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world of warcraft

One Million Concurrent WoW Players In China

The9 Limited, the operators of World of Warcraft in China, has announced that they recently achieved a peak of one million players online at the same time. That's not the fudgy sort of numbers you get for subscribers either - that is one million World of Warcraft accounts online and playing at one time. That's the biggest number they've seen since the game launched there back in 2005. Of course there are 1.3 billion or so people living in China, so a million is just a drop in a bucket, but that's a very big drop in a absolutely gigantic bucket. To put things in perspective, if a million people stood on your head, your skull would be completely crushed. Them's skull-crushing numbers right there, and before you go blaming gold farming, keep in mind that these are Chinese servers, not people accessing servers outside of the country, so nya.

World of Warcraft Hits Record One Million Concurrent Chinese Players [GameDaily]


big numbers

Mario & Sonic Sells Five Million

Looks like Sega's Masanao Maeda underestimated the power of Sonic and Mario in the same game. Back at TGS last year he claimed that Mario & Sonic At The Olympic Games would sell four million copies, matching the sales of the original Sonic the Hedgehog on the Sega Genesis. Expectation met, and neatly surpassed. In three months the title has sold over five million copies worldwide as gamers flocked to the store in droves to witness what sort of train wreck occurs when you let Sega screw around with both their own characters and Nintendo's, while parents bought up copies because it was the most kid friendly game they could find without Billy Ray Cyrus's daughter on the front cover. Since they mention both in the press release, I am assuming this covers both the DS and Wii versions of the game, but they're equally mediocre so I'll allow it. Congratulations Sega for proving once again that a game can sell based on characters alone. More »

legal battles

Ubisoft Pwns Bratz Producers For $13 Million

MGA Entertainment, the owners of the Underage Slutz Bratz brand of toys just discovered the hard way not to try and jerk Ubisoft around, to the tune of $13.4 million. Back in 2002 MGA and Ubisoft entered into an agreement to produce games based on the popular toy line. In 2003, overwhelmed by the massive, inexplicable success of the toys, MGA sought to force a renegotiation by terminating the original contract groundlessly, calling into question every aspect of Ubisoft's handling of the license in the process. Ubisoft wouldn't back down, MGA sued, and Ubi countersued for breach of contract. The Greenberg Glusker law firm stepped up to bat for Ubisoft.

"Our relationship with Ubisoft went far beyond the normal lawyer-client relationship," said Smith, who chairs Greenberg Glusker's Litigation Group and who was lead counsel in the matter. "We effectively became an extension of our client, learning everything about Ubisoft's business from its most senior management."
The results? An arbitrator ruled in favor of Ubisoft, of course, with MGA ordered to pay $13.2 million in lost profits, attorney's fees, and interest. All of MGA's claims were rejected. See kids? That's what happens when you act like bratz.

More »

this is madness

Halo 3 Makes $300 Million, Console Sales Double

The first week of Halo 3 has passed, and as Kotaku editors recover from various jaunts around the globe and begin playing each other in earnest, Microsoft makes with the impressive statistics, giving us something to tell you people in between rounds. After announcing $170 million in sales in just the U.S. alone on launch day, the end of the week tally has risen to an impressive $300 million worldwide, with the game topping the charts just about everywhere that you find charts. Even estimating a modest average of $90 per game, that's over 3 million copies sold - with over 2.7 million Xbox Live members having played online so far for a total of 40 million hours. The effect on console sales has also been amazing, with initial reports showing double the weekly worldwide average of 360s sold. That's insane...so insane that I took the above picture of myself in Second Life to commemorate the occasion. Ponder its greatness, and then calm your pounding heart with a lovely Microsoft press release after the jump. More »

it prints money

Nintendo DS - Over 50 Million Served


I remember back when Nintendo first announced the DS. How we laughed and jeered. Two screens? What a stupid idea! Well now that stupid idea has been proven not so stupid over 50 million times. Selling a hundred times better than your average hotcake, Nintendo's handheld gamble has paid off big time. In contrast, it took them 11 years to sell 100 million Gameboys, so as PC World points out, the DS should easily surpass that if momentum continues. Huge numbers, but it still means that only .07% of the world population owns a Nintendo DS, so pick up the pace, slackers! Bossangoa needs their Pokemon!

Nintendo DS Sales Pass 50 Million [PC World]


halo 3

The Biggest Entertainment Launch In History

Why does Halo 3 get so much coverage? For every one of you who complains about it there are a thousand more people buying it, that's why. According to a rather celebratory press release from Microsoft, Halo 3 is now officially the biggest entertainment launch in history, bringing in over $170 million in the U.S. alone during the first day of availability, beating out even the biggest movie opening day totals. Over a million players logged into Xbox live during the first 20 hours of release, and nearly all of them have killed me at least once at this point. Retailers are understandably overjoyed.
Bob McKenzie, Senior Vice President of Merchandising for GameStop Corp commented that, "With consumer demand for Halo 3 and related products, we expect it to be the biggest video game title generator in GameStop's history."
So that's why you see so many Halo 3 posts. Now we just have to wonder where we go from here. What can top the insanity surrounding Halo 3's launch? We should ponder this while we hit the jump to read Microsoft loving itself. More »

tgs07

Sega Predicts 4 Million For Mario and Sonic

Sega is counting on the Wii rekindling of a 16-year old rivalry will match the sales of the first shot fired in the Mario VS Sonic war back in 1991. The original Sonic The Hedgehog sold 4 million copies, and Sega's Masanao Maeda says Mario and Sonic at the Olympic games will do the same. The corporate director at Sega's gaming unit made the statement at the Tokyo Games Show yesterday. Considering the number of Wii systems already in gamers' hands and the fact that this is one title that people will buy to see Sonic and Mario in the same place no matter how good or bad it turns out to be, I'd have to say that it's a realistic goal. Hell, Sonic Heroes alone sold a million copies in Europe, and it completely sucked. If that many people will buy crap with Sonic's name on it, adding Mario to the mix should get them 4 million easy.

Sega Sammy Says Sonic and Mario Game Sales May Reach 4 Million [Bloomberg via Next Generation]


go figure

Guild Wars Sells 4 Million

There's something to be said for a free MMO. Generally bad things, really, but not so much in the case of Guild Wars. NCsoft has just announced that the 2 year-old fantasy MMO has just surpassed the four million sold mark. No telling what the figures are on how many of those players bought the game, played it for a month and then quit like I ended up doing, but impressive numbers nonetheless. Just ask GameStop's Doug Bob McKenzie.
"Four million units sold is an impressive number and demonstrates that Guild Wars is a proven franchise," said Bob McKenzie, Senior Vice President of Merchandising, GameStop Corporation. "The Guild Wars franchise delivers an outstanding gaming experience and is clearly an important part of our PC games offerings."
You know what this means. Guild Wars standees for every store! Huzzah! More »

vista

Windows Vista Sells 20 Million

They keep telling us it's a game platform, so we'll keep on telling you about it. Microsoft has announced sales for the first month after Vista's consumer launch on January 30th have topped 20 million copies. The number includes copies purchased by companies like Dell to preinstall in systems (like my stupid notebook), upgrades purchased by impulsive individuals thinking it would change the way they game (me, and slowly), and packages shipped to retail outlets (not yet, but the box is awfully shiny.) More »

world of warcraft

Burning Crusade Shatters Sales Records

In news that should come as no surprise to anyone, Blizzard has announced that their Burning Crusade expansion pack has become the fastest selling PC game ever in North America and Europe. Within the first 24 hours of release, nearly 2.4 million copies were sold around the world, with close to 1.2 million sold in North America and over 1.1 million sold in Europe. By the end of launch day 1.7 million accounts had already been upgraded. More »

nintendo

DS Sells 10 Million in Europe

Ah yes, our little folding friend the DS. When it was first announced the concept was met with widespread ridicule, but it has shown them all, answering back with record-breaking sales. Nintendo has announced that the DS (both the original and the Lite) has sold over 10 million units in Europe since the handheld was released back in March of 2005. That's over 14,000 sold a day, becoming the fastest console in European history to hit the 10 million mark. The numbers are actual sell-thru to customers even, so this isn't one of those shipping announcements I'm so fond of. Nice! More »

gears of war

Gears of War Sells 3 Million

It was only a little over a month ago that we reported on Gears of War sales reaching 2 million worldwide, and now Microsoft has officially announced yet another million copies to add to the tally. That's something like 40,000+ copies of the game sold a day.
"Like blockbuster titles from Microsoft's Halo franchise and the Grand Theft Auto and Zelda franchises, Gears of War is tracking to be one of the best-selling video games of all time and has established itself as the most successful new IP of the next generation," said Jeff Bell, corporate vice president of Global Marketing, Interactive Entertainment Business Entertainment and Devices Division at Microsoft Corp.

Not so sure I'd place the game in the same rank as Zelda or Halo, but the young franchise certainly is off to an interesting start. Ask me again after I've played through part 2.

'Gears' Goes Triple Platinum
[GameDaily]

guild wars

Guild Wars Holiday Draws Massive Numbers

NCSoft has announced that their annual Guild Wars holiday event, the Wintersday Festival, has been an overwhelming success this year, drawing players in record numbers. Countless players have spent their days questing for either gods Grenth or Dwayna, participating in snowball fights, delivering gifts to children or just enjoying all the amazingly cool loot the holidays always bring. Since the event began players have logged over 20 million hours of gameplay pursuing their own particular brand of holiday cheer. Who'd have though MMO players could spend so much time playing? More »