See, it's funny because Far Cry 3 was set in a tropical fantasy land called "Rook Island." As far as I can tell, this is the best thing to come out of Far Cry 4's loot system. By that I mean it's the only good thing to come out of Far Cry 4's loot system. That thing really is horrendous.
Last week, some folks paid Kotaku the kindness of noticing how...let's call it "progressive"...we've begun to lean over the last few months since I came aboard as Editorial Director. (Dan Bruno, in particular; I had other discussions on Twitter.) Often there was a criticism behind the compliments: Why does an…
We've made a few small adjustments to our site today, including a new way to interact with stories in our right sidebar: You can now set the sidebar to a one- or two-paned interface, as demonstrated in the video above, made by our friends at Lifehacker.
This morning Kotaku pushed live a little (but very hard-won) update to our code that most folks probably won't even notice. But for more dedicated readers and those with older web browsers, these changes should help to soothe at least some of the wounds inflicted by the redesign.
Was GLaDOS, the artificial intelligence in 2007's critically acclaimed Portal, in fact a game designer? And if so, what does our relationship to the computer, and its abuse of our trust, say about the other games we play?