To you, Minesweeper may be a casual gaming relic, but to a small band of hardcore fans, it's a competitive scene as hotly-contested as any Call of Duty or StarCraft leaderboard.
In movies, there's a simple rule: if you haven't hooked the audience by the time the film's ten minutes in, you've lost them. But how can this work for video games?
Every year upwards of 20,000 lives are lost in war-torn countries due to unexploded ordinance such as land mines. Can a video game educate children about land mine avoidance where traditional methods have failed?