Thomas Was Alone, Mike Bithell’s charming 2010 platformer about the inner lives of hopping geometric shapes, was an experiment in the power of storytelling to triumph over abstraction. Volume, Bithell’s new game, is also a successful experiment in abstraction, although the narrative is realistic, or realistic science…
Originality in video games is overrated. I see no better proof of that today than Shadow of Mordor. The game shamelessly borrows its combat from the Batman: Arkham series, to give one example. But it also introduced the "nemesis system," which is one of the most provocative and original ideas I've seen in a long time.
"There's no way that more teraflops don't equal more emotions!" This very funny video serves as an announcement that charming indie creation Thomas Was Alone is coming to PS4, Xbox One and Wii U this November.
Robin Hood meets Metal Gear (in the fuuuuuuture) from the creator of Thomas Was Alone. Mike Bithell's Volume continues to look equal parts sneaky and mysterious, and it's coming "first" to PlayStation platforms. If you want more, check out this demo video Kirk shot.
He robs from the rich and gives to the poor; he also navigates high-tech compounds and dodges robot enemies like Solid Snake.
Fresh off the announcement of his new stealth game Volume, Thomas Was Alone creator Mike Bithell answered some questions about his latest endeavor. Go here to see what he thinks about Hideo Kojima, letting people make stuff in his games and all these other indie stealth titles.
Mike Bithell released Thomas Was Alone last year, a great game that seemingly came from nowhere and charmed the pants off of most anyone who played it. Next year, the British developer’s new game will steal the pants off of players. And you’ll be able to make the most awesome parts of it.
Mike Bithell’s had a crazy year. He went from being one of a few dozen developers at U.K.-based Bossa Studios to becoming a solo indie creator supporting a game on multiple platformers. What prompted the drastic lifestyle change? The steady climb of acclaim around his minimalist platformer Thomas Was Alone.
I loved Thomas Was Alone, the minimalist platformer released last year by Mike Bithell. The hilarious narration, memorable characters and awesome music defied my expectations I had after first hearing about the game and I was glad to see Thomas find a home on Steam. I'm never going to stop wanting for more people to…
I don't remember the last time I played seriously with colored quadrilaterals. But I do distinctly recall that the experience didn't leave me misty-eyed and smiling. The blocks at my disposal in Thomas Was Alone managed to do exactly that.
It's silly, really, for me to think of the playable avatars of Mike Bithell's…