I'm a total car nerd, and this game is the greatest gift to car nerds ever. They radically improved the driving physics over Forza 2 (I didn't think that was possible). I own a 300zx and the 300zx in the game really feels just like my car, which has very distinctive handling (it oversteers easily and corrects easily). I used to own an integra and the integra feels just like my old one. All the cars I've driven in real life that are in the game really feel the same. It's incredible.
My biggest complaint of Forza 2 was that the tracks were kind of dull. The tracks are actually fun and exciting now. Beautiful scenery with jumps, tight chicanes, crazy drift courses not to mention rollovers. I drove under a car flying over my head the other day. It's really amazing. My only criticism (and it's a really small one) is I wish they had some more really esoteric cars in there. Like a Citroen SM or Briklin SV1, stuff like that. But still it's just fantastic, if you love cars you will love it.
Edited by dolo54 blows minds and blows engines! at 11/03/09 12:54 PM
dolo54 blows minds and blows engines! was starred
dolo54 blows minds and blows engines! was unstarred
I really disliked Forza 2 but am really enjoying 3. The progression through the career mode is fun and engaging and the physics feel far better than the previous game. I still think GT5 will be the better game for me but i have to give props to T10 because they have done an excellent job with 3. #forzamotorsport3
I really disliked Forza 2 but am really enjoying 3. The progression through the career mode is fun and engaging and the physics feel far better than the previous game. I still think GT5 will be the better game for me but i have to give props to T10 because they have done an excellent job with 3. #forzamotorsport3
I assume the custom design portion works as it did in the original Forza. While this was a surprisingly robust feature, I can't understand why in this day and age, when the machines have a USB interface, why players can't download a template from the game and create their own skins in a program like Photoshop. Perhaps copyright infringement is a concern, but then why not have a standalone tool to do the same thing? It could be packed in the the special edition of the game, for those who wanted the option. #forzamotorsport3
This game looks amazing and so does GT5.. The only thing that I don't really like besides the rewind feature, which like most say can just be ignored, is the fact that u can flip a car on it's hood after an incredible crash and just flip it back on it's wheels and keep driving like nothing ever happened.. To me that's not simulation. I've been reading a lot of people trash talk GT5 and how it doesn't have crash physics (well now their implementing some type of physics) and real simulators should, blah blah blah... But what's the point of real crash physics if they don't affect the car? You can basically total your car and spin off the nose and do a ballet dance then land back on your wheels and keep driving? That to me is a feature best fit for an arcade racer not a simulator. If GT5 adds physics that don't affect the car then I say they should just leave them out... Me I own both 360 and PS3 and I will be getting both games regardless. The question to which game is better will be answered when I get my hands on GT5 next year..... #forzamotorsport3
@Angel Diaz: You make a good point. And the more I have thought about it recently, how common are rolls in motorsports events? I know some types of racing are more likely to have rolls and flips than others, but in terms of this kind of car racing rolls are very rare. #forzamotorsport3
Lately I've considered buying a car racing game. All I want is as much fun as possible, I don't care about realism at all because I know practically nothing about cars except that Mary Ward was the first person to be attacked by one. Hell, I don't even know where they started to breed them in the first place (yes, this made the plot-line to transformers a bit convoluted). Anyway, which racing game will provide the most pure entertainment on the xbox service? #forzamotorsport3
imo, burnout paradise gets repetitive entirely too fast. Gone are the challenges of the old games for racking up points in crashes, instead you can do it almost anywhere and effortlessly continue it for minutes ( i think my record was like 6 minutes or something, got bored ) #forzamotorsport3
@expansionsss - the jaded gamer: I wouldn't know, I can't play any racing or fighting game for hours on end. They're occasional diversions - play for an hour here and here. #forzamotorsport3
Turn 10 made a big mistake by claiming that FM3 is the best racing game this gen.
GT5 isn't even out, and Yamauchi hinted at the new damage system that takes speed and impact angle into account. He also said we can change "every" part of the car.
Nobody denys that FM3 is awesome, but claiming to be the best without having to compete with any of the big GT games is not really something I take serious. #forzamotorsport3
@Raze88: So instead they have to compete with something that doesn't even exist?
That's like me judging your comment here based on one I'm going to write next September that will end up winning Comment of the Week. I can guarantee mine will be better than yours, but should you have to listen to about how mine is better right now? #forzamotorsport3
@Raze88: They said "definitive", and after playing I'd have to agree with them.
With Forza 2 came so many things that us GT fans wished were in GT. We haven't seen this stuff yet, not even in Prologue (I mean, friend's leaderboards for each event isn't asking for the world).
FM3 brings us even MORE great features, like a "follow" list where you can follow the best racers, tuners, and painters without having to add them to your friend's list.
There are just so many areas that PD has to catch up on. FM2 set the bar for sim racers (which Prologue couldn't meet because it was a demo) and FM3 set a bar even higher. #forzamotorsport3
Ive yet to open my Batman AA copy for my PS3, so Im goiing to trade it in tomorrow for Forza 3. I can wait til i get some more money to play Batman. #forzamotorsport3
@dantheman1515: My god man, WHY? Batman is so good, can't there be room for both? And shame on you for not opening it, did you even get to play it? And don't base off the demo, it didn't do the game justice (which I guess can be said about the Forza demo now that it's out). #forzamotorsport3
@dantheman1515: Your not going to get a lot for Batman just keep it!! At least play it once you'll get hooked then finish it its not overly long! #forzamotorsport3
@CosmicElement: Don't get me wrong, I love the GT series, but as far as this generation goes, Forza has become the benchmark and GT is trying to play catch-up, rather than vice-versa. #forzamotorsport3
@roq: How is GT5 trying to catch up with them if they haven't released the game yet!! Lets compare them when GT5 comes out, until then I suggest holding on to your fanboy scream. #forzamotorsport3
@neoraul20: Because PD is just now adding car damage. No seriously, they said sometime last month that they just started implementing car damage. In a game that's this nearly complete, it sounds like they're playing catchup. #forzamotorsport3
@neoraul20: Exactly. If you have nothing to show while someone else's already playing, then you're playing catch up just by the sheer definition. #forzamotorsport3
@AFcakey: "We can't compare it to GT5 because it's not out yet, so comparing it to 4 says Forza has jumped ahead. Honestly I don't see how you can't see that. "
That is what I said before:
"How is GT5 trying to catch up with them if they haven't released the game yet!! Lets compare them when GT5 comes out."
The only thing that I am trying to say is that, lets compare Forza 3 with GT5 when GT is out, that way people don't jump on saying Forza 3 is better than GT5, only that.
@Juan Antonio Rubio Lara: the funny thing is that not even Forza 3 implements car damage well. Yes, I love Burnout Paradise or GTAIV car damage and would love some well done car damage for GT5. I know it is not going to be perfect, maybe far from perfect. Aside from that Juan, do you speak spanish? I am originally from Peru, but live in Canada.
@AOClaus: Of course, if car damage is implemented in another game like Forza and suddenly the GT fans say, we want car damage, we want car damage, we want car damage, well of course (not always), or at least you are going to try add car damage. The only bad thing is like Juan Antonio Rubio Lara said that it seems rushed. #forzamotorsport3
The rewind feature will only make you a worse player because even though you're not forced to use it, you inevitably will, and before you know it you can't get past one race in another (more realistic) game without trying to rewind.
As for the cockpits, all I had to do was play the demo to see that they were rushing to get this thing to market before the holiday season. Obviously it's more important to Turn 10 get moms to buy the game for Christmas, rather than spend more time making it look as good as GT5. #forzamotorsport3
@istuffedsunny: A more realistic simulator would have you get into a car accident, rupture your spinal cord, and endure six months of intensive surgery and therapy before you could race again. If you don't have the willpower to ignore the rewind feature, this just means you aren't hardcore enough to care about the "definitive" parts of the simulation, nor does a good looking cockpit matter to you because you'll be driving in third person anyway. You should own up to your bitching by pointing out that most Xbox games out there, and any console for that matter, have an easy mode and that they are all crippled because its SO EASY to just pick the easy mode instead of staying on hard or crushing.
@istuffedsunny: Looks are not the reason why I play racing simulators like LFS or rFactor. I play for the physics. I haven't hopped on to iRacing but from what I've seen it isn't graphically impressive. But the physics are ACE.
And this is the reason why you should like Forza if you call yourself a fan of sim racing. #forzamotorsport3
can anyone provide opinions about Forza 3 from the perspective of a car enthusiast who likes sim like racing games? Preferably someone who's played GT5 Prologue or NFS Shift at least? #forzamotorsport3
@jp182: I've tracked a little in my MR2, and the speed of the screen relative to how fast the environment moved felt pretty right.
This is my first real attempt at dissecting a race sim. I would say it's pretty good.
Would have liked to have a larger viewing angle, because in real life you are looking left and right into the corners and not so much dead on... but whatever.
With all the driving assists off, the game feels like a solid representation. #forzamotorsport3
@i.roboto: The braking and gassing seemed spot on. It sucks to play on a controller. Wheel would be infinitely better (I imagine). I'll probably pick one up as soon as I find a solid 360 wheel with a clutch pedal. #forzamotorsport3
@jp182: The thing that converted me from a Gran Turismo enthusiast to a Forza enthusiast (for now) is that Forza puts way more emphasis on the modifying/tuning aspect of the game. That's my favorite part, and something GT4 wasn't doing at the time. When a game has measurements for rim/tire weight and unsprung mass that affect the way your car preforms, you know it's some hardcore stuff. I also appreciated that they took the time to research real engine swaps, detail them, and make them available. The fact that you can put an SR20DET into 1969 Datsun Fairlady Z is nothing short of badass. I hope Polyphony pays attention and puts this sort of scrutiny into GT5. #forzamotorsport3
@creamed_corn: I have friends who really liked that aspect of the game which was why they were big Forza 2 fans. And while I think that's a cool aspect, it's more of a selling point but doesn't provide the "fun" I'd need while playing. For me the racing is usually what keeps me interested. #forzamotorsport3
@jp182: If you're not into sim racing you're not into sim racing. It caters to specific tastes. I always enjoy a good arcade racer for sheer, unadulterated fun (Need For Speeds, PGRs, hell, even Mario Kart), but when I wanna buckle down and get technical, I put in Forza. Turn10 has really tried to make this game more accessible to the masses with all their assists, but you can't hide that the heart of a sim beats under the hood. Anyone who is only casually into racing games will find this mildly enjoyable at best; if not a little dry. The leveling system does give it a little bit of an RPG feel, whereby you are awarded with discounts on upgrades and new cars.
Gran Turismo, classically, has been even less accessible (getting all the licenses just to be able to access the race events is incredibly annoying), but it sells really well, so there is this whole mystique of greatness the game has earned, and it has some [justifiably] vociferous supporters. #forzamotorsport3
if it has a rewind feature, it's not a sim. It's Grid. Thats arcade. There is no learning in the course. You fuck up, l. rewind!. no punishment or learning involved. #forzamotorsport3
@goaliegeek: How is it not a sim? It's trying to get people who are casual players INTO the game. If you are really a upper level player you won't be touching the rewind button hardly. The rewind is for casuals who would otherwise be frustrated by a last minute crash ruining their race. #forzamotorsport3
@HueyFreeman: Exactly. Late game races take upwards of 40 minutes to complete. If you fuck up in the last 3 seconds of a race and lose, it is enough to make you stop playing. I, for one, welcome this feature with open arms.
@goaliegeek: This will be shocking to hear I know... but you don't have to press the rewind button. Nothing compels you to, I certainly haven't pressed it yet. If you're a sim racing fan you won't feel the need to ever press the button, and if you're playing vs other people it's not an option anyway. It's as HueyFreeman says, a feature designed to make the game more accessible to gamers who are not into sim racers. It doesn't make it any less of a sim though. #forzamotorsport3
@HueyFreeman: while i get your point and agree that there is nothing wrong with the rewind feature, I think the point he's making is that sims are punishing; at least from his perspective. And in some respects I have to agree that a large part of simulations for racing is the getting things perfect or at least making up for little mistakes with good driving technique or at least a better driving technique then the opposition.
and @goaliegeek: I really like Grid and the rewind feature but I think Grid is even better since it limits how often you can use it as opposed to this game where you can just use it constantly except for online. #forzamotorsport3
@goaliegeek: The leaderboards actually put people who don't rewind above those that do, so you'll like your well-earned spot above us plebs. #forzamotorsport3
@goaliegeek: What's great about the rewind feature in the game is you can actually see who used the rewind on leaderboards. That shows you who's times are legit or not. #forzamotorsport3
@goaliegeek: Funny thing, unlike you I've actually played the game and tried the feature! It's incredibly instructive. In a very short span of time you can try a number of different approaches to a turn. It really helps you diagnose what you're doing wrong. After you've sorted out a corner you won't need the feature for it. I suppose this isn't technically sim-like, but then again no sim seems to come with the years of coaching and track guides that actual racing does, so maybe it's a wash. #forzamotorsport3
@goaliegeek: Real sim racers play online against real people and not programmed AI. While playing online you can't use rewind. You were complaining about what again? #forzamotorsport3
I don't like sim racers. I'm like Michael. I don't know jack about cars. If you were to open a car hood, I'd be convinced I were seeing steel gore. I tried playing Gran Turismo. I didn't like it. PS2 rolls around, I figure I'd try Gran Turismo 3. I still didn't like it. GT4 came out, I gave it a whirl. Expectedly, me no likey. A friend hands me an Xbox controller to run a couple of laps in Forza Motorsport a few years ago. I kinda liked it. I played more. I actually sorta enjoyed playing it.
I downloaded the demo for Forza 3 and the minimalist menu design drew me in. It's what I wished my desktop looked like. This game just looks fantastic, and I'm a fan of pretty things. I'm sure I'll buy it eventually, but next month is Mushifuta month, and shooting awaits (Sorry, Turn 10)!
mintycrys is HOT for Bayonetta promoted this comment
WillOne is putting Pots in the Dishlex was starred
WillOne is putting Pots in the Dishlex was unstarred
11/03/09
My biggest complaint of Forza 2 was that the tracks were kind of dull. The tracks are actually fun and exciting now. Beautiful scenery with jumps, tight chicanes, crazy drift courses not to mention rollovers. I drove under a car flying over my head the other day. It's really amazing. My only criticism (and it's a really small one) is I wish they had some more really esoteric cars in there. Like a Citroen SM or Briklin SV1, stuff like that. But still it's just fantastic, if you love cars you will love it.
10/27/09
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Just like real life...if anyone could slap any picture on their car with no cost, it totally devalues it. #forzamotorsport3
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imo, burnout paradise gets repetitive entirely too fast. Gone are the challenges of the old games for racking up points in crashes, instead you can do it almost anywhere and effortlessly continue it for minutes ( i think my record was like 6 minutes or something, got bored ) #forzamotorsport3
10/27/09
10/27/09
GT5 isn't even out, and Yamauchi hinted at the new damage system that takes speed and impact angle into account. He also said we can change "every" part of the car.
Nobody denys that FM3 is awesome, but claiming to be the best without having to compete with any of the big GT games is not really something I take serious. #forzamotorsport3
10/27/09
That's like me judging your comment here based on one I'm going to write next September that will end up winning Comment of the Week. I can guarantee mine will be better than yours, but should you have to listen to about how mine is better right now? #forzamotorsport3
10/27/09
Anyway, the Forza versus GT crowd will have to wait til march for their battle royale.
[blog.eu.playstation.com] #forzamotorsport3
10/27/09
The only "waiting" to be done is for unfortunate PS3 only owners. #forzamotorsport3
10/27/09
Turn 10 didn't say FM3 was the was the best racer so far this generation, they said it was THE definitive racer of this entire generation.
Or at least that's how their comment came across. #forzamotorsport3
10/27/09
Please refer to my post:
Anyway, the Forza versus GT crowd will have to wait til march for their battle royale.
Notice it didn't say:
Anyway, this article needs some more fanboy spew. #forzamotorsport3
10/31/09
With Forza 2 came so many things that us GT fans wished were in GT. We haven't seen this stuff yet, not even in Prologue (I mean, friend's leaderboards for each event isn't asking for the world).
FM3 brings us even MORE great features, like a "follow" list where you can follow the best racers, tuners, and painters without having to add them to your friend's list.
There are just so many areas that PD has to catch up on. FM2 set the bar for sim racers (which Prologue couldn't meet because it was a demo) and FM3 set a bar even higher. #forzamotorsport3
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And this is coming from a Gran Turismo-zealot. #forzamotorsport3
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That is what I said before:
"How is GT5 trying to catch up with them if they haven't released the game yet!! Lets compare them when GT5 comes out."
The only thing that I am trying to say is that, lets compare Forza 3 with GT5 when GT is out, that way people don't jump on saying Forza 3 is better than GT5, only that.
@Juan Antonio Rubio Lara: the funny thing is that not even Forza 3 implements car damage well. Yes, I love Burnout Paradise or GTAIV car damage and would love some well done car damage for GT5. I know it is not going to be perfect, maybe far from perfect. Aside from that Juan, do you speak spanish? I am originally from Peru, but live in Canada.
@AOClaus: Of course, if car damage is implemented in another game like Forza and suddenly the GT fans say, we want car damage, we want car damage, we want car damage, well of course (not always), or at least you are going to try add car damage. The only bad thing is like Juan Antonio Rubio Lara said that it seems rushed. #forzamotorsport3
10/26/09
The rewind feature will only make you a worse player because even though you're not forced to use it, you inevitably will, and before you know it you can't get past one race in another (more realistic) game without trying to rewind.
As for the cockpits, all I had to do was play the demo to see that they were rushing to get this thing to market before the holiday season. Obviously it's more important to Turn 10 get moms to buy the game for Christmas, rather than spend more time making it look as good as GT5. #forzamotorsport3
10/26/09
Yeah why bother talking to an idiot fanboy. #forzamotorsport3
10/27/09
And this is the reason why you should like Forza if you call yourself a fan of sim racing. #forzamotorsport3
10/26/09
10/26/09
This is my first real attempt at dissecting a race sim. I would say it's pretty good.
Would have liked to have a larger viewing angle, because in real life you are looking left and right into the corners and not so much dead on... but whatever.
With all the driving assists off, the game feels like a solid representation. #forzamotorsport3
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Gran Turismo, classically, has been even less accessible (getting all the licenses just to be able to access the race events is incredibly annoying), but it sells really well, so there is this whole mystique of greatness the game has earned, and it has some [justifiably] vociferous supporters. #forzamotorsport3
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If someone doesn't like it, don't use it. Done. #forzamotorsport3
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and @goaliegeek: I really like Grid and the rewind feature but I think Grid is even better since it limits how often you can use it as opposed to this game where you can just use it constantly except for online. #forzamotorsport3
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I downloaded the demo for Forza 3 and the minimalist menu design drew me in. It's what I wished my desktop looked like. This game just looks fantastic, and I'm a fan of pretty things. I'm sure I'll buy it eventually, but next month is Mushifuta month, and shooting awaits (Sorry, Turn 10)!
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