An Atlanta-based company called CineMassive who builds giant multiscreen video walls has created what is easily the world’s largest version of Minesweeper. On its hardest setting players will have to clear 38,799 mines without blowing the whole thing up and having to start over from scratch.
To you, Minesweeper may be a casual gaming relic, but to a small band of hardcore fans, it's a competitive scene as hotly-contested as any Call of Duty or StarCraft leaderboard.
In movies, there's a simple rule: if you haven't hooked the audience by the time the film's ten minutes in, you've lost them. But how can this work for video games?
Every year upwards of 20,000 lives are lost in war-torn countries due to unexploded ordinance such as land mines. Can a video game educate children about land mine avoidance where traditional methods have failed?