"'What we see is that the games are incredibly complex, and with the complexity-and especially with the investment that they actually have as well both in terms of time and money-we actually see that there is an increased need for someone to explain the game,' implying that GameStop employees will help you with such matters."
Any fans of The Office notice just how much the above quote sounds like a sales-pitch from one of the fine employees of Dunder Mifflin?
I'd like to see downloadable game system, that you CAN resell games. Say I buy Castle Crashers, but decide I've become bored with it, and want to sell it. I can de-register the code, print off a sheet of paper, and give that sheet of paper that will have the new code, and maybe verification that the code isn't taken, and sell that off.
Charge whoever de-registers the code a dollar or something. Then the devs get some cash when somebody decides to loan the game or sell it off. Then you head over to your local gamestop, sell it to them for say 6$, so they can resell it for 10$, still 5$ less then new, less convenient but also cheaper. You'd basically be buying an activation code for the game.
This way, developers get SOME money when the game changes hands, sure it's not much but it's better then nothing. I'd kind of like to sell my copy of Rez HD as I've gotten all the use I can out of it, and become sick of every level.
I do hesitate before buying any download, not because of the economy, but because I have been stiffed by game after game on PSN and Xbox Live. Terrible stuff I only play for a day and regret buying immediately.
Usually if I am unsure about a downloadable game, and if it isn't from a company I really trust, I'll wait for the demo if it ever comes (A lot of times that's months later on PSN). I'm not gonna take it anymore. If I could trade the download in for a different game, then we'd be talking. But, that's what makes packaged game retailers different. They'll take my crap and at least give me nickels and dimes for them. I'm stuck with my download and the shame that comes with it. No giving that back.
@MCWHAMMER: XBLA games are required to have demo versions at launch. You should take advantage of that, and on a personal level maybe develop a bit of impulse-purchase-resisting willpower. Give yourself a few days between the first demo run and making the purchase. It'd be a shame to miss out on gems like Castle Crashers and Braid just because you got burned on a mediocre title.
11/27/08
Any fans of The Office notice just how much the above quote sounds like a sales-pitch from one of the fine employees of Dunder Mifflin?
11/26/08
Charge whoever de-registers the code a dollar or something. Then the devs get some cash when somebody decides to loan the game or sell it off. Then you head over to your local gamestop, sell it to them for say 6$, so they can resell it for 10$, still 5$ less then new, less convenient but also cheaper. You'd basically be buying an activation code for the game.
This way, developers get SOME money when the game changes hands, sure it's not much but it's better then nothing. I'd kind of like to sell my copy of Rez HD as I've gotten all the use I can out of it, and become sick of every level.
11/26/08
11/26/08
Usually if I am unsure about a downloadable game, and if it isn't from a company I really trust, I'll wait for the demo if it ever comes (A lot of times that's months later on PSN). I'm not gonna take it anymore. If I could trade the download in for a different game, then we'd be talking. But, that's what makes packaged game retailers different. They'll take my crap and at least give me nickels and dimes for them. I'm stuck with my download and the shame that comes with it. No giving that back.
11/26/08
11/26/08
So no wonder they dont feel threatened.