<![CDATA[Kotaku: mercenaries 2: world in flames]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: mercenaries 2: world in flames]]> http://kotaku.com/tag/mercenaries2worldinflames http://kotaku.com/tag/mercenaries2worldinflames <![CDATA[Mercenaries 2 DLC Is Too Late To Cash In On Palinmania]]> Poor Mercenaries 2. All those explosions, all those moustaches, and nobody cared! Well, maybe you'll care now, with the release of the game's first major downloadable content.

The pack adds new characters, four new game modes and is totally, 100% free. 360 owners, it should be available by the time you read this, while PS3 owners, it actually went live last week for you, so if you're keen, you can grab it right now.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5110835&view=rss&microfeed=true
<![CDATA[EA CEO: "There Will Be A Mercenaries 3"]]> And if John Riccitiello has say in the matter Mercenaries 10 will be coming to the next-next-next gen platform of your choosing. Responding on today's earnings conference call to a question if some EA's recent releases would be "sequelable," Riccitiello unsurprisingly said "Yes." Mercenaries 2: World in Flames has sold 1.9 million copies for the company, making the third entry — and probably even the tenth — a bottom line no-brainer. At least EA's mercs have job security...

Riccitiello also re-confirmed that Dead Space and the soon to be released Mirror's Edge would be further franchised but were "not likely to be annual sequels." Same for Spore, which will see new expansion packs and "new business models." Let's just hope all this franchise success doesn't put the kibosh on the company's drive for new IP.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5071582&view=rss&microfeed=true
<![CDATA[Frankenreview: Mercenaries 2: World In Flames]]> Pandemic Studio's 2005 Mercenaries: Playground of Destruction, took the sandbox genre and placed it in a military setting with rather impressive results. Three years, various delays, and a purchase by Electronic Arts later, Pandemic gives us Mercenaries 2: World in Flames. Swapping the previous game's Korean setting for Venezuela, Mercenaries 2 ups the ante with improved graphics, an enhanced arsenal, new fire physics, and am all-new multiplayer co-op mode, Has the leap to new and improved consoles produced a new and improved game? See what happens when game critics team up to take on Mercenaries 2: World in Flames.


Eurogamer
...apart from some cool explosive effects and solid controls, Mercenaries 2 is utterly mediocre in almost every sense that matters. From the initial sorties onwards it's bogged down by the worst kind of brain-dead cannon fodder enemies, lead-you-by-the-hand level design, arbitrary boundaries, and some technical howlers. It lacks challenge, excitement, personality and any real verve whatsoever.

Videogamer.com
One of the fundamental problems is the AI of enemies. We've seen plenty of action games with dumb enemies, but those in Mercs 2 rank very near the bottom of the list. They show almost no signs of intelligence other than raising alarms or occasionally moving to a vacated gun emplacement. We regularly saw enemies stood motionless between buildings, firing RPGs at us from touching distance and driving into each other

IGN
Mercenaries 2 seems balanced for two players more so than one. Especially since, in co-op, your teammate can revive you if you die. They just have to get near you, hit the proper button, and you're back on your feet. In single-player, death kills you, so to speak. It helps to communicate, as one man's explosion can often be his friend's untimely demise. With two people calling in air strikes, these can get pretty crazy on screen. There's something eerily poetic about laying a hail of bullets on an enemy as your face is awash in the glow of a nuclear detonation. Co-op is a powder keg of goodness.

Gameplayer
There’s also the occasional odd visual glitch or letdown. Scooting about in a chopper, at one point, we were engulfed in the thickest fog of war seen this side of an RTS. Other glitches saw the AI spot our position even though we were obscured from view, and our support chopper got stuck on the environment on more than one occasion. That said, these aren’t deal breakers. For a virtual world that spans 8 square kilometres we guess this sort of stuff is, at times, unavoidable.

Variety
But what makes the game a true standout is how streamlined its design is — the controls are extremely approachable and players are trained slowly in their use. Rather than inserting endless fill-in dialogue, "Mercenaries 2" makes in-depth data on characters, locations and story elements available for optional reading through an intuitive menu interface. The overall effect is that players can concentrate on everything there is to do in the game world without getting stuck in an overburdened story or overcomplicated controls.

Things aren't always simple in the world of mercenary game critics.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5045498&view=rss&microfeed=true
<![CDATA[Mercenaries 2: World in Flames Launch Trailer]]>
A few days ago we showed you tons of explosions. Today it looks like the Mercenaries trailer madness is coming to a close with this official launch trailer. Remember guys the game will be out for PC, PlayStation 2, Playstation 3, and Xbox 360 on Sunday.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5043063&view=rss&microfeed=true
<![CDATA[Blow Stuff Up! Mercenaries 2: World in Flames PC Gameplay]]> What's more fun than sitting on your couch and just blowing stuff up? There's always this disturbing sense of satisfaction when you level an entire structure with an RPG (in game). In these new Mercenaries 2: World in Flames videos you can see that is precisely what your going to be doing a lot of. More videos after the jump.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5041249&view=rss&microfeed=true
<![CDATA[A Look at Mercenaries 2: World in Flames "Zero Rules" Co-Op Play]]>
In this new video we take a look at "Zero Rules" play. Luckily you can play through the entire campaign this way and everything that is available in the single player mode is available in Co-Op. Expect the game August 31st on Xbox 360, PS3, PC, and PS2

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5040105&view=rss&microfeed=true
<![CDATA[Mercenaries 2: World in Flames on PlayStation 2]]>

We touched on the assignment system in Mercenaries 2: World in Flames and showed you what it looks like on the current gen. However, for all of you that haven't made the switch to the Xbox 360 or PS3 fear not, Mercenaries 2 is also hitting PlayStation 2. If you want to take a look at the linked video you can make a comparison, but our consensus is the PlayStation 2 version ain't half bad. The game comes out to you on August 31st.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5033875&view=rss&microfeed=true
<![CDATA[Mercenaries 2: Landing Assignments]]> This new Mercenaries 2: World in Flames video shows off a bit of how the assignment system in the game works and a how you can tackle missions using various methods, from silent and deadly to blowing lots of shit up. I tend to go for the latter personally, especially when you can bring down whole blocks of buildings.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5023363&view=rss&microfeed=true
<![CDATA[New Mercenaries 2 Screens ]]> Mercenaries 2: World in Flames is only two months or so away from release already? This is one of those titles that keeps slipping on and off of my radar, like it's hanging on and then slips, only to snag a protruding root and slowly make its way back up. Generally these end up being some of my favorite games, as I don't spend months building them up in my head only to have the tiniest flaws amplified by unrealistic expectations. Here's the latest batch of screens for the game, just in case those of you more inclined to obsess over the title needed them.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5019607&view=rss&microfeed=true
<![CDATA[Mercenaries 2 Officially Delayed By EA]]> Electronic Arts announced its quarterly earnings today, officially delaying Mercenaries 2: World In Flames to fiscal year 2009. The game was rumored to have been pushed back from its February release date to August based on retailer listings, with EA officially now providing an April 1, 2008 to March 31, 2009 shipping window for the Pandemic Studios shooter. EA execs did not clarify a more specific date in today's quarterly earnings conference call.

The company provided the same window of release for Battlefield: Bad Company, a Digital Illusions co-op shooter originally slated for a 2007 release. We'll, of course, let you know when we hear more solid release dates for these two shoot-fests.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=351341&view=rss&microfeed=true
<![CDATA[Mercenaries 2 Still Pretty]]> The wait for Mercenaries 2: World In Flames may have gotten even longer recently, but that doesn't detract from the fact that the Pandemic Studios game is still easy on the eyes. Look at those tattoo textures! Positively dreamy! Seven new screens of the PlayStation 3/Xbox 360 explosion simulator are in the gallery below. Next stop, August!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=349752&view=rss&microfeed=true
<![CDATA[Mercenaries 2 Delayed To August?]]> It would appear that the wait for Mercenaries 2: World In Flames may have gotten a little bit longer, as multiple retailers are listing a late August 2008 release date for the Pandemic Studios shooter. Reader Patrick pointed out that online retailer Amazon is now showing an August 25 release date for the PlayStation 3 and Xbox 360 versions of the game, with GameStop showing the same for the PlayStation 2 and PC versions. The last official word on the game's release was April, something that is now starting to look less likely. The game was originally planned for a holiday 2007 release, but pushed back in September.

We've contacted EA to see if we can get confirmation on the delay, but our requests haven't yet yielded a response. We'll let you know when we know.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=348314&view=rss&microfeed=true
<![CDATA[New Mercs 2 Screens Prove Things Still Blowing Up Just Fine]]> When we played Mercenaries 2: World in Flames at the Leipzig Games Convention last year, we walked away with the impression that stuff blows up. It would appear that stuff will continue to blow up, as new screens from Pandemic would indicate. If you look closely at the in-game screen shot above, you might be able to pick out one of the things that blows up. Mercs 2 feels like it's already been released for some reason, but it seems it hasn't. Regardless of my confusion about how time flows, a handful of new official screens are in our mini-gallery below.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=340343&view=rss&microfeed=true
<![CDATA[Mercenaries 2 Not Blowing Shit Up This Year]]> Pandemic Studios free-roaming shooter Mercenaries 2: World In Flames looks like it won't make its previously planned ship date of holiday 2007. According to CVG, the game has been pushed into 2008, with retailer Gamestop backing up that claim, informing customers today that it has been delayed to April of next year.

Mercenaries 2 publisher EA did not provide an official reason for the delay to the European outlet, but I suspect dev kit eating goblins were involved. While most delays are a good thing ultimately for gamers because it afford opportunity for polish, this one is doubly beneficial, giving us more cash to spend on the other bazillion must-haves this season.

Mercenaries 2 Delayed [CVG]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=296391&view=rss&microfeed=true
<![CDATA[Mercenaries 2 Gel: Hair On]]>

T-shirts and inflatables might be good enough for the E3 and Penny Arcade crowd, but in Germany if you want to make a splash with gaming swag you've got to go big... big hair.

Electronic Arts was giving out these tubes of Mercenaries 2: World in Flames HaarGel or hair gel for those non-German speakers out there. I, of course, had to take the stuff for a spin as soon as I got back to the hotel. The gel's rich texturing and high poly-count left me with the sort of three-foot high flattop perfect for open world mayhem and Brigitte Nielsen-inspired discotheque dance parties.

geltoo.jpg

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=293489&view=rss&microfeed=true