*Caution: Possibler spoilers on my vid* I really enjoyed the Metroid Prime universe. I really wish we would get a new one for the Wii, one more focused on federation troopers instead of Samus. Kinda like Halo ODST, I would like to fight space pirates from the perspective of GFC soldiers. Their suits were really cool, I reckon. Maybe even... online, perhaps? #metroid
@Shiryu: Yeah I agree I really like the Metroid universe but it feels all too contained to Samus's perspective. I think my favorite of the Prime series was Corruption because it opened things up a lot more. #metroid
@Shiryu: I second this motion. That would be so, so awesome.
That or the ability to play as another hunter in the game in the same way you could in Hunters, but with the kind of controls seen in corruption. A story mode from another perspective, or multiple perspectives. #metroid
@Shiryu: I dunno, I thought all the secondary characters in the Metroid Prime series were kinda bland. I loved the total solitude of the first Metroid Prime (and Super Metroid). Samus-only would be the way to go for me. #metroid
@singing pigs in elevators: Yeah, most of the other hunters in MP3 and MPH aren't very interesting, design-wise. That said, if the developers could do it properly, I'd like to see a Metroid game that explores the Metroid universe outside of Samus's adventures. #metroid
@RockyRan: I do not own a 360. =) It has great games for sure, but I do not trust the hardware... =\ But I want to see more of the Metroid Universe, not just New Mombassa. =)
@singing pigs in elevators: Did you play Metroid Prime Echoes? I would have liked to play as a GFC soldier after their ship crashed on Aether. Wouldn't that be awesome!? =D
I'd rather just get a 2D one. The DS prime game would have been much more enjoyable if I couldn't actively feel myself developing carpal tunnel while I was playing it. #metroid
@Maxyboy13: if the day comes that Metroid Dread is released, I will eat my hat.
Which won't be so bad because I'll be playing Metroid Dread.
New Slogan: Eat a Hat for Metroid Sidescrollers! #metroid
@Hey_Blinkon: They should only try switching platformer franchises to RPGs if they're absolutely certain they won't suck. Otherwise, just give me a 2D or 3D Metroid (or better yet, "2.5 D" like Shadow Complex).
Mario RPG and its offspring have been good, but even Bioware couldn't pull off a Sonic RPG. That's saying something.
Well the games are great, and that's all that matters. What I love the most about all the time taken is how much of a improvement the games can be sometimes.
I'm not the biggest Halo fan, but the jump from each game was a BIG one. You can see how much work they put into it.
Slow developers like Blizzard and Valve tend to produce great games, but they also seem to flourish when they have a few different IP's to bounce back and forth between. I'd like to see Retro try something new and all their own. Nintendo could really use more titles for mature audiences and I think these guys are the right team to make 'em. I wonder if Silicon Knights is still holding on the rights to Eternal Darkness and if they'd be willing to let Retro have a go at it.
Having connections to a small development company for a while now, yeah, it's true. Just because a team isn't cranking out the sausage every few months doesn't mean they're not busy. They are most likely ass-deep in something.
"Valve's Half-Life team has released Half-Life 2 (2004) and two expansions in 2006 and 2007, with a third expected no sooner than next year. Retro's pace puts it behind Bungie but a little ahead of Valve."
Uh, Valve as a studio has, since the end of 2004 (i.e. since HL2's and MP2's release), done the following:
Day of Defeat: Source, Half Life 2: Lost Coast, Half Life 2: Episode One, Half Life 2: Episode Two, Portal, Team Fortress 2, and Left 4 Dead. All of them have been released for multiple locales. They have also expanded Steam into arguably (or unarguably?) the number one legal digital distribution platform of games on the PC, with many games from every major publisher being served on the service. They also have produced updates for their existing games, such as Counter-Strike, and ported Half Life 2 to Xbox, and ported HL2, HL2 ep1, HL2 ep2, TF2, and Portal to the Xbox 360 as well.
Since 2004, Retro has done the following:
Release Metroid Prime 3 for multiple locales, and port MP1 and MP2 to the Wii (hardly a strenuous task) and ship MP Trilogy for multiple locales.
Retro has done, compared to Valve, jack ALL, and considering the relative quality of Valve's products listed above compared to the quality of Retro's, they're not even in the same league, and should not be compared in any regard.
@Cypher19: I agree with everything you said...except that Retro's quality doesn't rival Valve's. Those Metroid games are top tier titles, that just happen to be on hardware that isn't quite as powerful as anything Valve develops for.
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That or the ability to play as another hunter in the game in the same way you could in Hunters, but with the kind of controls seen in corruption. A story mode from another perspective, or multiple perspectives. #metroid
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We NEED something new, guys! #metroid
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@(Starman) Starman: How about a crossover, it could be fun ^_^ #metroid
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/speaks in Lewis voice
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@(Starman) Starman: Alright then, how about a different kind of crossover (^_~) #metroid
11/17/09
@Curse lily: Aww no fair, you're leaving Princess Peach out of all the action! That's no fun. :(
Also, I'd be expecting a different kind of crossover from YOUR picture, actually. ;P
And yay for me for finding this crossover!
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Which won't be so bad because I'll be playing Metroid Dread.
New Slogan: Eat a Hat for Metroid Sidescrollers! #metroid
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I keep waiting... #metroid
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And I just pictured it with 3d sprites and backgrounds, and no longer want them to try. #metroid
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Mario RPG and its offspring have been good, but even Bioware couldn't pull off a Sonic RPG. That's saying something.
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I'm not the biggest Halo fan, but the jump from each game was a BIG one. You can see how much work they put into it.
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Hahaha, nice one Mr. Walker! Suck on that, Kotick!
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Uh, Valve as a studio has, since the end of 2004 (i.e. since HL2's and MP2's release), done the following:
Day of Defeat: Source, Half Life 2: Lost Coast, Half Life 2: Episode One, Half Life 2: Episode Two, Portal, Team Fortress 2, and Left 4 Dead. All of them have been released for multiple locales. They have also expanded Steam into arguably (or unarguably?) the number one legal digital distribution platform of games on the PC, with many games from every major publisher being served on the service. They also have produced updates for their existing games, such as Counter-Strike, and ported Half Life 2 to Xbox, and ported HL2, HL2 ep1, HL2 ep2, TF2, and Portal to the Xbox 360 as well.
Since 2004, Retro has done the following:
Release Metroid Prime 3 for multiple locales, and port MP1 and MP2 to the Wii (hardly a strenuous task) and ship MP Trilogy for multiple locales.
Retro has done, compared to Valve, jack ALL, and considering the relative quality of Valve's products listed above compared to the quality of Retro's, they're not even in the same league, and should not be compared in any regard.
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