<![CDATA[Kotaku: microsoft]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: microsoft]]> http://kotaku.com/tag/microsoft http://kotaku.com/tag/microsoft <![CDATA[360 Avatars Get Dead Space, NBA & NCAA Outfits]]> Not everybody has the week off, it seems, as somebody at Microsoft had to be around to flick the switch on new avatar clothing ranges that include Dead Space cosplay and official NBA & NCAA jerseys.

Dead Space fans can choose from a variety of t-shirts, along with an Isaac outfit and a little model of the Ishimura, while sports types have a full range of official NBA and NCAA football jerseys.

Before you ask, yes, the sports gear is cheaper than the NFL stuff from a few months back.

[Avatar Marketplace]

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<![CDATA[0 Day: Attack on Earth Micro-Review: Where's Will Smith When You Need Him?]]> Square Enix unleashes an Earth-swallowing alien invasion over Xbox Live Arcade, guaranteeing twitch-addicted gamers begin the new year with a thumb-numbing workout.

This top-down, dual-stick shooter retains the arcadey appeal of the genre, while supporting its frenzied action with sharp visuals and impressive effects. Solo pilots are in for an alien-annihilating blast, but co-op world-savers may get lost in the chaos before finishing this fight.

Loved
Thumbs At the Ready:0 Day's action is fast, fun, and often frantic. There's always lots happening on-screen, and only razor-sharp reflexes will keep your craft from quickly becoming a plummeting ball of fire. Assisting your fight against Earth's invaders are multiple ships, power-ups, and abilities. An effective nitro boost will shoot you out of harm's way, while screen-stretching explosive blasts-that'd crane the necks of Mercenaries' pyro-loving protagonists-envelope bigger enemies in a tidal wave of flames. Additionally, expected genre power-ups such as three-way spray guns and flame throwers that deliver death from both ends of your ship, round out your alien-whuppin' arsenal. The swift action is also nicely managed by intuitive controls and a simple, clean HUD display.

Aliens Attack!: Evocative of over-the-top extraterrestrial invasion films like Independence Day and Minority Report, 0 Day pays as much attention to its presentation as its gameplay. Taking place over seven days and 20+ missions, the story sees you fighting enormous enemies in real-world cities. Where similar titles offer repetitive starry space backdrops and uninspired enemies, 0 Day pits players against massive metallic menaces erupting from the Hudson River and mechanical limb-flailing monsters that dwarf Manhattan's skyscrapers.

Hated
Chaotic Co-opWhile 0 Day seems tailor made for a kick-ass co-op experience, its up-to-4-player mode suffers from being way too busy. Between the enemies, explosions, allies, and power-ups, there's already a bit much crowding the screen during solo play. But add more trigger-happy players to the mix, and navigating the clutter becomes maddening. Competitive mutli-player modes, while similarly dizzying, do fare a bit better here. If you can manage to tune out some of the peripheral chaos, there's some fun to be had while battling with or against buddies, but more often than not I found myself flying solo.

0 Day doesn't stray too far from what makes the dual-stick shooter genre tick. But addictive action and some interesting abilities, complemented by a presentation ripped right from a Roland Emmerich flick, allow it to rise above the me-too competition. It gets a little crazy when the action ramps up during multi-and occasionally solo-play, but quick-reflexed gamers shouldn't have a problem saving the planet from its latest alien threat.

0 Day: Attack on Earth was developed by GULTI and published by Square Enix for Xbox Live Arcade on December 23th. Retails for 1200 Microsoft Points. A code to download the game was provided by the publisher for reviewing purposes. Completed the game's campaign on medium difficulty and participated in several online multi-player matches.

Confused by our reviews? Read our review FAQ.

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<![CDATA[Your Favourite Indie Xbox Games of 2009]]> Microsoft's Xbox Live Indie Games platform isn't exactly the main draw for the console, but it still has its fans. Let's see what those fans thought of 2009's lineup.

IndieGames have compiled two lists profiling the highest rated games on the service in both the US and United Kindom. Remember: these aren't the most popular games, or those raking in the most cash. They're the ones that have the highest user ratings.

As you'll see, some of the games have had a little media coverage, but others haven't, so don't go blaming exposure for the results. Blame the quality.

U.S. Top 20

(1) I MAED A GAM3 W1TH Z0MB1ES!!!1
(2) Inside Lacrosse's CL2010
(3) Arkedo Series - 03 PIXEL!
(4) Miner Dig Deep
(5) Beat Hazard
(6) ezmuze+ Hamst3r edition
(7) ZP2K9
(8) Groov
(9) Kodu Game Lab
(10) Arkedo Series - 01 JUMP!
(11) CarneyVale Showtime
(12) Platypus
(13) The Impossible Game
(14) Solar
(15) Avatar Wave: Snowball Fight
(16) Square Off
(17) Gerbil Physics
(18) Johnny Platform Saves Xmas!
(19) Avatar Drop
(20) Twin Blades

UK Top 20

(1) I MAED A GAM3 W1TH Z0MB1ES!!!1
(2) Miner Dig Deep
(3) Arkedo Series - 03 PIXEL!
(4) Avatar Wave: Snowball Fight
(5) SFG Soccer
(6) ezmuse + Hamst3r edition
(7) Platypus
(8) Beat Hazard
(9) Johnny Platform Saves Christmas
(10) ZP2K9
(11) Arkedo Series - 01 JUMP!
(12) Kodu Game Lab
(13) Leave Home
(14) Avatar Drop
(15) The Impossible Game
(16) Johnny Platform's Biscuit Romp
(17) CarneyVale Showtime
(18) Junkyard Battle
(19) Inside Lacrosse's CL2010
(20) Gerbil Physics

Top 20 Rated US, UK Xbox Live Indie Games: Dec. 29th [IndieGames]

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<![CDATA[Talk Live With Xbox Live's Major Nelson Today]]> As noted on Monday, Larry "Major Nelson" Hryb, director of programming for Xbox Live, will guest-host today's live Kotaku call-in podcast. Show time's 11 a.m. MT, 1 p.m. ET.

Call-in and listening details will be live on the site just before show time.

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<![CDATA[A Little More Info On Xbox Live For Mobile Phones]]> We've known for years that Microsoft would be expanding Xbox Live beyond the Xbox console. Heck, with Games For Windows, it's (practically) already started. Still, new info is always appreciated!

A job posting on Microsoft's site for a Principal Program Manager specifically asks the successful applicant to "drive the platform and bring Xbox LIVE enabled games to Windows Mobile". That's the part we knew.

Some new stuff, however, comes in how they'll be doing this, saying "This person will focus specifically on what makes gaming experiences "LIVE Enabled" through aspects such as avatar integration, social interactions, and multi-screen experiences".

So...your avatar can hang out on your 360 and your phone. That was a given. The "multi-screen" part is interesting, though. Remember how the GameCube and GBA could link up and share game info? Like, how in Wind Waker you could get little maps and bonus info on the Game Boy Advance's screen? This might be like that. Only, people might actually use it.

Principal Program Manager [Microsoft, via Gizmodo]

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<![CDATA[Christmas Was Very Good To Forza 3]]> Forza Motorsport 3 was on quite a few Christmas lists this year it seems, with developer Turn 10 reporting a massive influx of new players over the holiday weekend.

As far as gifting video games goes, racing games are easy. You generally know if your loved one is a racing fan, and if they owned an Xbox 360 and hadn't picked up a game in the past few months, then the gift for them was pretty obvious - Forza Motorsport 3. Turn 10 took a moment during its holiday weekend to let fans know via Twitter just how much fresh meat was being introduced to the popular racing title.

Merry Christmas Forza faithfuls! We saw a huge jump in users this week and over the past day or so, we added approx 1 new user per second!

One user per second? That's like 60 users per minute, or 360 users an hour. If they kept up that pace for an entire year, that would be 3,153,600 users in a year!

Of course they won't keep up that pace. I was just having fun with Windows calculator. I've been on vacation far too long.

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<![CDATA[Xbox Live's Major Nelson Takes Your Calls During This Week's Podcast]]> Microsoft's Xbox Live director of programming, Major Nelson, will be our guest host on the Kotaku call-in podcast this week, filling in for ... me. The good Major joins Crecente live, Wednesday, ready to field your live calls.

Major Nelson will talk about anything Live-related that you can dream of. Such as: Why is there no Xbox Live Platinum membership? (I'm sure you can do better!)

He follows the Kotaku Talk Radio guest-appearance trail-blazing of Amy Hennig, Ken Levine, Tim Schafer, Cliff Bleszinski, Jeremiah Slaczka, and Randy Pitchford. And that was just 2009.

On Wednesday at 11am Kotaku Time (that's 1pm ET, 10am PT), you will be able to call in and ask Major Nelson anything you want.

Look for a reminder post about the podcast at 10:55 AM mountain time (12:55 ET) on Wednesday. The post will include call-in info so you can ask your questions. The show will be live at 11am MT, 1pm ET. I'll expect to hear you calling our switchboard then.

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<![CDATA[Call Him "Xbox 360 Kid"]]> The Nintendo 64 Kid has found his modern replacement: the Xbox 360 Kid. But pawing at the box has been replaced with "air running" and some box humping. Squealing, too. Kids, today!

As sister site Gizmodo pointed out, if he's this excited right now, just image him if he gets the Red Ring of Death.

Goodbye N64 Kid, Hello Xbox 360 Kid [Gizmodo]

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<![CDATA[Xbox Live Launching Individualized Music Game Stores]]> Microsoft makes searching for downloadable songs for your rhythm games much easier today, with the introduction of individualized music game stores covering all the major music games.

Expected to launch later today, the Xbox Live music games stores will make browsing the latest releases for games like Rock Band 2 and Guitar Hero much more convenient. Rather than having to scroll through an endless list of tracks, you'll be able to search, sort, and preview clips, much in the same way you can from inside each individual game, only without having to actually spin it up.

Games benefitting from the dedicated music stores include Guitar Hero 5, Guitar Hero World Tour, Band Hero, Lips, Lips: Number One Hits, Lego Rock Band, The Beatles: Rock Band, and everything else Rock Band. Sorry, Rock Revolution fans. I guess it just wasn't meant to be.














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<![CDATA[Japanese Retailer Won't Buy Back Xbox 360s?]]> In Japan (like in many places in the world!), there is a strong culture of selling back used games and hardware.

Japan especially is quite good about keeping instruction manuals and boxes in pristine shape as many who purchase gaming goodies do so with intent to sell back in the future.

For retailer TSUTAYA, the Xbox 360 does not appear to be part of that future.

A "wanted" list for the Japanese retailer lists the Wii, PS3, DS, PSP, PS2 and the Xbox 360. Then there is the dreaded asterisk that notes, "We are not buying Xbox 360 consoles". It should be noted that TSUTAYA is not buying back Xbox 360 consoles from customers hoping to sell their used machines and that there is no reason to believe that TSUTAYA will stop carrying the hardware.

Also, this is one retailer in Japan so your mileage may vary — depending on stores and even depending on which TSUTAYA you frequent!

TSUTAYAがXBOX360本体の買取りを拒否しているようです [はちま起稿]

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<![CDATA[2010: Looking Back on Kotaku's Look Ahead]]> We're 10 days from New Year's but tomorrow is the winter solstice, starting us on another trip around the sun. And a new year that will be full of its own controversies, challenges, triumphs, disappointments and delights in video gaming.

This past week Kotaku put a comprehensive look into its crystal ball, breaking down what's ahead for the major platforms, while also looking at the agendas and priorities of games' top influencers and constituencies over the 365 days to come.

This is our equivalent of baseball's hot stove league, when the season's done but there's still fun in pulling up a chair to opine and speculate. Please rejoin us and your fellow readers in the following features and discussions of 2010, the year to come in games.

2010: The Year Of Better PSP Games?</
2010: The Year Of Better PlayStation 3 Games?
2010: The Year of Better Xbox 360 Games?
2010: The Year of Better PC Games?
2010: The Year Of Better Wii Games?
2010: The Year of Better Nintendo DS Games?

What Won't Be Coming To Video Gaming In 2010

You're A Gamer In 2010 ... What Will You Do?
You're A Game Developer in 2010...What Will You Do?
You Run A Big Game Publisher In 2010...What Will You Do?
You're A Video Game Retailer In 2010...What Will You Do?

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<![CDATA[Microsoft Patents the Exercise Guilt Trip]]> Microsoft's filed a patent that would make avatars more realistic and less idealized, with the point of getting your husky ass out to exercise if what you're seeing in the dashboard is a more realistic presentation of yourself.

"Avatar Individualized By Physical Characteristic," is what Microsoft is claiming. "Linking the avatar to a physical characteristic of a user provides leverage to provide incentives or constraints that can encourage good behavior (e.g., healthy behaviors, virtuous behaviors, etc.)," says the patent.

So therefore, if you're fat, your avatar will be fat - or vice versa. And so Microsoft proposes that your avatar's conditioning would be reflected in its capabilities within a game, or unlocking a budgeted amount of time to play, or just making the little guy look all buff and hawt.

As a parental control, its use is quite clear. For the individual gamer, it sounds to me like an opt-in thing, whereby if you've been feeling bad about all the Hot Pockets and three-hour gaming sessions, you turn on this feature. Sort of like fridge locks, noise reminders and other (in my opinion, abusive) gadgets from the dieting craze.

How is it going to know what the real you looks like? The patent offers that Microsoft would get the info through a "third-party health data collection repository," I guess to which the player belongs and links to his or her Xbox Live account. Or, says the filing "a real-time physiological sensor (e.g., blood pressure, heart rate, blood glucose, peak flow, pedometer, etc.)" Yay! Sounds like more peripherals.

1Up, which spotted the filing, points out that Nintendo's already explored this to some extent in Wii Fit, where your Mii gets porky if the game decides you're overweight. In this case, Microsoft wants to link some sort of tangible benefit to a healthy, balanced lifestyle.

Those are honorable intentions, but given the butthurt that went up when Wii Fit started calling kids fat, I can't see this ending well. Just last night I screwed around with my avatar - which I always set to large size because, hey, I have a beer gut - and was appalled when I tried on the Vault 101 suit, which is not slimming at all. (My avatar normally wears an untucked golf shirt.) And that's with the existing body type templates. Before they do this Xbox Live should implement a "suck your gut in" button, like, click and hold the right thumbstick or something.

Microsoft Patents "Avatar Individualized By Physical Characteristic" System [1Up via HBG]

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<![CDATA[2010: The Year of Better Xbox 360 Games?]]> 2009 was a pretty good year for the Xbox 360, but based on Microsoft's showing at E3, it felt more like a warm up for 2010, the year the company will launch Project Natal.

Now this year was no slouch, with Xbox 360 console exclusives Halo 3: ODST, Forza Motorsport 3, Left 4 Dead 2 and a pair of Grand Theft Auto IV downloadable episodes—not to mention Live Arcade hits Shadow Complex, 'Splosion Man and Trials HD—making Microsoft's console a solid platform of choice. But the console's third party efforts, particularly Modern Warfare 2, sometimes outshine the first-party content.

Fortunately for Xbox 360 owners, 2010 starts off strong with new games that won't be available on its chief competitor, titles like Mass Effect 2, Alan Wake and Splinter Cell Conviction. But will Microsoft's focus on motion control with Project Natal leave "core gamers" wanting?

Let's take a look at 2010's offerings on the MS side, minus a few games we hope, but can't confirm will hit next year.

Note: We'll be looking at every platform's currently announced and estimated 2010 slate over the course of the rest of the week-and much much more.

Halo: Reach
Bungie takes us back in time, back to the future, delivering a prequel to the original Halo: Combat Evolved. Players will assume the role of the Lieutenant fighting off Covenant forces sometime this fall.
Alan Wake
Max Payne developers Remedy give Xbox 360 (and PC) gamers a flashlight-focsed dose of literary horror, sending the titular Alan Wake to the Pacific Northwest to confront his writers block, only to find himself in a nightmare of his own creation. It's gonna be scary!
Splinter Cell Conviction
Sam Fisher is back and looking less haggard than originally planned. Expect Splinter Cell-style stealth gameplay, with a few new innovations, including more cooperative and competitive multiplayer.
Crackdown 2
Start up Ruffian Games picks up where Realtime Worlds left off, filling Pacific City with gangs of street mutants and, eventually, lots of explosions.
Fable III
The fabled franchise from Lionhead Studios takes a different path in the third Fable, giving the player the royal responsibility of overthrowing and later running the kingdom of Albion. Series lead Peter Molyneux wants to add a sense of "touch" to Fable III and Project Natal support.
Joy Ride
This Avatar racing game for the Xbox 360 shouldn't put a pinch on your wallet. The core game is free.
Mass Effect 2
BioWare's epic space saga continues, now with better shooting mechanics on top of the already intriguing intergalactic soap opera.
Project Natal
Perhaps you've heard of it. Microsoft's big E3 push should garner plenty of attention for the company in 2010. The console maker has already tasked some of its owned studios with making Natal games and developer support from Lionhead and Epic seems already strong.
Final Fantasy XIII
Square Enix's long-promised, gorgeous role-playing game is finally here. Already out in Japan, the PlayStation 3 and Xbox 360 game is the first multi-console release in the series, the first for Sony's current gen console.
Army of Two: The 40th Day
EA Montreal's co-op shooter leads a very long list of shooters coming in 2010. The 40th Day improves upon the first in many ways, including the toning down of some of the "bromance."
Battlefield: Bad Company 2
Another shooter bound for the PS3 is Battlefield: Bad Company 2, which will fight MAG for big, bombastic multiplayer FPS for the year.
Bayonetta
PlatinumGames witchy woman Bayonetta brings more Devil May Cry-like action to the platform, but with a much more attractive package. The PS3 version may get knocked for lagging behind that other version, but Bayonetta is worth playing on whatever platform you prefer.
BioShock 2
Be the Big Daddy in 2K Games' sequel to the mega hit BioShock. The prequel adds multiplayer, if you consider that a positive or negative.
Dark Void
Capcom's oft-delayed jetpack hero adventure may have a hard time standing out in a crowded early 2010, but the third person shooting, climbing, flying and UFO hijacking sounds like a good combination.
Dead Rising 2
Zombies require killing in Fortune City and you're just the right guy to do it. Kill 'em again with motorcycles, roulette wheels or moose antlers. Your choice.
Dead Space 2
Visceral Games follows up on the excellent Dead Space (and very good Dead Space Extraction) with a new Necromorph dismembering adventure for old Isaac Clarke. Rocket boots? Yes, please.
Dante's Inferno
If God of War III leaves you wanting more God of War, why not try Visceral Games very God of War-like descent into Hell, Dante's Inferno. It has decaying purple boobs...
Prince of Persia: The Forgotten Sands
Another Prince of Persia? Yes! And this one looks a lot like the Prince of Persia movie that will hit theaters around the same time. And it looks not too dissimilar from the Prince of Persia game the movie is based upon.
Star Wars: The Force Unleashed II
Just recently revealed, we're mostly excited to see just how LucasArts fits this new Star Wars adventure into the timeline.
Lost Planet 2
Get up in them giant bug guts with the sequel to interplanetary adventure shooter Lost Planet. Everything's bigger!
Red Dead Redemption
Rockstar returns to the Red Dead realm, now with a more open-world environment, filled with random encounters, train robberies and all manner of varmint to shoot.
Super Street Fighter IV
New characters, new old characters and new online modes—plus a more budget minded price—make the quick addition of Super to Street Fighter IV that much easier to swallow. But when's Cody going to get some new clothes?
Castlevania Lords of Shadow
Hideo Kojima's game that will likely make a 2010 release could result in the best 3D Castlevania yet. Just try not to think too much about developer MercurySteam's other games.
Medal of Honor
EA reboots Medal of Honor, taking the series from World War II theaters and into the modern age. Could have more beards than any other first-person shooter released next year.
Mafia II
Shoot things '40s style with Mafia II, another game that should've been released in 2009, but will settle for a 2010 release nonetheless.
Max Payne 3
Max is back and far less attractive to women. The paunchier, less follicled Payne is drawn back into the dive and shoot at things world he tried to leave behind him. Expect this one late in 2010.
Blur
Bizarre Creations gets colorful with Blur, a frantic arcade racer with kart racing-style power ups, but none of them banana peels.
Resonance of Fate
Sega's futuristic RPG collaboration with developer tri-Ace follows a group of sharp dressed teens who have access to guns, but not clean air, in this forthcoming adventure.
Aliens Vs. Predator
Aliens and Predators settle their differences in this, the first Sega game that will actually take advantage of the Aliens license. Rebellion is at the helm again, which can only mean good things.
Fallout: New Vegas
Crap, they got Vegas too? We don't know too much about Bethesda's follow up to Fallout 3, only that gambling and mutant showgirls are likely to be involved.
EA Sports MMA
EA Sports challenges the UFC's dominance in the mixed martial arts space. Can EA compete? Or will Dana White put them into a headlock?
UFC Undisputed 2010
THQ sees more success for next year's UFC Undisputed, now with additional Kimbo Slice.
Alpha Protocol
The espionage RPG!
No More Heroes: Heroes Paradise
Travis Touchdown and crew get the high-resolution, waggle-free treatment in this remake of the Wii original from Grasshopper Manufacture
Brink
Splash Damage's squad based and class based tactical shooter is brighter and more promising than most, featuring a unique movement method dubbed SMART.
Singularity
Raven's time-traveling first-person shooter was moved out of Modern Warfare 2's way, but now lands directly in the middle of 2010's busy first half. Perhaps that time glove will find it a better spot to find an audience...
R.U.S.E.
Real-time strategy? On my video game console? From Ubisoft? Yes, at least based on our hands-on time with the game, which seems to work quite well.
Darksiders
Be the Apocalypse as one of four horsemen in this gritty action adventure game from THQ.
Joe Danger
Hello Games handsome stunt 'em up is already on our short list of Xbox Live Arcade games to watch in 2010.
After Burner Climax
Still unofficially announced by Sega, but that won't stop us from rabidly anticipating the long awaited port of this intense arcade game.

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<![CDATA[Microsoft: Hardcore Games "Sell Themselves"]]> It's been a constant criticism of both Xbox consoles: that Microsoft can only sell shooters to the hardcore gaming market. So what does it say about Microsoft's marketing power when the company admits those games "sell themselves"?

In an interview with GI.biz, Microsoft's David Dennis has said that marketing games towards a casual audience - something Nintendo are very good at - is nowhere near as easy as marketing games to the "core" market.

"The core are going to buy the games", he says, "we don't have to focus on marketing those - well, we do, but those games in a lot of ways will sell themselves because they're such immersive and intense experiences that the core is going to buy, and buy disproportionally for the Xbox".

As for casual games, that's a market Microsoft think they'll crack with Project Natal. Then again, they said that about Scene It?, and Viva Pinata, and...

Microsoft: Hardcore games easiest to sell [GI.biz]

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<![CDATA[Halo Wars...Clay]]> Microsoft's Halo Wars is popular enough to merit its own line of toys — official toys. It also is popular enough to merit a line of rip off toys that come packed in clay.

Because if you are going to rip someone off, do it with clay.

"It's one of those kits where you get a small piece of clay and have to 'unearth' what's inside," notes reader Sarah. And whatever did she find?

This is like an archeological expedition where the goal is to dig up who is going to get sued. No, it's not like that at all — it really is!




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<![CDATA[Games For Windows On Demand Goes Live]]> Microsoft's catalog of Games For Windows titles have become that much more "on demand" as of today, with Games On Demand launching for interested PC gamers precisely on schedule. So, what's available?

As of right now, Games For Windows devotees can—after having downloaded the latest GFW software update—enjoy Fallout 3, Dirt 2, Resident Evil 5, Street Fighter IV, Battlestations: Pacific, Fuel, Viva Pinata, Kane & Lynch: Dead Men, Shadowrun, Section 8, Juiced 2: Hot Import Nights, Red Faction: Guerrilla, and the free download Tinker, all through the newly launched service.

And if you act now(!) Viva Pinata and Shadowrun can be yours for half off. Yes, the season's hottest games, for a steal.

Games On Demand [Games For Windows - thanks SuperTongue and TheWax!]

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<![CDATA[Bungie Donation Points to Halo: Reach Multiplayer in May [Update]]]> Earlier today, a news release accompanying the Halo: Reach opening cinematic said the multiplayer beta would begin this coming spring. Now, of all things, the description of a charity auction lot pegs the date no earlier than April 28.

The listing (above) comes from Thursday's Child's Play Charity Auction Dinner in Seattle. Bungie donated not only a crate full of games and studio swag, but also a visit to the studio's "top secret lair" and "access to the Halo: Reach multiplayer beta before it goes live to the public." Winning bidder, and up to seven friends, supply their own travel, Bungie provides the network and food and, of course, the game.

"Valid only between 4/8/2010 and 4/28/2010 - any day within that range is acceptable," says the listing.

April 29, 2010 is a Thursday. Perhaps it could begin then. Most likely, "Spring 2010" now means "May 2010."

You know the drill. I've emailed Bungie. They say anything, it goes here.

Update: A Microsoft spokesperson has replied:

We're excited that there is so much interest and enthusiasm for the "Halo: Reach" multiplayer beta coming this spring. We're not able to confirm any details about the exact timing or content of the beta at this time but we look forward to revealing more details in the future.


Reach MP Beta - Date Narrowed Down?
[halo.bungie.org, thanks Kaelen H.]

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<![CDATA[Halo: Reach Trailer Dates Multiplayer Beta for Spring]]> These two minutes come from the opening cinematic of Halo: Reach, establishing the story of Noble Team, assigned to defend the planet. An accompanying press release announced the multiplayer beta - invitations included in Halo 3:ODST - begins Spring 2010.

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<![CDATA[Who Put Out The Most Good Video Games In 2009? [UPDATE]]]> On Wednesday, EA CEO John Riccitiello provided evidence — in chart form — that his company published the most well-reviewed games of 2009. Wanting to test his assertions, I dug into the data and found some surprises.

The EA chart was shown at an investor's conference, designed to appeal to people who EA hopes will think positively of the company's stock, which is labeled as ERTS. So they show off unusual stats, as you can see above, such as the number of games delayed or not delayed. That sends the message that: You can trust our company to deliver on its promises when we say we will.

That's sort of interesting, but how about this idea that EA puts out the most good games? The chart you see above was created by EA and pulls from Metacritic, the aggregator site that pulls review scores mostly from gaming outlets that publish review scores (i.e not Kotaku). EA had gone into the site and counted up the games released between January 1 and November 30, 2009 that scored an 80 average or more. The evidence points to EA not only improving quality year over year — I haven't met a gamer who would deny that — and now leading in quality — which is more controversial.

Shall we check that?

EA

EA counts itself as having 19 80+ games. If you do the most generous counting, you actually get 25. Let me show you (Metacritic average in parentheses):

The Beatles: Rock Band (92)
Dragon Age: Origins (91)
FIFA 10 (91)
Left 4 Dead 2 (90)
Burnout Paradise: The Ultimate Box (89)
Skate 2 (89)
NHL 10 (88)
Tiger Woods PGA Tour 10 (88)
Fight Night Round 4 (87)
Boom Blox Bash Party (86)
The Sims 3 (86)
Madden NFL 10 (85)
Tetris (85)
Battlefield 1943 (84)
Need for Speed Shift (84)
Brutal Legend (83)
NCAA Football 10 (83)
Dead Space Extraction (82)
Henry Hatsworth and the Puzzling Adventure (82)
Mirror's Edge PC (81)
The Sims 3 World Adventures (81)
EA Sports Active (81)
EA Sports More Active Workouts (81)
Left 4 Dead Crash Course (80)
NBA Live 10 (81)

I can see why EA didn't count some of the above 25 in its chart. In fact, I can get to their 19 easily. Let's knock out six listings: 1) Mirror's Edge PC, because it's a port of a 2008 game 2) Burnout Paradise Ultimate Box (compilation of an '08 game), 3) The Sims 3 World Adventures and 4) EA Sports More Active Workouts (which both expand and somewhat require ownership of their earlier edition or edition's peripherals), 5) Left 4 Dead Crash Course DLC and... Well, 6) could go one of two ways. We could not count Rock Band, which EA distributes but doesn't publish, or we could not count the PSP Minis release of Tetris.

This is a hefty amount of 80+ games. If we average the full 25, we get this: EA's average 80+ metascore is 85.20. Let's not count six games. We'll include Rock Band but not Tetris. Then we get 85.95. It goes down only to 85.58 if I use Tetris and not Rock Band.

[UPDATE: I originally used the 360 Dragon Age metascore of 86 but have since updated the math above using its PC score of 91. Seemed only fair given PC was its lead platform. I've gone through this post and updated all listings to reflect the highest score given to any PC or console version of these games.]

Let's see if EA counted its competitors correctly.

Activision

Activision is listed as having only four 2009 games with 80s or higher. That matches what I found:

Modern Warfare 2 (94)
Guitar Hero 5 (89)
Guitar Hero: Metallica (86)
DJ Hero (87)

A little math shows that: Activsion's average 80+ metascore is 89. Better than EA's, but it's only four games, and really, if you want to do a fair comparison of publisher quality, you'd have to do an average of all their games. Also notable is that there was a wide disparity between some versions. I used the highest Guitar Hero score, which was an 89 on the Wii. The game averaged an 85 on the Xbox 360.

Ubisoft

Moving right along, here's Ubisoft, listed as having only two over-80s by EA. But if you go past EA's cut-off date of November 30, Ubi manages a third.

Assassin's Creed II (92)
Might and Magic Clash of Heroes (86 *Game was released in December)
Dawn of Discovery (82)

More math: Ubisoft's average 80+ metascore is 86.67 with Might and Magic. It is another publisher with just one 90+ game.

THQ

THQ time. EA counts four 80+ games. I think they forgot Rocket Riot, an Xbox Live Arcade game. Let's make it five.

Dawn of War II (85)
Red Faction Guerilla (85)
UFC Undisputed (84)
WWE Smackdown Vs. Raw 2010 (82)
Rocket Riot (80)

Result: THQ's average 80+ metascore is 83.2. They had no 90+ games.

Take Two Interactive

Then we come to former EA target of acquisition Take Two Interactive, listed as having six games that were at or over 80. I count seven, because I'm including The Bigs 2, which may have gotten a 76 on the Xbox 360, a 68 on the Wii, but got am 80 on the PS3.

GTA Chinatown Wars (93)
GTA IV: The Lost and Damned (90)
GTA IV: The Ballad of Gay Tony (89)
Borderlands (84)
NBA 2K10 (83)
Beaterator (80)
The Bigs 2 (80)

I do Take Two no favors for the average here by including The Bigs 2, but I did just make them look better by counting it in the overall tally, right? Anyway, Take Two's average 80+ metascore is 85.57. And look! They have two games with a 90 or above.

Nintendo

Now we got to Nintendo, a publisher I think a lot of gamers would assume would be the answer to the question posed in the headline. EA counts Nintendo as having had 16 games rated 80 or up this year. I'm with them. One could count a 17th title, the DSi application Flipnote Studio, which, at a 93 score, was the highest-rated software from the company this year on Metacritic, but it is so not a game.

Metroid Prime Trilogy (91)
Mario and Luigi Bowser's Inside Story (90)
The Legend of Zelda: Spirit Tracks (87)
New Super Mario Bros. Wii (87)
Punch-Out (86)
New Play Control Pikmin (84)
Professor Layton and the Diabolical Box (84)
Art Style Digidrive (83)
Art Style Pictobits (83)
Rhythm Heaven (83)
Pokemon Platinum (83)
Mario Vs. Donkey Kong: Minis March Again (82)
Fire Emblem Shadow Dragon (81)
Art Style Box Life (80)
Wii Sports Resort (80)
Wii Fit Plus (80)

You could load up this one with caveats, noting that the Metroid and Pikmin games aren't new, but let's include them. Nintendo's average 80+ metascore is 84 even. Credit them with a pair of games at 90 or above.

Sony

How about Sony? They are the makers of what Metacritic declared to be the platform with the best-reviewed games of 2009. Looking at them as a publisher of games on PS3 and PSP, EA counted 15 80+ games. I don't get that. I counted 13. I added a 14th, PixelJunk Shooter, which was released after EA's cut-off date but would seem invalid to exclude for timing reasons. If anyone can find the two other games that EA counted and I missed, let me know. [UPDATE: Readers found one: Zen Pinball. I've added it and updated the averages.]

Uncharted 2 (96)
God of War Collection (92)
Killzone 2 (91)
MLB 09 The Show (90)
Wipeout HD Fury (89)
LittleBigPlanet PSP(88)
PixelJunk Shooter (87 *Game released in December)
Flower (87)
PixelJunk Monsters Deluxe (86)
Ratchet and Clank Future: A Crack in Time (86)
infamous (85)
Patapon 2 (81)
Resistance Retribution (81)
Buzz! Quiz World (80)
Zen Pinball (80)

Let me average that up for you. Sony's average 80+ metascore is 86.6. Not shabby at all. Plus, the company can boast four 90+ games, albeit one of them a compilation of PS2 hits.

Microsoft

The final publisher considered by EA was Microsoft. They count six titles at 80 or above.

Forza Motorsport 3 (92)
Shadow Complex (88)
Trials HD (86)
Splosion Man (84)
Halo 3 ODST (83)
Halo Wars (82)

Let's crunch that. Microsoft's 80+ metascore average is 85.83.

EA didn't tally the top scorers for Capcom, Sega and Warner Brothers. All had a batch of stellar games, so I figured I'd do the work.

Capcom

Capcom — four games at 80 or above

Street Fighter IV (93)
Resident Evil 5 (85)
Marvel Vs Capcom 2 (82)
Monster Hunter Fredom Unite (81)


Capcom's average 80+ metascore is 85.25.

Sega

Sega - three games at 80 or above

Empire Total War (90)
Football Manager 2010 (88)
MadWorld (81)

Sega's average 80+ metascore is 86.3

Warner Brothers Interactive Entertainment

Warner Brothers Interactive Entertainment -two games at 80 or above

Batman Arkham Asylum (92)
Scribblenauts (80)

Warner's average 80+ metascore is 86. They've got a 90+ as well.'

The Answer(s)

It's no surprise that EA's chart accurately showed that the publisher had the most well-reviewed games, though, thanks to Kotaku, you can now see what those games were. This breakdown shows a couple of other things:

1) While EA had the most games that received 80+ scores, its average score for such titles settled between its two most prolific game-publishing competitors. It beat Nintendo but was beaten by Sony.

2) It's clear that no matter how many well-reviewed games a publisher has, getting an 80-89 score is far easier than getting a 90+. That seems to be the big equalizer among these top publishers. No one makes lots of those and few make more than a couple.

So which company made the most good video games in 2009? Probably the one you like the most. But if you want to try using numbers to back it up in 2009, I think you have to go with EA for quantity or Sony for 90+ excellence and a higher average score from its 80+ titles.

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<![CDATA[Xbox 360 Game Helps You Talk To Girls]]> For some, talking to girls is hard. For others, talking is hard. Xbox 360 downloadable indie title Don't Be Nervous Talking 2 Girls might be able to offer help.

Or at least offer something for you to point and laugh at. Because that is one tall roller coaster.

Available for 80 Microsoft Points, so leave now before I call the police.

Xbox 360 Game Wants To Help You Talk To Women [Siliconera]

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