with Mirror's Edge producer Nick Cannon on the design ethos and process of putting together the game; a lot of the interview is taken up with design considerations and the nuts and bolts of how the game was built, but there's plenty of interesting chatter in throughout. On the issue of the codification of genres and a rigidity in design that seems to be passing, Cannon has this to say: More » -
viral marketing
Mirror's Edge "Wanted" Posters Pop Up At Universities
Electronic Arts is giving Mirror's Edge viral marketing the old college try, with "wanted" posters for the game's protagonist Faith popping up at at least one college campus, the University of Southern California. Yes, we've definitely seen this tactic before — and arguably done a little better — but we can't fault EA for trying to turn some of that student cash earmarked for ramen and Milwaukee's Best into Mirror's Edge spend. Want to stealth market for EA yourself? Scans of the poster are at the source.
Mirror's Edge Wanted Poster [On Mirror's Edge Forums - thanks, Andrew!]


















