<![CDATA[Kotaku: Memories]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Memories]]> http://kotaku.com/tag/memories http://kotaku.com/tag/memories <![CDATA[ Tecmo Bowl Returns, Lands on DS ]]>

To: Tecmo
From: Crecente
Re: TECMO BOWL: KICKOFF FOR THE NINTENDO DS COMING THIS FALL

Dear Tecmo,

Don't you dare fuck up Tecmo Bowl. No story, no graphic overhaul, don't touch the soundtrack, no DC comic characters... and god help you if you include Mii.

Signed,
Brian
(Delivery confirmation requested)

TECMO BOWL® IS BACK!
The Legend Returns With TECMO BOWL®: KICKOFF For the Nintendo DS™

TORRANCE, Calif. May 1, 2008 — Leading video game developer and publisher Tecmo® today announced TECMO BOWL®: KICKOFF, exclusively for the Nintendo DS™. Based on the most popular Tecmo Super Bowl™, KICKOFF will deliver to long time fans and newcomers easy to employ controls, fun, huge plays and exciting cut-scenes. The classic, over-the-top, all-American football game enables players of all levels to engage in a fun filled, fast paced, arcade style of football.

“We are extremely excited to bring back everyone’s favorite football game to the Nintendo DS,” said Ryan Gilbo, executive producer, Tecmo, Inc. “KICKOFF is packed with everything that fans wanted to see in this revival. No other football game will ever compare to TECMO BOWL as this is the game that started it all.”

TECMO BOWL: KICKOFF brings a host of new features that will further enhance the gameplay experience, including:

• Customizable Teams: Choose team colors, emblems, player names, team cities and abilities.
• Super Abilities: Tactically use over-the-top plays to take over a game.
• Wi-Fi and Wireless Multiplayer: Play against friends across the country or across the room.
• Stylus Control: Feel the action by using the stylus to control your player.
• Variety of Teams: Choose from 32 different teams.
• Cut-Scenes: All-new cut-scenes showing off the dramatic presentation of various plays.
• Customizable Playbook: Prepare for gridiron greatness by customizing your playbook.
• Music and Sound Effects: Turn up the heat on your opponent as you play the game to rock ‘n’ roll remixes of the most memorable tunes in football gaming history!
TECMO BOWL: KICKOFF is scheduled to launch Fall 2008. The game has not yet been rated by the Entertainment Software Ratings Board (ESRB).

]]>
Thu, 01 May 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5007509&view=rss&microfeed=true
<![CDATA[ GTA: Remembrances of Cars Jacked ]]> vc_postcard.jpgNot to be too indulgent here, but it's no stretch to say Grand Theft Auto is one of the few titles out there that rates the kind of visceral, first-time-ever memories that people usually have of events in the real world. The first song you heard on the game's radio, isn't it bizarre that it takes you back — just like a song popular in junior high — except it takes you to a place inside a video game?

These were some of the reactions we at Kotaku had as first-time players ourselves. We'd like to hear your feelings in the comments, too.

But I think it's all because GTA, widely accepted as the progenitor of the sandbox genre, is one of the few non-RPGs to deliver a real sense of place in its virtual worlds. It's not just knowing your place on a map in a shooter, either. In the lobby of the Ocean View Hotel, with "La Vida Es una Lenteia" playing on a scratchy radio, you are in Vice City, 1986, and there's always a beat up Oceanic parked out front, that you can get in to drive to Rosenberg's office in Washington Beach. Go north, first left, right at the T-intersection. That sort of thing.

It helps that all of the titles have been evocative of real cities, of course. But even in the fictional wastelands of Bone County, for me one of the real powerful memories is standing under a moonlit sky and watching the contrails of passing jets overhead and feeling almost like I was having the greatest summer ever lived.

Here are some of Kotaku's memories of the series.


Back in the late 1990s, a friend of mine at school started telling me about this awesome game called "Grand Theft Auto." Why was it awesome? Spectacular firefights, unbelievable police chases and AI that sounded like it could kick Big Blue's ass. Flying through town at 80 mph, my crazed military friend would zig zag through traffic, think he lost the cops, and then be greeted by a barricade. Busted.

Brilliant! One day after school, he loaded the game for me to see on his PC.

This was the original top-down game. Oh, the heartbreak. Even for the late 90s it looked like shit. His criminal escapades were so much better in my head than on his 15-inch CRT.

But when GTA3 came out, I'd assumed that the series' rights had been sold to another company because it looked so amazing. For the first time, I felt like I was interacting with a real city ... in a video game. — Mark Wilson


The radio spot for Pogo the Monkey from GTA III made me realize how much detail was packed into the game. Just having commercials was impressive enough, and most of them were funny. But Pogo poked fun at platform action games, with a little dig at EA in there too — so here was Rockstar parodying the gaming industry from inside the game. I stopped whatever car I was driving in the middle of the street and switched stations trying to find that commercial again. — Noah Robischon, managing editor, Gawker Media
When I first started working at Kotaku, we'd get like three or four emails daily that were like "Can I haz Hot Coffee code, kthanxbai." And we got these emails pretty much everyday for months. And when we didn't get emails, I was getting IMs from strange internet people. Apparently people then didn't know how to Google very well! — Brian Ashcraft
I've never actually completed a Grand Theft Auto game. Every time I buy one I get so caught up just running around exploring, listening to music, and killing people that I don't have time to actually move the story along. When Grand Theft Auto: San Andreas came out, I literally spent 8 hours in a cul de sac, just killing anyone who happened along. — Michael Fahey
Death Row, Vice City. Most impossible, controller-throwing-fit mission ever. One night I went after it hammer and tongs, playing it nearly 24 times, I think, utterly determined to pass this roadblock. The shootout required no less than choreographed timing and movements. Even after rescuing Vance in time, I still had no shot against the relentless Sentinels, bashing me and running me off the road on the way back to the hospital. I seriously considered spawning a tank with a cheat code. And then it hit me to get in the garbage truck. I shrugged off the attack cars on the long drive back, dropping Lance off at the hospital as the sun came up — in the game and in real life." — Owen Good
My absolute favorite part is the radio, of course, to the extent my boyfriend and I have memorized some choice snippets from the "advertisements" and the talk shows. When the situation calls for it, we're prone to reciting them, much to the confusion of family and non-gaming friends. Try blurting out in the middle of your family dinner, "Dad! No one wants to hear your stupid Vietnam stories!" or, when things don't go your way, "I'll cry when I'm done killing." Classic. — Leigh Alexander
A single moment in Vice City, involving a getaway, a rainy night, an aqua-blue motorbike, pink neon lights and Jan Hammer at full volume. For a minute, I wasn't playing a game set in the 80s, I was in the 80s. Real, honest-to-goodness time travel. Can't think of another game that's pulled that off. — Luke Plunkett ]]>
Thu, 17 Apr 2008 14:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=381039&view=rss&microfeed=true
<![CDATA[ Cat Cuddling! Ear Cleaning! Boobs! ]]> Besides featuring SNK characters with big jubblies (old hat!), DS title and romance sim Days of Memories 2 offers things like EAR CLEANING and CAT CUDDLING scenes. Sure, Days of Memories 2 is a repackaging of previous Days cell phone games, but hey! There's ear cleaning and cat cuddling, and even if there're not mini-games (they're not), stuff like that gives us a warm fuzzy feeling in our bellies.
Days For DS [Game Watch Impress]

]]>
Thu, 17 Apr 2008 06:40:22 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=380791&view=rss&microfeed=true
<![CDATA[ Microsoft Erases Gamer's Memories ]]> signed360.jpgNathaniel loved his Xbox 360, and it loved him back. Purchased at launch, the Nathaniel brought his beloved console everywhere he went, and it showed. The case was lovingly festooned with signatures from Bungie staff, Xbox 360 team members, and even a sketch from Rooster Teeth Comics Luke McKay. His 360 was covered with fond memories, but the outer beauty was soon betrayed by the inner ugliness. Nathaniel's 360 died, and he had no choice but to send it in for repair. He took every precaution to make sure that he would get his friend back in the same condition he sent it, getting assurances from the phone support specialist and even including a heartfelt letter in the packing box, sure to catch the attention of even the most mindless of Microsoft repair drones. And it worked! Soon he was holding his beloved Xbox 360 in his hands - and probably crying.

cleaned360.jpgThe serial numbers matched of course, but the case would never been the same. Completely blank save for a few smudges thought to be the remnants of diluted permanent ink. Unless they somehow printed up a new serial number sticker to match the old one, someone had cleaned off the case completely. No signatures, no custom artwork - nothing.

I cannot even begin to imagine what was going through the head of the person who did this. Perhaps there was an accident of some sort - some thinner spilled or something - and rather than return the case with a smudge they simply cleaned it off. Maybe someone was just being a sadistic bastard. I've no clue, but knowing the reason why won't help. That's the saddest thing about the whole situation. Nothing will bring those signatures back, so what could Microsoft even do to appease Nathaniel? Even if they somehow got the case passed around to the various signers and had the artwork redone it could never be the same. What a complete and utter nightmare.

As with all stories of this sort, there's always the chance this could be some sort of hoax, though I highly doubt it, as other than discrediting Microsoft I see no real gain from making this up. We're currently trying to reach Microsoft for comment on the situation.

Hit the link below for the full story, including the text of the letter Nathaniel wrote and more pictures of the formerly signed 360.

Another Gamer Screwed by Microsoft [Hawty McBloggy - Thanks Everyone!]

]]>
Fri, 29 Feb 2008 09:20:46 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=362315&view=rss&microfeed=true
<![CDATA[ Chrono Resurrection - What Could Have Been ]]> I am currently hip-deep in Sakaguchi's latest RPG Lost Odyssey, which got me thinking about all the awesome games I've played in the past courtesy of the Gooch, including my personal favorite, Chrono Trigger. In the middle of my ponderings, this video shows up in our tips email, containing footage of Chrono Resurrection, the 3D remake of Chrono Trigger that Square Enix put a stop to back in 2004. The video, uploaded by project lead Nathan Lazur, depicts what would have been a Chrono Trigger fan's wet dream. *wistful sigh* Damn lawyers. Thanks for sending in the vid anyway Mathew! ]]> Thu, 21 Feb 2008 13:20:52 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=359070&view=rss&microfeed=true <![CDATA[ Sega Superstar Tennis Takes Me Back ]]> While I have no doubts that Sega Superstars Tennis will be just another throwaway Sega title that kids will love but critics will pan, there is just something about seeing Samba De Amigo that warms my heart and takes me back to a better place. Back to the year 2000, when the Dreamcast was still a going concern. When I lived as one of three roommates in a spacious apartment and could afford 2-3 new games every weekend. Back when games still came in jewel cases...I think I prefer the smell of a new jewel case to the plastic of a DVD case. Don't look at me like that - you know the smell. As you look through this gallery of screens for the Xbox 360 version of the game (due out in March in case you were curious), think about the sights, sounds, and yes - the scents of gaming. Where do they take you?

]]>
Mon, 17 Dec 2007 09:40:09 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=334638&view=rss&microfeed=true
<![CDATA[ Date SNK Girls On Your Cell Phone ]]> dom02.jpg

Besides bringing Days of Memories to the Nintendo DS, SNK has released the SNK heroine-filled game on Docomo cell phones. It's only ¥200 (US $1.60) to download the game's hospital story and between ¥105 ($0.85) to ¥525 ($4.25) to play each month. That's a screen from the cell phone game version of Days of Memory. Looks pretty harmless! Well, that shot is. The banana-shocker is after the jump.

dom16.jpg

That's nurse Alice, who is saying "What's wrong? You're going to skip out (on work)?"

Days Of Memories [Watch Impress]

]]>
Thu, 21 Jun 2007 05:00:29 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=270760&view=rss&microfeed=true
<![CDATA[ Rush N' Attack and Xevious for XBLA ]]> And the multiple Xbox Live Arcade Wednesday trend continues! This weeks sees a double dose of classic gaming with top-down shooter Xevious bombing the grasslands and Rush n' Attack pitting you against the Soviet military complex wielding only a bowie knife, just like real special ops.

Both games will set you back 400 MS points. Xevious is a straight arcade port, while Rush n' Attack features the option to play in enhanced mode with 3D models as well as Live versus and co-op.

Between these classics and the Nintendo VC, it seems like I am slowly having my childhood sold back to me, only without me having to steal the money from my mom's purse. That part's just for fun now.

Rush 'n Attack and Xevious Come to Xbox LIVE Arcade this Wednesday

Cold War Combat Heats Up as Rush 'n Attack Arrives on Xbox LIVE Arcade This Week

A rescue mission to remember, "Rush 'n Attack" is a heroic arcade action game, equipped with enhanced graphics, music, and sound effects. Fight through four stages of increasing difficulty to free prisoners of war using a trusty knife along with an array of other weapons from which to choose. Opt to rescue compatriots as a lone soldier, or form a united front with a friend utilizing Xbox LIVE's multiplayer capabilities. "Rush 'n Attack," also known as "Green Beret," will be available for download this Wednesday, May 23 at 2:00 a.m. PDT.

"Rush 'n Attack" will be available worldwide for 400 Microsoft Points and is rated E10+.

Game Features

* Fight through 4 stages to free the prisoners of war
* Up to two players can play together locally or over Xbox LIVE in either Versus or Co-op mode
* Local multiplayer features split screen action with results captured on Leaderboards
* Players can chose to play with either the authentic, original graphics or with enhanced graphics which features fully rendered 3-D models
* All music and sound effects have been digitally enhanced
* Earn up to 12 Achievements and 200 Gamerscore points

More information is available at http://www.xbox.com/games/livearcade.

A Blast From the Past: "Xevious" Lands on Xbox LIVE Arcade This Wednesday

Did you run out of quarters the last time you played Xevious at the arcade? Don't worry, because this Wednesday gamers will have a second chance to take down the nefarious supercomputer GAMP and defeat the Andor Genesis mother ship in "Xevious." Newcomers to this arcade classic that helped pioneer the vertical scrolling shooter genre can also experience it for the first time on Xbox LIVE Arcade this Wednesday, May 23 at 2:00 a.m. PDT.

"Xevious" will be available worldwide for 400 Microsoft Points and is rated E for Everyone.

Game Features

*Play the 100% arcade accurate reproduction of "Xevious" for the first time anywhere
*Test your memory: uncover hidden bonuses that are scattered throughout the levels just like in the arcade version, where shots to the ground uncover power-ups like Sol towers and 1UPs
*Compare your high score against other "Xevious" players from around the world on the Leaderboards
*Earn up to 12 Achievements and 200 Gamerscore points

More information is available at http://www.xbox.com/games/livearcade.

]]>
Mon, 21 May 2007 13:20:54 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=262211&view=rss&microfeed=true
<![CDATA[ MTV Needs You ]]>

Mysterious MTV folks sent us word that they are looking for your "most memorable gaming moments" for a project they are working on. Here's the full email:

Hello! If you could post this announcement, it would be greatly appreciated.

ATTENTION GAMERS!
MTV is doing a video game project and wants to hear your most memorable gaming moment. From victory to heartbreak or anything related to your passion, this is your chance to tell your ultimate trial and tribulation. Please email us a brief paragraph describing your most vivid gaming related experience. If chosen, you'll get a chance to tell it to our cameras! Please respond to mtvvideogame@gmail.com We are shooting on June 3rd and will get back to you immediately. *all submissions become property of MTV Networks, please respond only if you are available on June 3rd and can appear at MTV in Santa Monica, California.

I like their enthusiasm and desire to profit off of others' memories.

]]>
Thu, 25 May 2006 12:00:26 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=176296&view=rss&microfeed=true
<![CDATA[ Frogger Turns 25 ]]> Wow, I can't believe Frogger is 25-years old. I remember playing Frogger in Seoul, South Korea in the base's officer's club. We used to spend a Saturday afternoon there trying to get the frog across the street and then would walk home through the golf course and carry off as many golf balls as we could stuff into our pockets.

I'm still not sure why I wanted the golf balls...

Anyway, eToychest reports that Konami will be celebrating the anniversary with a bunch of events throughout the year. The first will be at New York City's St.Patrick's Day parade. Someone take pictures.

Frogger 25 [Anniversary Website, via eToychest]

]]>
Fri, 17 Mar 2006 10:00:52 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=161252&view=rss&microfeed=true