<![CDATA[Kotaku: mini-games]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: mini-games]]> http://kotaku.com/tag/minigames http://kotaku.com/tag/minigames <![CDATA[101 Wii Mini-Games, All At Once, All For You]]> Atlus and developer Nordcurrent take the 101-in-1 Megamix concept from the DS to the Wii, with 101 mini-games that should completely satisfy your need to play mini-games for the rest of your life.

Seriously, this should do you until the end of time. 101-in-1 Party Megamix for the Wii features a metric ass-ton of games that you can play with family and friends, all for the price of $19.99 worth of coffee. Having not played even one of these 101 games I cannot vouch for their quality, but there is a game with a rabbit skating on train tracks collecting carrots, so that alone should be worth the price of admission, unless you are discerning.

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<![CDATA[It's Goal Time In Free Realms]]> Those soccer fields sprinkled about Sony Online Entertainment's Free Realms now has a purpose, 3-on-3 footy matches and 20 levels worth of Soccer Stardom now available.

Soccer comes to Free Realms in a big way with today's Goal Time update, which unlocks the various playing fields scattered across the land, allowing players to begin progressing in the Soccer Star job class. The update brings 20 new quests for the soccer aficionado, with new gear and equipment aimed at making the best of your footy career. Special skills and powerups will grant you an advantage on the playing field, as you test your skills against several AI teams or go 3-on-3 with a group of friends.

The Soccer Star job is available to free players up to level 5, with paying customers able to take their skills all the way up to the level 20 cap.











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<![CDATA[Feet-On With Wii Fit Plus' Wacky New Balance Games]]> The fact that someone from Nintendo is currently in sole possession of a video of a Kotaku writer playing Birdseye Bullseye has nothing to do with our willingness to publish the following post.

Almost as an afterthought I agreed to sample Wii Fit Plus last night during my visit with Nintendo reps in New York City. I learned that it is not as much a sequel to Wii Fit as a replacement for the original in the market. But I'm in good shape. I don't need this game. Maybe its new balance games would make me want it?

Here's what I tried:

Snowball Fight: Stand on the Balance Board and lean left or right to emerge from cover. Point a Wii Remote at opposing Miis who are doing the same. With the press of a button, toss snowballs at them.

Obstacle Course: Run in place on the Balance Board or pretend-jump (keep those feet on the board) to make the Mii leap. I didn't get far before getting knocked off the floating obstacle course by swinging wrecking balls.

Segway Circuit: Hold a Wii remote horizontally while standing on the Balance Board to simulate using a Segway. Then drive over a beach taken from Wii Sports Resort to collect balloons and chase moles.

Tilt City: Balls roll in from a ramp on the top right corner of the screen and descend to one of three chutes at the bottom of the screen. Three flippers that the player controls determine their path. The top flipper is a big Wii Remote. The bottom two flippers, aligned in a row, are Balance Boards. The three chutes are below, each color-coded for the balls of the appropriate hue. The trick is to tilt the proper flippers to guide the balls the right way. The better you do, the faster this all happens.

Birdseye Bullseye: Stand on the Balance Board and flap your arms frantically to make a chicken fly. Lean forward to make him fly toward platforms dotting the sea. Land on them for points and to add time extensions.

There were more, but those are what I tried. None seemed deep, but all were intuitive and easy. They didn't have the immediate appeal of Wii Fit's ski-jump nor the innate do-it-again challenge of the first game's slalom. But they played well enough to provide a nice dessert to an evening of Nintendo gaming. No main course, but a fine extra.

And while, yes, this reporter has in the tradition of either Woodward or Bernstein, donned a giant Pong paddle on his head to play a game of sonic Pong, done forward rolls on concrete at the behest of a lady dressed as Lara Croft and been strapped to a ceiling while dressed as Super Mario …. I still want that video of me flapping my arms playing Birdseye Bullseye. Not that I would destroy it or anything.

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<![CDATA[Dr. Kawashima Brings Brain Training To PC]]> Dr. Ryuta Kawashima brings brain training to the PC next month in Namco Bandai's Brain Exercise with Dr. Kawashima.

Published by Namco Bandai Europe and distributed by Atari, Brain Training with Dr. Kawashima takes the same sort of brain training exercises we've seen in the Nintendo DS Brain Age series and brings them to the PC format, giving folks who sit in front of a computer all day something to do other than whatever it is they are being paid to sit in front of a computer all day for. It contains 36 different mini-games separated by which lobe of the brain they're meant to stimulate, with three different trainers to help chart your progress, including Mr. Random Panda in a Lab Coat.

Brain Exercise with Dr. Kawashima is due out on May 29th in Europe and PAL regions. A release stateside is most likely impending, though if hard-pressed you're sure to be able to order it online. It's not like PCs are region coded.

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<![CDATA[EA Sports Complex Races Onto PlayStation Home]]> EA has launched the first phase of their EA Sports Complex in PlayStation Home, delivering new things to see and do in Sony's virtual world.

The EA Sports Complex is a massive new area to explore in PlayStation Home, with trailers to watch, teasers to view, and a couple of mini-games to whet your appetite for more mini-games to come. Launching in Europe and North America today, the complex already boasts two mini-games for those EA Sports fans who aren't tearing up the internet in their favorite titles: the four-player formula action of EA Sports Racing and an entire floor filled with poker tables, much like the one that recently debuted in EA's Godfather II space in Home.

All of this is just the beginning, with a Golf mini-game, poker brackets, leaderboards, and a rewards system all in the works. To see it all in action, either log in to PlayStation Home or check out the video below!

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<![CDATA[Batmobile Makes iPhone Drive-By]]> Glu Mobile brings the caped crusader to the iPhone for the first time with The Dark Knight: Batmobile, a mini-game featuring the movie version of Batman's ride.

The game serves as the debut of the Glu Snax line of iPhone titles, which featured bite-sized snippets of game play for a low prince - in this case, only $.99. In this case you get what you pay for. Pilot the Batmobile from Batman's underground base across the rooftops using the touch screen to angle jumps, activate afterburners, and fire weapons. All in all it's pretty much a minute worth of gameplay. It's quite nicely done and well thought out, but only a minute long. Interesting though, in a very quick diversion sort of way. Check it out on an iPod Touch or iPhone near you to see for yourself.

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<![CDATA[Mata Hari Will Shake Her Money Maker]]> dtp's upcoming point'n'click adventure based on the exploits of real life spy Mata Hari needs to really nail the seduction element of her story.

Seduction was Mata Hari's special skill, her Unique Selling Point. She was like Uma Thurman's character from Fox Force Five - unless you think that reference devalues the memory of the celebrated WWI spy, in which case.. forget I mentioned it.

The girl had moves, and to properly convey this, dtp have settled on a rhythm-based dancing game in which you have to click on floating musical notes and make Mata shake it like a silver halide Daguerreotype.

The minigame is optional, should you feel that you purist pointing and clicking has been compromised.

Experience Mata Hari’s exotic dancing [dtp]

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<![CDATA[World Of Warcraft: The Bean Bag Game]]> The foks at J!nx are absolutely brilliant. Wanting to bring something other than hats, shirts, and gurgling murlocs to the BlizzCon 2008 party, they've come up with a way to combine all the competition of a PVP arena with the carnival fun of tossing bean bags through holes, the J!nx PVP Arena. While I had missed it on Friday due to swarms of murloc-hungry fans, late Saturday night I got a chance to try my hand at an extremely entertaining way to play World of Warcraft without technically playing World of Warcraft.

Here's how it works. Basically you have two targets, side by side, each with a large hole in the center (1 point) and a smaller hole near the top (2 points). Teams of two players take turns throwing a set number of bean bags through the holes, after which hits are calculated and a winner is declared. So how is this World of Warcraft?

It's a bit more complicated than that. Before each round, all players choose a character class. On my play through, for instance, I went with a mage. Each class has a set number of standard white bean bags, along with one red crit bean bag worth double points and a number of green ability bean bags. My mage came with the ability Ice Block, which required me to get the green ability bag through a hole in order to negate one of the opposing team's hits. Other classes have more appropriate special abilities, like the hunter, who gets to toss three green multi-shot bean bags at once before the round starts.

Other classes have positional abilities. The shooting area is cordoned off into a number of colored lines, with players shooting from the farthest white line. Warriors, however, get the charge ability, which allows then the move up to the front red line for a toss before the round starts. The shaman class has a totem ability that moves their entire team up one line for the duration of the round.

J!nx only just revealed the game at BlizzCon 2008, so of course there are still tweaks being made to the rule set. Saturday morning, after noticing some balancing issues, they rolled out patch 1.1, which took away the ability for two shamen to stack their totems, giving unfair advantage, while the rogue lost one of its two crit balls in favor of a green stealth ball they get to throw before the round starts.

There were prizes to be had for teams that won consecutive rounds, but these were prizes my trembling hands were not to touch. I missed my crit, my ice block, and the majority of the normal shots, doing a grand total of 1 point of damage, which is about how I generally fare during PVP. I did have a great deal of fun though, and judging by the people who had been there playing for hours, others did too.

I'm not sure if the J!nx folks will follow my suggestion and market the game immediately, so you might want to keep an eye out for them at WoW-themed events to get your hands on the game. They really did do an excellent job of translating the game experience into a more physical, social affair.

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<![CDATA[Majesco's Wonder World Amusement Park Drops]]> So, summertime kind of makes me want to go to amusement parks, but since all I really do is sit inside my un-airconditioned apartment and play video games, I feel glad that Majesco is looking after my interests with the announcement of Wonder World Amusement Park for Wii, shipping to retail today with 30 carnival-style minigames and five "interactive rides."

The park's got five themed zones: Spookyville, Fairytale, Space, Pirate and, quite logically, Carnival. There's a single-player Story Mode and multiplayer for up to three that I assume is local-only. Spookyville sounds rad, and while I'm no coulrophobic, this clown definitely spooks me a little.

Coyote Console's the developer; full details after the jump.

MAJESCO ENTERTAINMENT SHIPS
WONDER WORLD AMUSEMENT PARK FOR Wii™

New Title Features 30 Mini Games and Five Interactive Rides Within A 3D Park
EDISON, N.J., July 8th, 2008 - Grab some cotton candy and get ready for family amusement park fun as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced it has shipped Wonder World Amusement Park for Wii™ to retail outlets nationwide.

In Wonder World Amusement Park, players use the Wii Remote™ and Nunchuk™ to throw, hammer, shoot, pump, grab, and shake their way through 30 themed carnival games in an attempt to win as many tickets as possible, from frenzied fishing in "Piranha Bites" to pounding aliens in "Infestation." Earned tickets can be used to purchase prizes, or entrance into five interactive rides, including Bumper Ships, Sky Cannon, Castle Terror, Tunnel of Love and Pirate Ship. Players can also create their own custom character and visit the park's five themed zones - Spookyville, Fairytale, Carnival, Space and Pirate. Whether they play on their own in Story Mode or with up to three friends in Quick Play or Party Mode, Wonder World Amusement Park will keep gamers entertained in a complete day-at-the-park experience that offers hours of family fun!

Developed by Coyote Console, Wonder World Amusement Park is rated E for Everyone, and is now available for a suggested retail price of $39.99. A companion Nintendo DS™ title will also be available this holiday from Majesco Studios. For additional information, please visit www.wonderworldamusementpark.com.

About Majesco Entertainment Company
Majesco Entertainment Company is a provider of video games for the mass market. Building on 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on leading console and portable systems. Product highlights include Nancy Drew™, Cooking Mama™ and Cake Mania® 2 for Nintendo DS™ and Cooking Mama: Cook Off for Wii™. The company's shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More information about Majesco can be found online at www.majescoentertainment.com.

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<![CDATA[[www.gamefly.com] Guinness Book of World...]]> [www.gamefly.com]

Guinness Book of World Records

Publisher:  WB Games

Platform: Wii

Category: Strategy Sim

Release Date: 10/30/08

It is comforting to know that Warner Bros. cares deeply about making a substantive impact on the gaming industry with deep, thoughtful titles.

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<![CDATA[Namco Bandai To Release Video Game Training DS (Seriously)]]> It's come to this has it? Namco-Bandai's Video Game Training DS? It would appear so, as the latest issue of Famitsu Weekly features details, screen shots and more on the WarioWare clone that features over two dozen Namco arcade and console classics. Video Game Training DS will see an adorably anthropomorphized arcade machine walking players through 500 mini-games across all genres. Micro-gaming tests of skill from titles like Galaga, Family Stadium, Mappy, The Tower Of Druaga, Star Luster, Sky Kid, Metro-Cross and more will be featured.

It's really quite brilliant. Now that Nintendo has convinced millions upon millions of "lapsed" gamers to start buying software, the opportunity to remind the masses that actual video games are pretty fun is only going to make the suits at Namco-Bandai that much richer when it hits in March of '08.

Namco Bandai Announce Videogame Training for DS [1UP]

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<![CDATA[Ain't No Party Like An EA Ninja Party]]> EA and Nunchuck Games picked the perfect day to announce their new party game for the Nintendo DS and Wii, Ninja Reflex - not to be confused with Ninja Reflux, which is just too painful to go into. What is Ninja Reflex? Think Wii Sports meets Brain Age. Think WarioWare meets an untimely demise. Think ninja-themed mini-games that harness the unique controls of the respective consoles to challenge players to hone their awesome ninja powers.

"Ninja Reflex channels the accessible multiplayer fun of Wii Sports and the self-improvement aspect of Brain Age into a martial arts universe that is ideally suited for the Wii and Nintendo DS," said David Luntz, President and CEO of Nunchuck Games. "Nunchuck Games is thrilled to team up with EA Partners to bring Ninja Reflex to gamers everywhere."
Sure it's another collection of mini-games, but they are ninja mini-games, which makes it alright in my book. Developed by Sanzaru Games, Ninja Reflex will mystically appear on store shelves across North America and Europe in March.
EA AND NUNCHUCK GAMES TEAM UP TO CO-PUBLISH NINJA REFLEX

Party Game for Wii and Nintendo DS Will Challenge Gamers to Develop the Reflexes of a Ninja in March 2008
Chertsey, Surrey - December 5, 2007 - Do you have what it takes to be a ninja? Electronic Arts Inc. (NASDAQ: ERTS) today announced it has teamed with Nunchuck Games Inc. to co-publish the unique action party game, Ninja Reflex™ for the Wii™ and Nintendo DS™ in March 2008. The game is being developed by Sanzaru Games and will be co-published in North America and Europe by EA Partners (EAP) and Nunchuck Games.

Ninja Reflex uses a series of martial arts challenges to test gamers' reflexes and measure their reaction times with millisecond precision. As players develop their ninja skills, they will strive to earn a black belt from their own personal Sensei. Players can also compete for ninja supremacy against their friends in fierce multiplayer battles with up to four players.

"Ninja Reflex channels the accessible multiplayer fun of Wii Sports and the self-improvement aspect of Brain Age into a martial arts universe that is ideally suited for the Wii and Nintendo DS," said David Luntz, President and CEO of Nunchuck Games. "Nunchuck Games is thrilled to team up with EA Partners to bring Ninja Reflex to gamers everywhere."

"Ninja Reflex trains players to be better gamers by sharpening their speed and skill, and is exactly the kind of unique concept and creative design that EAP helps bring to market on a global stage," said David DeMartini, Vice President and General Manager of EA Partners. "EA Partners brings the same publishing resources to bear for up-and-coming partners like Nunchuck Games as it does for legendary teams like Valve and Harmonix, helping foster the independent game development community by giving studios of all sizes a chance to publish their games around the world."

Nunchuck Games was founded in 2006 by industry veteran David Luntz, who had previously been the founder of Z-Axis Studios.

More information about Ninja Reflex is available at www.ninjareflex.com

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<![CDATA[Being Napoleon Dynamite]]> I am not sure I am qualified to deliver a hands-on of Crave's Napoleon Dynamite for the PSP. See, I never 'got' the movie. I tried so hard to find the underlying funny in it, watching it ten times in various mixes of company hoping to discover the secret recipe that would concoct hilarity in my soul, but alas...it just never happened. I wanted it to happen, I really did. The only strong feeling I came away from the movie with was how nasty eating tater tots out of someone else's pocket would be. So I just don't get it, but when Crave sits you down at E3 and places a PSP in your hands it is hardly a time to say no thanks, so I soldiered on nonetheless. Just keep in mind as you read this, ND fans, that I am not one of you, though I love you just the same as if you were normal children.


Basically Napoleon Dynamite for the DS is a collection of ND-themed mini-games. There seemed to be plenty of choices to make on the screen I was presented with, and I poked around a bit before being guided back to one specifically. The game is a really early build, so one only a few were actually functioning, one of which was a dance game.

A bizarre Napoleon paper doll figure with an extra large head took his place atop a stage as some generic music began to play. The music very well could have been a placeholder, and really in this sort of crazy madcap dance-rhythm mini-game it comes second to the gameplay. The gameplay, unfortunately, was pretty basic. Various symbols representing arrows and buttons scroll across the screen and you have to hit them as they pass through a box in the middle to make mutant paper Jon Heder dance. As you succeed you fill up a meter that lets you unleash a super move of some sort, but in a game like this on the small PSP screen you really need to focus on the symbols going by rather than the effects of sais symbols. It left me feeling very bleh.

Maybe it'll be different for big fans of the movie...I mean they did tell me that a liger would definitely be making an appearance, but for me, if the mini-game they decided to showcase is any example, this just seems like a generic collection of mini0games with Napoleon Dynamite pasted on. Paste on Kraft Macaroni and Cheese characters and you have a loving tribute to America's second-favorite broke food. Paste on Batman and you've got...well, the best Batman game ever, but that's beside the point. I may not be a Napoleon Dynamite fan, but I am sure they deserve something more than filler like this.

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<![CDATA[Gallery: Hot Pixel Burning Up The PSP]]> It's about damn time I got a nice, original mini-game collection for my PSP. These ten new screenies barely scratch the surface of Hot Pixel's 200+ activities, and the promise of downloadable content and multiplayer modes just makes the whole package that much more juicy.

I just wish I could look at the screens without thinking how awesome it would be to play this on the DS.

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<![CDATA[Majesco Spins Mawasunda!! Stateside]]> "You spin me right round baby, right round..."

Last year, during a bout of rnadomly buying import DS games without knowing anything about them, I stumbled upon Mawasunda!!, a quirky little mini-game title from Taito. It consists of 24 games all controlled through use of a turntable-like control on the touch screen. The puzzles themselves range from simply, quirky originals to homages to classic Taito games, like Arkanoid and Elevator Action.

Now Majesco is releasing the game in the US this Summer, under the completely underwhelming title, "Turn It Around." It features the same challenges and multiplayer modes of the Japanese title, only understandable people who don't read squiggles.

While the gameplay is kinda light and sjprt-lived, the $19.99 MSRP goes a little ways towards forgiving the downfalls. However short and quirky it may be, I'm glad to see it getting a release on this side of the pond. More quirky titles please.

Here Comes Topsy Turvy Gameplay On Your Nintendo DSTM As Majesco Entertainment Announces 'Turn It Around'

EDISON, NJ, April 23, 2007 - Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games and digital entertainment products for the mass market, today announced Turn It Around for the Nintendo DS. Developed by 505 Games and licensed from Taito, Turn It Around challenges players to master the Touch Screen turn wheel in 24 arcade-style games.

"Turn It Around's unique spinning premise and wide range of mini-games make it a perfect title for gamers looking for a new handheld experience at a great value," said Ken Gold, vice president of Marketing, Majesco.

All 24 mini-games in Turn It Around focus on Touch Screen turning. Players must strategically rotate the turn wheel to complete each game based on power, technique or speed. Whether destroying blocks in Arkanoid, transporting guests to their floor in Elevator Action, hitting it out of the park in Pinch Hitter or maintaining your balance in Packed Train, gamers will get a wrist workout on their way to becoming the ultimate Turn Master. Turn It Around also features three different multiplayer turning modes so gamers can "spin off" against a friend.

Turn It Around will be available this summer for a suggested retail price of $19.99. For additional information please visit www.majescoentertainment.com.

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<![CDATA[Wii Tamagotchi Play Politics]]> If you're anything like me, the one question on your mind since the Wii was released has been "when are we going to get a virtual pet-based presidential campaign-themed mini-game / board game hybrid?" Namco Bandai answers that question for us, finally bringing the VPPCTMBG genre into the next generation with Tamagotchi Party On! Up to four players will be able to compete against each other in challenging mini-games such as "Shaking Hands" in order to become the next president of the Tamagotchi Planet, making it perfect for children with aphephobia who otherwise might never get to experience the joy of handshaking.

Definitely focused at the kids, the news of the Tamagotchi title coming out this spring does bode well for other quirky games that Japan gets on a regular basis that otherwise might never have made it here before the release of Nintendo's quirky little console. Perhaps the apparent payoff of the Wii gamble has opened some eyes to the sheer joy of doing weird things?

NAMCO BANDAI ANNOUNCES TAMAGOTCHI(R) PARTY ON!(TM) FOR Wii

Become the Most Popular Tamagotchi on Tamagotchi Planet in the Quirkiest and Most Hilarious Game to Hit the Wii This Spring

SANTA CLARA, Calif., (January 16, 2007) - Leading video games publisher and developer NAMCO BANDAI Games America Inc. announced today that Tamagotchi(R) Party On!(TM) for the Wii(TM) video game console from Nintendo will be coming to North America this Spring 2007. This 3D party game based on the Tamagotchi franchise promises tons of fun as up-to-four players can go head-to-head in the most comical and cute campaign race to become the most popular Tamagotchi on Tamagotchi Planet!

"Tamagotchi Party On! is a seamless blend of both party game and board game as players swing, shake, and turn their Wii controllers in order to control their favorite Tamagotchi," said Naruo Uchida, NAMCO BANDAI Games America Inc.'s Vice President of Localization. "It's the wackiest and cutest popularity contest ever as up-to-four players compete in fun mini-games to become the president of Tamagotchi planet."

Swing your Wii controllers and turn the whole planet into your playing board. Tamagotchi Party On! allows players to choose their favorite virtual pet and engage in a hilarious campaign to become the next president of Tamagotchi Planet. Earn your popularity by going up against three friends or solo in over 15 unique and totally addictive mini-games including shaking hands, finding lost children, and testing your public speaking skills! In order to succeed at each of these mini games, players will have to swing, shake, point, turn and twist their Wii controllers in order to increase their popularity.

Gamers can also use Gotchi points that they earn along the way to level up their characters and customize their very own campaign headquarters. With over six different towns to win over and tons of popularity points to be earned in a number of fun and quirky mini-games, Tamagotchi Party On! brings out the fun in politics without all the mudslinging! Be happy! Be popular! Be president!

To download screenshots, please visit:
www.kohnkecomm.com/dl/bandai/tamagotchi-wii.zip

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<![CDATA[Tekken Continues to Live, This Time on PSP]]> Is anyone looking forward to Tekken: Dark Resurrection for the Playstation Portable? I used to love the Tekken franchise, but it's really starting to feel played-out lately. This latest version even includes mini-games like Tekken Bowling and Gold Rush. I'm starting to think that mini-games are the equivalent of Fonzie jumping the shark in the world of gaming.

Tekken: Dark Resurrection [Namco]

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