Despite being presumed dead in the water, Lionhead's Project Milo was once one of Kinect's most interesting titles. What originally appeared to be little more than an AI chat program eventually was revealed as an adventure game, something we're only now getting our first real look at.
Call it Project Milo. Call it Milo & Kate. Call it, last we heard, canceled. You can also call Lionhead Studios' attempt to use the Xbox 360 Kinect sensor array to let players interact with a virtual boy a more ambitious effort than anything else we've seen using Microsoft's popular new tech.
One of gaming's big dreamers, game designer Peter Molyneux, showed us Project Milo — a controller-less game about a virtual boy — two Junes ago. There was potential. There were hitches. A year later, Milo's made a lot of progress.
The virtual kid lives, but won't hatch on Xboxes this year. The unreal Milo & Kate that lets Xbox users talk and gesture to a virtual boy is still planned for release, despite an earlier report to the contrary.
Missing in action. Conspicuous by their absence. The elephants not in the room. E3 delivered a cornucopia of news about new games, devices and concepts, but there were plenty of no-shows, too. These are the Glaring Omissions of E3 2010.
Here's a YouTube comment on PlayStation 3 EyePet that caught my eye last week: "Both are useless this and milo both stupid." Hints of a 21st century version of Sonic Vs. Mario, starring a Microsoft boy and a Sony pet?