<![CDATA[Kotaku: meh]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: meh]]> http://kotaku.com/tag/meh http://kotaku.com/tag/meh <![CDATA[DS Browser in Action]]>

The DS Browser hit stores a couple of weeks back with nary a splash. I think having experienced web browsing on the fly (PSP and my cell phone) and on consoles (PS3 and Wii), I'm pretty much over the geewiz factor. If you still haven't had your fill and are considering picking up the cart, here's a video showing off the browsing in all of it's vanilla glory.

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<![CDATA[New Pac-Man Mazes Coming to 360]]>

It looks like that "big" Microsoft news from the Pac-Man championship tournament finally hit today.

Namco game designer Toru Iwatani created a new edition of Pac Man for the Xbox 360, due to hit Live tomorrow for 800 points. Pac-Man Championship Edition will feature the first new mazes for the game in 26 years.

Championship Edition will feature six modes:

The Championship Mode. This is the main game mode designed by NAMCO BANDAI Games and Iwatani specifically for the championship round of the Xbox 360 Pac-Man World Championship. This mode - as well as all others within the "Pac-Man Championship Edition" - features redesigned mazes with wide maze walls and a widescreen configuration to better enable high-speed game play. Timed limit of five minutes.

Challenge Mode 1 (Patience and Reward Course). This mode is an evolution of the Championship Mode. Patience mazes strategically offer fewer Power Pellets and Reward mazes provide a large number of Power Pellets - providing unique challenges and rewards for the player. Timed limit of 10 minutes.

Challenge Mode 2 (The Darkness Course). In this mode, only the area directly around Pac-Man and the Ghosts is visible and the maze walls are completely hidden. Timed limit of 10 minutes.

Extra Mode 1 (The Freeway Course). An extremely high-speed mode for advanced players, this mode features warp-speed Pac-Man and Ghosts and plenty of tunnels. Timed limit of five minutes.

Extra Mode 2 (The Manhattan Course). A mode inspired by the streets of Manhattan — the home for the first-ever Xbox 360 Pac-Man World Championship. Timed limit of five minutes.

Extra Mode 3 (The Overall Course). A mix of all other modes resulting in extreme mazes for the most devout Pac-Man fans. Timed limit of 10 minutes.

Yes, that's really it. Pac Man, but with new mazes. I told you it wasn't that big a deal.

Pac-Man creator's X360 exclusive [Boomtown]

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<![CDATA[Clips: PS3 Steak Cooking Action]]>

A while back we linked the finished PS3 grill, and now, a working clip. You know, sometimes I like the idea of things better than the actual thing. This is a classic example. A PS3 grill sounds funny. But an actual PS3 grill? Dull. Blame this boring clip, whose sole highlight is the inability to pick up raw meat!

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<![CDATA[First PS3 Game Reviews Surface]]>

So the first PlayStation 3 reviews are in, and the verdict? Meh. First Crecente delivered the goods on NBA 07, and now Gamespot, a website I always accidentally go to while shopping for games online, has reviews up for Tony Hawk's Project 8 and Genji: Days of the Blade.

Tony Hawk receives a 7.3, citing problems such as lack of customization options, an unstable frame rate, and most notably a lack of online play. Seeing as the 360 version does support online there really is no good reason to buy this on the PS3 is you own Microsoft's system.

Genji rates a 6.4. While they laud it as a nice showcase for the system's technical capabilities, it's pretty much just another repetitive hack 'n slash game with sometimes frustrating level design underneath a colorful candy shell.

I'm predicting that reviews for most games launching with the system will range from average to very good, with the exception of Resistance, which sites will use to set the bar for PS3 excellence out of the gate. Keep in mind that all predictions I make are subject to retconning in case of horrible inaccuracy.

PlayStation 3 Reviews at Gamespot [Gamespot - Thanks Chris!]

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<![CDATA[Wired Likes the Wii]]>

With the meh Wii reviews floating around the intertubes, it's nice to see someone actually likes the machine. Wired Mag's finnicky editors have taken a buncha products, rolled around with 'em and picked their favs. For consoles, the Wii snags the "Best of Test" title. Take heart insane Nintendo fanboys, 'cause not everyone is shitting on the Wii. Not yet at least.

The Wii Is The Best, Says Wired [Go Nintendo]

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<![CDATA[Factor 5 Don't Jive With Wii]]>

More Wii meh from Factor 5, makers of the Rogue Squadron series and quoted in EGM:

Factor 5, currently developing Lair for the PS3, deemed the Wii a "GameCube 1.5" in reference to its relatively similar technical specifications, also describing the console's audio ability as "relatively mediocre".

I'm inclined to agree. Over the past few weeks, and especially today, it's been looking more and more like it's going to come down to mid-air dragon-riding flame fiesta vs. Zelda Fishing. I'm just not interested anymore.

Factor 5 disappointed with Wii [CVG]

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<![CDATA[Wii Gameplay Getting Less and Less Enthusiastic Reviews]]>

Bit-Tech recently got their hands on the Wii, and as we get closer to the release date and see more and more footage, the hype grows a little worn and the realistic among us grow ever doubtful.

What I do want to do is provide a little realism. Too many journalists are giving out the impression that the Wii will provide an unbelievable, unique experience unlike anything you will have ever played before. That the Wii remote allows for completely dynamic gameplay that will revolutionise the gaming world. These facts are half-truths, based most probably on people spending a small amount of time with the console at a booth at one of the big conventions. When you get down to the nitty gritty of the Wii you find something a bit different from the 360 and PS3, but not drastically as you may have thought/hoped.

They played a handful of games in a controlled environment and faithfully recorded their impressions, included embarrassing photography. When it comes down to it, will the Wii be, as their comparison goes, an occasional party game as opposed to a serious system? And if so, will it matter?

Nintendo hands-on (p)Wiiview [Bit-tech]

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