Originality in video games is overrated. I see no better proof of that today than Shadow of Mordor. The game shamelessly borrows its combat from the Batman: Arkham series, to give one example. But it also introduced the "nemesis system," which is one of the most provocative and original ideas I've seen in a long time. »
He robs from the rich and gives to the poor; he also navigates high-tech compounds and dodges robot enemies like Solid Snake. »
Mike Bithell’s had a crazy year. He went from being one of a few dozen developers at U.K.-based Bossa Studios to becoming a solo indie creator supporting a game on multiple platformers. What prompted the drastic lifestyle change? The steady climb of acclaim around his minimalist platformer Thomas Was Alone. »
I loved Thomas Was Alone, the minimalist platformer released last year by Mike Bithell. The hilarious narration, memorable characters and awesome music defied my expectations I had after first hearing about the game and I was glad to see Thomas find a home on Steam. I'm never going to stop wanting for more people to… »
I don't remember the last time I played seriously with colored quadrilaterals. But I do distinctly recall that the experience didn't leave me misty-eyed and smiling. The blocks at my disposal in Thomas Was Alone managed to do exactly that.
It's silly, really, for me to think of the playable avatars of Mike… »