<![CDATA[Kotaku: Metal Gear Solid 4]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Metal Gear Solid 4]]> http://kotaku.com/tag/metal gear solid 4 http://kotaku.com/tag/metal gear solid 4 <![CDATA[ Comic Explains Why Solid Snake Never Gets Any Fox Tail ]]> You'd think with the raw sexuality that Solid Snake oozes in every episode of Metal Gear that he'd be swatting away the ladies with baseball bat or, at the very least, tranquilizing them and moving their unconscious bodies to less conspicuous locations. It's not like he hasn't come across his share of foxes who could use some post-traumatic stress relief. Sure, there may not be a lot of time for love on the battlefield, but according to the philosopher Pat Benatar, love is a battlefield. Given that, we'd think Snake's romantic adventures would be a natural spin off for the series.

Kotaku reader Michal's comic, however, might help explain why Snake strikes out with the women of Metal Gear Solid in a spin on this theory about Old Snake's shortcomings. I guess, technically, it's NSFW, so proceed with caution.

Sorry, Old Snake. That's a tough hand you've been dealt.

Full sized version at Michal's deviantArt space.

Bear's Beer Talk [deviantArt]

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Tue, 08 Jul 2008 17:40:06 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5023068&view=rss&microfeed=true
<![CDATA[ Does Metal Gear Solid Need A Movie? ]]> They're making a Metal Gear Solid movie. And since David Hayter knows both Hollywood as a big time script writer and Metal Gear Solid as the English language voice of Solid Snake, he's probably a good guy to ask about the movie version — even if he's apparently not writing the movie. And what does David Hayter think?

Does it need a movie? No. Do people want to collect the money that would be made from a movie? Sure. [laughs] I think that any time that a property is as valuable as this one, they're going to do it. It's not a question of if there is a need for a movie, it's a question of how do they insure that the movie is good, and worth watching.

And how would Hayter make Metal Gear Solid a movie worth watching?

I think, because of the scenes — there's so much movie in every Metal Gear game — it's like, well, do we really need to see a bunch more talking about Metal Gear? As a movie adapter myself, I would never take those scenes verbatim and put them up on screen; it wouldn't make any sense. I mean, a lot of times it doesn't make any sense in the game. But you're sort of speaking a language that all of these fans would understand.

In a movie, you're going to want, for the lack of a better term, a more American style of dialogue. Tighter scenes. Themes that aren't quite as ambiguous, that speak more to Americans. You're really watching a Japanese perspective of American military power, where as it would be interesting to me to see the American perspective on what American military power has become. Now it's kind of dubious right now, so it's an interesting time to sort of explore that.

If you're going to do it well, do it. If you're going to put out some piece of crap, then no. Nobody needs that. Why waste your two hours when you can waste 18 watching Metal Gear 4. [laughter] No, not waste. Not when you can add quality to your life by playing Metal Gear Solid 4. [smiles]

If Hayter doesn't end up writing the Metal Gear Solid movie and the flick stinks, fans will default to they-should-have-gotten-Hayter. And if Hayter does write the flick, the director and the producers might feel as though they're always deferring to Hayter and not making the movie as they see it.

Destructoid Interview: David Hayter [Destructoid]

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Mon, 07 Jul 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022742&view=rss&microfeed=true
<![CDATA[ David Hayter Begged Konami To Change MGS4 Stuff ]]> David Hayter isn't just some voice guy. He's a voice guy who's also a Hollywood screenwriter and has penned some big movies like X-Men. While Hayter did offer praise for Metal Gear Solid creator Hideo Kojima by saying he's "certainly learned things from him, especially about ambiguity and telling a story without giving all the answers", Hayter also pointed out creative run-ins he's had with the game designer. As far back as the original Metal Gear Solid, Hayter didn't always agree with Kojima's choices. What did Hayter think of Metal Gear Solid 4? Hit the jump for his opinion of where it went wrong — SPOILERS ahead!

I didn't agree with that [Snake flinching at pulling the trigger on himself] at all, and I begged them to change it, but I think it's still in the final game... I didn't buy it at all. I think it's weak for Snake to be killing other people and then not be able to kill himself when it's time. If he knows it's time, then it's time.

Point. Fair enough, fair enough. Though, we can also see how Kojima might have wanted to humanize Snake in his final moments as well.

David Hayter Critical of Some MGS Moments [1Up]

Eds Note: Reader Zac attended the panel, and sent along these edited YouTube clips:

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Mon, 07 Jul 2008 00:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022391&view=rss&microfeed=true
<![CDATA[ DLC Housekeeping Notes ]]> Some heads-up details that can just go into one post, rather than separate ones:

• There are two new OctoCamo patterns available for download on Metal Gear Solid 4. Laughing Camo raises your enemies' laugh emotion when they spot you; Raging Camo boosts enemies' rage emotion when they spot you. They're out as of now, reports Gaming Bits.

• The new Rainbow Six Vegas 2 patch is out and available for download. We tipped you to it last week. This download gives you a map-pack and a game patch with lots of tweaks to gameplay and achievements. It is entirely free also. Enjoy.

• Reader Max W. writes to say that the demo for Mobile Suit Gundam: Operation: Troy is out on the Japanese Xbox Live Marketplace. "And it's awesome." I'm not in touch with Bash right now to verify, but there's another freebie to play if you're on that network. Gundam did wonders for 360's June sales, as we wrote earlier.

New OctoCamo Patterns Now Available [Gaming Bits]

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Sat, 05 Jul 2008 13:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5022291&view=rss&microfeed=true
<![CDATA[ Hey, You've Got MGS4 In My Spore Creature Creator! ]]>
As we've seen, the Spore Creature Creator is not just about making dicks. Oh no, you can make Xbox 360 controllers, Wii-motes and DualShock 3s, too! What's more, if you're really good at making stuff, like internet human evantisin is, you can create Metal Gear Solid 4 B&B Corps. members. Above is Laughing Octopus and after the jump, Screaming Mantis. We're impressed. And slightly freaked.

Thanks DavidXsee!

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Thu, 03 Jul 2008 20:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022165&view=rss&microfeed=true
<![CDATA[ Even With MGS4, PS3 Sales Flattened By The Wii ]]> It takes more than a big time PS3 exclusive like Metal Gear Solid 4 to beat Nintendo. Way more. While MGS4 did give Sony a bump in sales, it wasn't enough, and the Wii outsold the PS3 in June. This is the seventh consecutive month that the Wii has come out on top in The Land of the Rising Sun. For those interested in the number crunching, data from Famitsu publisher Enterbrain has the Wii moving 235,990 consoles during June, while the PS3 shifted 139,494 consoles. In short: Even without a new, huge blockbuster title, Nintendo still sold 59 percent more machines than Sony. Guess Metal Gear Solid 4 didn't drive Japanese hardware sales as Sony had hoped.

Nintendo Wii outsells Sony's PS3 in Japan in June [Reuters]

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Thu, 03 Jul 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021730&view=rss&microfeed=true
<![CDATA[ Metal Gear Solid 4's Nude Actor Motion Capture ]]> Metal Gear Solid 4 is a sexy game. It's got it all — sexy posing, sexy stone penis grabbing, sexy skin-tight outfits and sexy nard punching. At the recent MGS4 signing session in Tokyo's Shinjuku, Metal Gear creator Hideo Kojima joked that it sure seems like, with what Snake's ass-clenched sneaking suit and the Beauty and the Beast Corps tush-hugging outfits, there was a "butt depiction obsession." Sure seems like it! Kojima continues, "Originally, we were planning to have the Beauty and the Beast Corps appear buck naked." Character designer Yoji Shinkawa, who was also at the Shinjuku event, added:


Honestly, we asked the motion capture actors to do the motion capture nude, but of course, we couldn't use this in the actual game.

Oh no no no, of course you couldn't. Not in the actual game. That's just not gonna fly. All that effort wasted! Still, the lengths that Kojima Productions went, the money that was spent, the sacrifices that were made for this game. Astounding.

レポート:トークショウ [Gpara via My game news flash]

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Mon, 30 Jun 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=397433&view=rss&microfeed=true
<![CDATA[ Is That a 360 Devkit on Kojima's Desk? ]]>
Alert reader Jonny L. was watching the bonus features disc that came with Metal Gear Solid 4, thought he spied something funny, backed up a few frames, and grabbed the above: Why, that looks like an Xbox 360 devkit on someone's desk at Kojima Productions!

Now what on Earth would he need that for? Kojima Productions has produced all of about zero titles for the 360; he's flatly said MGS4 isn't meant for that platform, and MGS4 openly disparages (spoiler, kinda) the HD-DVD format in a codec call.

Maybe he was just using it for "research." That's the excuse I give when the credit card company asks me to validate certain, uh, Interwebs purchases.

Jonny says the above frame came from the segment "Hideo Kojima's Gene" in the bonus features disc, for those who have it and want to watch. The large size version, without graffiti, is after the jump, if you want to get down and sleuth this and argue the details of the frame.

Kojima Makes Fun of Xbox 360's DVD Format in MGS4 [Scrawl]

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Sun, 29 Jun 2008 11:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020582&view=rss&microfeed=true
<![CDATA[ MGS4 Weaps Without the Wet-Work ]]> For all you MGS4 gamers, reader Christine L. has a couple new cheat codes for you. These look new to us, so we're passing them along. With them you can get the .45 pistol and the Mosin-Nagant sniper rifle before they unlock in the game (which happens after you meet up with the Metal Gear Mark II.) It doesn't exactly rock the foundations of science, but it might be useful to some of you.

She got the unlock codes from two different launch events in Japan today, in Shinjuku and Yokohama. A third was released at Omiya but she wasn't there, so its code is still out there, presumably (if you have it, send along to tips.) But McWhertor tested these out and they're on the level:

password mekakorkkk unlocks the .45 caliber pistol.
password mnsoymsyhn unlocks the Mosin-Nagant rifle.

Enjoy your ill-gotten firearms! The U.S. Supreme Court just ruled you have a right to 'em after all ...

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Sat, 28 Jun 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020528&view=rss&microfeed=true
<![CDATA[ Hirai: MGS 4 Moved Eight Times More PS3s In Release Week ]]> During Sony's mid-term strategy meeting, PlayStation president Kaz Hirai pointed to Metal Gear Solid 4 as an example of the PlayStation 3's full abilities - noting that it shipped 3 million units worldwide within two weeks of launch, as Famitsu reported yesterday.

Hirai said MGS 4 is "the first title to fully utilize the capacity of dual layer Blu-ray disc.... Metal Gear Solid 4has created a world of gaming entertainment that can only be realized by PS3."

He also said MGS 4 drove console sales. "In the first week of the release of Metal Gear Solid 4, sales of PS3 in the Japanese market grew significantly, [an] eight times increase as compared to the week before, proving that Metal Gear Solid 4is a platform driver for PS3."

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Thu, 26 Jun 2008 18:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5020098&view=rss&microfeed=true
<![CDATA[ Metal Gear Solid 4 Ships Out 3 Million ]]> During Sony's corporate strategy meeting, at which the company announced Life with PlayStation and showed off its video download service for the first time, PlayStation bossman Kaz Hirai provided some new numbers. Most relevant to this post's interests are the shipment figures for Metal Gear Solid 4, which has been deployed to worldwide retailers three million times over. Not bad for a couple weeks work.

Yes, hairsplitters, that's shipped to retailers, not sold through to customers. Still, we're fairly certain Hideo Kojima can flaunt that number to friends and probably secure a line of credit at his favorite silk shirt retailer because they know he's good for it.

Sony Corporate Strategy Meeting [Famitsu via IGN]

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Thu, 26 Jun 2008 13:40:33 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020034&view=rss&microfeed=true
<![CDATA[ Metal Gear Solid 4 Loses Top Sales Spot ]]> According to Japanese news site IT Media, Metal Gear Solid 4 has been knocked down to number two by PSP game Super Robot Taisen A Portable. During its first week, MGS4 sold 476,334 copies — so says Enterbrain sales data. In its second week (June 16th to June 22nd), IT Media states the game's sales dropped to 68,000 copies. Still, an impressive number, but not impressive enough to overtake Super Robot Taisen A Portable, which went on sale June 19th. Good news: MGS4's sales have now topped 500,000 copies in Japan. That's way better than a punch in the nards.

僕らの時代のスーパーロボットが登場 [IT Media]

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Thu, 26 Jun 2008 00:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019778&view=rss&microfeed=true
<![CDATA[ MGS4 Japan Tour Dates ]]> For those who missed meeting Hideo Kojima in the States and Europe and for those living in Japan, listen up. Konami has announced dates and places for the Metal Gear Solid 4 autographing spectacular. Kojima, illustrator Yoji Shinkawa and actress Yumi Kikuchi are slated to appear with signing pen. The dates and places and times are:

June 28th, Saturday
•Yodobashi Camera Shinjuku 10:00AM - 11:00AM
•Sofmap Omiya 2:30PM - 3:30PM
•Yodobashi Camera Yokohama 5:30PM - 7:00

June 29th, Sunday
•Nagoya Station Bic Camera 10:30AM - NOON
•Osaka Yamada Denki Labi1 4:00PM - 5:30PM

Seems like signatures are mostly being limited to game packaging (Premium Pack is okay!), so that means no Kojima signed cigarette boxes. Bummer.

GUNS OF THE PATRIOTS ワールドツアー in JAPAN [IT Media] [Pic]

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Wed, 25 Jun 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019753&view=rss&microfeed=true
<![CDATA[ Spare A Rodent? ]]> To: Last Brian Standing
From: Totilo
Re: Serious Question: GTAIV or MGS4?

When I was a kid, I ate all my beans before I ate my carrots, all my fish before I ate all my corn. These days, I eat all my fries before I eat my burger and I finish any console game I'm enjoying before I start the next one.

So if you are enjoying GTAIV and are as close to the end as you say you are, then forge on ahead and complete it. Remember, the next game you're going to play is a Metal Gear game, and, in order to understand one of those epics, you need to give it your full attention. One game at a time.

By the way, I think one of the hamsters that powers the Kotaku engine sprained a leg today or something. If you have a replacement rodent, you might want to send him scurrying in.

What you missed:
My Brief Surprise Visit To Sony's PS3 Home Beta
Skate It Wii May Get Skateboard Frame for Balance Board
ESA Responds To Crave Departure
Sporepedia A Million Strong And Growing

'Metal Gear Solid 4' And The Lack Of Sad Games

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Tue, 24 Jun 2008 17:00:00 MDT StephenTotilo http://kotaku.com/index.php?op=postcommentfeed&postId=5019360&view=rss&microfeed=true
<![CDATA[ 'Metal Gear Solid 4' And The Lack Of Sad Games ]]> Like Kotaku's very own Leigh Alexander, I was interviewed by the New York Times for the paper's weekend story about Metal Gear Solid 4. But, perhaps unlike Leigh, I wasn't confident I gave the reporter a solid interview.

So, shortly after hanging up the phone, I sent him a follow-up. There was one MGS4 idea that we hadn't discussed that I thought was deserving of an NYT spotlight: How sad the game is. And how rare it is that we get a chance to play a sad game.

In my letter, I wrote:

MGS4 is the rare effort of video game blues and tragedy. Gamers are used to being asked to save the day and be the hero. Metal Gear Solid 4 is so unusual in that it's the rare game that asks them to be interested in something else: a march toward defeat, an interactive tragedy.

I've printed my full e-mail below. No spoilers beyond what was in the game's trailers.

Anyone else want more video game tragedies? (cue mention of Conker's Bad Fur Day)

David,

One other thing that we should have talked about: the novelty of a video game tragedy.

The video game medium has largely been one of triumphal fiction. One could argue that that's because of the nature of games. Designers need to keep their players entertained, which, in character-driven games as far back as Pac-Man, involves giving the player obstacles and enemies to overcome. And many modern video games keep the player engaged by rewarding the player with an expanding arsenal of abilities. Get this far in a game or conquer this challenge in a game and your character will now be able to jump further or replace her pistol with a shotgun or finally be able to swing not just a sword but now a sword engulfed in magic flame. Players are compelled, so often, by a sense of progress. And that's why, I think, so many games' stories are necessarily ones of triumph, of Horatio Alger status climbing or Joseph Campbell heroic feat.

So it was a bit strange when the first major MGS4 trailer premiered a few years ago and culminated with Old Snake finding a quiet spot of the battlefield away from the gunfire an placing the barrel of a pistol in his mouth. That's what feels so unusual about MGS4 even compared to the other MGS games. This is a sad story, one that feels destined to end in defeat. Snake is aging and dying. He's literally become toxic to the people around him. And his back hurts. (Which you'll see him clutch in pain if you let him crouch too long). MGS4 is the rare effort of video game blues and tragedy. Gamers are used to being asked to save the day and be the hero. Metal Gear Solid 4 is so unusual in that it's the rare game that asks them to be interested in something else: a march toward defeat, an interactive tragedy. That's what feels novel. And, like I said, it's still a challenge to parse the value of novelty from any sense of how the work will hold up in the long term.

Hope that helps!

-Stephen

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Tue, 24 Jun 2008 09:00:00 MDT StephenTotilo http://kotaku.com/index.php?op=postcommentfeed&postId=5019167&view=rss&microfeed=true
<![CDATA[ Konami Arcade Game Promotes MGS4 ]]> The Metal Gear Solid 4 publicity machine keeps on trucking! Konami's even using its arcade games to publicize MGS4 Hobby Blog's Frankie points out. He tells us:

Few days ago I found that the arcade game Magical Quiz Academy, while in demo mode, promotes METAL GEAR SOLID 4.
Basically, while everyone is talking about in-game advertisement, Konami has made a "game's in-arcade game promotion". I think this is a pretty smart move to reach hardcore users without speding a yen...

Clever, Konami, clever!

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Mon, 23 Jun 2008 03:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5018677&view=rss&microfeed=true
<![CDATA[ What Are You Playing This Weekend? ]]> With the new changes to the Pyro class in Team Fortress 2, it's time to blow the dust off the PC—something I've been neglecting—and get my hands on those lovely new weapons. And those two new maps! Since there's a free TF2 weekend happening right now, you really have no excuse not to join in on the fun. Okay, you might have a half-dozen or so, but I really don't want to hear 'em.

I'll also be cruising through Metal Gear Solid 4 one more time, taking my time to enjoy the sights instead of constantly thinking "Must finish by Tuesday. Must publish review. Run, Snake, run!!" Other than that, I'll just be trying to beat the heat.

What are you playing this weekend?

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Fri, 20 Jun 2008 14:40:14 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5018198&view=rss&microfeed=true
<![CDATA[ A 70-Year-Old's Take on Metal Gear Solid 4 ]]> It was Grand Theft Auto IV that drew my father to the Playstation 3 and it was to that same game that he withdrew to after hitting a frustrating bottle neck in Metal Gear Solid 4.

"I needed to just play a game for a little while, " he told me during a late night call earlier this week. "I got stuck in Metal Gear Solid and it was so frustrating playing it over and over again."

At 70, my dad isn't probably the typical Metal Gear Solid gamer, probably not even the typical gamer. But after watching me play through chunks of Grand Theft Auto shortly after its release he vowed to pick up the Playstation 3. Why the PS3? Because the original Xbox, now a magnet for dust in his house, got a chance and it was the Playstation's turn, he told me.

So on launch day my dad made his way to the only GameStop in Moultrie, Georgia, a town of pecan trees, tobacco warehouses and business-stopping high school football games. He got there before opening and stood in a line of one just to pick up the PS3 Metal Gear bundle.

After the set-up, the tweaking, the firmware updates, he settled down to play some Metal Gear Solid 4, his first experience with the franchise. I didn't hear from him for days. I imagined him sitting, cocooned in the self-exile of a tiny town in a tiny county, playing unshaven, the last great moments of Snake.

After a few days I called him up to check in, make sure he hadn't gone down the rabbit hole of virtual unreality. I asked him what he thought of the game.

"I think," he said slowly, "that they need to decide if they want to make a game or make a movie."

Had he given up, I asked. No, he hadn't done that, instead he had buckled down and muscled forward, enjoying a lot of what he had experienced.

I told him I had suggested the game because I thought he would like the themes of military and espionage, and that unlike the shooters he was so used to playing, he didn't have to worry so much about his slowing reflexes?

You can take your time, and let the action and the story unwind slowly, like a good book, I said.

Oh, he replied, I play it like a shooter. I don't sneak around really. I just die a lot.

But despite what has to be the frustrations inherent in tackling a stealth game with guns blazing, my dad was showing signs of getting into it, digging it. He had one night after dinner, for instance, "accidentally" played the game well into the morning hours, going to bed not much before the sun rose.

But his brief love affair with hardcore gaming came to a crashing halt Thursday night when Snake met Vamp and the mounting deaths finally sapped his will to game.

"I don't understand why they have to force me to beat Vamp," he said. "I mean it's completely stopped me from playing the game. I can't go do anything else. I just want to have fun, but I can't."

I hooked him up with some help, tips, a walk-through on how to deal with his Vamp problem, but I think, perhaps, it might be too late. Straddling the line between hardcore and easy entry games, my dad just got stun-knifed out of the game.

Old Man and the GTA [Kotaku]

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Fri, 20 Jun 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5018274&view=rss&microfeed=true
<![CDATA[ Sorry Europe, No Metal Gear Database For You ]]> If you're European, and ran to your PS3 this morning, clawing like a madman for the Metal Gear database that Japan and the US got, you'll no doubt already be sitting in a puddle of your own anguish, wondering aloud why SCEE couldn't follow suit and make it part of this week's downloads. Which they didn't. No doubt it's got something to do with translating Kojima's tangled storyline into 17 languages. If you've bothered setting yourself up with an American (or Japanese, it has an english-language option) PSN account, you'll have to jump in and grab it from there.

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Fri, 20 Jun 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018164&view=rss&microfeed=true
<![CDATA[ Japanese Retailer Dates Standalone Metal Gear Online ]]> This is totally unconfirmed, but Japanese online retailer Rakuten is listing Metal Gear Online as a standalone title, out next month. According to the Rakuten listing, the game is slated for a July 17th release in Japan and is priced at ¥1,800 (US$16.60). At the Metal Gear 20th Anniversary party last year, Konami hinted at it being a stand alone, but then later decided to include MGO with Metal Gear Solid 4. Guess this is Konami's way of making sure those who don't pick up MGS4 can still enjoy manapult action. We've contacted Kojima Productions and will let you know if we hear anything.

Metal Gear Online Standalone [Rakuten via 2ちゃんねる Thanks, Muu!]

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Thu, 19 Jun 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5018174&view=rss&microfeed=true
<![CDATA[ MGS 4: The Big Boss Of Japanese Sales ]]> It should come as no surprise that Metal Gear Solid 4 was Japan's best-selling game last week, as publisher Enterbrain already chimed in with the PlayStation 3 game's first four-day sales. Media Create's figures are slighter lower—lower by about 11,000—but that doesn't take anything of substance away from MGS4's solid debut. Fortunately for Konami and Kojima Productions, Old Snake didn't have much competition, as the only new title to crack the top ten was an Evangelion pachinko game for the Nintendo DS.

Tecmo will be less happy to see that Ninja Gaiden II has already dropped off the charts after an unimpressive showing last week.

01. Metal Gear Solid 4 (PS3) - 465,000 / NEW
02. Mario Kart Wii (Wii) - 38,000 / 1,444,000
03. Wii Fit (Wii) - 37,000 / 2,227,000
04. Jikkyou Powerful Pro Baseball Portable 3 (PSP) - 27,000 / 187,000
05. Monster Hunter Portable 2nd G (PSP) - 26,000 / 2,203,000
06. Hisshou Pachinko*Pachi-Slot Kouryaku Series DS Vol. 2: CR Neon Genesis Evangelion - Shito, Futatabi (DS) - 22,000 / NEW
07. Dragon Ball Z Burst Limit (PS3) - 18,000 / 111,000
08. DS Bimoji Training (DS) - 17,000 / 285,000
09. DS Yamamura Misa Suspense: Maiko Kogiku - Kisha Katherine - Sougiya Isa Akashi - Koto ni Maru Hana Sanrin: Kyoto Satujin Jinken File (DS) - 17,000 / 56,000
10. Fushigi no Dungeon - Furai no Shiren 3: Karakuri Yashiki no Nemuri Hime (Wii) - 14,000 / 73,000

11. Wii Sports (Wii)
12. Meccha! Taiko Drum Master DS: 7-tsu no Shima no Daibouken (DS)
13. Pro Yakyuu Team o Tsukurou! (DS)
14. Family Trainer: Athletic World (Wii)
15. Valhalla Knights 2 (PSP)
16. Wii Play (Wii)
17. Mario Kart (DS)
18. Boura wa Kaseki Holder (DS)
19. Pokémon Ranger: Batonnage (DS)
20. Kuukan * Zukei: Hirameki Training - KuuTore (DS)
21. Majin Tantei Nougame Neuro: Neuro to Miko no Bishoku Sanmai (DS)
22. Link's Crossbow Training (Wii)
23. Motto TOEIC Test DS Training (DS)
24. Super Smash Bros. Brawl (Wii)
25. Endless Frontier: Super Robot Wars OG Saga (DS)
26. Tottado! Yowiko no Mujintou Seikatsu (DS)
27. New Super Mario Bros. (DS)
28. More Brain Training (DS)
29. Battalion Wars 2 (Wii)
30. Pokémon Diamond (DS)

Media Create Weekly Software Sales [Gpara]

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Thu, 19 Jun 2008 13:40:38 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5018010&view=rss&microfeed=true
<![CDATA[ More Creepy Snake-In-A-Room-With-A-Model Clips! ]]> Last night's vids showing Snake snapping pics of MGS4's "Beauties" while they moaned with...delight (?) in the background was some creepy viewing. Or compelling. Whatever floats your boat, man, I'm not judging you. As an encore of sorts, here's a bonus clip. Aforementioned creepy moaning is still there, so those perched within office cubicles beware, but it's now interspersed with...a catchy J-Pop dance routine.

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Wed, 18 Jun 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5017800&view=rss&microfeed=true
<![CDATA[ Metal Gear Solid 4 Interactive Database Coming To PlayStation Store Tomorrow ]]> Finding yourself flummoxed by all that Metal Gear history being bandied about in Metal Gear Solid 4's extremely wordy cut scenes? Konami and the PlayStation Store are coming to your aid, launching the Metal Gear Solid 4 Database tomorrow, a "free, downloadable interactive application that contains the official knowledge base of everything that is Metal Gear." It's sure to come in handy if you're a new recruit to the series.

What's included? Complete storylines, character profiles, relationship diagrams(!), plus "much more." The best part? Spoiler protection, as sensitive information that might ruin your MGS4 experience is "blacked out" until you've completed the game.

We'll have to check with the official Kotaku excitement tracker, but we don't remember being this enthusiastic about a database ever.

Metal Gear Solid 4: Guns of the Patriots Database on the way! [PlayStation.blog]

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Wed, 18 Jun 2008 18:00:08 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5017760&view=rss&microfeed=true
<![CDATA[ The Extremely Limited Edition UK MGS4 Watch ]]> Isn't she lovely? This lovely Limited Edition Metal Gear Solid 4: Guns of the Patriots timepiece, now up for preorder at UK online retailer Gamestation, has been lovingly crafted using the finest stainless steel, engraved and numbered, and packed in a lovely black box with a silver MGS4 logo stamped on top along with a certificate of authenticity from Konami. Approved by Kojima himself, only 500 of these babies are being released on October 31st of this year, and they're only going to be available through Gamestation...who only ships to the UK, making me sad.

One of the team responsible for creating the limited edition dropped us a line to let us know that Gamestation accidentally put it up for order before the big announcement, so this would be an excellent time to order one before the rush. At £99.99 it makes an excellent gift for any member of the American gaming press sitting at their computer desk drooling over a watch.

Metal Gear Solid 4 Exclusive Watch [Gamestation Preorder Page - Thanks Dan!]

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Wed, 18 Jun 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5017626&view=rss&microfeed=true
<![CDATA[ MGS4: A T&A Photo Session With The Beauties ]]>
Remember these lovely ladies? Yeah. Turns out Kojima didn't hire them just to pout for a few publicity shots, get all slimy, zoomed-in and combative and appear as boss characters. No, turns out they had to be employed for these voyeuristic - and more than a little creepy - photo shoot features as well. The breathing may well make these (three more after the jump) NSFW, so click "play" with caution.

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Wed, 18 Jun 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5017447&view=rss&microfeed=true
<![CDATA[ Hey! These Spoiler Metal Gear Solid 4 Screens Are NSFW ]]> A lot of detail went into Metal Gear Solid 4. A lot. Why, just check out how much care went into rendering the face of Post Traumatic Stress Disorder suffering, Beauty and the Beast Corps member Laughing Octopus — plus the care given to her rear and crotch. No, wait! That's after the jump as some might find the screenshots spoilerific. Others might find them NSFW. And others will applaud Kojima Productions' attention to detail, S&M gear and helmet slime.


【MGS4】ビューティ&ビースト部隊がエロ過ぎる、とにかくエロ過ぎる [Hatimaki]

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Wed, 18 Jun 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017456&view=rss&microfeed=true
<![CDATA[ MGS4 "Had Minimal Impact" On British PS3 Sales ]]> Last week, Metal Gear Solid 4 stormed straight to the top of the British sales charts. Good news for Konami! But Konami aren't the only ones with an investment in the game. Sony were banking on it to help shift a ton of PS3s as well, what with it being the first AAA PS3 exclusive title and all. So how'd it do in that regard? The news for Sony is that, while the game definitely drove hardware sales in Japan, its effect in the West may be a more muted affair. British chart monitors ChartTrack report that "it had minimal impact really. [PS3 sales] were up by seven percent". Guess everyone who wanted the game already had a PS3.

Chart-Track: MGS4 had "minimal" impact on UK PS3 sales [GI.biz]

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Tue, 17 Jun 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5017405&view=rss&microfeed=true
<![CDATA[ Metal Gear Solid 4: Guns of the Patriots Review: Kept You Waiting, Huh? ]]> There's a lot riding on Metal Gear Solid 4: Guns of the Patriots. In the real world, it's the game that many PlayStation devotees have looked to as system savior, a console exclusive showcase that hopes to rekindle Metal Gear mania on par with Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty for the PlayStation 3's forerunners. In-game, Solid Snake's fate and, naturally, the fate of the world are at stake as the covert operative, a literal product of the Cold War, struggles to survive in a postmodern world in which war has been commoditized and computerized.

Metal Gear Solid 4 is Kojima Productions' series swan song, an epic denouement that's dripping with metaphor and complex narrative, one that will most likely leave you ultimately satisfied rather than thoroughly confused. Getting to that point, we found, was a hell of a ride.

Loved
A Happy Marriage Of Art & Technology: Metal Gear Solid 4 is without a doubt the best looking PlayStation 3 game yet. A masterstroke of high quality art direction and technical prowess make it a feast for the eyes. Characters are modeled and animated beautifully, and the game's varied environments are expertly crafted. The attention to detail is simply stunning, with some of MGS4's clever product placement seemingly getting extra care. The frame rate may not be ideal, but given what's happening on screen, it's hard to quibble.
Being In Control: One of my biggest personal complaints about the Metal Gear Solid series was its complicated control scheme. MGS4 doesn't dumb things down, but introduces more context-sensitive actions and a tightened layout, resulting in less crab-clawing of the DualShock.
Gorgeous Direction:The bizarre and beautiful avant garde intro from Logan may leave players puzzled, but the Kojima directed in-game cinematics rarely stray into art house territory. Outside of a ludicrous breakdancing battle and some melodramatic emotional scenes, they're engaging and unparalleled in their production values.
Fan Service: MGS4 doesn't just dip into two decades of Metal Gear history, it bathes in it. Kojima fans will likely go wild with the game's extensive references to games past—and not just from twenty years of Metal Gear, but from other Kojima helmed titles, like Policenauts and Zone of the Enders. Many beloved characters make repeat appearances, even if some are just in flashback form. There are deviations from standard gameplay that might just blow your fanboy mind.
Great Gadgets: OctoCamo and Otacon's mini-Metal Gear are welcome additions to Snake's arsenal, as is the multifunction Solid Eye system. Upgrading weapons is a breeze, thanks to a generous and easy to use shopping system.
Robust Multiplayer Modes: Metal Gear Online may have initially seemed like an afterthought, but with six modes that range from straightforward Team Deathmatch to Sneaking Mission—in which one team member plays as Snake, another as Metal Gear Mk .II—it's clear Kojima Productions took multiplayer seriously. A fine replacement for the now-dead original MGO.
Comic Relief: Cola swilling monkeys aren't the only source of laughs in this generally gloomy chapter. Kojima and crew poke fun at themselves perfectly, with a welcome dose of MGS in-jokes and toilet humor that, believe it or not, actually makes sense plot-wise.

Hated
Obscene Cut Scene Length: Kojima Productions needs an editor. One portion of the game has the player mostly hands-off for close to an hour, with unnecessarily long cinematics flanking a hard drive install. We like Kojima's blend of action and narrative and often find his self-indulgence endearing, but there is simply no need to see some of this stuff. Gameplay feels like it takes a backseat to long-winded monologue at times, which is a shame, since the mechanics are so masterfully honed in this chapter.
Getting Metal Gear Online Online Is A Hassle: The Konami ID system is overly complicated and confusing, something we can't imagine doing via DualShock. MGO itself was somewhat unstable, resulting in three failed attempts at downloading a software update and occasional server disconnects.
Loading.... There is a somewhat lengthy install at the beginning of the game, plus additional smaller installs prior to each act. Potentially more aggravating are numerous loading screens that break up the action, with one particular thrilling chase sequence suffering most.

Metal Gear Solid 4 is a fascinating specimen, equal parts video game and interactive digital cinema. It is both aided and hampered by Kojima's predilection for extensive dialogue and exposition. It's so thematically layered, so steeped in Metal Gear lore that it might be intimidating to new players—having skipped out on Metal Gear Solid 3, I was concerned about being completely lost—but it shouldn't be. There are at times I wanted to throttle Kojima for his seemingly endless script, wanting to just play the damn game—something you do less and less as the game wears on—but there's still a certain charm to the game's thickly interwoven themes of the economy of war, familial strife, the role of science, and the toll that time takes on the mind and body.

Metal Gear Solid as a series, we hope, is over. It ends on such a high note—despite its numerous flaws—and so succinctly wraps up its voluminous, twenty-year long narrative that we'd hate to see an even older Snake give it another slog. Playing through Metal Gear Solid 4 again, however, is a different story. It's worth another shot.

Metal Gear Solid 4: Guns of the Patriots was developed by Kojima Productions, published by Konami. Retails for $59.99. Available on PlayStation 3. Played single player campaign to completion on "Solid Normal" difficulty. Tested all Metal Gear Online modes and extras.

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Tue, 17 Jun 2008 18:00:07 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5017245&view=rss&microfeed=true
<![CDATA[ MGS4 Japanese Sales: 476K Sold (+77K PS3s) ]]> Some Enterbrain sales data for Metal Gear Solid 4's been published! How'd it do? Just swimmingly. Seems that during its first four days on release in Japan, the game has sold 476,334 copies spread across the various editions, including those bundled with hardware. And speaking of hardware, looks like the game's also given the PS3 a big (if temporary) sales boost, driving sales of the console to 77,208 for the week (the PS3 can normally be relied to move anywhere from 10-12,000 a week in Japan).

『メタルギア ソリッド 4 ガンズ・オブ・ザ・パトリオット』の国内初週販売本数は47万6334本!
[Famitsu]

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Tue, 17 Jun 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5017070&view=rss&microfeed=true
<![CDATA[ You've Got Playboy Magazine In My MGS4! ]]> Girly mags in Metal Gear Solid? Nothing new! So in an effort to keep with traditional and not disappoint, Playboy magazine pops up in Metal Gear Solid 4. As in past games, this girly magazine can be used to divert enemy troops' attention by leaving it on the ground, but having Snake read it boosts Snake's psyche. To "read" the mag, switch to FPS mode. Clever in-game joke: The cover says "Hideo Kojima Interviewed." Hit the jump for more images.


Playboy Spices Up MGS4 [Siliconera]

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Tue, 17 Jun 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017051&view=rss&microfeed=true
<![CDATA[ Battlefield: Bad Company Mocks Metal Gear ]]> When poking fun at the "competition" one has to be careful not to step into "pompous" territory. Generally, a dash of quality humor that results in a few laughs is for the best. We're not quite sure that Battlefield: Bad Company's attempt to glom onto the Metal Gear Solid 4 hype by way of respectful ribbing is even remotely successful, but we'll let you be the judge of that.

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Mon, 16 Jun 2008 20:00:22 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5017036&view=rss&microfeed=true
<![CDATA[ Old Snake Looks So Munny ]]> I confess to being vaguely perplexed with collectible toy culture, but custom craftsmen seem to take their art seriously. Munny artist "brownkidd" of game and toy culture site Albotas has come up with this custom Metal Gear Solid 4 Munny doll of Old Snake, complete with trusty cardboard box.

Front view, complete with surly little scowl, follows the jump:

Say it with me, fellow Snake admirers: Awwww.

Munny Monday - Old Snake [Albotas - Thanks, YaYaLuvsCupcakes!]

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Mon, 16 Jun 2008 18:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5016978&view=rss&microfeed=true
<![CDATA[ Kojima on Kojima, in German ]]> Reader maxax caught an interview with Hideo Kojima in Spiegel Online, the website for German-language Der Speigel, one of Europe's leading mainstream news magazines. Maxax translated it to English on his blog and so we offer up to you here, too.

Kojima explains his brand of antiwar sentiment, which is more or less circumspect about the reasons and results of war rather than outright pacifism. He also pines for a future where smaller, art-house productions are comparatively viable, among a world of titles that are increasingly developed for blockbuster effect, like Grand Theft Auto IV and MGS4.

Kojima said that action, sex and gambling are the genres "immediately understood all over the world," and expands on that in a thought-provoking way.

"We use action and that is why our games become bigger and bigger - Hollywood big. It is however possible to make smaller, more personal games if you, for example, limit the target region, the gender or the age of the audience. MGS is a Hollywood blockbuster, like GTA. But maybe it is time for something like independent movies, with a smaller target audience, like movies for an arthouse movie theater.

And he gives a great one-liner when asked to explain MGS4 to a non-gamer. "It's a game of hide-and-seek."

Spiegel Online Interview: Hideo Kojima talks about pacifism, movies and GTA [Gaming in Germany, thanks for the translation maxax]

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Sat, 14 Jun 2008 15:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016489&view=rss&microfeed=true
<![CDATA[ Kotaku Originals: With a Name Like (Fruit) Fuckers, It has to be Good ]]> Brian's repeated use of "Fruit Fucker" in headlines — Kotaku Originals, no less! — this week will be a watershed moment in my development here. Sort of like the time my father made the mistake of laying down guidelines for "acceptable" swearing when I was 11. Yeah. No putting the genie back in the toothpaste tube once your pre-pubescent son launches his first parentally guided F-missile (I claimed the "under duress" exemption). With that example of permissive child rearing, thank God there were no M-rated games in 1984. I might have grown up to be something truly reprehensible, like a boxing promoter or a congressman.

Where the fuck were we? Oh yes, our originals coverage. Here it is. Another big week in Kotakopolis. Enjoy.

Be the King of Kotaku Commenters
Interview: Pachter Says Console Sales Still OK, But Expect Holiday Price Drops
SCEA Has No Plans To Offer Sixaxis Bundles In North America
Lunchtime With The Brothers Chap: Strong Bad's Creators Speak And Eat
No Place For Hideo: MGS 4's Hidden Themes
Rumor: Details On Sony's Motion Controls, No "Break-Apart"
Frankenreview Metal Gear Solid 4: Guns Of The Patriots
Return of the Game Club
Gunmetal PS3: The Unboxing

Do We Have Our First Rock Band II Artist?
Checking Out Rise of the Argonauts
Spore's Fruit Fucker, Or Why I Love the Creature Creator
Stan Lee, Ellijah Wood, Carlos Santana... and Crecente Duke it Out With Spore's Creature Creator
Our Metal Gear Solid 4 Review In Beta, Pushed Back
Bangai-O Spirits Circumvents DS Codes, Blows Minds
Get Paid To Comment and Ban
Hideo Kojima At NYC's Metal Gear Solid 4 Midnight Launch
Metal Gear Solid 4 Japan Launch - Osaka
Early Impressions: Crash - Mind Over Mutant On Wii
Early Impressions: Ghostbusters
Become Kotaku's Next King of Comments
The Incredible Hulk Review: The Beast Within
Take-Two Gets Into FTC Pissing Match
Metal Gear Solid Twin 'Staches!
Zelnick: Take-Two Experimenting With Microtransactions
More Details On Portal 2's Bad Guy
Interview: Turbine Confirms Console Project, Talks Future Plans
Impressions: My Pokemon Ranch
Interview: Flagship Studios On Life After Hellgate Launch
Hands On With Eternity's Child
Ninja Gaiden II Review: Swan Song or Death Knell?
Pachter: GTA IV So Did Not Drive Console Sales
Rumor: Casting Call Reveals Portal 2 Details?
Metal Gear Mustache Maniacs!
Digital Legends Bring 3D Fantasy To The iPhone
Pangea Bringing Enigmo And Cromag Rally To iPhone

Want to buy Metal Gear Solid 4? Head to Kuwait.

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Sat, 14 Jun 2008 08:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5015268&view=rss&microfeed=true
<![CDATA[ Buy a Life-Sized Snake Statue at Sam's Club ]]> Sam's Club plans to sell what looks to be a life-sized statue of old Snake starting next week. Unfortunately he won't be available as a twelve pack on a shelf next to 300 gallon drums of liquid butter. No, you're going to have to bid for Snake, that Snake in particular because Sam's Club only has one to auction away.

Wal-Mart blog Check Out reports that the auction will kick off next week and that you will be able to find it on the auctions page by searching for "metal gear solid".

Any would-be auctionees?

Own Some Gaming History [Check Out]

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Sat, 14 Jun 2008 07:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5016375&view=rss&microfeed=true
<![CDATA[ Best Kojima Autograph Ever? ]]> While everyone else was pushing Metal Gear Solid 4 sleeves in Hideo Kojima's face, nervously anticipating his autograph, Ray—friend of Kotaku reader Andrew—went clever. At the New York City Uniqlo signing event, he opted to have a pack of Marlboros personalized by Hideo while everyone else was upping the value of their copy of Snatcher. Kojima seems to have found the situation quite amusing. Thanks, Andrew!

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Fri, 13 Jun 2008 20:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016436&view=rss&microfeed=true
<![CDATA[ What Are You Playing This Weekend? ]]> Me? Metal Gear Solid 4 obviously! I'm only a few hours in, right when Snake starts battling the space aliens and all those Raiden clones start showing up and attack Meryl with the leech launcher. That's total bullshit, obviously, so don't string me up for spoiling you on Solid Snake's search for the kingdom of the crystal skull and that there's an unlockable bloodsucking weapon.

Beyond MGS4, I have a Kotaku giveaway contest to design this weekend, a birthday party to attend, plus some Meat Bun related things to wrap up, all very exciting stuff. All that and a Metal Gear Solid 4 review by Monday? Can I do it?! What about you? What are your IRL and virtual plans for the weekend?

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Fri, 13 Jun 2008 14:00:49 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016350&view=rss&microfeed=true
<![CDATA[ No Place For Hideo: MGS 4's Hidden Themes ]]> [The following article discusses the themes of Metal Gear Solid 4 and contextualizes them with Hideo Kojima's directorship. It contains no plot spoilers, but nonetheless those wishing to avoid all thematic details should steer clear.]

“War has changed.”

That’s one of the main themes of Metal Gear Solid 4, and from the beginning, it forms a major thread that runs through Hideo Kojima’s hallmark marriage of gameplay and narrative.

Even if one were to skip the game’s introductory cinema, it’s evident something has changed from the first moment of gameplay. The silent tranquilizer gun, a fixture of the Metal Gear Solid series, has historically been the key weapon in a game that prefers the player be stealthy rather than confrontational, pragmatic rather than murderous. As the symbolic lynchpin in that approach, it’s usually one of the earliest pieces of equipment the player obtains.

At the beginning of MGS 4, though, as soon as gameplay begins, your first look at your weapons inventory reveals that instead of the seminal, suppressed tranquilizer gun, you start off with a real one.

Though the game takes place across several different locations, it opens in the Middle East, where local rebels are at war with the soldiers of a private military company (PMC). Instead of Snake’s customary subtle insertion into the outliers of a guarded facility, you’re in the thick of war when the game begins. Stealth is much, much harder now, and cutting through enemy soldier lines against the desert backdrop or carrying an assault rifle amid tanks and grenades evokes moments of feeling just as if you’re playing a typical war title.

War has changed for the MGS universe - and the experience of approaching the series has changed for the player.

Within the game, though, the reason for the evolution in war is explained largely in two parts: First is the privatization of war, waged by corporate platoons-for-hire rather than national armies, and second is the proliferation of nanomachine technology.

The nanomachines prevent soldiers from experiencing fear or feeling much pain, and a digital ID system prohibits them from using unapproved weapons or taking inappropriate actions on the battlefield. The overall effect renders these PMCs little more than remote-control humans, without allegiances, loyalty or personal reasons to fight, and their wars are just business.

This new value set for war stands in direct contrast with the one with which we became acquainted in the original Metal Gear Solid, whose theme could be summed up in a single question: “What are you fighting for?

In fact, the entire MGS 4 continuously recalls the narrative structure, cinematic arrangement and other key elements from the first game, emphasizing the contrast. The series’ past themes of the necessity of war, battlefield values and personal ideals are put to the test along with the gameplay’s core tenet of intelligent non-confrontation.

MGS 4’s antagonist is overtly once again Snake’s twin, Liquid. But the larger conflict is with this corruption of core ideals - the game presents a world where Snake’s core values, and by extension, the franchise’s, no longer mean anything.

Perhaps that’s the reason behind the decision to prematurely age Snake so severely – that state of affairs actually required some reaching outside of previously-known information to explain. But his advanced age emphasizes his status as a relic in this digitized battlefield, creating player empathy for his loss of relevance and highlighting his heroism when he continues to stand and fight against such overwhelming odds.

Snake, of course, directly contradicts the labeling of himself as “hero” – several times throughout the game, when he’s asked why he still goes into battle, he responds simply that he “still has things left to do.” Simple as that.

The question is, could Metal Gear Solid 4 be a larger metaphor for Kojima’s career and the evolution of the game industry, where high-powered, mindless-slaughter FPS titles set in explosive warzones now dominate, and both creativity and individual vision are minimized against the high-risk “arms race” of the video game console war?

In MGS 4, war has become a financially-driven corporate industry, and the “war economy,” in which PMCs wage war for profit, is another key theme. The game world is bereft of all value except the financial – and even that fluctuates regularly depending on the tide of the war. It looks a lot like a depressing interpretation of the game industry, come to think of it.

MGS 4 was also promoted with the tagline “No Place To Hide,” frequently punned as “No Place For Hideo.” It’s entirely possible that MGS 4’s themes are an expression of Kojima’s own sentiment that the industry has lost its values, glutted itself on war titles, relegated personal strength and creativity to near-extinction, and become entirely focused on money – leaving “no place for Hideo” after all.

Kojima has actually mentioned numerous times that he’s finished with the franchise, often before making a new Metal Gear game – just as, at the end of every game, Snake attempts to retire from war.

Snake is always drawn back in when he’s needed, though, notably led by people who tend to manipulate and lie to him. Even when he’s aware of this, though, Snake, a mercenary who follows orders because of his own values and not because of allegiance to a larger organization, fulfills his objectives for the sake of finishing things.

Maybe Kojima felt he “still had things to do,” just like the rapidly-declining Snake. MGS 4 wraps up all of the loose ends in the series’ plot; whatever Snake has left to do, he’ll finish it at last. And maybe this time Kojima is truly finished, too.

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Fri, 13 Jun 2008 13:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5016255&view=rss&microfeed=true
<![CDATA[ Metal Gear Retrospective, Part 6 ]]>
If you've already got Metal Gear Solid 4, you're probably not even reading this! You're probably playing your way through it. And as a died-in-the-wool Metal Gear fanboy/girl, that's OK, because you'll know all this stuff anyways. But if you're not, and are a little curious as to why everyone seems to be freaking out over Metal Gear, watch this. It's as brief a summary of the series' convoluted (and I'm being kind) backstory as you're going to get.

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Fri, 13 Jun 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5016106&view=rss&microfeed=true
<![CDATA[ Gunmetal PS3: The Unboxing ]]> Couldn't get your hands on a gunmetal PS3? That's OK. Most people couldn't. That's not going to stop reader rupinderpaul from rubbing your faces in it. He's sent these pics in of his freshly-unboxed gunmetal PS3, and says of the new surface: "The feel of the console is much better than the regular piano black PS3; no more fingerprints for me!"

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Fri, 13 Jun 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5016084&view=rss&microfeed=true