<![CDATA[Kotaku: metanet]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: metanet]]> http://kotaku.com/tag/metanet http://kotaku.com/tag/metanet <![CDATA[Office Yeti Sounds Like The Best Office Yeti Puzzle Sim Ever]]> N+ developers Metanet software have announced their next project will be the intriguingly titled Office Yeti. OK, it's actually their next next project since Metanet has already announced Robotology, but shown very little of it. So what's an Office Yeti?

In Metanet game terms it's "a single-player action/puzzle/simulation game in which players assume control of a yeti who works in an office." A fascinating concept, but it sounds like we're missing the important point. Fortunately!

"The important point is that you're a tiny little character in a tiny little simulated office building full of even tinier characters and objects, all of which are going about their business more or less oblivious to the fact that you are, to put it bluntly, non-human," Metanet writes on its official blog.

For better descriptions of what Office Yeti will ultimately be in far more obscure gaming terms, we'd suggest directing yourself to the developer's official blog.

Blogathon Part 2: Deep Space 9 [Metanet via Offworld]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5357707&view=rss&microfeed=true
<![CDATA[N+ Gets XBLA DLC Deluge]]> The XBLA incarnation of cult Ninja platformer N+ is due to receive another healthy dollop of DLC.

For a measly 200 MS Points, players can guide their agile stick figure avatars around 150 single player levels, 50 multiplayer 'race' levels and 25 'survival' multiplayer maps. Add to this the July DLC update (150 single player, 50 multiplayer) then throw in the built in level editor and N+ probably has enough levels.

Also out this week are 200 points worth of new boards for Buku Sudoku at something like one sixth of a point per puzzle - that's pretty much a metric plethora.

N+ and Buku Sudoku DLC release this Wed [Xbox 360 Fanboy]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5047033&view=rss&microfeed=true
<![CDATA[Metanet Ponders Animation, Sells Merchandise]]> Metanet, developers of XBLA's N+, are hard at work on their next title, Robotology, and have been openly discussing their development hurdles at their blog, a refreshing level of transparency on the process. Central to their difficulties right now seems to be moving past sprites to animation in the 2D setting:

We don't have animation properly "sussed" yet, otherwise we'd be able to better explain what the various aspects of the problem are.. all we can say for sure is that once you eschew sprites, it gets tricky ;) Of course, this is the whole point — if you want to avoid the limitations of a sprite-based system, you're necessarily going to have to deal with all of the problems that using sprites lets you avoid.

In the same post, though, the Metanet guys reveal they've set up an expansive Etsy shop of N+-themed merchandise. Merchandise! If you like cuffs, there are all kinds featuring scenes from the game, and some good-looking ninja shirts too.

Robotology: Back To The Drawing Board [metablog, via GameSetWatch]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=392067&view=rss&microfeed=true
<![CDATA[N+ Devs Clear Up Live Arcade Shit Talk]]> The guys at Metanet are begging the internet to stop, they want to get off. After comments from a Game Developers Conference interview with Gamasutra made their way online, comments that slammed the crap, shit and liquid feces clogging the plumbing that is Xbox Live Arcade, people got various things bunched up, rubbed raw and in a tizzy. The N+ team wants to couch those complaints, writing on their official blog, "We didn't intend to provoke outrage, we simply spoke candidly." Add to that some tenderness about royalties being cut for Live Arcade development and people can get understandably testy.

Their honesty about the majority of XBLA titles being crap—and they are—is something, it seems, everyone but the fanboys can agree upon.

The Metanet guys explain further "As gamers it was unbelievably depressing for us to try literally 80 games and enjoy less than 8 of them", writing that with Arcade's gems few and far between, we're "back in retail-land" where crap outnumbers quality. Compound that with the frustration of having your clever little multiplayer racer shrugged off and "shit" starts to make sense.

It's a very sound argument, one that can't be done justice with pullquotes and headlines. Read it. However, despite how reasonable their argument is, I would hope that people pay more attention to their gut reaction, instead of one that's planned and edited, because they're right and refreshingly honest. Yes, I know we're dealing with The Internet and its people, but we should be encouraging open talk and frank opinions like these.

Wait a second. Just read that they think Super Stardust HD is "pretty crap." Fuck these guys and their stupid jumping game!

In Defense of the Apparant Shitstorm [Metanet]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=371566&view=rss&microfeed=true
<![CDATA[N+ A Triumph For Tiny Ninja]]> When I first heard that Metanet's minimalist ninja game N was going to be released on Xbox Live Arcade as N+, I have to say I was skeptical. An excellent free game for the PC, why would I want to spend my hard-earned monies on a game that uses a mere fraction of the power of my Xbox 360, filling up my widescreen TV with a game that looks like it could have been made 15 years ago? The answer, in short, is that it completely kicks ass. N+ is gaming distilled down to its component elements. You have a door, switches, and obstacles. Your job is to get to the door. Simple. The single player is as fun (and as frustrating) on the 360 as it was on the PC, but where N+ really shines is in the multiplayer.

A Lone Ninja
The single player game is exactly what you would expect - stage after stage of increasingly complicated obstacles separating you from your door. At first you might simply have to jump from column to column, but soon you'll be introduced to homing missiles, rotating lasers, roaming electric sentry balls, and a whole host of diabolical little devices trying to keep you from escaping. Each of the game's levels is split up into five stages, with a timer counting down that can be refilled by collecting the gold in each stage.

The only real problem I had with the single player game was that the difficulty is all over the board. There really doesn't seem to be a steady build in difficulty, with some of the most difficult stages followed by the simplest. I suppose it's nice to take a break from the grind now and then, but it can tend to put you off your guard as you progress.

As you play you're sure to find a level that completely kicks your ass. I found quite a few as I progressed through single player, and while I was frustrated I wasn't discouraged. The small stages really lend themselves to repeated attempts, keeping the frustration level at a dull roar. I personally spent two hours retrying one level that was particularly tricky without even realizing the time had passed. That's a very rare occurrence for me, and a testament to N+'s brilliant design.

Team Ninja
Single player is great and all, but the game really transforms itself in multiplayer mode. I'm not talking about the Survival Mode or the Race Mode here, but the four-player co-op. Teaming up with three other (good) players completely changes the experience. Playing over the same levels in single player mode the teams I have gotten with have come up with some truly innovative and entertaining ways to use our numbers to our advantage. Common tactics include sacrificing yourself to take out a batch of mines, allowing your teammates safer passage through tough areas, or having one player keep a homing missile busy by moving in circles while the others pass safely. All in all, N+ might be the most fun I've had in a multiplayer Xbox Live Arcade title.

For the most part, co-op multiplayer runs smoothly, though I've noticed some particularly nasty lag at times that can completely screw up a well-orchestrated plan of attack. Still, overall I haven't had too many problems finding a match to show off my utter lack of skill in.

Choose Your Own Ninja Adventure
N+ includes a level editor, and while I've not spent too much time with it, I can see where creating your own challenges could be a blast, especially when tailored to your own particular strengths so that you can let your skills shine. My experience with the editor is limited to seeing how many homing missiles I can avoid at one time. Answer? Not many. I hate homing missiles.

Go Ninja, Go Ninja Go!
N+ might not look like much, but it doesn't have to. The game is a triumph of substance over style, delivering raw gameplay without worrying about any of the bells and whistles game publishers feel are so necessary in today's high-end titles.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=361020&view=rss&microfeed=true
<![CDATA[N+ Hits XBLA This Wednesday]]> For those of you not wanting to wait until April for the handheld versions of the tiny ninja game that has Crecente tearing out hunks of his long, flowing hair, get yourself to an Xbox 360 this Wednesday as the classic PC flash game N makes its way onto Xbox Live Arcade as N+. With 450 levels that are sure to test even the most serene ninja's patience, a built-in level editor for creating your own challenges, and online multiplayer in both co-op and competitive flavors, N+ is surely worth 800 of your hard-earned fictional units of Microsoft currency. Not convinced? Try the free PC game over at Metanet's downloads page for a taste of what's in store for you this Wednesday.

N+ on XBLA this Wednesday (the 20th)!! YES!!!!!!! [Metanet Blog - Thanks Michael!]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=357567&view=rss&microfeed=true
<![CDATA[N+ Level Design Contest]]> In conjunction with the announcement of ninja puzzler N+ for the DS and PSP in addition to Xbox Live, Metanet is giving you a chance to get a head start on the community content creation with SUBLIME, the Submit Unique and Brilliant Levels in to Metanet Event!

Using tools found at their website, you can create and submit level designs for all three versions of the game. You could win N+ swag for simply entering, and the best designs could be feature in the respective retail releases, garnering you a design credit as well as a free copy of the game.

You've got until June 18th to get your submissions into the event and earn your place in ninja history.

SUBLIME - Submit Unique and Brilliant Levels in to Metanet Event
[Contest Info, Design Tips]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=265667&view=rss&microfeed=true