@Vecha: One more Month: I don't remember old-school Mega Man being able to jump very far either. AFAICT, his limited jump ability was key to the gameplay design, so why not stick to it here?
@Letiumtide: The bear is like Kubrick's Mascot. They do "Designer" Kubrick Bears, and also Bears to go with other lisenced Kubricks, here look, Joker Kubrick: [www.hlj.com]#megaman
*Ahem*
Kotaku, I would like to take a moment to thank you for reminding me I noticed that Hobby Link Japan advertised on their front page some new Kubrick stuff that I intended to "check out later", which shall now be "now".
(Zombie) Jolan promoted this comment
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was starred
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was unstarred
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These particular levels give me a headache as well
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Seems like the map or jumping needs adjustment.
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I suppose... But megaman also wasn't made in First person for most of the games.
It's more difficult to tell how close you are to the edge.
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That was a lot of beeping at the start.
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[www.hlj.com] #megaman
11/10/09
Destroy him!
You can save us!
Destroy him!
You can save us!
Destroy him!
You're our only hope!
Kill Protoman!!!"
For those that of never heard of The Protomen. They are fucking EPIC.
I'm highly tempted to buy these. They look awesome :) #megaman
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Kotaku, I would like to take a moment to thank you for reminding me I noticed that Hobby Link Japan advertised on their front page some new Kubrick stuff that I intended to "check out later", which shall now be "now".
Now to preorder the Fudge out of these Suckers!
OH YEAH! #megaman
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How about Lego Leisure Suit Larry? Oh yes. #megaman
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