Why are people complaining about IW banning players who use an unfair glitch that ruins the game for everyone else? It might not be hacking, but it's still cheating, as it isn't how the game was meant to be played. Plus, it's just a 24 hour ban. They'll get over it. Chances are most people who use this glitch in ranked matches are the kinds of people who make Xbox Live a worse place for everyone else who are just trying to have fun.
@Mister Jack started the Save The Lombax Foundation: Dont't even get me started on that whole sh*t about "playing the game the way it was meant to be played". Camping isn't how the game was meant to be played. Boosting isn't how the game was meant to be played. Modded controllers aren't how the game was meant to be played. Its a fact of life. No game is EVER played exactly the way it should be, because people find strategies that win games, and this is one of those strategies. Granted, it borders on cheating, but calling it cheating is an overstatement.
@crazy.eye.kid: Yes, it is cheating. I said it and I'll say it again. It. Is. Cheating. Are campers annoying? Sure they are. But they're still operating within the rules in the game. They're just not exactly sporting. Modded controllers aren't fair, but there's usually not a whole lot that can be done about that. Even if it's the developer's fault that a glitch got left in a game, using it in competitive multi is cheating. It is and it always will be. The only difference here is that for once they're actually doing something about it. Breaking the game isn't playing fair. Period.
@Mister Jack started the Save The Lombax Foundation: While I understand what you are saying, the fact of the matter is that it's in the game. I think it's silly that a play could get banned for something that was built into the game, whether it is suppose to be there or not. They are acting like this is a super power granted to a single player, it's a glitch that anyone can take advantage of, and until it's fixed I think anyone should be able to do it.
@Itochan: If it was a permaban I might agree with you. However, this is a slap on the wrist, IW's way of saying "Don't do that, it's ruining the game for everyone else."
I reported three guys doing this today. The first pair really pissed me off something awful because I killed the little suicide bomber and then his javelin blew me up FOR THE GAME WINNING KILL.
Needless to say, I promptly left that game for a bit and proceeded to list off all the curse words I knew... in alphabetical order. Okay, maybe not that last part, but it was close.
Oh, and all the time during the killing shot, the guy's laughing about the kill. I took a lot of joy reporting that jerk.
@BionicleOyster: Yeah... I've not picked up the second one yet, but I saw one of my housemates pulling off a martyrdom style attack on it (presumably the deathstreak reward then).
I absolutely hated it in COD4 though... stupid n00b perk that punishes people who don't camp!
@TrjnRabbit: the splach damage radius on the Javelin is 10 times greater than the grenade by a long shot...
when you shoot someone 30 meters away you don't expect to die from a grenade let alone a missle that never fired properly but just exploded the dude you have to kill or let him knife you...
this is why this is worse than the fucking martydom perk...
@exion: Martyrdom sucked, yes, but this is 10 times worst. The guys run at you like hooped up cheetahs that explode. If you're LUCKY they're over there, but more often than not they'll die and you will too.
Honestly, I'm probably gonna open a can of worms by saying this, but this is yet another advantage of dedicated servers. People who wanted to play "Crazy Suicide Bomber Explode-y Warefare 2" could do so while those who wanted to play the way Infinity Ward saw best could do so. Win win for everyone.
But now not only will people who enjoy light hearted fun in their "realistic" shooters not be able to do so, but they get their account banned. Who knew choice was so bad, right?
@Sir-Lucius does anything for Dethklok: Not only that but anyone that wanted to use that glitch on a server that didn't want that glitch used would have been quickly removed from the server by admins.
PS...How would one even separate the two game types? Some servers would reverse-engineer the patch to allow it?
Sounds screwy.
Unless I missed something, XBL games have never had dedicated servers - and I pray they don't. Last thing I want to hear is another Quake III "ping" when I hit someone.
@-MasterDex-: Dedicated servers you need to sort that list thing though, its so difficult and hard to do and and and ow the alphabet hurts my brain
The irony then that IWnet requires port forwarding. Something that's relatively simple, but way more complex to a non-techy than sorting a fucking list from 1-200.
Bravo IW.
Cos upto now your IWnet has proven to be no less simple, no less hack proof and no faster. All it has shown is you are a bunch of idiots. Bring back Grant Collier! [kotaku.com]
@Deez: XBL did have dedicated servers when it was first launched.
But back to the point, I did mix the two up. Although I wouldn't be surprised to find out if PC users were banned.
Still my point remains, with the inclusion of dedi's (at least on the PC front), people who enjoy a goofy romp would be able to do so while those who don't would be able to do so. Again, why is choice so bad?
I kind of wonder how well the multiplayer would have been received in the first without 'no martyrdom' servers being moderated.
(As a side note, I sometimes played in 'anything goes' servers because martyrdom really did change up the pace of the game and make you think twice about where you stepped. Still, it is a *much* hated feature.)
For some reason, I find the way different communities react to unintended consequences very interesting. On the one hand, you have the fighter community, whose views were championed by Dave Sirlin; and on the other you have the communities of basically every other genre of competitive gaming.
I myself am partial to Sirlin's point of view; combos in fighting games were originally a glitch, after all. However, I also sympathize with the notion of trying to maximize "fun". It's no good if these unintended tactics reduce the game to something less than fun for the majority of people (that is to say, for us scrubs).
@shimage: I'm glad someone else is bringing up Sirlin. I have no problem with IW fixing this, because it is in an unintentional bug, BUT I completely disagree with bannings for using an exploit which requires no hacking or modding of any kind. And from what I saw while playing last night, you can prevent yourself from being killed by shooting the guy before he gets close. Same as dudes sprinting at you with commando: shoot them before they get close. Deal with it.
Activision, IW, and Microsoft all let this one slip through the cracks. If Microsoft is going to be banning players for doing things which can happen in the game without any hacking or modding, then they need stricter testing and regulations when they do their TCR/TRC testing.
"Play fair." If the TOS are as vague as that it's a surprise more people haven't been banned for using lightfoot and commando, or noob toobs and danger close.
Everyone involved with the project and this debacle (I'm looking at you Stepto) should have their accounts suspended for 24 hours as a punishment.
@IvanDashSmith: this has range is the problem... like crazy range... I was at the back end of favela below the standard sniping spot and i nailed a guy running down the narrow alley just after the doorway at the end, and he still wiped me out... freakish range
I probably stand alone in this opinion, but Bungie should've done this with BXR, too. Granted, it differs in that BXR takes a bit more skill, but a game-breaking glitch is a game-breaking glitch.
@gunluva is prepared to drop.: A lot of people would say it made the game rather than broke it. Much like the ridiculously unbalanced H1 pistol made H1 MP.
If it's allowed in the game, it should be allowed without repercussions. It's like creating a speedrun without going through walls. It's not like you personally did anything to create the glitch. It was already there. You're just taking advantage. What's next? Banning cheap characters from fighting game tournaments?
@DrZaius: Speedruns are single player affairs. Multiplayer is a completely different issue.
Cheap characters, and more (such as infinite combos), are regularly banned from fighting game tournaments. It's not exclusive to fighting games; other genres have bans on various glitches or bugs, like flashbang bugs in CS.
Why? The important issue here isn't to slavishly follow a chunk of code to the bit, but to ensure that the game is fun and competitive for everyone involved.
That's why certain glitches are often explicitly allowed as well, like hold position lurkers in StarCraft or wavedashing in SSBM.
@celery: Couldn't one say that casual online multiplayer isn't the same as tournament multiplayer and shouldn't abide by the same strict rules?
I sometimes couldn't play SSBB with some people online because they refused to play with certain modes or items or stages or whatever. Yes, there was an option to change which items and stages showed up but they'd refuse to play if my selection of stages and modes were put into play.
Again, the fighting game comment was more of an ironic joke not to be taken seriously. Broken characters aren't necessarily glitches (though infinite combos are often mistakes made by the developers, as I noticed in one interview with the developers of Mortal Kombat Trilogy).
Edited by Taggart6: I don't always drink beer, but when I do... at 12/02/09 5:22 PM
Taggart6: I don't always drink beer, but when I do... was starred
Taggart6: I don't always drink beer, but when I do... was unstarred
@angelfan91: That someone shouldn't be exploiting now, should he. And I'm pretty sure they will not ban people who have done it previously, but from now onwards.
If people choose to carry on doing so, then that's their choice and they have to deal with the consequences.
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Screw the guys using this tactic, I've been using the xbox avoid feature on them for unsporting conduct from the first one I ran into.
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Needless to say, I promptly left that game for a bit and proceeded to list off all the curse words I knew... in alphabetical order. Okay, maybe not that last part, but it was close.
Oh, and all the time during the killing shot, the guy's laughing about the kill. I took a lot of joy reporting that jerk.
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I'm so glad Martyrdom was changed, it really ruined the first game for me.
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You can avoid being killed by matyrdom.
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I absolutely hated it in COD4 though... stupid n00b perk that punishes people who don't camp!
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when you shoot someone 30 meters away you don't expect to die from a grenade let alone a missle that never fired properly but just exploded the dude you have to kill or let him knife you...
this is why this is worse than the fucking martydom perk...
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big miss on IW part but as long as its being addressed no harm done...
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I wasn't able to chat with him, I talked to Tim Schafer last week though, that was interesting and neat.
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But now not only will people who enjoy light hearted fun in their "realistic" shooters not be able to do so, but they get their account banned. Who knew choice was so bad, right?
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Dedicated servers are better in every way.
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;)
PS...How would one even separate the two game types? Some servers would reverse-engineer the patch to allow it?
Sounds screwy.
Unless I missed something, XBL games have never had dedicated servers - and I pray they don't. Last thing I want to hear is another Quake III "ping" when I hit someone.
12/02/09
The irony then that IWnet requires port forwarding. Something that's relatively simple, but way more complex to a non-techy than sorting a fucking list from 1-200.
Bravo IW.
Cos upto now your IWnet has proven to be no less simple, no less hack proof and no faster. All it has shown is you are a bunch of idiots. Bring back Grant Collier!
[kotaku.com]
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But back to the point, I did mix the two up. Although I wouldn't be surprised to find out if PC users were banned.
Still my point remains, with the inclusion of dedi's (at least on the PC front), people who enjoy a goofy romp would be able to do so while those who don't would be able to do so. Again, why is choice so bad?
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I would think they could have done something to include dedicated servers in a clean presentation. They didn't.
I think their intent was to make it more accessible to casual gamers who don't know what "%x$..#x%" means.
(I haven't gamed on PCs for a while, but the last game I played W:ET had bat-shti crazy server names)
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I kind of wonder how well the multiplayer would have been received in the first without 'no martyrdom' servers being moderated.
(As a side note, I sometimes played in 'anything goes' servers because martyrdom really did change up the pace of the game and make you think twice about where you stepped. Still, it is a *much* hated feature.)
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I myself am partial to Sirlin's point of view; combos in fighting games were originally a glitch, after all. However, I also sympathize with the notion of trying to maximize "fun". It's no good if these unintended tactics reduce the game to something less than fun for the majority of people (that is to say, for us scrubs).
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Activision, IW, and Microsoft all let this one slip through the cracks. If Microsoft is going to be banning players for doing things which can happen in the game without any hacking or modding, then they need stricter testing and regulations when they do their TCR/TRC testing.
"Play fair." If the TOS are as vague as that it's a surprise more people haven't been banned for using lightfoot and commando, or noob toobs and danger close.
Everyone involved with the project and this debacle (I'm looking at you Stepto) should have their accounts suspended for 24 hours as a punishment.
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Uh, except someone commando cant kill everyone in a 20 foot radius as soon as they die.
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Cheap characters, and more (such as infinite combos), are regularly banned from fighting game tournaments. It's not exclusive to fighting games; other genres have bans on various glitches or bugs, like flashbang bugs in CS.
Why? The important issue here isn't to slavishly follow a chunk of code to the bit, but to ensure that the game is fun and competitive for everyone involved.
That's why certain glitches are often explicitly allowed as well, like hold position lurkers in StarCraft or wavedashing in SSBM.
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I sometimes couldn't play SSBB with some people online because they refused to play with certain modes or items or stages or whatever. Yes, there was an option to change which items and stages showed up but they'd refuse to play if my selection of stages and modes were put into play.
Again, the fighting game comment was more of an ironic joke not to be taken seriously. Broken characters aren't necessarily glitches (though infinite combos are often mistakes made by the developers, as I noticed in one interview with the developers of Mortal Kombat Trilogy).
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I figured it was British humor porn.
I guess in a way I was right.
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If people choose to carry on doing so, then that's their choice and they have to deal with the consequences.